Graphic Design + Animation: University of Greenwich School of Design, Show 2019

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Show 2019


University of Greenwich School of Design 11 Stockwell Street Greenwich London SE10 9BD Copyright Š University of Greenwich No part of this publication may be reproduced in any form or by any means, electronic or mechanical, including photography, recording or any information storage and retrieval system without permission in writing from the publisher. ISBN: 978-1-9996921-0-0 A catalogue record of this book is available from the British Library. Design: Mike Aling + Kam Rehal Production assistants: Andrew Lawson-Wood Guia Colombo Printed in the UK by Astra Printing Group Exeter EX5 2UL


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Contents

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Introduction to the School of Design

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Introduction to Design + Animation

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BA (HONS) GRAPHIC + DIGITAL DESIGN

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BA (HONS) ANIMATION

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MA Web Design + Content Planning

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School of Design: RESEARCH

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Awards 2019: ISTD

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Awards 2019: D&AD

Professor Stephen Kennedy

Dr Anastasios Maragiannis

Dr Benz Kotzen


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‘ When it came to designing, the modern mind had no equals. Designs were one article of which modern societies, and their members, never ran short. The history of the modern era has been a long string of contemplated, attempted, pursued, seen through, failed or abandoned designs. Designs were many and different, but each one painted a future reality different from the one the designers knew. And since ‘the future’ does not exist as long as it remains ‘ in the future’, and since in dealing with the non-existent one cannot ‘get one’s facts straight’, there was no telling in advance, let alone with certainty, what the world emerging at the other end of the efforts of construction would be. Would it indeed be, as anticipated, a benign, userfriendly and pleasurable world, and would the assets budgeted and laid aside for the purpose and the approved work schedules prove adequate for transferring that world from the drawing board into the future present?’ – Zygmunt Bauman, 2004 ‘Wasted Lives: Modernity and its Outcasts’

Introduction

School of Design 2019 Professor Stephen Kennedy Head of School of Design

This quote speaks to all of the disciplines that have now come together in the newly formed School of Design, and to the challenges faced in a contemporary context. From the drawing board to the ‘future present’, we all continue to be involved in realising some kind of project, in planning its execution, and ensuring that adequate and appropriate resources are available and accounted for. Whether it be designs for buildings, for spatial arrangements, for concepts, products, or for narrative engagement, we are all critical participants in a complex economy of creative and professional challenges and opportunities. The students’ work that is on display here, supported by the tutors who have worked with them to achieve their ambitions, is testament to the seriousness with which the critical challenges that currently face us are taken. Whether we continue to design our way out of such challenges, and remain on the path to the future, as envisaged by our modern predecessors, or adopt an entirely different mode of engagement – one that embraces non-linearity, uncertainty, and the reconstituted status of the human in a vastly expanded universal matrix of digital and analogue components – is a question that occupies our collective creative energies. The work in this show demonstrates that these challenges are being met with the kind of energy and alacrity that means we can all be confident about the future, even if we do not know exactly what it holds. My thanks and admiration go to all of the students and staff for making this inaugural School of Design show such a great success. Your contribution does not end here though, and we look forward to you returning to contribute to our ongoing endeavours as a creative community.

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Introduction

Class of 2019 Dr Anastasios Maragiannis Deputy Head of School

The UK is one of the world’s most important and dynamic markets for the creative industries. The highly skilled sector thrives with talented, well-prepared graduates and a university qualification is essential to many creative careers. The Design Portfolio in the School of Design is one of the most successful portfolios with international standing. Our current courses include BA (Hons) and HND Graphic and Digital Design; BA (Hons) Animation; and MA Web Design and Content Planning. For the last 18 years our students have been awarded a number of international awards including: D&AD, ISTD (International Society of Typographic Designers), and a number of our students have been shortlisted in numerous creative industries awards and competitions (Penguin Design Awards, Smint, Walkers). Our graduate employment in the creative industries has increased in the past three years of the programme with 60+% of students having a job in creative industries within 12 months of graduation and student satisfaction on National Student Survey is an average of 90% for the last few years. The Complete University Guide (2019) shows good improvements for many subject areas in our Faculty with many outpacing the overall university improvement where design portfolio jumped five places up on the League table. The overarching aim of the courses are to assist students in gaining practical and theoretical grasp of design as an area of intellectual making, creative visualisation and design thinking through professional practice. The courses emphasise the relationship between the designer/animator, the audience and the client and investigate appropriate, effective and creative communication approaches through design studio practice and in relation to theory. The on-going network that has been established from tutors, employers and former students assists enables current students and graduates to start their careers in fields across advertising, branding, packaging, motion graphics, teaching, directing, visual effects, and gaming. Determination and creative energy distinguish this year’s graduates from the rest of the pack. An incredibly talented, culturally diverse group of designers and animators, who have been a joy and inspiration to work with. The students have worked on a broad body of projects; from print to screen, AR and VR, through to traditional editorial design and book publishing. All students used their skills to produce works that fit within the wider context of design and animation; in so doing, they have developed a range of craft skills as well as becoming fully autonomous learners. The quality of the work bears out our approach and shows a mature and highly talented group of professionals eager to take the next step in their careers. This year’s graduate show is challenging our society in various ways. Student works focus on design as a holistic action with the capacity to simultaneously engage conceptual and practical shifts that make our society a place with no boundaries. Student work showcases how to design inclusively to engage people deeply throughout the making process, to share practices and to amalgamate unique knowledge within design interventions.

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Our graphic and digital design degree takes a practical and theoretical approach to design to prepare students for careers in the creative industries. On our graphic and digital design degree, students explore topics such as typography and graphic design, branding and advertising, fine art, photography, data visualisation and the moving image.

BA (Hons)* Graphic + Digital Design *We also offer HND provision

Technical workshops and other practical elements of the course boost creativity and help to master various aspects of design technology. Popular career options for our Graphic and Digital Design graduates include roles in creative agencies, particularly those specialising in print, publishing, packaging, branding and interaction design, as well as those focused on animation and the moving image.

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Karl Pilongo Drug Capitalism Kpilongo@hotmail.com kpdesign.xyz With the ever-growing availability and accessibility of recreational drugs, its presence has not only affected society but also modern culture. ‘Drug Capitalism’ explores and critiques the commercialisation of drugs. It draws attention to the idea of how drugs have become a household name but also satirising the drug control attempts

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and campaigns in some countries across the globe that try to minimise and discourage its influence such as the United States with the ‘War on Drugs’. Due to its prevalence in trade, it can be argued that there is a demand and a market for these substances, contributing to a wider capitalist system.


Shay Dickson Minimal Movies Vol 1 shayellisdickson@gmail.com shaydickson.com Minimal design is a very comforting view for many. Stripping back everything from a movie while keeping it recognisable is my aim for this project. Movie posters today have become a saturated market where

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all follow similar clichÊs, that’s where my minimal movies come in. My project uses the audience’s knowledge of the movies, to help make them think of what the work does or says to them.


Tommy Kowalski Goodsport Tom@ymot.xyz ymot.xyz

With technology becoming an extension of our lives, how can designed experiences have a positive impact on our behaviours and wellbeing? ‘Goodsport’ examines the issues of political polarization in the US

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through the lens of sports. How can these activities build a greater understanding and acceptance in a world polluted with echo chambers and internet extremism?


Duarte Ferreira The Medium Is Not The Message duartecferreira@icloud.com duarteferreira.com The age-old debate of which storytelling medium is the better one has been around since feature films emerged. Hollywood adaptations of famous books have arguably

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been worse than their book counterparts. Yet, have they? In this project, this idea is challenged by looking at where these mediums meet in a new impartial AR experience.


Deborah Iaria Beyond Movement deborah.iaria@gmail.com deborahiaria.com

The movement and interaction people have within a space reflects the way one thinks and feels. Although this is an instinctive process, influenced by societal norms, each person’s body movement

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is unique. The objective of my work is to explore the dynamic expression of everyday human movement translating it into a graphic language. This in order to challenge the ordinary, seeking the extraordinary.


Shize Zhang Shén Rù shizezhang9711@gmail.com imshize.cargocollective.com ‘Shén Rù’ is a multi-dimensional study steeped in ‘hidden’ traditional Chinese culture based on a vast variety of research and analysis in folklore, superstition and poetry. Shén Rù (神入) is a term for empathy, it means the spirit of god enters a human body in order to understand and share the feelings of another. The project is based on the classic literature Liao Zhai Zhi Yi, it indicates

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Liao Zhai Zhi Yi 聊斋志异 Strange Tales from a Chinese Studio

selected stories from the original

the historical background on vicissitudes of Chinese religious life in late Qing Dynasty; suggesting societal issues in a metaphorical manner. Religion was considered as the main connection for empathy in the book, the empathy between the characters and that between the audience overlaps which allows the clandestine messages to be understood in different ways.


Agnese Pulvirenti The Man Who Mistook His Wife For A Hat agnese.pulvirentii@gmail.com agnesepulvirenti.com The Man Who Mistook His Wife For a Hat is a book written by the British neuropsychologist Oliver Sacks documenting his most peculiar patients, including Dr P. a talented music teacher affected by visual agnosia. This project responds to the ISTD brief ‘Lost’ of 2019, focusing the outcome on the daily life and struggles of Dr P.

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The project highlights the way the patient sees the world around him and the people dear to him. The typographic response has been deeply influenced by the peculiarities of the agnosia, such as the inability of recognising complex shapes or faces, the lack of acknowledgement of the left and the need of the brain to put together clues to make up Dr P’s visual world.


ht thguoht yllautca elpoep ynam woh ,ereh tsenoh eb s'tel :hguoht tsrif gniht tsriF ton si sseug yM ?gniria detrats nosaes siht erofeb emina doog a eb ot gniog saw vorp dna erehwon fo tuo yletelpmoc ylgnimees gniraor emac atenomihS tub ,ynam t fo eno osla tub ,emina ni nees reve ev'I seidemoc tseinnuf eht fo eno sa flesti sa ,sgniht lla fo 4891 ot ralimis ytterp yltsenoh si gnittes ehT .seno tsegnarts .pihsrosnec latnemnrevog yvaeh htiw yteicos naipotsyd ,nairatilatot a serutaef rof lla tcaf nI .tnetnoc lauxes tuoba ylelos si pihsrosnec eht ,revewoh esac siht etelpmoc neeb sah senil esoht gnola gnihtyna ro ,noitacude lauxes ,yhpargonrop fo cov a raew ot decrof si nezitic yreve dna ,edaced tsal eht rof yteicos morf dennab yas reve yeht dluohs meht tserra ot ecilop eht snommus hcihw semit lla ta rotinom ,"wonS eulB“ tsirorret dwel eht .a.k.a ,emayA uojaK retnE .drow ytrid og ehs reverehw lairetam lauxes setubirtsid ohw rethgif modeerf demialcorp-fles ukO tsinogatorp etanutrofnu ruo edisgnolA .elpoep etacude ot tpmetta na ni etaitini meht fo owt eht ,reh gnitsissa otni sliamkcalb ehs mohw ihcikunaT gniganam yad eno fo sepoh eht htiw tnemnrevog eht tsniaga seitinecsbo fo ngiapmac aw ecno ti tahw ot yteicos mrofer

pihsrosnec etsiwt

uj rehtar d'I tub ,atenomihS fo ycanul rettu eht tuoba gniklat syad rof no og dluoc I reporp nac uoy yaw on si ereht sa flesruoy rof ti ecneirepxe ot uoy dnemmocer ti hguohtla ti taht si yas ll'I llA .sdrow erem htiw ssendrusba reehs sti sserpxe eve seidemoc tseb eht fo eno tbuod a tuohtiw s'ti skaep ti nehw ,nevenu ylriaf hs eht taht egassem gniylrednu eht si hguoht tuoba gniklat htrow yletinifed si tahW laitnesse si yrots eritne eht llehstun a ni ,lla retfA .dnes ot gniyrt ylraelc yrev si r gnitteg dna hceeps fo modeerf fo noitaloiv s'tnemnrevog eht tsniaga gnithgif tuoba suineg a ekat yltcaxe t'nseod tI .yteicos tuohguorht pihsrosnec fo smrof lla fo poep tsom erus ytterp m'I .taht htiw yas ot gniyrt si rohtua eht tahw tuo erugif t ereves woh tsuj htiw railimaf yrev era sisab raluger a no emina hctaw ohw sle gnihtyna ro semeht lauxes ,erog tuoba s'ti rehtehW .ti rof eb nac pihsrosnec t rednih siht seod ylno toN .tuo tfel eb ot evah taht sgniht fo snot syawla era ereht la nac ti tub ,ylreporp sevlesmeht sserpxe ot ytiliba 'srotartsulli dna 'srohtua a yad siht ni ,yllaer dnA .sreweiv 'seires eht rof ecneirepxe eht retuen ylereves 'uoy ekil ton s'ti os ,tenretni eht aiv gnihtyna yllaitnesse ssecca nac dik a neve ega ton ,yawyna tuo ti gnikcolb yb tnetnoc lacihparg morf enoyna "gnitcetorp“ yllautca t'ndluow yeht ffuts fo dnik taht ees ot tnaw t'ndid enoemos fi taht noitnem eef atenomihS .ton ro derosnec ,ecalp tsrif eht ni noitseuq ni emina eht gnihctaw dediced ohw dna metsys tnerruc eht htiw pu def nettog dah ohw rohtua na ekil tol a onk ton od I esac eht yllautca si taht ton ro rehtehW .etips fo tuo yrots siht etirw lbainednu si yrots siht ni segassem lacitilop fo tol a era ereht taht tcaf eht tub hw atenomihS rof aedi eht htiw pu emac rohtua eht taht eurt yllaer s'ti fi hguohtlA om neve gniht elohw eht sekam ylno taht neht ,ot smialc eh ekil knurd saw eh r a i l u c e p

aipotsyd nairatilatot teacos cilop tserra derif stohs dennab dwel

emoc drusba eht rof emina siht gnihctaw er'uoy rehtehw fo sseldrager ,yaw rehtiE o sa tuo sdnats tI .htob ta boj taerg a seod atenomihS ,segassem gniylrednu eht ro dna ,emit gnol ylemertxe na ni nees evah I emina gnisirprus ylevitisop tsom eht fo mit emas eht ta gnikovorp-thguoht dna suoiralih htob gnieb rof derebmemer eb lliw nemeveihca taht htiw tsaob nac seires ynam toN lliw esiar thgim f pu sdnats ti tsael ev eht ta noitcerid t ni emas eht od ot e

atenomihS taht ssenerawa eht kniht yllaer t'nod I yldas woN ta tub ,napaJ ni swal pihsrosnec eht tuoba gnihtyna od ot hguone thgir eht ni pets a s'tI .tnemetats a ekam ot serad dna flesti stug eht evah lliw seires erom taht epoh ylno nac I dna ,tsael r u t u f

Shimoneta to Iu Gainen ga Sonzai Shinai Taikutsu na Sekai

tuoba kniht uoy nehw tub ,etouq diputs ytterp a ekil dnuos yam siht ecnalg tsrif tA erom ni snoitcnuf elohw a sa atenomihS ,tcaf nI .ti dniheb hturt fo tol a s'ereht ohs fo tol a era ereht ydemoc ykcaw ,evitcarepyh eht htaenrednu sa yaw emas eht ssel enapaJ fo swal pihsrosnec eht osla tub ,smron lateicos ynam tsniaga ylno ton derif a i d e m

SHIMONETA:A Boring World Where the Concept of Dirty Jokes Doesn't Exist

su eticxe *esuaceb* semeht lauxes eviterces erog tnemnrevog mrofer ycanul

ilaeppa er'yehT ?'gnorw' t'nera yeht fi yawyna sekoj ytrid fo tniop eht s'tahW" uaceB .eviterces eb ot evah ew *esuaceb* su eticxe yehT .gnorw era yeht *esuaceb* yhw si tahT .su ecitne yeht ,detsiwt er'yeht esuaceB .enihs yeht ,hsilived er'yeht rid fo tpecnoc eht erehw dlrow gnirob siht hsurc ot 'lived' eht emoceb ot dewov ayA uojaK – "!tsixe ton seod sekoj


ytilaro ,swa

wen tcirts fo noitcudortni eht hti a emoceb sah napaJ ,swal ytilaro enecsbo si taht lla fo desnaelc noita snezitic gnirotinom yB .erupmi dn rieht dnuora nrow secived laiceps gnis emertxe nekat evah seitirohtua ,skce sniamer yteicos taht erusne ot serusae . e t s a h

tcirt

esnael d

Kaspars Valters Fantasise my E N D

,noisserppus lauxes fo dlrow siht n suomafni na fo nos—amukO ihcikuna ytitsahc eht desoppo ohw tsirorre ,loohcs hgih deretne tsuj sah—swa licnuoc tneduts eht ot pleh sih gnireff annA tnediserp ot esolc teg ot redro n dna dneirf doohdlihc sih ,ayimonikihsi eciv eht taht wonk eh seod elttiL .hsur terces a sah uojaK emayA tnediser lanimirc deksam a ,wonS eulB :ytitned lairetam dwel gnidaerps ot detacide deretlehs eht tsgnom dna—cilbup tseretni s'lrig eht thguac sah ihcikuna .yteiroton s'rehtaf sih ot eu gninioj otni deggard si ihcikunaT ,noo eh erehw ,XOS dellac noitazinagro re ,adnagaporp enecsbo daerps ot decrof s eht tsniaga tluassa na hcnual ot gniple htiW .elur evisserppo s'tnemnrevo fo tniop tsrif eht sa tes loohcs rieh eht od ot evah lliw ihcikunaT ,kcatt rieht taht sezilaer eh nehw elbaknihtn serimda eh nosrep eht si tegrat yramir . t s o


Nagihan Sen The Talking Heads nagisen@outlook.com nagisen.com

My project explores the visualisation of my personal voice through typography and illustration. Exploring my views on feminism, relationships, social media and everyday conversations to demonstrate

Oh, HI!, Didn’t see you there. Why you staring at me? Is it because i’ve got lip fillers? or that my hair’s pastel green? I mean, what’s wrong with that? If i’m happy with myself that’s all that should matter, right? oh and before you stop reading this, yes i do edit my pictures but that’s NONE of your business!

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I mean, what does a girl around here need to do to be comfortable in her own skin? Why is the female body so weird for you to look at, why is it so sexualised? I mean does me being in a bikini mean you really need to stop and stare.

my understanding and opinions on these topics which I portray through my own artistic experimentations and research through illustration.

Yes, i’m blonde with blue eyes, but too bad that i smoke right? doesn’t suit me right? well guess what, too bad.


Luca Portik ébouriffe contact@lucaportik.com lucaportik.com

What does it take to turn a product into pure extravagance hype? The project is analysing how an ordinary shampoo dispenser bottle can be completely revamped to curate to a new target audience, the extravagant luxury market. Considering the economy principle of supply and demand and scarcity, as well as applying the design elements that

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make luxury fashion design houses sacred benchmark brands, ‘Ebouriffer’ aims to throw criticism at the consumerist society, highlighting its flows. Either way, in case it doesn’t manage to achieve that, in the end it’s still a cool and funky piece of product design. After all, it’s not about selling the product, it’s all about selling the lifestyle.


Kaspars Valters Fantasise my E N D kaspars.design/lost-in-game Day after day, criticism after criticism, I can’t take it anymore. All I wanted was to express my fantasy. It’s my job. Why do I have to suffer the blame? Because someone else is stupid enough to create such content does not mean we are all the same. We want to express ourselves and anime / manga are perfect tools. It’s simple to get a message across quickly. Even when we are locked in four walls, we create our own worlds,

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our mind is limitless and creating anime inspired drawings helps us to communicate with each other. Yet people who misunderstand it are fighting against it. What can I do? I am only one person out of thousands, even if we unite we still get blamed. This is my story, the corridors of my mind. Anime and manga do NOT promote sexualisation of minors. People should pay more attention to real world problems.


Maria Vioque Nugyen A Way to Experience the Human Mechanism of Thought mariavioquen@gmail.com mariavioque.co.uk In response to the ISTD 2019 brief ‘Ulysses’, I developed this book object to explore the human consciousness and the free-flowing process that takes place in our minds, as a recreation of the final monologue in James Joyce’s book. However, Molly Bloom’s thoughts become discouraging overwhelming to read when presented in the context of a conventional book and it is easy

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to lose the motivation to carry on reading after a short period of time. Therefore, ‘A Way to Experience the Human Mechanism of Thought’ aims to move away from the conventional book format, creating a book object that intends to encourage the reader to actively interact and engage with the text.


Abigail Piggott Express Yourself abigailpiggott97@gmail.com

Tattoos are a way we express ourselves and tell a story with each one. What are the stories behind tattoos? Why was this design picked and what did it mean to that

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person? This project shows how we are all different and tattoos are a way of expressing individuality through art work.


Grace Arber Is beauty in the eye of the beholder? gracearbs@gmail.com Often, we see standards of beauty set through social media and this can take effect on women’s confidence. 67% of 206 women

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said that social media has an impact on their self-esteem. Women may feel ‘imprisoned’ by society’s idealisations of women.


Darcy-Rae Mooney Compendium darcyrxe@gmail.com darcyrae.com Objects designed for the digital age have become somewhat interchangeable, with users regularly switching out their tech for the latest model; what differentiates our possessions from becoming material?

Anna Kruk Sound and cultural diversity annakrukgraphics@gmail.com I created a sound wave of phonetic diversity in three different languages (Japanese, Arabic and Polish. I chose those three particular countries because of characters and sound diversity. Each of them has their own unique symbols

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Our relationship with print often used as an extension of ourselves; our identity is becoming lost. ‘Compendium’ challenges what makes our belongings personable in the digital age.

which represent the most common four decibels (dB) (from soft to loud) which is used within a given sentence. This technique (of measuring sound levels) is used in this project to show differences in pronunciation and cultural tone.


ARABIC PITCH ICONS

JAPANESE PITCH ICONS

POLISH PITCH ICONS


Jiyaul Islam BRAND CULTure jiyaul1islam@gmail.com jiyaulislam.com Day by day, we lose more control and focus of the here and now and look towards the materialistic things that make up our ‘modern society’, losing faith in ourselves and governments and look up to brands

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and corporations to fulfil their place with their values and ethics rather than our own. Explore a reality where brands ruled our societies giving an idea of a probable future we may be in store for.


Sonny Kennedy Cozy Boys sonnykennedy97@gmail.com Exploring the subject of music’s subcultures and the authenticity behind them, What truly makes one authentic? By creating one through conveying my own aesthetics, ideals and taste in music, whilst packaging

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these elements as vinyl records, this project critiques the quick trends and authenticity in today’s music and our own easy accessibility to create new identities.



Katie Rice The F Word


Jacob Newell-Black Ganso jnewellblack@gmail.com ganso.myportfolio.com

Self Branding is key in establishing yourself a visual identity. This project almost seems like it has been a lifetime in the making. I have taken my childhood nickname and

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combined it with my design aesthetic and flair in order to create an authentic persona that defines who I am as a designer.


Anxhela Alla Lost Identity A.alla@hotmail.co.uk For my final major project I decided to go with the idea of doing a collage of text and images, portraying the idea of identity and anonymity, the reasons behind this project was to portray the idea that social

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media has become a platform where natural beauty has been manipulated to an extent where it’s become a norm and that beauty will never be perfect .


Deividas Virbickas MiΘik - human identity in the stars dvirbickas95@gmail.com dgd.myportfolio.com Exploring the identity of human kind, which been translated and written in celestial bodies in the skies. Exploration of Zodiac, Myths and gods as well as astronomy and astrology related

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to the identity of cultures throughout their existence. Creating new constellations, as new generations developed new identities and new believes, new Gods.


Elena Demireva post-com elliedemireva@gmail.com elliedemireva.co.uk ‘Post-com’ explores the controversial legacy of post-communist Bulgaria. It draws attention to the ineffable presence of political uncertainty – communist past in opposition to questionable democratic present. The history and economy

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in post-communist society are built and perceived in a different way. The project untangles a series of events following the Confederation of Large Industrialists otherwise known as G13 or Bulgaria’s richest self-proclaimed oligarchs.


Maria Vasileva Lost mariavasileva.net m.vasileva1516@gmail.com

Our memories define us. They play an important role in our lives and without them, we aren’t ‘so-called humans’. Typically, the negative ones can remain in our minds for our whole lives, no matter how hard we attempt to forget them. Reflected by this I decided to revive a 42year old memory. To be able to do that I had to go back to the same place and retrace

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the steps of my grandparents. The reason for this was so that I can reproduce their memories in a short video as accurately as possible. By watching this video, I hope viewers to be able to experience the same or similar emotions that my grandparents felt during their experience in the forest. This project shows the influence that memories have in our lives.


Korhan Mentes The Geometry of Football menteskorhan@gmail.com

The most under-appreciated assets in football are the match-going fans, they help make the sport what it is. No one covers how the fans truly feel during and after the matches they pay to see.

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‘The Geometry of Football’ is a set of infographics that renders the fans’ feelings based on their reactions during the most iconic moments of our beautiful sport.


Kenny-Jean Kikamba Do you see what I see? kk3972m@greenwich.ac.uk kennyjean2@hotmail.co.uk

As much as people today try to believe that we have reached an era that is free of discrimination, we are hesitant in experiencing ‘difference’, whether it is through our social role, gender, race, ethnicity, occupation or class. This is clear through employment. Do we really hire

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people based on what they bring to the table or do we trust our predictions based on our first impressions or what we believe they ‘could’ be like? What do we really think when YOU different types of people at first glance?


Nathan Chan Imagine Peace; Everything Changes nathanwchandesign@gmail.com nathanchandesign.com

The closer you get, the more you see. ‘Imagine Peace’ was a phrase coined by John Lennon and Yoko Ono for both his memorial tower and their campaign title. This project explores working initially at a small scale and then re-imagining the outcomes as large scale murals. From

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a distance the work seems like fragmented images of ‘Imagine Peace’, however when you take a closer look, all the individual elements are little hand drawn sections of the larger form. The mural is accompanied with a video which explains the background to the project and why I’ve chosen to do this.



Ella Melita Sammons The Designer’s Role in Virtual Reality


Merhawi Towalde C*n’t please everyone m.towalde09@gmail.com Advertising has changed from its days of backwards thinking and it’s justified when people are outraged with inconsiderate and offensive advertising, but there are some

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people who can find offence in any and all forms of advertising referred to as woke, snowflakes generation. This project is aimed towards those who unfairly attack good ads.


Mariam Eldessouky Abdelrahman Visualising Blindness meldessouky.11@gmail.com mariameldessouky.co.uk

With social barriers being a main cause for the exclusion of people with disability, Visualising Blindness aims to raise awareness about the variations of visual impairment, while allowing those with seemingly good vision to empathise with those without. This is achieved through the use of glasses which allow the user

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to willingly experience what it is like to be visually impaired within a space, while relying on their other senses to make an assumption of their surroundings. Impairments such as those affecting sight should be greatly considered, as disability can become a part of a person’s life at any stage.


Candace Charles Reduction Agenda candacecharles95@gmail.com The global crisis of climate change has been on everyone’s mind. One particular area is ‘Recycling’ demonstrated through a manifesto expressing the heartfelt emotions of plastic pollution and the evident act of future destruction. By focusing on the

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‘Reduction’ aspect of recycling, moving away from the awareness and confusion of plastic pollution by breaking down to the real issue that the reduction of plastic consumption can benefit society and generation to come.


Sin Yau Sharon Tso Creed Infusions Excecutions sssharonnn.c@gmail.com sinyausharontso.com

Creed Fragrance is a brand extension and was created as part of a group. However, this aspect of the project was executed individually and consists of a selection of print and web-banner advertisements. The concept of this project reads – ‘The

049 The promise of the unforgettable taste

The promise of the unforgettable taste

most natural and richest ingredients that the world has to offer’. I mainly used various types of ingredients with a soft-nude pink as the background with the slogan – ‘The promise of the unforgettable taste’ to accompany the brand identity with Creed.


Rhoanne Flanagan The Contemporary Party rhoanne.flanagan@hotmail.co.uk rhoanneflanagan.co.uk

In today’s uncertain political climate the news is becoming saturated with bias and propaganda; people are losing interest in British politics. The Contemporary Party is a new political party that aims to bring politics into the digital age, allowing people to have their voices heard and become more actively involved in the decisions that shape their lives. The party is designed using research from the Brexit Referendum

Maksymilian Andrzejewski The Sound of Language maks.and98@gmail.com maksymilianandrzejewski.com Learning languages is one of the most important ways to communicate with the rest of the world and understand another’s culture and behaviour. This is the key to creating a better perspective on others and how we interact, especially if its between two very similar cultures. With people arriving in different countries and cultures, being able to speak one’s language is crucial. Learning the language however can be boring and difficult. In today’s world there are many new ways to learn which

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campaigns who used data analytics to target voters and the manifesto was compiled by using the top political parties manifestos as reference (Conservative, Labour and Liberal Democrats). Politics should be transparent and easy to understand. Democracy by definition means the will of the people, the will of the majority. Your voice is an important one, so make your voice heard.

have not been available to us before in history. Internet and Media are one of the most popular results of learning a new language apart form the classic books and writing practice. Visual understanding of a language and how it sounds or looks to us is what supports our understanding. Every language has its own shape and sound, this can be seen in the alphabet and how we hear it, but visualisation and deconstruction of these two is what creates the biggest impact.


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Oskar Siemion Shades of Hackney Wick oskaryoo@gmail.com

In recent months the area of Hackney Wick, has been heavily gentrified, as a result of that the cultural heritage of the space is disappearing rapidly. As a creative resident, I felt an urge to capture the changing landscape of this urban environment,

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focusing on the language of graffiti and street art. I extracted visual elements from graffiti found in the area and translated these into a range of graphics that were then tested across various environments.


Sami Hawes ‘Is there a snackbar?’ contact@samihawes.com samihawes.com

This is a design-manifesto that aims to educate those who have succumbed to the bias, Islamophobic and bigoted views of Western media. For over a generation, the Arabic culture (its language being part of that) have been ‘feared’ and ‘hated’ by a large majority of people from around the world, for the unfortunate one-worded reason: terrorism. Terrorism and the Arabic culture have been closely linked due to radicalised so-called Muslims bringing

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terror to the outside world. However, it must be known that the culture and the Arabic language should not be feared and shouldn’t be an invitation for angered bigots to express their racist hatred to its widely innocent nationals. Using contrasting images that are accompanied by text that is fitting for both Arabic and Western cultures, the manifesto hopes to somewhat begin a reformation of negative, uneducated perceptions.


Ella Melita Sammons The Designer’s Role in Virtual Reality ellmelitadesign@gmail.com ellamelita.co.uk

By combining design and Virtual Reality, the designer creates a powerful tool to help make minds healthier and happier. This is especially relevant to people who suffer from mental disorders. I find the concept of using design to help people become healthier, happier and more productive by incorporating technological devices exciting, and personalising the experience allows the user to put them in charge of creating a unique totem to alleviate the negative emotions.

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The installation enables you to immerse yourself in a virtual world, where you elect to experience one of the three emotions,; fear, anxiety or anger. These lead you to a space of calm, safety and happiness. You create a small totem that represents the calm emotion using malleable clay that becomes something tangible to hold when experiencing a period of negative emotion, helping you to focus on the positive and regain your sense of control and peace.


Irina-Maria Cioara Ambrosia irina_papi@yahoo.com

A book that combines nature and art. Hard wood engraved cover, combined with the Japanese binding technique and French folding pages printed on coated

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paper. The book follows short stories of peoples relationships with nature accompanied by nature related imagery and illustrations.


Maria Vioque Nugyen A Way to Experience the Human Mechanism of Thought



Danny Staab Wanderer dstaab98@gmail.com dannystaab.myportfolio.com Exploring how young people in the modern age find their identity through clothing, the subcultures behind today’s styles and to

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what extent do these factors play into our true personalities and who we are as a person.


Albert Johnson Brand Hacktivism johnsonalbert673@gmail.com Brand Hacktivism is a design intervention in order to bring awareness on the manipulation of the corporate brands.

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Jaime Paterson JAIME patersonjaime11@gmail.com jaimepaterson.myportfolio.com

I have always been particularly passionate about music and design, with this project I was able to combine the two. Branding

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myself as a musical artist I designed my own album art and marketing campaign.


Katie Rice The F Word katierice.xyz katiericedesign@outlook.com In response to the ISTD 2019 ‘Protest’ Brief, I designed ‘The F Word.’ The zine was created to ​protest, question, and understand the word ‘feminism’ and where it exists within contemporary society. In the current social climate, the word ‘feminism’ has become somewhat of a bad word to

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many, ultimately taking away from its ethos and ideals. Attempting to challenge this perception, I surveyed 30+ men on what feminism meant to them. To add depth and a contrasting point-of-view, an excerpt from Chimamanda Ngozi Adichie’s ‘We Should All Be Feminists’ was included.


Jake Maynard eco app jake.o.maynard@gmail.com jakemaynard.com

What happens with our waste? Europe has several countries ranking in the top 10 recycling and composting post-use waste disposal systems in the world. On the other hand, America, which is home to 5% of the world’s population, is responsible for over 40% of the total worlds municipal waste! This is due to an unawareness from the people, and a lack of sustainable

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waste disposal infrastructure in the country. Recycling and composting is perceived as hard work. This app is made to help users distinguish which bin their waste goes. Aiming to be informative, this intuitive app will easily help the population to correctly dispose of their waste, drastically effecting recycling and composting rates, and helping quell the waste management crisis.


Donald Campbell Supporting politics d.campbellgraphics@gmail.com dcgraphics.uk Politics has always been a part of sport whether people believe it has a place there or not. From the USSR using athletes as positive propaganda to athletes like Tommie Smith using their stage to highlight political issues in their country. Since the actions of Colin Kaepernick in 2016 to kneel during the American national anthem, more and more athletes have used their stage to make a statement about current society. Unfortunately, many of these messages get lost within the actions taken to

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demonstrate their views and get muddled with the negative aspects of how these actions are perceived. This is predominantly seen from American athletes but athletes all over the world have their own views and opinions. I am exploring what it means to be a fan of a player and whether supporting that player means supporting their views. I am questioning: how can we put the athletes’ statement into the public eye more clearly.


Ashleigh Lawrence Ownership is Not Brought ashleighlawrence@hotmail.co.uk

Madelene Westrin In Nature, by Nature madelene.westrin@gmail.com madelenewestrin.com

Slavery is still a problem in today society, it is an issue that will always be related to black people and will for generations to come. My work explores ownership though past and present day slavery, looking into

‘In Nature, by Nature’ is a series of photographs that aims to challenge people’s outlook on the environment around them. By creating small interventions that are

personal diaries and contracts. This piece is individual slaves information; their name,age, height and value, this compares to a present day through a materialistic item.

made solely on the natural material that can be found outside, the project intent on making the viewer aware of its surroundings and its possibilities.

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Our degree in animation is designed to provide all the skills students need to get into the film, TV, visual or video game industries. This animation degree covers a range of subjects, from 2D and 3D animation and storytelling to the technical computing skills needed for animation practice. Optional modules help students develop specific skills for work in games, VFX,

BA (Hons) Animation film and television. These skills are also useful for other industries, such as design, advertising, or architecture and medical imaging. Students join the degree from backgrounds in art/design or having attempted creative production, such as photography, video or fine art. Popular career options for Animation graduates include VFX and video games companies, advertising studios, and digital interactive media.

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Catarina Ross Siren catarinaross@yahoo.co.uk

A conceptual piece of a siren singing whilst playing two harps.

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Pia Stene White-Bear-King-Valemon piastene3d@gmail.com artstation.com/piastene The painting ‘White-Bear-King-Valemon’, created by Theodor Kittelsen in 1912, shows a princess riding a polar bear, holding a golden wreath. It’s based on a Norwegian fairy-tale with the same name. While the painting is gorgeous, it’s hard to make out any distinguishing features on the princess or bear. For my final major project, I wanted to utilise modern 3D software to recreate

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the painting in a more realistic manner, to explore how advancements in artistic tools can make viewers experience the piece differently. This also allows me to apply both of my study areas: realistic 3D modelling of humans and creatures, and realistic hair creation and how it differs between long human hair and animal fur.

Hair tests in Maya xGen and White-Bear-King-Valemon by Theodor Kittelsen


Thomas Turner WWII Dog Fight ThomasRJTurner@outlook.com artstation.com/thomasjturner A semi stylised VFX Animation depicting an action sequence of a WWII battle of Britain Dog Fight, that takes place over the English Channel and around Dover. The animation is going to be based upon actual footage taken and remastered from the

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battle of Britain as reference material. The Visual effects side is going to explore compositing and rendering methods using Maya for the 3D modelling and AnimatIon, Arnold 5 and NukeX 11.0v1. These images show an unfinished product of my work.


Anisha Begum ROOM OF CLOUDS anishabegum96@hotmail.co.uk artstation.com/anishabegum For my Final Animation Project, I want to explore how clouds are visualised in artistic types of environment. I aim to complete a installation

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of clouds indoors and style it to various art styles using projections to illustrate colour and symbolise emotion.



Laurence Cross The Day Tripper Museum


Carolina Padilla Perez Stigmatised lythrae.art@gmail.com artstation.com/lythrae

One in four people in the world is affected by mental health problems. Most people can heal completely or are able to live maintaining these issues under control if they get help early on. Despite the fact that so many people are affected, there is a strong social stigma attached to mental illness. This discrimination comes from misinformation caused by the media where people with mental health problems are

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portrayed as violent and dangerous. Stigma can worsen their problems and prevent them from reaching out for help to recover. My aim with this project is to make people reflect upon the stigma that mental health carries. There will be two glasses that the viewer can wear to see the work displayed from different perspectives. This way they would be able to see the reality versus the stigma.


Maninderpal Rajbansh BIO-DIGITAL JAZZ m.s.rajbansh@gmail.com artstation.com/vectorflesh

Our existence is a mere speck in the infinite Universe. I’m trying to show the importance of each and every one of us in relation to the macrocosm of life without getting too

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existential. I hope for people to be able to see my piece and maybe leave with a small experience that may evoke an emotional or philosophical response . . . or perhaps not.


Ameerul Haq Character Design ameerulhaq11@gmail.com

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Marcus Watling The Body Factory Collection marcuswatling5@gmail.com A collection of experiments and a play on words; removing the normal behaviours of anatomy and re-purposing them.

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‘Ice Scream’


Benedict Kpaku Hustle of Honour benedettoku@gmail.com behance.net/benedettoku

What truly does it take to being accepted and honoured in a society where honour and praise are given to those who willingly sacrifice their own self to achieve

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HUSTLE OF HONOUR anything; at what cost will the ones to retain themselves will have to pay for their decisions?


YunYun Liu Flowers of the Four Seasons yunyunliu10@yahoo.co.uk

‘Flowers of the Four Seasons’ is a musical and visual combined 2D animation. It will take the audience on a fantastic journey guided by a butterfly.

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During this short film, each season is created by different seasonal flowers, self composed recorded music (Piano & Cello) and 2D graphics.


Razvan Manea Life in the hands of Justice manea_saph_razvan@yahoo.com

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Zamir Hussain Character Design zamir972@googlemail.com

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Thea Jacobsen The Pirate Captain and The Sea thea-jacobsen@hotmail.com theajacobsen.com A lot of our most formative experiences happen during our childhood and I believe the media we consume as children help shape the adults we become. Therefore, I wanted to create a children’s picture book that focused on representation and diversity. A story that can help introduce children to the array of people in the world. The story is a classic fairytale following a cruel pirate captain who in her quest for love becomes a

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kinder person. The book explores themes of love, kindness and loyalty, while portraying a cast of characters that reflects the world we live in. As a whole the book is a meeting between traditional and modern. The layout and character reflect modern ideals, whilst the format a story hark back to traditional children’s books. All this is done with the motivation of creating media that young people can read to be introduced to the diversity in the world in hopes of creating a more tolerant and kind-hearted future.


Alex Onyejuba Mother, Stretch Out Thy Hand. auonyejuba@gmail.com artstation.com/alexonyejuba The Art Of Invoking Emotion Into The Viewer Via Film. Here we watch as how a woman hasn’t come to terms dealing with the passing of her mother. While making this short story I explore the art of cinematography in order to grasp and learn the several ways in which cinematography shapes how we as viewers engage with what’s

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on screen. With gaining the knowledge in the many cinematography techniques I use what I’ve learnt to help visually craft every frame of the story to help further invoke a negative emotional response such as sadness and anger into the audience in order for them to really engage and feel both empathy and sympathy for the character.


Maris Zaharevics All Terrain Vehicle Concept maris3dz@gmail.com theradesign.artstation.com

I am introducing a concept of a near future multi-purpose vehicle manufactured for the extreme environment exploration. The main objective of this vehicle is the passage through various weather and terrain conditions including snow, desert dunes,

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and rocky plateaus. Although it is created for harsh conditions, the visual appearance has a luxurious touch combined with the exposed suspension details and gives the impression of an expensive and reliable tool.


Eduard Gal She was the Moon And he was the Sun eduardgal.studio@gmail.com

A lucid transition of emotions captivating the delicate influences of dealing with the body, the content and the movement by means of projecting 3d modelling over a physical medium; an artistic approach chosen in reflection to how we are subject to both psychological and physical emotions. Following the symbolism of the arrows

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presents deeper ideologies, a story of Eros (Cupid): the god of love. The story explains how Apollo insults Eros. This mischief causes Eros to take revenge, piercing Apollo with a golden arrow, Apollo then falls in love with Daphne who had also been pierced with an arrow of lead, causing this impassive repulse.



Carolina Padilla Perez Stigmatised


Darren Pagado Enhanced Vision darrenjudepagado@rocketmail.com monsieurpixel.artstation.com A product design concept that covers the improvements that could be implemented

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for future contact lenses i.e. telephoto vision, night vision, and other contact lenses benefits


Laurence Cross The Day Tripper Museum laurence.ian.cross@gmail.com The Day Tripper Museum invites you on a dreamlike VR journey around a virtual science museum. The museum documents naturally occurring psychedelic drugs otherwise known as entheogens; their connection with mankind throughout

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history, the positive and negative effects resulting from their consumption and emerging research supporting their use in medicine. The project aims to inform viewers of the positive sides of psychedelics and the clear disconnect between entheogens and harmful, addictive hard drugs.


Jabir Sharif Native American Metamorphosis jabir16@hotmail.co.uk artstation.com/jabirs1

My animation studies Native American folklore, specifically that of the Navajo tribe and their belief of skinwalkers. The Navajos believe that skinwalkers have the ability to morph or possess as an animal and my project showcases the

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transformation between one form into another; the original form is of a Navajo chief whereas the second is of a coyote. They consider coyotes as a character full of mischief and is one of the most important characters in the Diné Bahane’, or the ‘Story of the People’, as depicted in Native American mythology.


Raimon Wenz Accessorizing Human Anatomy raimon.felix25@gmail.com artstation.com/raimonwenz

Concept: The Implication of 3D Modelling in Fashion, I designed and created a wearable exoskeleton that could be worn together with normal clothing. It looks into a possible trend in the future where fashion evolves and it becomes a common sight to see people in the streets walking around

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with body enhancements. It is based around human anatomy, focusing especially on the bone structure of your hand/arm and makes use of both 3D printed material and springs to replicate the inner workings of bones and joints.


Anthony Nikolaou Ricochet 3D anthonynkl@hotmail.com

Ricochet 3D is a hyper-casual game (under development) in which you draw platforms to ricochet your character from and reach

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the goal, the levels are fairly simple and they only take a few seconds to complete. Great for killing time and entertaining yourself.


Fontane Tingting Ly The Kindred Yokai Fontanetly@gmail.com behance.net/tingtinglyy Using augmented reality, the project explores the idea of evolving storytelling techniques by disclosing a glimpse of Japanese folklore. It combines the use of masks, a traditional storytelling technique and technology to bring to life shape-

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shifting Japanese Yokai*. Revealing the anthropomorphic Yokai form the characters have adopted with Japanese influences. *Yōkai ( 妖怪 ) are a class of supernatural monsters, spirits, and demons in Japanese folklore.

Bakeneko ( 化け猫 ) The Changed Cat Kitsune ( キツネ ) The Divine Fox


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Nathan Smith Hunting Season Nathantsmith95@gmail.com artstation.com/nathan_ts

A journey into self reflection upon one’s thinking.

Oana-Maria Vlad ‘Drifter’ - Stranger in my own Mind oanamariavladart@gmail.com artstation.com/oanaart The unnamed alter ego drifting among unfamiliar environments and the elegant contrast of colours mask the underlying fear of losing yourself, or better yet, of

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never having known who you were. ‘Drifter’ can be interpreted as many things. Take your time to observe and understand. What is it that you see?



Callum Watt St Alfege


Jack Stocks Halcyon Reclaimer jackst98@yahoo.co.uk artstation.com/jackabatrol Inspired by modern theorised space clean up techniques with Science Fiction elements, The Halcyon Reclaimer is a fictional spacecraft designed to collect and dispose of space waste

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left in orbit by humans that has accumulated around Earth. It uses drones to collect the debris and returns them to the ship to be processed.


Callum Watt St Alfege Callumwatteng@gmail.com A photo-realistic look at St Alfege church and how it has been changed and weathered by the elements through the ages, this will be done through using various texturing and modelling

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techniques and thus showing the whole ‘life cycle’ of the church, from when it was built until how it looks today.


Cem Bertug Anacali Mermaid Finning canacali@live.com artstation.com/artoast Mermaid Finning is an interactive 360 Virtual Reality experience that puts the audience in the middle of the process of finning a mermaid. It’s graphic and violent based on real world events

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of shark finning. It captures the entirety of the inhumane, cruel practice as a reflection of the real world. The mermaids are a humanization of the sharks to demonstrate the horror of the atrocities being committed.


Chandni Bakrania Application of Animatronics in Prosthetic Rehabilitation chandnibakrania@gmail.com Synthesizing the use of prosthesis for pain management with mirroring body movements through technology. My aim is to provide an alternative answer to the question of how

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amputees in particular deal with their trauma, with a potential solution for improving mirror box therapy.

Advanced Mirror Box Therapy


Klaudijus Jurgaitis Fears Embodied klaudijus.jurgaitis@gmail.com artstation.com/clouds

Five fundamental fears is where every fear stems from, according to Karl Albrecht. Birthed by his ‘Feararchy’ pyramid and inspired by Z.Beksinski and H.R.Giger

Magdalena Nuspahić Šminka — Formula sminkaband.tumblr.com sminkaband@gmail.com Šminka (Croatian, make-up) is a music duo from Croatia consisting of Magdalena Nuspahić and Fran Jalšovec. Formula (Latin, meaning approximately the same thing in Croatian as it does in English) is an audiovisual arrangement – the first attempt by the band to sonically arrange and present both their dispositions and apprehensions. The accompanying video is a stop motion animation by Magdalena which explores the idea of emotional growth and change as presented through physical metamorphosis. The clay creations that

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Art styles, Extinction, Mutilation, Loss of Autonomy, Separation and Ego Death take form of conceptual creature illustrations.

star in the short film are made to face their irrational fears of both changing as they grow as well as accepting that which they were all along. A mix of materials and techniques were used to twist the characters out of (or perhaps into) shape. Together, the sound and image communicate the inherent yearning many of us have: to have a formula with which we could easily calculate just exactly who we are, and scientifically prove to ourselves that we are good — even if unsure of what ‘good’ may exactly be.


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This course helps students to develop the skills needed to plan, design, build and promote websites to a professional standard using contemporary principles and techniques. Across six integrated, core modules, the course covers three key areas of web design practice: Technical, Functional and Aesthetic. The ‘Technical’ area includes the three core front-end technologies; HTML, CSS and JavaScript, and the key principles and philosophies which guide their use. These include, Web Standards, Content Out, One Web, Progressive Enhancement and Responsive Design. Relevant backend technologies such as PHP and MySQL are also included. The course also covers WordPress theme design

MA Web Design + Content Planning and an introduction to other content management systems. The ‘Functional’ area includes topics such as User Experience Design, Accessibility, Content Strategy, Information Architecture and SEO. Such areas are not peripheral to web design. This course takes a holistic approach, giving you a broad understanding of the web design industry. The ‘Aesthetic’ area includes the principles of graphic design, including Layout, Composition, Typography, Colour, Identity and Branding. In each case, aesthetic principles are backed up with technical implementation. Ultimately, the three fundamental areas of web design are indivisible, and this course takes an integrated and balanced approach. Theory and practice are given equal weight.

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School of Design

Research Dr Benz Kotzen Research and Enterprise Lead

The creation of the School of Design provides stupendous opportunities for intradisciplinary as well inter and multi-disciplinary research and other collaborations across the School, the University and the wider world. Building on the multitude of disciplines that the energetic and talented staff bring to research, we have the opportunity to grow research and enterprise, creating our mark, fashioning centres of excellence in a variety of fields encompassing the theoretical, technological, scientific and the creative. All serious research needs to have a purpose, break new ground and have social and/or economic impact and our research does this ‘in spades’. We are indeed breaking new ground, innovating, with our collaborations with EU partners in COST (European Cooperation in Science and Technology), ERASMUS + and INTERREG projects and our PhD students are similarly pushing the boundaries in their various fields. Our PhD cohort is expanding, in line with the technical capabilities enhanced amongst other things, through the purchase of new kit including 3D scanning, 360° camera and allied equipment that will allow research in 360° narrative filming, and the use of immersive technologies and the launch of the first weather station in the heart of Greenwich that will provide data for research across many disciplines. The work in the Aquaponics Lab has indicated that a number of Asian vegetables imported from South East Asia could well be grown aquaponically, reducing carbon and ecological footprints and potentially costs. Highlights of Design research this year include ‘Diversity and Inclusivity by Design’ (d+iD) which brings together researchers and collaborations from around the globe, including, FABRICA Research Centre (IT), AIGA (USA), International Refugees Forum (GR) and the Greenwich Autistic Society (UK). The outcomes of the research include a collection of artefacts, educational films, a series of specialist talks entitled ‘Design Roast’, international panel discussions and exhibitions. We are also working on the ‘Empowering Youth through Entrepreneurial Skills’ (EYES) project, funded (€ 4.28m) by Interreg Northwest Europe (2018– 2021), the project intends to support people who are not in employment, education or training (NEETs) between the ages of 15–34. Recent outputs include the publication ‘Story Cities – A City Guide for the Imagination’ that highlights universally shared experiences and understandings of ‘the city’ through flash fictions; the ‘Diversity and Inclusivity by Design: Empowering individuals’ exhibition as part of London Design Festival, funded by the Cyprus Embassy in London. In preparing for the REF 2021, we realise the strength of our research, much of which is internationally excellent and some of which is world-leading, but we also know that we can do better and to this end we will endeavour to enhance the facilities and the supporting conditions for both staff and students to undertake high quality research at the School of Design.

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ISTD – International Society of Typographic Designers – is recognised as the authoritative body for Design and Typography in the UK, with growing influence internationally. Its student Design Awards must demonstrate considerable Design and Typographic skill and a strong conceptual approach. The awards are described as the ‘Most rigorous and honest assessment in the world’ by design professor, writer and typographer Erik Spiekermann. BA Hons Graphic and Digital Design year 3 students Maria Vioque Nguyen and Agnese Pulvirenti were awarded the ISTD Award through the International Student Assessment Design Awards, with Maria

International Society of Typographic Designers Awards

ISTD 2019

109

Maria Vioque Nguyen Agnese Pulvirenti

awarded a Commendation for her project, the highest possible award. She achieved one of only 10 Commendations awarded in the UK in 2019. Maria Vioque Nguyen’s work (top) was a large format, beautifully crafted circular visual interpretation of the emotions expressed in Molly Bloom’s 4000-word monologue from James Joyce’s ‘Ulysses’. A practice research piece that demonstrated her knowledge gained. Agnesa Pulvirenti’s work (bottom) was a practice research exploration of visual agnosia, described in Oliver Sacks’ ‘The Man Who Mistook His Wife for a Hat’, and showed the effect of visual impairments experienced in this disease.


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D&AD New Blood is the international competition in Design and Art Direction. D&AD is an internationally respected competition and any student receiving an award must demonstrate both a strong conceptual approach and considerable design skill. This year two of our Graphic and Digital Design students received awards in response to the Microsoft Surface brief. ‘ Microsoft’s brand presence has always gravitated towards a business-oriented audience. Their technology has best served a practical function, but its innovation that makes Microsoft special. With the Surface brief we set out to put creative people and innovation at the centre of our thinking. What we found was creativity in a digital world can come across complex and

New Blood Awards

D&AD 2019

111

Tommy Kowalski Duarte Ferreira

meticulous. With endless programs to learn, coding skills and clunky methods of research on our devices, we haven’t made it easier for people to have ideas. Why aren’t we using technology to aid our understanding? ‘Infa’ is an AI sketchbook tool for Surface computers that simplifies the creative process. Using one application, collect information that interests you on the web and put it into the browser plugin. Infa organizes and interprets the metadata of your content, and offers you links to other areas of research, while you sketch and develop ideas on the unique Surface interface.’ Tommy Kowalkski + Duarte Ferreira D&AD Winners





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