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ACTIVITY WHEEL

(2) Using Only the Single Pointer - Combining Long and Short Pointers Together into One Instructions for Game Modes

First select a suitable illustrative game story to be placed into the LEARNING DISC. Then, fit and fix the long and short pointers so that they form one piece, and start spinning the disc from the 12:00 position on the clock. Once the spinning has stopped, perform the Q and A with the corresponding illustrations. An example game is as follows: Step 1

Step 4

Step 2

Step 5

Select an illustrative play story for this play mode suitable for the child’s age (example: “Name the Household Product”)

Combine the long and short pointers together into one and place it onto the 12:00 position. Before you spin the disc, you can ask the child whether he recognizes anything on the play illustrations to encourage them to participate in the play.

Step 3

Once the spinning disc has stopped, proceed with the questions according to the designated illustrations. An example question may be: ”What is the name of the picture that the single pointer is pointing at? Where have you seen it before? What do you think it is used for?

Repeat the previous steps so that the child has a chance to answer questions for each of the illustrations.

Once the child has become familiarized with the name and picture, you may proceed with the follow-up questions. For instance, “What else can you do with a box, other than putting things inside? What can you make a box into? These questions should be made to allow the child to think critically.”

Scan this QR code to view a video tutorial showing how to use this kit.

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