Representation + Landscape
Landscape Architecture Program Graduate School of Design Harvard University
Spring 2020
C o r e I V D a y 0 2 : Tu t o r i a l 0 2
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Core IV Pre-term
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
CONTENTS
in tro duction
page 0 4
overview
page 0 6
settin g p arallel p ro jection
page 0 8
settin g camera an d target
page 1 0
namedview
page 1 8
make2d
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scaling the drawin g _ A
page 2 2
scaling the drawin g _ B
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exp ort to AI
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Newfoundland: An island of industries weathering waves of boom and bust. Lateral Office, 2019
Broadacre City Catalogue - Jonathon Koewler
Cerda Block- tangible and intangible Logic- Koby Moreno
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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in t ro d u c t i o n This part of the workshop will use the cities/towns of where you are currently located, in conjunction with reimagining historical case studies to define the city as a set of multiple ecologies that have specific material flows, cycles, and metabolic states. In turn, these assemblages indicate how human and non-human actors inhabit the city. Today’s instruction aims to Identify Rules for urban assemblage. The workflow aims to model shown in Axo drawings to guide tangible and intangible logics between urban elements to form micro-urban assemblages. This document captures: •
s etting up projection angles and exporting workflows
Broadacre City Relational Logic - Jonathon Koewler & Alysoun Wright
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ove r vi e w
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S et t i n g Pa ra llel P rojection
1. ViewportProperties command in Rhino will bring up a window to adjust the settings. 2. Change the Projection from Perspective to Parallel.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S et t i n g C a m era an d Target
3. Before we move on to setting the Camera and Target, we’re going to create dummy boxes whose corners we will use as Camera and Target locations. 4. In this example, I have created a square volume of 100m x 100m x 100m, and a rectangular volume of 200m x 100m x 100m.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S et t i n g C a m era an d Target
5. The option to specify the Camera and Target locations is available in the ViewportProperties window/tab. 6. Alternatively, you can find the same options by right clikcing on the viewport name tab>Set Camera>Place Camera and Target
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S et t i n g C a m era an d Target
7. In this example, I am using the rectangular volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S et t i n g C a m era an d Target
8. In this example, I am using the square volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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N a me d V i e w
9. NamedView will allow you to save a specific viewport setting, including mode of projection, camera and target location.
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M a ke 2 D
10. Run the Make2D command. This will give you a flattened linework of your Viewport that you can see in Top view. 11. Be mindful of the dialogue that pops up when you run the command. Keep ‘Maintain source layers’ checked to make editing easier in illustrator. ‘Scene silhouette’ can be recreated later using CurveBoolean command.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S ca l i n g t h e Drawin g _ A
12. To scale drawing to the right output paper (or PDF) size, I like to create a rectangle that is the same size as the specified paper dimension at 1:1 scale. This is 11� x 17�, which is impossibly tiny. 13. Then, scale the rectangle up to the specified scale. In this case, I am creating a 1:2500 scaled drawing. Scale the rectangle by a factor of 2500, as seen in the screenshot.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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S ca l i n g t h e Drawin g _ B
14. Alternatively, you can scale down the entire drawing by a factor of 2500, which would allow you to export it to illustrator at 1:1 scale.
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Ex p o r t t o A I
15. Select the linework you would like to export, and use File>Export Selected, and specify the file location and format (in this case, .ai). 16. It will bring up a scale option dialogue. Number on the left represents the model space, and the number on the right represents the paper space. 17. If you used scaling option A, you will need to set the drawing scale here as shown above. 18. If you used scaling option B, and scaled the drawing in the model space already, use the option shown on the right to export it at 1:1 scale. *Be sure to move the linework close to the origin point in Rhino (0,0,0) before exporting. When the linework is too far from the origin, it can fall outside of Illustrator’s available drawing region.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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Ex p o r t t o A I
19. You should now have an illustrator file with all of the layers retained from your Rhino linework.
Tu t o r i a l 0 2 : E x p o r t i n g A x o n f r o m R h i n o
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