Songs, Games, and More.

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Songs, Games, and More.


Notes

1


Table of Contents Fast Songs

3

Slow Songs

19

Traditional Songs

28

Graces

33

Ice Breakers

37

Games

45

Tag Games

64

Water Games

71

Parachute Games

72

Teambuilding/Portable Challenge

73

Nevertells

81

Outdoor Cooking

88

Fire building & Safety

91

Edible Campfires

97

Clean Cookouts

99

Knife Safety

100

Knots

104

Cookout Recipes

106

Breakfast

107

Appetizers

109

Lunch/Dinner

110

Sides

114

Desserts

116

Campfire Skits

118


Fast Songs

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40 Years on an Iceberg 40 years on an Iceberg Bumpin along in the tide Nothin to wear but Pajama’s Nothin to do but slide I think it’s getting cold out The wind is beginning to bite I think I will go out And hug 5 Polar Bears tonight *change last line to any number and final time you sing it through change it to ‘Hug myself tonight!’

Baby shark do-do, do-do-do Baby shark do-do, do-do-do Baby shark do-do, do-do-do Baby shark (bring thumb and fingers together) Mama shark…(bring two hands together) Daddy shark (bring two arms together) Killer shark (bring arm and leg together) Grandpa shark (bring two fists together)

Bean Song My dog lima likes to roam One day lima left his home He came back so very clean Where oh where has lime bean Lime bean, lima bean Where oh, where has lime bean Insert other beans and continue song. Green, baked, Mexican jumping, pinto, kidney, string, soy, navy, garbanzo, cannellini, human, etc.

Alive, Alert, Awake, Enthusiastic I’m alive, alert, awake, enthusiastic I’m alive, alert, awake, enthusiastic I’m alive, alert, awake I’m awake, alert, alive I’m alive, alert, awake, enthusiastic (get faster and faster) Baby Duck Wasn’t it a bit of luck, That I was born a baby duck. With yellow socks and yellow shoes So I may go wherever I choose. Quack, quack, quack, quack, quack Came back a...

Baby Shark I went swimming (move arms as if swimming) Saw a shark (wave arms side to side) I swam faster (faster swimming motions) Shark attacked (move hands side to side) Lost an arm (one arm swimming motions) Lost a leg (one arm swimming & hop) 911 (hold up correct # of fingers) C-P-R (link fingers & hit chest) Was too late (show #2 on one hand & hit other arm) Went to heaven (flying motions with arms) Banjo Song I used to have an old banjo That rested on my knee But now the strings are broken And it’s no more use to me I took it to a banjo shop To see what he could do He said the strings are broken And its no more use to you The news it made me sad and gray I cried the whole night through And then what happened I don’t know My banjo played like new (Add yodels)

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Birdie Song Way up in the sky The little birds fly While down in their nest The little birds rest With a wing to the left And a wing to the right The little birds sleep All through the night Shh—they’re sleeping The bright sun comes up The dew falls away Good morning, good morning The little birds

Blue Sky There’s a blue sky way up yonder There’s a blue sky over my head There’s a blue sky way up yonder That’s a cover for my head And where ever I wander And where ever I roam There’s a blue sky way up yonder That’s calling me home There’s a white cloud way up yonder …that’s a pillow for my head There’s a rainbow over a mountain There’s a rainbow over the stream There’s a rainbow over yonder …that’s a home for all my dreams There’s a bright star way up yonder

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Bear Song (Repeat after me song) Away from there The other day But right behind I saw a bear Me was that bear A great big bear And so I ran away from there Away up there But right behind me was that bear The other day I saw a bear Up in the path A great big bear a way up there Ahead of me I looked at him A great big tree He looked at me Oh, glory be I sized up him Up in the path ahead of me He sized up me A great big tree oh, glory be I looked at him he looked at me The lowest branch I sized up him he sized up me Was ten feet up He sez to me I’d have to jump Why don’t you run And trust my luck I see you ain’t The lowest branch was ten feet up Got any gun I’d have to jump and tryst my luck He sez to me why don’t you run And so I jumped I see you ain’t got any gun Into the air I sez to him But I missed that branch That’s a good idea A way up there So come on feet And so I jumped into the air Lets up and fleet But I missed the branch away up there I sez to him that’s a good idea Now don’t you fret So come on feet lets up and fleet And don’t you frown And so I ran Cuz’ I caught that branch On the way back down Now don’t you fret and don’t you frown Cuz’ I caught that branch on the way back down That’s all there is There ain’t no more Unless I see 3That bear once more That’s all there is there ain’t no more Unless I see that bear once more


Boa Constrictor Chorus: Chorus I’ve been caught by a boa Oh fiddle he’s got my middle constrictor, Oh Elvis he’s got my pelvis I’ve been caught by a boa Oh my he’s got my thighs constrictor, Oh jeez he’s got my knees I’ve been caught by a boa Oh no he’s got my toe constrictor, and I don’t like it, Chorus not one bit. Oh heck he’s got my neck Oh fiddle he’s got my middle Oh no he’s got my toe Oh Elvis he’s got my pelvis Chorus Oh my he’s got my thighs Oh jeez he’s got my knees Oh jeez he’s got my knees Oh no he’s got my toe Oh no he’s got my toe Chorus Chorus Oh my he’s go my thighs Oh dread he’s got my head Oh jeez he’s got my knees Oh heck he’s got my neck Oh no he’s got my toe Oh fiddle he’s got my middle Chorus Oh Elvis he’s got my pelvis Oh Elvis he’s got my pelvis Oh my he’s got my thighs Oh my he’s got my thighs Oh jeez he’s got my knees Oh jeez he’s got my knees Oh no he’s got my toe Oh no he’s got my toe Chorus Boatman Boatman dance, boatman sing Boatman do most anything When the boatman come on shore Spends all his money And he works for more Chorus: Hi-ho the boatman go Up and down the river on the Ohio Hi-ho the boatman go Up and down the river on the Ohio Have you ever seen Where the boatman lives It’s a house in the hollow With a roof like a sieve Boatman says if I getta what I wish

Bungalow Let’s build a bungalow, big enough for two, Big enough for two, my darling, big enough for two, Then we’ll get married, happy we’ll be, Under the bamboo, under the bamboo tree! Boom boom. Boom boom. Boom, boom, boom, boom, boom, boom. If you’ll be, M-I-N-E, mine, I’ll be, T-H-I-N-E, thine! And I’ll, L-O-V-E, love you, all the, T-IM-E, time! You are the, B-E-S-T, best of all the, R-E-S-T, rest! And I’ll, L-O-V-E, love you, all the, T-I-M-E, time! Rackem up, stackem up any old time! Cows in the corn shed, moo-moo! Kissing in the moonlight, woo-hoo!

Bubblegum My mama gave me a nickel, My mama gave me a quarter She told me to buy a pickle She told me to pay the porter, But I didn’t buy a pickle… But I didn’t pay the porter, Instead I bought bubblegum, Instead I bought bubblegum Chorus: Chorus: My mama gave me a dollar Baoom, Baoom, Ba bubblegum, She told me to buy a collar, Baoom, Baoom, Ba bubblegum, But I didn’t buy a collar, My mama gave me a dime, Instead I bought bubblegum She told me to buy a lime, Chorus: But I didn’t buy a lime, My mama gave my a five Instead I bought bubblegum She told me to stay alive Chorus: But I didn’t stay alive, *(Repeat going faster each time) Instead I choked on my bubblegum!*

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Buzzards Three dead buzzards Brawwww Sitting in a dead tree (a dead tree) Oh look, one has flown A-way what A shame (darn) Two dead buzzards Brawwww Sitting in a dead tree (a dead tree) Oh look one has flown A way what A shame (darn) One dead buzzard Brawwww Sitting in a dead tree (a dead tree) Oh look one has flown A way what A shame (darn) No dead buzzards Brawwww Sitting in a dead tree (a dead tree) Oh look one has Returned let us Rejoice ALLELUIA One Dead buzzard Brawwww Sitting in a dead tree (a dead tree) Oh look one has Returned let us Rejoice ALLELUIA Two dead buzzards Brawwww….. (etc)

Candyland Take me back to the Candyland, Where the cotton candy grows, Poof Poof And the little marshmallows hang from the trees, And the lollipops grow from the ground, What? The lollipops grow from the ground, Yes! The lollipops grow from the ground.

Canoe Song A boy and a girl in a little canoe With the moon shining all around They paddled and they paddled for miles and miles Couldn’t even hear a sound So they talked and they talked Till the moon grew dim He said, “You better kiss me or get out and swim” So whatcha gonna do in a little canoe? With the moon shining all a--Girl paddlin’ all a--Boy swimmin’ all around, Oh yea.

Crocodile Song Oh, she sailed away on a bright and sunny day On the back of a crocodile. “You see,” said she, “He’s as tame as tame can be; I’ll ride him down the Nile.” But the croc winked his eye as she waved them All goodbye, wearing a happy smile At the end of the ride, the lady was inside, and the smile was on the crocodile! (clap clap)

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(Ragtime) Cowboy Joe Way out west where the bad men are And they only thing to guide them is the evening star There’s the roughest toughest man by far And his name is Cowboy Joe He always sings ragtime music To his cattle and swings back and forth On his saddle on his horse A pretty good horse A syncopaited gaiter And there’s such a funny meter To the roar of his repeater. How they run! How do they run? The western folks all know What do they know? He’s a high fallutin’ rootin’-tootin’ Son-of-a gun from Arizona Ragtime Cowboy, talk about your cowboys Ragtime Cowboy Joe-o-o Bang Donut Shop Well I walked around the corner And I walked around the block, And I walked right in To the donut shop And I stuck my hand right into the grease, And I handed the lady a five-cent piece. Well, she looked at the nickel And she looked at me. And she said “This nickel is no good to me There's a hole in the middle And it goes right through." And I said "There's a hole in your donut too!" Thanks for the donut – Good Day!


Da Moose (repeat after me song) Da moose, da moose Swimming in the water Eating his supper Where did he go? He went to sleep! Da moose, da moose Swimming in the water Eating his supper Where did he go? He went to sleep! Dead moose, dead moose Floating in the water Not eating supper Where did he go? He decomposed! Duck Girl I’m an old duck rover from out in Montana Roundin’ up duckies and drive ‘em along To a flooded corral where we bull dog and brand ‘em Mosey on home just a singin’ this song Chorus: SINGIN’ Quack, quack yippie ay and quack quack yippie oh Get a long little duckies get a long real slow It’s dirty and smelly and really don’t pay But I’ll be a duck girl till the end of my day On Saturday night as I ride into town On my short legged pony my hat pulled way down But boys don’t like duck girls, I can’t figure why No cowgirl could be more romantic than I (Chorus) There’s danger, adventure, and romance I know From a wild duck stampede to a duck rodeo But there’s loneliness too, and it cuts to the bone When you smell like duck feathers you’re always alone (Chorus)

Daisy Song There's a daisy on my toe. It is not real, it does not grow. It's just a tat-too of a flower. So I look neat while taking a shower. It’s on the second toe of my left foot A stem and flower but there’s no root Cause that wouldn’t look good My right foot loves my left foot so (smooch) (repeat first stanza)

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Desperado There was a desperado from the wild and wooly west He wore a big sombrero and two guns across his chest He rode out to Chicago just to give the west a rest And everywhere he went he gave his Yahoo Chorus: He was a big, bold man he was a desperado From Cripple Creek way down in Colorado And he horsed around like a big tornado And everywhere he went he gave his Yahoo He went to Coney Island just to check out all the sights He rode the roller coaster and it gave him such a fright It gave him double vision so he shot out all the light And everywhere he went he gave his Yahoo, (Chorus) There was a desperado just a walking down the street There was a big policeman just crusin’ to the beat He grabbed him by the collar And he grabbed him by the seat He threw him where he couldn’t give his Yahoo


Down by the Banks Down by the banks of the hanky panky Where the bullfrogs jump from bank to banky With an eeiep ipe ope um Leaps off a lily with a kerplunk Duck on a Limb Oh, a duck can’t sit on a limb Cause it hasn’t got thumbs on it’s feet And a bird can’t swim in the sea like a fish‘Cause it hasn’t got a waterproof, hasn’t got a waterproof, hasn’t got a waterproof seat. (Shake shake jive shake superjive back. Shake shake jive shake superjive back Shake shake jive shake superjive back shake shake Shake shake jive shakesuperjive shake jive shake superjive Shake jive shake jive superjive back) Fish Song Have you ever been a fishin’ on a hot summer day? Sittin’ on the fence and the fence gave away Alligator got you by the seat of your pants And all the little fishes do the hoochie kooochie dance You never have and you never will!

Ezekiel Ezekiel saw two wheels a rollin’ Way in the middle of the air A wheel within a wheel a rollin’ Way in the middle of the air One wheel ran by faith, The other ran by the grace of god A wheel within a wheel a rollin’ Way in the middle of the air Fly Song A fly walked into the grocery store All alone, tee hee all alone He’d never been in the store before All alone, tee hee all alone He sat on the meat, stuck his feet in the ham Stuck out his (tongue) at the grocery man Then he walked out of the store again All alone, tee hee all alone. Forest Song The forest is a wonderful place, Filled with frogs and snakes. I want to see your salamander face! The forest is a wonderful place, I wanna go there!

Have you ever been a swimming on a hot summer day? See the little fishes swimming up and down the bay With their hands in their pockets and their pockets in their pants And all the little fishes do the hoochie koochie dance Get Loose Get Loose Get Funky Get your body movin It’s started with your feet Ooooooooo your feet Your knees Your hips You booty Your arms Your head

Happy Camper Oh I’m a Happy camper I love the summer sun I love the trees and forests I’m always having fun Oh I’m a happy camper I sleep beneath the stars And with the grace god I’ll camp until I die

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Froggie Song Um aht went the little green frog one day Um aht went the little green frog Um aht went the little green frog one day And his eyes went um aht too Honk honk went the big Mack truck one day Split splat went the little green frog And his eyes didn’t go um aht anymore Cause he got licked up by a dog woof woof Head and Shoulders Baby 1-2-3 (repeat after me) Head and Shoulders, Baby 1-2-3 Head and Shoulders, Baby 1-2-3 Head and Shoulders, Head and Shoulders, Head and Shoulders, Baby 1-2-3 Knees and Ankles... Pick the Apple... Scoop the Water... 'Round the World... Head and Shoulders, Knees and Ankles, Pick the Apple, Scoop the Water, 'Round the World, Baby 1-2-3 Head and Shoulders, Knees and Ankles, Pick the Apple, Scoop the Water, 'Round the World, Baby 1-2-3 Head and Shoulders, Knees and Ankles, Pick the Apple, Scoop the Water, 'Round the World, Baby 1-2-3, Head and Shoulders, Knees and Ankles, Pick the Apple, Scoop the Water, 'Round the World, Baby 1-2-3, Head and Shoulders, Knees and Ankles, Pick the Apple, Scoop the Water, 'Round the World, Baby 1-23!!!!

Head, Shoulders, Knees, and Toes Head, shoulders, knees, and toes knees and toes Head, shoulders, knees, and toes knees and toes And eyes and ears and a mouth and nose, Head, shoulders, knees, and toes knees and toes (repeating faster each time)

Hermie the Worm Chorus: Sitting on a fence post chewing my bubble gum Smack, smack, smack, smack Playing with my yo-yo Whew, whew, And along came Hermie the Worm and he was this big! I said, Hermie..What happened? I ate a grape Chorus: I ate an orange Chorus: I ate a pineapple Chorus: I ate a watermelon Chorus: I burped! Hillbilly Will When my Hillybilly Will comes ariding down the hill, I just can’t get my shoes on fast enough. YEE HAW! When he kisses my cheek I don’t wash for a week, How I love my Hillbilly Will! Hillbilly Will, Hillbilly Will. Hillbilly Will, Hillbilly Will. How I love my Hillbilly Will! I Want to Camp I want to camp, until I’m 73 This camping life is really great I must avoid that married state So Cupid keep your darts away from me Until I’m 30, 40, 50, 60, 73!

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Hippopotamus Smile What can make a hippopotamus smile What can make her walk for more than a mile It’s not a party with paper hats Or cakes and candy that will make her fat That’s not what hippos do Chorus: They ooze through the gooze without any shoes They wade through the water till their lips turn blue That’s what makes a hippopotamus smile What can make a hippopotamus smile What can make her walk for more than a mile It’s not a tune on the old violin Or listen’ to the whistling wind That’s not what hippos do Chorus Lemondrops and Gumdrops If all the raindrops were lemon drops and gumdrops Oh what a rain it would be I wouldn't mind if the sun would never shine I'd keep wishing for raindrops all the time If all the raindrops were lemon drops and gumdrops Oh what a rain that would be I'd stand outside with my mouth open wide Going - annnn annnn annnn {to melody} If all the snowflakes were Hershey bars and milkshakes Oh what a snow it would be I wouldn't mind if the sun would never shine I'd keep wishing for snowflakes all the time If all the snowflakes were Hershey Bars and milkshakes Oh what a snow that would be I'd stand outside with my mouth open wide Going - annnn annnn annnn {to melody}

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Ice Wagon Here we go a riding on the ice wagon Riding on the ice wagon Riding on the ice wagon Here we go a riding on the ice wagon Hear our tales of, WHOA First Group: Need any ice? Second Group: No, your ice melts First Group: Well giddy up Napoleon Repeat: (change parts) La Toosh La toosh, la toosh, la tooshay, la toosh ah huh (repeat 2x’s adding in each action in order) Thumbs out Elbows in Knees bent Feet together Tushy out Head back Tongue out Turn around Little Pile of Tin I’m a little pile of tin Nobody knows what shape I’m in Got four wheels and a runnin’ board I’m a four door, I’m a Ford Chorus: Honk honk, rattle rattle rattle, crash beep beep Honk honk, rattle rattle rattle, crash beep beep Honk honk, rattle rattle rattle, crash beep beep Honk honk, rattle rattle rattle, crash beep beep (Repeat faster and faster each time)


Make New Friends Make new friends, but keep the old One is silver and the other’s gold A circle’s round it has no end That’s how long I want to be your friend

Little Red Wagon Oh you can’t ride in my red little wagon The axels broken and the wheels are draggin Chuga chuga chugga chugga chugga, You can’t ride in my grandad’s tractor, the front seats broke cause the neighbor wrecked her. Chuga chuga chugga chugga chugga,

You can’t ride in my Lamborghini You butts too big and the seats too teeny. Chuga chuga chugga chugga chugga, You can’t ride on my little red dragon. Her wings are broke and the tails draggin. Chuga chuga chugga chugga chugga, Mozzarella Cheese Sticks When I say cheese sticks you say pizza (Leader only) Oh a Milkshake (repeat after) A sticky sticky waffle (repeat) Mozzarella pizza (repeat) Cheese sticks (Pizza) Cheese sticks (Pizza) CHEESE STICKS (PIZZA) All of the eggs of the eggs are broken (repeat) Monkeys They swing through the trees with the greatest of ease. Those lower end primates that we call monkeys Some monkeys are naughty, some monkeys are nice. They pick off the vermin and pick out the lice I wanna be a monkey. Monkey, monkey, monkey I wanna be a monkey Monkey, monkey, monkey

Littlest Worm (repeat each line) The littlest worm I ever saw Got stuck inside My soda straw The littlest worm I ever saw Got stuck inside my soda straw

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He said to me Don’t take a sip Cause if you do You’ll really flip He said to me don’t take a sip Cause if you do, you’ll really flip I took a sip And he went down All through my pipes He must have drowned I took a sip and he went down All through my pipes he must have drowned He was my pal He was my friend But now’s he’s gone And that’s the end He was my pal he was my friend But now he’s gone and that’s the end The moral of This little tale If you see a worm Just don’t inhale The moral of this little tale If you see a worm just don’t inhale

Man with a Head like a Ping Pong Ball The man with a head like a ping pong ball The man with a head like a ping pong ball The man with a head like a ping pong ball Ping Pong ball! Ping pong, ping pong, ping pong ball Ping, ping ping, ping ping ping ping ping ping, PONG! (Divide group into two sections- the pings and the pongs. Girls jump up when their word is sung. Switch sides to have equal jumping time.)


Noble Duke of York The noble duke of York He had ten thousand men He marched them up the hill And then he marched them down again And when you’re up, you’re up And when you’re down, you’re down And when you’re only half way up You’re neither up nor down

Moose Song There was a great big moose Who liked to drink a lot of juice There was a great big moose Who liked to drink a lot of juice Chorus: Say wao wao Wayo wayo wayo wayo Waayoo waayo Wayo wayo wayo wayo You know his name was Fred He liked to drink his juice in bed You know his name was Fred He liked to drink his juice in bed Chorus:

Nonsense Song I was born one night one morn When the whistle went boom boom You can fry a cake or bake a steak When the magpies are in bloom Does six and six make nine? Does ice grow on a vine? Is old man Joe an Eskimo in the good ole summer time? Oh loop de loop and noodle soup And give your socks a shine I’m guilty judge I stole the fudge, Three cheers for Auld Lange Syne I cannot tell a lie, I hocked an apple pie T’was on a tree beneath the sea Above the clear blue sky Oh, some say I’m Napoleon But I’m not him at all I’m just a North Dakotean Come up from ole St. Paul I’ll sue them all for slander, I’ll make then all repent For how can I be Bonaparte When I’m the president If Easter eggs don’t shave their legs Their children Will be ducks – quack quack I’d rather buy a lemon pie for 47 bucks – too much Way down in Barcelonia They jump into the fomia Now this is all bolognia Paterouski blow your horn Toot toot

He drank his juice with care, But he spilled it down his hair He drank his juice with care, But he spilled it down his hair Chorus: Now he’s a sticky moose A moose covered in juice And he’s on the la-ooooooose! Chorus: Oh Gee Oh gee, how happy I feel I’ve got the vision of an automobile And I don’t have to worry where I get my next meal ‘Cause I’m eating chicken and I don’t have to steal Everything’s just going my way Every dogs got to have it’s own day Well I’ve got mine and I’m ready to say Everything, everything, everything, everything Everything’s going my way - HIT IT! Well my clothes are tailor made And my shoes are patent leather – whoo All you have to do is stitch yourself together Take a look at me And lordy, lordy, lordy Everything’s going my way

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One Bottle of Pop One bottle of pop, two bottle of pop Three bottle of pop, four bottle of pop Five bottle of pop, six bottle of pop Seven bottle of pop, pop Don’t put your dust in my dust pan My dust pan, my dust pan Don’t put your dust in my dust pan My dust pan’s full Fish and chips and vinegar Vinegar, vinegar Fish and chips and vinegar Pepper, pepper, pepper, pop

Pizza Man Ay-oh-bo-diddly-bop I got to get back to my block With a pizza in my hand I will be a pizza man A pizza man… Ay-oh-bo-diddly-bop I got to back to my block With a carrot in my hand I will be a vegetarian Vegetarian… A pizza man… Ay-oh-bo-diddly-op I got to back to my block With a basketball in my hand I will be Air Jord-i-an Air Jord-i-an… Vegetarian… A pizza man… With a book in my hand, I will be a librarian… With a spaceship in my hand, I will be an alien… With some cheese in my hand, I am from Wisconsin… With a potato in my hand, I am from Ireland Purple Stew We’re making a purple stew Whip whip, whip whip We’re making a purple stew Shooby dooby doo With purple potatoes And purple tomatoes And we want you

Peanut Butter and Jelly I am peanut butter and you are jelly And were so happy on our little piece of bread I remember the first time I saw you Sitting on the counter with your other jelly friends You are sweet and I am chunky You’re low fat and I am working on that I am peanut butter and you are jelly And were so happy on our little piece of bread

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Penguins Attention Penguins attention, penguins begin Have you ever see a penguin drinking tea? Take a look at me, a penguin you will see. Penguins attention, penguins begin Right arm… (repeat verse) Right arm, left arm… Right arm, left arm, right foot… Right arm, left arm, right foot, left foot… Right arm, left arm, right foot left foot, turn around… Right arm, left arm, right foot, left foot, turn around, stick out your tongue… Penguins attention, penguins stop! Percy the Pale Faced Polar Bear Way up in the land of ice and snow Where temperatures drop to 40 below Who’s the friendliest bear we know? He’s Percy the Pale Faced Polar Bear- GRR He sleeps all day and then at night Catches his fish by the pale moon light Has no worries, has no care He’s Percy the Pale Faced Polar Bear-Grr Then one day a hunter came Grabbed poor Percy by the snout Put him in a great big cage And he howled and he growled and he couldn’t get out So they put in in a zoo Funny thing is he liked it too ‘Cause he met his girlfriend there And she loves Percy the Pale Faced Polar Bear-grr Whoooooooo Percy the Pale Faced Polar Bear-Grr


Princess Pat The Princess Pat, light infantry She sailed across the seven seas She sailed across the channel too And she took with her, a rig-abam-boo Chorus: A rig-a-bam-boo, now what is that? It’s something made by the Princess Pat. It’s red and gold and purple too. That’s why it’s called a rig-a-bam-boo

Prune Song No matter how young a prune may be, He’s always getting wrinkles A baby prune’s just like his dad, ‘Cept he ain’t wrinkled half so bad Now you have wrinkles on your face Poor prunie has them every place

No matter how young a prune may be, He’s always getting stewed (we bow) (high, squeaky voice) Little seed inside the prune Is it night or is it noon? Now Captain Jack had a mighty What’s in there? fine crew Whatcha doing, little seed inside the They sailed across the channel too prune? (we bow again) But their ship sank, and yours will too Sandy’s Mill If you don’t have a rig-a-bam-boo Oom pom, oom pom, tiddle dom Chorus: Oom pom, oom pom, tiddle dom Two blue pigeons, one was black Purple Stew and white, UGH! We’re making a purple stew Sandy he belongs to the mill Whip whip, whip whip The mill belongs to Sandy still We’re making a purple stew Sandy he belongs to the mill Shooby dooby doo And the mill belongs to Sandy With purple potatoes And purple tomatoes Scotland’s Burning And we want you Scotland’s burning, Scotland’s burning Look out, look out Purple Lights Fire, fire, fire, fire (repeat each line and the chorus is Pour on water, pour on water sung together) Purple lights; in the canyon; Sings a sweet; melody; That's where I; long to be; With my three; good companions. Chorus: My backpack, my pony, and me. Whipporwill; in the meadow; Sings a sweet; melody; For my three; good companions. Chorus: Gonna hang; my sombrero; On the branch; of that there tree; For my three; good companions. Chorus: No more cows; to be ropin'; No more strays; do I see; Just my three; good companions. Chorus: (all in unison) One more time… My backpack, my pony and me; Into the sunset; My backpack my pony and me

Sarah the Whale In Frisco Bay there was a whale They fed her oysters by the pail By teacup, by thimble By bathtub and by schooner Her name was Sarah and when she smiled She just showed teeth for miles and miles And tonsils, and spare ribs And things to fierce to mention Oh what would you do with a whale like that? Oh, what would you do if she sat on your hat? Or your toothbrush, or your counselor? Or anything that’s useful like that?

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Singing in the Rain I’m singing in the rain, just singing in the rain. What a glorious feeling! I’m happy again Thumbs out! Thumbs out! Elbows in! Thumbs out! Elbows in! Knees bent! Thumbs out! Elbows in! Knees bent! Feet together! Thumbs out! Elbows in! Knees bent! Feet together! Butt out! Thumbs out! Elbows in! Knees bent! Feet together! Butt out! Tongue Out! Skunk Song Oh, I stuck my head in a little skunk's hole And the little skunk said, "Well bless my soul! Take it out, take it out, take it out, take it out! Remove it!" Well I didn’t take it out and the little skunk said, "If you don't take it out you'll wish you were dead. Take it out, take it out, take it out, take it out! Remove it!" PSSSSSSSSSSHHHHH I removed it… too late! Slap Bang Slap bang, here we go again Here we go again, here we go again Slap bang here we go again Jolly friends are we We laugh, we sing We laugh ha ha, we sing tra la Slap bang here we go again Jolly friends are we Sunshine Song There will be sunshine, There will be sunshine, From morning till night. There will be sunshine, There will be sunshine, From morning till night. The rain is pouring, The rain is pouring, THE SUN WILL COME OUT! There will be sunshine, There will be sunshine, From morning till night.

SuperCaliforniaSurfer ExpertOntheOcean (repeat song over and over getting louder and faster) Because I was afraid to surf when I was just a lass, My father took my board away and told me I was bad. But then one day I heard a word that every surfer knows. The longest word you ever heard and this is how it goes. Oh…Super-California-surferexpert-on-the-ocean-eventhough-most-of-them-do-notwear-suntan-lotion- If-they-hita-wave-too-hard-they'realways-in-a-motion-SuperCalifornia-surfer-expert-on-theocean. Hum-dillittle, humdiddlie (2x) Swimming Hole Swimming, swimming, in the swimming hole When days are hot, when days are cold In the swimming hole Backstroke, breaststroke, fancy diving too Oh don’t you wish you didn’t have anything else to do (but) Tooth brushing Song Brushing brushing, brushing twice a day, in the morning in the night to brush the germs away. Up down circles, fancy flossing too, oh wouldn’t it be nice if we had some mouth wash too. There Will Be Sunshine There will be sunshine, there will be sunshine, From morning till night. There will be sunshine, there will be sunshine, From morning till night. The rain is pouring, the rain is pouring. THE SUN WILL COME OUT! There will be sunshine, there will be sunshine, From morning till night. The Window The window, the window The second story window Can’t find a rhyme or sing it on time We’ll throw it out the window! (Add nursery rhymes to tune)

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Thunderation (Start at whisper then get louder and louder) Thunder, thunder, thunderation. We are the Girl Scout Association. When we work with, determination, We create a sensation. The Sun The sun, the sun, The sun is a very big guy. He lives up in the sky, The sun, the sun. Warriors (Repeat and answer song) Chorus: We are WARRIORS! We are STRONG. We carry heavy backpacks And insy tinsy water bottles We come to the mountain We cannot under it We cannot go around it We cannot go through it We have to climb over it *Climb the mountain* *Don’t forget your water break* Chorus: We come to the ocean We cannot under it We cannot go around it We cannot go over it We have to swim through it *Be sure to practice your swim strokes* *Don’t forget to dry off* Chorus:

Tony Chestnut (repeat over and over, getting faster and faster) Toe, knee, chest, nut, Chest got back from the front. He shouldered his arms, from face to feet. Hip, Hip, HOORAY! Tree Song There was a tree, the prettiest little tree, that you ever did see And the tree was in the ground And the green grass grew all around all around and the green grass grew all around And on this tree there was a limb… The limb was on the tree The tree was in the ground… And on this limb there was a branch… The branch was on the limb The limb was on the tree The tree is in the ground… And on this branch there was a twig… The twig was on the branch The branch was on the limb The limb was on the tree The tree was in the ground… And on the twig there was a nest… The nest was on the twig The twig was on the branch The branch was o the limb The limb was on the tree The tree was in the ground… And in this nest there was an egg… And in this egg there was a bird… And on this bird there was a wing… And on that wing there was an ameba… And on that ameba there was an elephant

We come to the End of the Universe And we floated away into the abyss. Thunderation (Start at whisper then get louder and louder) Thunder, thunder, thunderation. We are the Girl Scout Association. When we work with, determination, We create a sensation. The Sun The sun, the sun, The sun is a very big guy. He lives up in the sky, The sun, the sun.

Tony Chestnut (repeat over and over, getting faster and faster) Toe, knee, chest, nut, Chest got back from the front. He shouldered his arms, from face to feet. Hip, Hip, HOORAY!

17


The Window The window, the window The second story window Can’t find a rhyme or sing it on time We’ll throw it out the window! (Add nursery rhymes to tune) Yogi Bear I know someone you don’t know – Yogi, Yogi I know someone you don’t know – Yogi, Yogi Bear Yogi, Yogi Bear, Yogi, Yogi Bear I know someone you don’t know – Yogi, Yogi Bear Yogi has a little friend – Boo Boo, Boo Boo Yogi has a little friend – Boo Boo, Boo Boo Bear Boo Boo, Boo Boo Bear, Boo Boo, Boo Boo Bear Yogi has a little friend – Boo Boo, Boo Boo Bear Yogi has a girlfriend – Cindy, Cindy Yogi has a girlfriend – Cindy, Cindy Bear Cindy, Cindy Bear, Cindy, Cindy Bear Yogi has a girlfriend – Cindy, Cindy Bear Yogi has an enemy – Ranger, Ranger Yogi has an enemy – Ranger, Ranger Ralph Ranger, Ranger Ralph, Ranger, Ranger Ralph Yogi has an enemy – Ranger, Ranger Ralph They all live in Jelly Stone – Jelly, Jelly They all live in Jelly Stone – Jelly, Jelly Stone Jelly, Jelly Stone, Jelly, Jelly Stone They all live in Jelly Stone – Jelly, Jelly Stone.

Notes

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Slow Songs

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Annie’s Song You fill up my senses like a night in a forest Like the mountains in springtime like a walk in the rain. Like a storm in the desert like a sleepy blue ocean. You fill up my senses, come fill me again Come let me love you, let me give my life to you, Let me draw in your laughter let me die in your arms. Let me lay down beside you, let me always be with you, Come let me love you, come love me again (Repeat first verse)

Barges Out of my window looking in the night I can see those barges flickering light Silently flows the river to the sea And the barges they go silently Chorus: Barges I would like to go with you, I would like to sail the ocean blue. Barges are there treasures in your hold? Do you fight with pirate’s brave and bold?

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Out of my window looking in the night I can see the barges flickering light Starboard shines green and port is glowing red I can see the flickering far ahead (Chorus) Oh, how my heart longs to fly away with you As you sail across the ocean blue But I must stay beside my window near As I watch you sail away from here (Chorus)

The Bottle Song I have a little present here for you Can you read the writing on this tiny Inside this tiny bottle, so very small bottle and blue Well, I know it’s quite small, but I can Please do not uncork it, simply put it read it all on away It says she who is reading it is looking by For inside there lies a summer’s day my side Put it on away And might be sort of interested in what lies inside Now I’d be pleased if you didn’t ask There’ll be one breath of a butterfly Why I gave this gift to you And one ray from the sun Don’t know myself did it on a whim And lots and lots of laughter from little As a thought came running through children’s fun I just want to make you happy Please do not uncork it simply put it on In a summertime sort of way away And I thought you might like your For inside there lies a summer’s day. Put own summer’s day it on away (Repeat first verse) Put it on away


Canadian Wilderness The life of a voyager, that of a sojourner Traveling around and round But not from town to town Travels the lakes and streams, Follows his distant dreams Peace on the water ways, Blue sky - no cloudy days My heart has but one home From which I’ll never roam Land of true happiness, Canadian Wilderness The call of the lonely loon, Coyotes howlin’ at the moon Wind rustlin through the trees, That’s our Canadian breeze Smoke rising from the fire, Up to the trees whose stately spire Reach for the sky in the evening glow. Sun goes down, no north winds blow. My heart has but one home from which I’ll never roam Land of true happiness, Canadian Wilderness The life of a voyager, that of a sojourner Tired and wearily searching unendingly, searching for peace of mind While move the hands of time, Moving unceasingly, Holding the secret key Key to his distant dreams, Dreams that may often seem Hopeless and gone all wrong - so he’ll keep moving on The life of a voyager, that of a sojourner Clear as the northern streams, Key to his distant dreams One day he’ll find it there, Place where he’ll lose all care Loons cry and winds blow free, He’ll lose his liberty End of all weariness, end of all loneliness Land of true happiness, Canadian Wilderness

Circles Chorus: All my life’s a circle, sunrise and sundown The moon rose through the nighttime ‘Til the daybreak comes around All my life’s a circle, but I can’t tell you why Season’s spinning round again The years keep rollin’ by Seems like I’ve been here before But I can’t remember when I’ve got this funny feeling that I’ll be back once again No straight lines make up my life And all my roads have bends No clear-cut beginnings and so far no dead ends (Chorus) I’ve found you a thousand times before I guess you’ve done the same but when we lose each other It’s just like a children’s game And as I see you here again The thought runs through my mind Love is like a circle - lets go ‘round one more time. (Chorus)

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Circle Game Yesterday a child came out to wander, caught a dragon fly inside a jar Fearful when the sky was full of thunder and tearful at the falling of a star Chorus: And the seasons they go round and round and the painted ponies go up and down. We’re captive on a carousel of time We can’t return we can only look behind from where we came. And go round and round and round in the circle game Then the child moved ten times round the seasons, Skated over ten clear frozen streams. Words like when you’re older must appease them And promises of someday make their dreams (Chorus) Sixteen springs and sixteen summers gone now. Cartwheels turn to car wheels through the town And they tell them, “Take your time, it’s won’t be long now Till you drag your feet to slow the circle down.” (Chorus) Well the years go by and now the child is twenty Though their dreams have lost some grandeur coming true. There’ll be new dreams, maybe better dreams and plenty, before the last revolving year is through (Chorus)

22 Every Long Journey Every long journey is made of small steps Is made of the courage, the feeling you get You know it’s been waiting been waiting for you The journey’s the only thing you want to do Chorus: We cannot know what you go through Or see through your eyes But we will surround you with pride undisguised In any direction whatever you view You’re taking our love there with you Every long journey what drives you to go It’s half what you know and half what you don’t The secret’s been waiting your hearts got the key The secret’s the only thing you want to see (Chorus) Every long journey begins with a dream A spirit with courage to make it all real The dream has been calling been calling to you The dream is the only thing you want to do (Chorus) Every long journey is made of a challenge It’s made of the tears and the laughter in balance You know the trail beckons, it beckons to you The love of your friends is what pulls you all through Chorus (2x):


Follow Me I have traveled farther than the mountains. With a suitcase filled with dreams. As a simple man I walked the land. A pawn among the kings I have seen the morning by the river, Where the water looks like glass. And I’ve heard the song upon your lips If love is what you ask Chorus: Follow me, follow me Through the seasons and the changes, Never asking more then day to day, Follow me, follow me, Through the seasons and the changes. We can weave a life together on our way If you love me take the good side And please accept the bad Like a rolling stone, I drift along A dream is all I have. I can never give you riches, I am not a rich man’s son But if love’s enough I’ll fill your cup And make the rivers run. (Chorus) Hey, hey, hey we can weave a life together on our way

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House at Pooh Corner Christopher Robin and I walked along. Under branches lit up by the moon. Posing our questions to Owl and Eeyore. As our days disappear all too soon But I’ve wandered much further today than I should. And I can’t seem to find my way back to the woods Chorus: So help me if you can I’ve got to get back to the house at Pooh Corner by one. You’d be surprised, there’s so much to be done. Count all the bees in the hive. Chase all the clouds from the sky. Back to the days of Christopher Robin and Pooh Winnie the Pooh doesn’t know what to do. He’s got a honey jar stuck on his nose. He came to me asking help and advice And from there nobody knows where he goes. So I sent to him to ask of the owl if he’s there How to loosen the jar from the nose of a bear. (Chorus) Its hard to explain how a few precious things. Seem to follow throughout all of our lives. After all said and done I was watching my son, Sleeping there with my bear by his side So I tucked and kissed him and as I was going I swear that old bear whispered Boy welcome home Believe me if you can I finally got back to the house at pooh corner by one Wouldn’t you know there’s so much to be done Count all the bees in the hive Chase all the clouds in the sky Back to the days of Christopher Robin and Pooh


Let the Wind Come In I’ve seen the knots you’ve You said it’s always been this way tied are finally undone You thought it had to be The change you fought for all Living in the deepest sleep you said this time is finally won You never dreamed that you could You’ve opened the windows be awake You’ve opened the doors But I see the knots you’ve tied are You’ve let the wind come in finally undone and blow where it wants to The change you fought for all this time is finally won You felt like giving up and You’ve opened the windows falling behind You’ve opened the doors If you can’t change anything You’ve let the wind come in and else you can always alter Blow where it wants to your mind You’ve let the wind come in and But you’ve thinned the truth Blow where it wants to You’ve even thinned the light You keep the restlessness hidden somewhere inside Look away where I wander To the hills by the sea I’ll follow the voice of the Callin’ breeze – for Chorus: I’m just a ramblin’ man Havin’ my fun and they Call me a wanderer but I’m Rich as the sun

Look Away God’s work of beauty Is towerin’ high I’m free as a bird And I’m reaching for the sky – for (Chorus) High in the unclimbed mountains I searched for a stream Away from the tempest Where I found my dream – for. (Chorus (2x)

Magic When I was young I thought that I'd have to leave behind stars were made for wishing on Like clothes that would no longer And every hole inside in a tree fit or toys that I'd ignore would hide a leprechaun I'd not believe in magic anymore. Old houses had secret rooms, if one could find the key When I grew up I learned again, I do believe in magic, I believe. that much to my surprise Magic did not fade away, it took a Chorus: Magic is the sun that new disguise makes a rainbow out of rain A child, a friend, a smile, a song, the And magic keeps the dream alive to courage to stand tall try and try again I do believe in magic, after all. Magic is the love that stays when good friends have to leave Final Chorus: Magic is the sun that I do believe in magic, I believe. makes a rainbow out of rain And magic keeps the dream alive to As I grew up, the grown-ups said try and try again someday I'd wake to find Magic is the love that stays when That magic was a childhood dream good friends have to leave I do believe in magic, yes I do believe in magic, Love is the greatest magic, after all.

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One Tin Soldier Listen children to a story that was written long ago ‘Bout a kingdom on a mountain And the valley far below On the mountain was a treasure Buried deep beneath a stone And the valley people swore, They’d have it for their very own Chorus: Go ahead and hate your neighbor, Go ahead and cheat a friend Do it in the name of heaven, You can justify it in the end There won’t be any trumpets blowing, Come the judgment day But on the bloody morning after, One tin soldier rides away So the people of the valley Sent a message up the hill Asking for the buried treasure, Tons of gold for which they’d kill Came an answer from the kingdom With our brothers we will share All the secrets of our mountain All the riches buried there (Chorus) Now the valley cried with anger, Mount your horses draw your swords And they killed the mountain people, So they won their just reward. Now they stood beside the treasure On a mountain dark and red, Turned the stone and looked beneath it, Peace on earth (Pause) was all it said. (Chorus (2x)

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On My Honor Chorus: On my honor I will try There’s a duty to be done And I say I There’s a reason here For a reason above, My honor is to try And my duty is to love People don’t need to know my name If I do any harm then I’m to blame If I help another, then I help me To open up my eyes that I might see (Chorus) Tucked away a song or two If you’re feeling low there’s one for you, If you need a friend then I will come And there’s many more where I come from. (Chorus) Come with me where the fire burns bright, You can even see better by candle’s light You can find more meaning in a campfire’s glow Then you’ll ever learn in a year or so. (Chorus) Made a promise to always keep To pray softly falls before we sleep, We’ll be Girl Scouts together and when we’re done We’ll still be tryin’ and singin’ this song. (Chorus)


Puff The Magic Dragon Chorus: Puff the magic dragon lived by the sea And frolicked in the autumn mist In a land called Honah Lee

On The Loose Have you ever seen the sunrise turn the sky completely red? Have you slept beneath the moon and stars A pine bough for your head? Have you ever sat and talked with friends Though a word was never said Then you’re like me and you’ve been on the loose Chorus: On the loose to climb a mountain On the loose where I am free On the loose to live my life The way I think my life should be For I’ve only got a moment And the whole world yet to see I’ll be looking for tomorrow on the loose There’s a trail that I’ve been hiking, Just to see where it might go Many places yet to visit. Many people yet to know For in following my dreams, I will live and I will grow In a world that’s waiting out there on the loose. (Chorus) So in search of love and laughter I’ll be traveling ‘cross this land Never sure of where I’m going For I haven’t any plans So in time when you are ready Come and join me take my hand And together we’ll share life out on the loose. (Chorus) Do the trees in the forest make you sit and think of love Does it take you twenty times or more to count the stars above For I’m here now and I like it, let the hours all melt away And if I want I’ll stay here another day. (Chorus)

Little Jackie Paper loved that rascal Puff And brought him string and sealing wax And other fancy stuff (chorus) Together they would travel on a boat with billowed sails Jackie kept a lookout perched on Puff’s gigantic tail Nobel kings and princes would bow when’er they came Pirate ships would lower their flags when Puff roared out his name (chorus) A dragon lives forever but not so little boys Painted wings and giants rings make way for other toys One gray night it happened Jackie Paper came no more And Puff that mighty dragon he ceased his fearless roar (chorus) His head was bent in sorrow green scales fell like rain Puff no longer went to play along the Cherry Lane Without his life long friend Puff could not be brave So Puff that mighty dragon sadly slipped into his cave (chorus) One bright morn it happened, Puff woke from a dream. He thought he heard a familiar voice and Jackie’s smile it seemed. He looked around his cavern and over by the door. Stood a child with a piece of string and a smile he’d seen before. He said, ‘Hello, I’m Billy. My dad told me your name. He said I’d find you in your cave along the Cherry Lane.’ Puff the magic dragon smiled in his joy. He’d never be alone again, for this was Jackie’s boy! (Chorus)

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Peace and Taps Peace I ask of thee oh river Peace, peace, peace When I learn to live serenely, Cares will cease From the hills I gather courage Visions of the day to be Strength to lead and faith to follow All are given unto me Peace I ask of thee oh river Peace, peace, peace Day is done, Gone the sun From the lake, From the hill, From the sky All is well, safely rest, Sky is nigh Thanks and praise, for our days 'Neath the sun, 'neath the stars, 'neath the sky As we go, this we know, Sky is nigh. Rose Rose, rose, rose, rose Shall I ever see thee wed I will marry at thy will sire At thy will Ah Poor Bird Ah poor bird Take thy Flight High above the sorrows Of this sad night Wind in the Willows The wind in the willows Sang softly to me Sighs like a solitary soul alone

Sparky’s Song Oh the time has passed so quickly And it seems like yesterday I traveled far away from home To where I am today and I thought that I was destined To be lost and all alone Till I came among these people Who made me feel at home Chorus: And I want to tell you just how much I love you And tell you all the things that you should know Like … Thank you for just being here and giving up your time Giving me the space I need to grow Well I felt at once a kinship With my friends here at my side I felt I was accepted and had no need to hide I knew that I could handle What the world would send my way Though some times were more then hard I’d never change a day (Chorus) Well our story isn’t over Though we have to turn the page Pick up were our paths left off And go our separate ways But a lifetime worth of memories Have been made in these few days So if we never meet again I know I’ll have to say (Chorus)

Time of Your Life Another turning point, a fork stuck Chorus: in the road It’s something unpredictable Time grabs you by the wrist, But in the end it’s right, I hope you had directs you where to go the time of your life So make the best of this test, and don’t ask why So take the photographs and still frames It’s not a question, but a lesson in your mind, Hang them on a shelf of learned in time good health and good times. Tattoos of memories, and going the extra mile, For what’s worth it was worth all the while (Chorus (2x)

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Traditional Songs

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Grandma’s Feather Bed Sung Thursday after dinner When I was a little bitty boy Just up off the floor We used to go down to Grandma’s house Every month end or so We’d have chicken pie and country ham Homemade butter on the bread But the best darn thing about Grandma’s house Is the great big feather bed Chorus: It was nine feet high and six feet wide Soft as a downy chick (clap clap) It was made from the feathers of forty-‘leven geese Took a whole bolt of cloth for the tick (clap clap) It’ll hold eight kids and four hound dogs And the piggy we stole from the shed (clap clap) We didn’t get much sleep but we had a lot of fun On Grandma’s feather bed

After supper we’d sit around the fire The old folks’d spit and chew Pa would talk about the farm and the war And Granny’d sing a ballad or two I’d sit and listen watch the fire Till the cobwebs filled my head Next thing I’d know I’d wake up in the morning In the middle of the old feather bed (Chorus) Well, I love my Ma and I love my Pa, Love Granny and Grandpa too Went fishin’ with my Uncle Wrestled with my cousin And I even kissed Aunt Lou- o o But if I ever had to make a choice I guess it ought to be said I’d trade them all plus the guy down the road For Grandma’s feather bed (Chorus) Well I’d trade them all, plus the guy down the road … (one person picked to say..) (Well I guess I’d best reconsider ‘bout that guy down the road) For Grandma’s feather bed (Chorus)

Linger Only sing after serenade Mm hmm I want to linger Mm hmm a little longer Mm hmm a little longer here with you Mm hmm it’s such a perfect night Mm hmm it doesn’t seen quite right Mm hmm that this should be my last night with you Mm hmm and come September Mm hmm I will remember Mm hmm my camping days and friendships true Mm hmm and as the years go by Mm hmm I’ll think of you and sigh Mm hmm this is good night and not good-bye Mm hmm hmm hmm hmm hmm hmm hmm Mm hmm hmm hmm hmm hmm hmm hmm hmm Mm hmm hmm hmm hmm hmm hmm hmm hmm

29


Little Jack Horner Only Red Suspenders Earners sing Little Jack Horner sat in his corner Eating his Christmas pie He stuck in his thumb and pulled out a plumb And said yum, yum, yum, yum (pat head, rub stomach) Yum, what a good boy, what a good boy What a good boy am I May the Long Time Sun sung as trips leave camp May the long time sun shine upon you All love surround you And the pure light within you Guide you all the way on May your days be filled with sunshine Your heart serenity And the moonlight above you Guide you all the way on

Moon on the Meadow Sung Thursday at Campfire just after bracelet story Moon on the meadow, bugs in our ears Smoke in our eyes, wet wood and tears Out on the meadow, water somewhere We were the only ones there Wild horse and slushy, dry lakes the peaks Finding the love that everyone seeks Hiking to rainbows, sunsets and stars Just finding out who we are We shall return here, one lucky day Our hearts will guide us; they’ve learned the way People in cities don’t understand Falling in love with the land Moon on the meadow, bugs in our ears Smoke in our eyes, wet wood and tears Out on the meadow, water somewhere With you my friend, I am there

Oil In My Lamp Sung Friday at Lunch Give me oil in my lamp Keep it burning, burning, burning Give me oil in my lamp I pray, halleluiah Give me oil in my lamp Keep it burning, burning, burning Burning all the live long day Chorus: Sing hosanna, sing hosanna Sing hosanna to the king of kings oh, lordy Sing hosanna, sing hosanna Sing hosanna to the king Give me a friend to be with Keep me happy, happy, happy… Give me a paddle and a canoe Let me paddle, paddle, paddle … Give me a pack for my back Let me hike, hike, hike … Give me a kayak and a paddle Let me paddle, paddle, paddle … Give me umption for my gumption Let me function, function, function Final Chorus: Singing Counselors, functioning counselors, sing and function all the live long day!

30


Nawakwa Song Way up in the north woods there is a camp by the name of Nawakwa Where we spend our days in the summer sun, living the life so free We swim, canoe, we hike and row, we cook and trip out too And the only, only thing that makes it so great is sharing it all with you At night the trees so straight and tall whisper soft and low The heart of nature’s lullaby that we’ve all learned to know The loon, the waves across the lake, the deer and the rustling grass All add their note in quiet song until the night has past Then comes a bleak December morn and we are far away Then we’ll recall our Girl Scout Camp and pledge our return someday To swim, canoe, to hike and row, to cook and trip out too, And the only, only thing we wish we could do is stay our whole lives through

Nawakwa Song (Old) We call it fun, but some may call it madness So come along with us and wipe away your sadness Happy campers are we having fun Neath the trees And when we are gone we’ll remember our song Cause we’re from Camp, Nawakwa Camp, Nawakwa Camp, Nawakwa CAMP!

Shooting Star Sung as campers are walking away from campfire on Thursday Please won’t you catch a shooting star for me And take it with you on your way Though it seems that we’ve just met You’re the one I won’t forget Hope some kind wind blows you back my way Chorus: And I was thinkin’ maybe somewhere later down the road After all our stories have been told I’ll sit and think of you, my dear friend I once knew Shot through my life like shooting (clap) star Sometimes I know that a part of you will show Deep in my eyes or in my smile There will always be a part of you Deep inside my heart And I’ll know just when to let it show (Chorus) You are so dear, you’re my light and shining star You brighten up each and every day You are so near But soon you’ll be so far So why not hold my hand today 1-2-3-4! (Chorus)

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You are My Sunshine Sung Thursday after dinner Chorus: You are my sunshine, my only sunshine You make me happy when skies are grey You’ll never know dear, how much I love you Please don’t take my sunshine away The other night dear as I lay sleeping I dreamed I held you in my arms When I woke dear I was mistaken So I hung my head and I cried What did I cry?(Chorus) You told me once dear You’d never leave me That no one else could come between But now you’ve left me for another You have shattered all of my dreams What did you shatter? (Chorus (2x)

Notes

Wisdom Chorus: There is wisdom in this river Laughter on this land There’s music round the campfire Oh love it while you can (repeat) Oh love it, oh love it while you can The people here have changed me. They’ve touched my very soul and When we are together I feel much more than whole (Chorus) Can you watch a heron? And not be pulled to flight. Can you not find answers In the dancing northern lights (Chorus) When winter snows surround me And I feel all alone I think back to this time and place and I bring myself back home (Chorus) We’ve had the chance to prove ourselves, We’ve done it with such pride, We come back looking quite the same Yet different deep inside There is freedom on these waters Friendship on this land There’s music in each heart and soul Oh love it while you can (repeat) Oh love it, oh love it while you can

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Graces

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ABC Grace ABCDEFG thank you chef for feeding me Adam’s Family Da-da-da-da (snap fingers twice) Da-da-da-da (snap fingers twice) Da-da-da-da, da-da-da-da, da-dada-da (snap fingers twice) We thank you for giving The food we need for living And all our friends for being To get us through the day. Da-da-da-da (snap fingers twice) Da-da-da-da (snap fingers twice) Da-da-da-da, da-da-da-da, da-dada-da (snap fingers twice)

French Allelulia (3 parts) Allelu*ia Alleluia Leauges dieu, alleluia

Back Of The Bread Back of the bread is the flour And back of the flour is the mill, And back of the mill is the wind and the rain And the creators will

Eating Eat, eat, eat your meal The better you will feel The more you eat, the less you talk The better you will feel

Boom Boom TA-RA-RA (Tune: Roll Out The Barrel) Give thanks for good friends, We have a barrel of fun. Give thanks for good food, We won't waste one single crumb. Boom Boom Ta-ra-ra! Sing out a song of good cheer. Now's the time for us to give thanks, The food and friendship's here! Dona Nobis Pacem Dona Nobis Pacem, Pacem Dona Nobis Pacem (accent different parts of the words each time) For Food, For Raiment For food, for raiment, For life and opportunity, For friendship and fellowship, We thank Thee, O Earth. For Health and Strength For health and strength and daily bread We praise Thy name

Hark to the Chimes Hark to the chimes Come bow your head We thank thee, chefs, for this good bread. Hermit’s Prayer If we all said a prayer For each other everyday What a wonderful world this would be I would ask earth to bless you And keep you everyday Knowing you’d say the same prayer for me

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Lollipop We thank thee Earth for a hundred things For the flowers that bloom and the birds that sing For the sun that shines and the rain that drops For ice cream and raisins and lollipops Mable Lake Morning We give thanks to our friends, We give thanks for our bread, We give thanks for the blessings, Of the day that lies ahead.

MMM Grace (Tune :Linger) Mmm- I am so thankful Mmm- that we’re together Mmm- to share this food with each of you Morning Is Here Morning is here, the board is spread, Thanks to the cooks who gives us bread. ‘Neath These Tall Green Trees ‘Neath these tall green trees we stand Asking blessing from thy hand Thanks we give to thee above For our health and strength and love

Scottish Grace Some have meat and cannot eat, And some have none that want it, But we have meat and we can eat, And so the earth be thank-ed. Rub a Dub Dub Rub A Dub Dub, thanks for the grub... YAAAAAY Camp Superman Thank you cooks for giving us food Thank you cooks for giving us food For the food that we eat And the friends that we meet Thank you cooks for giving us food

Jaws (Tune of Jaws, put hands on top of head like a shark fin) Food is great and food is good and(Speed up) so we thank you chefs for food amen amen amen aaaamen! (when saying amen make your hands and arms close like a shark mouth) Johnny Appleseed Oh, the world is good to me. And so I thank the world. For giving me the things I need, The sun, the rain, and the Apple seed. The world is good to me.

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Thanks for The Food Chorus: Thanks for the food, and those who made it, thanks for the food. Thanks for the food and those who made it thanks for the food… And those who made it. For tall and short and in between and tall and short. And in between, and in between and tall and short… And in between. For thick and thin and in between and thick and thin. And in between, and in between and thick and thin. And in between. Thank You (Tune: Twinkle, Twinkle Little Star) Thank you for the food we eat, Thank you for new friends we meet. Thank you for Girl Scouting Days, As we learn in a fun filled ways. May we always try to do As we promised, duty true. Time to Eat (Tune: Ain’t She Sweet) Time to eat, Thankful Girl Scouts in each seat! We thank you for your generosity Time to eat! We Know We Know (Tune: Hi Ho, Hi Ho) We know, we know From where all blessings flow We thank you then We say Amen We know We know, We know, We Know Amen!

Zip a Dee Do Dah Grace Zip a dee do dah, Zip a dee ay, We are grateful for our blessings today, We’ve plenty to eat, To drink and to share, We sit at our table, With friends everywhere! 1 Little, 2 Little 1 little, 2 little, 3 little thank you’s 4 little, 5 little, 6 little thank you’s 7 little, 8 little, 9 little thank you’s Thank you for the food!

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Ice Breakers

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About Icebreakers Ice Breakers are used to break barriers, tear down barriers and lessen inhibitions. They can be used to learn each other’s’ names, to get know each other within groups, to begin team building sessions, and much more. They are fun games that work as introductions. Easy ways to group girls Count off! This old standard allows leaders to separate girls into any number of groups. Birthday: Girls line up by the month they were born. Height: Girls line up in order by height. Create groups in different combinations such as tallest with tallest or tallest with shortest. Animal: Girls pick animal names out of a hat. Girls must re-create the sound that animal makes and find their fellow cats, dogs, roosters or pigs to discover what group they are in. Sticker: Leaders place a sticker on each girl’s shirt or nametag. No peeking! Girls find other girls with their matching sticker. Alphabet: Girls join groups with the letter of their first or last name. Color: Girls join groups depending on what color clothes are on Number of Siblings Color or brand of clothing Eye Color Favorite activity or candy, etc. Conversation Starters How old are you? How many siblings do you have? What is your favorite part of Thanksgiving dinner? Do you have any pets? What's the craziest thing you have ever done? What's your favorite food group? What is your favorite holiday? Do you like crunchy or smooth peanut butter? What's your favorite subject in school? Do you have a favorite book or movie or game? What is your favorite chore at home? Where would you go on vacation if you could pick anywhere? What is your dream job? If you had a million dollars to give away, how would you do it? Why were you given your name? What was the last national park you visited? What book can you read over and over again? What makes you feel young? Or old? If you could see 24 hours into the future, what would you do with this ability? What is your all-time favorite joke? What is the strangest food you've ever eaten? What in your life is more important than money?

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Name & Get to know You Games Two Truths and a Lie Each girl takes a turn saying three things about herself – two of which are true and one of which is false. After each girl says her three things, the rest of the group tries to figure out which one’s the lie. If necessary, they may ask questions, but they can only be “yes or no” questions. Alaskan Baseball Start with 2 teams. One camper is given a throwable object, their team then forms a circle around them and that person throws the object. After he/she has thrown the object then he/she goes around the circle saying everyone's name in order of the circle. Every time he makes it around the circle it counts as a run. Meanwhile the other team is chasing the object. Everyone forms a line behind the first person that has gotten the object. They then pass the object between their legs until it reaches the last person, where it is then passed overhead back to the first person in line. 5) When the first person gets the object the team yells out, and the other team stops counting runs. The first person in line that retrieved the object now has a circle formed around him and he throws the object and the process reverses. Brief encounter Supplies: Cards (enough for one each) with a random selection of questions on Make up lots of cards with questions on, each person takes a card and finds someone to ask it to. Once both people have asked their questions, they swap cards and find someone else to ask! Bumpity Bump Bump Participants stand in a circle with one person in the middle. The person in the middle will point at someone in the circle and say: left, right, you, me, and then 'bumpity bump bump bump'. If the person they are pointing at says the name of the person indicated before they have said the last bump, then the person in the middle picks another person. If not, they replace the one in the middle. Clap Splat Stand or sit in a circle. Everyone makes the following motions together, beginning at a very slow pace: Two claps on the thigh (this is called “down position”) are followed by two claps chest height (“up position”). When in the up position, one person says someone else’s name. Then that person calls out any other person’s name when in the up position. Important: They can take their time. A name does not have to be said every time they are in the up position.

Compass Participants stand in a circle with one person in the middle. The person in the middle will point at someone in the circle and say: You, Me, Left, or Right. Based on which order they say, the person they point out, must say the name of the person who is indicated. If they hesitate or incorrectly identify someone, then they become the person in the middle.

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Hobby Name Game The first person says, "My name is... and I like to..." The rest of the group says, "(Name) likes to (hobby)" and then moves on to the next person. You may also add hand motions or sound effects to be duplicated by the group.

Know Your Neighbor This is a fun game that helps girls learn each other’s names. It’s a good ‘icebreaker’ for the first night at camp. Remind girls not to shine the flashlight directly in someone’s eyes. Make sure to review a quiet signal that will work in the dark, girls get giggly when the lights go out! Supplies: A dark room or outdoor area at night. Flashlight. Sit-upons or something to mark a girl’s spot To Play: Ask the girls to sit in a circle. Choose one girl, ask her to sit in the middle of the circle and hand her a flashlight. Turn the lights off if the area isn’t dark already. The girl in the middle will turn the flashlight on, point it at one of the girls in the circle and ask, “Who are your next door neighbors?” and then flash the light on the neighbors to the left and right. If the player who was asked the question can’t name both neighbors correctly then she trades places with the girl in the middle and takes the flashlight. If she does name them correctly, the “flashlight” asks her “How is _________?” (naming one of the girls). If that girl replies “OK”, then all girls remain seated, but if the answer is “Not so good”, all players must get up and change seats. While everyone is shifting the girl in the middle also tries to get a seat. If she succeeds, then the girl without a spot goes to the middle and takes the flashlight. Play until everyone knows their neighbors. Link Stand in a large group, with one person by herself. She will say her name and begin listing things about herself (i.e. “My name is Suzie and I have a dog, I like to play video games, my favorite color is red,” etc). When someone in the group has something in common with her, she must yell, “Link!” and run to link arms with her. The two girls stand, linked together, while the new girl begins the process again. Repeat until everyone has linked together and formed a circle. M&M Game Materials: bag of M&Ms (or other candy will do) How to Play: Pass the bag around the circle, instructing each girl to pour some M&Ms into her hand. Don’t eat them yet! Once everyone has some, each girl must say one thing about herself for each M&M she took. (Don’t reveal that they have to say one thing per M&M until each girl has some).

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Mingle Mingle One counselor is the caller. When prompted everyone walks around saying, “mingle, mingle, mingle...” until the caller shouts out a command. “Groups of... (five people, campers with shorts on, people born in WA, etc.) Then the caller could yell out an icebreaker question to be discussed by the newly formed group (ex. “What is your favorite movie and why?”) or begin a new mingle and start the process over. Name and Action Everyone stands in a circle and introduces themselves one by one. When an introduction is made, the person must create an adjective that starts with the same letter as their name, as well as a motion (ex. I could introduce myself as Miniature Maggie and shrink down to the ground like I was tiny). The next person must say the previous person’s adjective & name, perform their motion, and introduce their own adjective, name, and motion. This continues and builds around the circle, and by the end the last person will act out every person’s motion and say their adjective and name!

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Name and Favorite Movie or Ice Cream Say your name and then what ever the next category is. Favorite Movie- My name is ……… and my favorite movie is……..Then go around the circle repeating each person until the whole circle is complete. Name Juggle Materials: at least one ball (any size, as long as participants can throw and catch it/them) How to Play: Stand in a circle. The object of the game is to learn everyone’s names. 1. Say your name. Throw the ball to someone else (not the person next to you). Repeat until everyone has said her name and the ball has returned to the first person. 2. Repeat Step 1. 3. Now, throw the ball to someone else and say HER name (not your own). Repeat until everyone has caught the ball and said someone else’s name (and the ball has returned to the first person). 4. Repeat Step 3 in the same order. 5. Repeat Step 3 in reverse order. Variations: Go faster. Add another ball. Add several balls. Make one ball forward order and a second ball reverse order. Noodle Swat Props: Pool Noodle Stand in a circle with one person in the middle holding a pool noodle. The person in the middle starts toward someone else's toes. That person must try to say the name of someone one else in the circle before their toes get swatted. If they do, the person in the middle must try to tag the person named. If they get tagged before saying a name, then they go to the center of the circle.


Peek-a-Who Props: blanket or tarp Divide players into two teams. One team sits on either side of the tarp, which is held up by two counselors. The teams should not be able to see each other. Each team quietly chooses one person to go up to the tarp. Once a player is chosen for each team, the tarp is quickly dropped, and the chosen players will be face to face and must try to say the other’s name first. Either- A point is awarded for the winning team each round or the person who says the name first, gets to take the other person over to their team, until everyone is on one team. Toilet Paper Stand in a circle and pass around a roll of toilet paper. Ask the kids to take as much toilet paper as they think they need. When everyone is done then go Around the circle and say one positive thing about yourself or someone else around the circle for each square you have taken. Train ride Get your campers to make 5 different strange things and find five ways to greet new people. Tell them that they are in Camp and find a partner and do a normal handshake. Ask them to introduce themselves to each other. Tell them we are going on a train ride and to mingle around for a bit and that we have now landed in Alaska and that they need to find a new person to shake hands with but this time it’s going to be different. Salmon handshake is when you go for a regular handshake but miss their hands and tap there forearm a few times. Hop back onto the train mingle around for a bit then say we are going to Wisconsin. Cow Handshake time Person 1 interlaces his/her own fingers with thumbs up and flips their hands over, so the thumbs are pointed down. Person 2 mocks milking a cow by gripping Person 1’s thumbs. Hop back onto the train mingle around for a bit then say we are going to Minnesota. Skating handshake Go to shake hand and miss and lift one of your legs behind you and have your new partner grab it. Add as many different ones as you like and then say to the group that you have just done 5 strange things and if you want to you can do this in school.

Wagon Wheel This exercise takes the basis of Interview Pairs and puts a “spin” on it. Again, break everyone up into two groups but this time have the groups form a small inner circle and a larger outer circle. Make sure that everyone lines up with a partner. After the facilitator asks a question (ex. “what is your favorite outdoor activity” or “where were you born?”), each pairing has 20 seconds or so to answer the question to their partner. Make sure that each person gets a chance to speak. Then the facilitator yells “rotate!” and the outer circle shifts clockwise. Then a different question is asked, and the pattern continues. When a person arrives back at their original partner, the activity is concluded.

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Warp Speed Props: at least one object to throw and catch. Stand in a small circle. Counselor throws the object to someone in the circle while saying his or her name. That player then chooses someone else to throw to, while saying that player’s name. This continues until everyone has had the object, then it is thrown back to the starting counselor. After this is done, the counselor then asks the group to repeat that same pattern. Counselors can choose to increase the speed or try going backward. Tips: For an extra challenge, try to beat the speed record (5 seconds) by using creativity. The three rules to stick to are the object must go in the same order, names must be said, and the object cannot drop. Who’s Card Everyone writes their name on a piece of paper. They then pair up and introduce themselves to their partner and tell them one fact about themselves then they switch name cards and new partners. They then point out the person whose name is on their card and the on fact about them and again switch cards. Your goal is to get your own card back. World Famous Reporter Interview Pairs Break into pairs. Partners introduce themselves to each other for about two minutes. The whole group gets back together, and participants then introduce the person whom they interviewed to the group. Begin these introductions with, “Hello, my name is _______, and I’m a world-famous reporter. I’d like to tell you about ___________.” After Partner A introduces Partner B, switch roles.

Would you rather Stay your current age or be 10 years older? Only be able to whisper or always have to shout? Jump into a pool of chocolate pudding or chocolate ice cream? Have a unicorn horn or a squirrel tail? Shoot spaghetti out of your fingers or sneeze meatballs? Jump into a pool of spaghetti or a pool of red jello? Always have to enter a room backwards or always have to somersault out? Be totally covered in hair from head to toe, or be completely bald? Have a head twice as big or half as small?

Have feet for hands or hands for feet? Live in space or under the sea? Lose your sense of taste or your sense of smell? Eat a bucket full of crickets or a bucket full of worms? Live without a telephone or a television? Live in the future or the past? Speak every language in the world or play every musical instrument? Own your own boat or your own plane? Have bright blue hair or bright blue feet? Live in a place that was always very hot or a place that was very cold? Always have to say everything that you're thinking or never speak again?

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Zap Participants stand in a circle with “the caller” in the middle. The caller points at someone and says ZAP. The zapped person sits down. The two people on either of the zapped person say each other’s names. The last one to say the name sits down. Continue until only two people remain standing, they then go to the middle of the circle with the caller. The caller calls out a category (example, ice cream flavor). The first person to give an answer is the winner and becomes the caller. Ask people to mix up places within the circle and continue until everyone has learned each other’s names. Zip Zap Zowie Stand in a circle with the counselor in the center. The counselor points to someone in the circle and says either “zip”, “zap”, or “zowie”. If he or she says “zip” the player pointed to must quickly say the name of the person to the right. If the counselor says “zap” he or she must quickly say the name of the person to the left. If the center person says “zowie” everyone scatters and finds a new place in the circle. Tips: This is a good first day game. It’s not as much fun after you know each other’s names well.

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Games

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Sports in the Shed Equipment for the following games is in the Sports Shed: (There are also “pinnies” in the Sports Shed if you want to create teams). Baseball Basketball Bocce Ball

Croquet Field Hockey Rounders

Soccer Softball Tennis

Ultimate Frisbee Volleyball Wiffle Ball

A What? This is a circle game for any number of people. You need two random objects. The leader starts by passing the first objects to the person on their right (Person A) and says “This is a whit” Person A replies “A what?” Leader clarifies “A whit” Person A then turns to the next player (Person B) and says, “This is a whit.” Person B “A what?” Person A turns to leader and asks “This is a what?” Leader to Person A “A whit!” Person A to Person B “A whit” Person B then turns to the next player and the game continues This game can be confused by passing an additional object called a Wet in the opposite direction. Ah soh koh Everyone sits in a circle, and learns the 3 commands and their movements. Ah – the person says “Ah” loudly, and takes their left or right arm across their chest, pointing at the person next to them Soh - the person says “Soh” loudly, and takes their left or right arm above their head, pointing at the person next to them Koh – the person puts both arms together in front of them and point to someone else, anywhere in the circle. The phrases must always go in that order, and each phrase needs its correct hand motion. You go when you are pointed at by someone next to you using “ah” or “soh,” or by someone across from you using “koh.” When you are “koh”ed at by someone you can either start again with “Ah” or put your hands up and say “nooooooo.” If you say “noooooooo” then the person who said “koh” has to start again with “Ah.” If you mess up, you step out of the circle and walk around the outside trying to confuse people by shouting random words. Animal Sights & Sounds Materials: index cards with animal’s names on them. Setup: Write each animal’s name twice (example: 20 cards but only 10 animals)—that way each card will have a partner How to Play: Give each girl a card with an animal name on it. Tell girls that each card has a buddy card—the object of the game is to find their buddies. Have the girls silently act out their animals and find their animal buddy while doing so Variations: Have girls close their eyes and make the animal noises in order to find their animal buddies

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Animals Players stand in a circle and each determine an animal they wish to be. Each animal must have a corresponding signal that is simple but uses multiple parts of the body. The signal cannot require sitting or lying down and no two signals can be the same. The group keeps a constant beat, alternating a slap on the legs with a clap. This slap clap beat is kept throughout the game. The counselor begins by slapping his or her legs and making their own animal signal (at the moment when the rest of the group claps). Then, in beat, the counselor slaps his or her legs and makes the animal signal of someone else in the group (at the clap). This passes control to that person who must do his or her own signal followed by someone else’s signal, all in the rhythm of the game. Play continues with control being passed randomly about the circle. If a player messes up a signal, loses the beat, or goes out of turn, he or she is out and must step outside of the circle. Balloon Ball Supplies: Inflated balloons* (good to have a spare or two). Four bean bags. Before You Play: Tell the girls that the object of the game is to get the balloon over the opposing group’s line by hitting the balloon with a bean bag. Bean bags must be thrown from behind the line. A point is scored for each successful goal. Bean bags may be retrieved only by the group that throws them. If a player touches the balloon, a point is given to the group. To Play: Draw or make two lines at least six meters apart. Divide girls into two groups. Have each group stand behind a line, facing each other. Place balloon on the floor between the lines. Hand two players on each side a bean bag. Each group retrieves their bean bags, being careful not to touch any balloons. Game starts and stops on the leader’s signal.

Barnyard Everyone chooses a barnyard animal and when play begins they wander around (with their eyes shut) making that animal’s specific sound. The objective is to have the various animals find their similar kind and group up by holding hands. Once the groups are formed the game is over. Counselors may want to limit the number and type of animals that are chosen (ex. ducks, cows, horses, sheep, etc. Bat & Moth Discuss nocturnal animals. Discuss why bats are special (echolocation). Discuss what bats eat (moths). Have girls stand in a circle with their elbows bent and hands up.Tell them they are Trees—Trees stand still and are silent. (That means no moving, yelling, giggling, etc). Pick one girl to be the Bat and one girl to be the Moth. Have them move to the center of the circle. Have the Trees close their gaps. Blindfold the Bat and spin her around a few times. The Bat will use “echolocation” to find the moth—the Bat will say, “bat” and the Moth will say, “Moth.” Every time the Bat says, “Bat,” the Moth must reply, “Moth.”The Bat’s goal is to tag the Moth.When the Moth is caught or the Bat appears tired, the round is over. Pick two new people, repeat. Could have more than one Moth; allow Trees to make a little noise

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Beat the Bunny The bunny (small ball) is started first and is passed from person to person around the circle. When the bunny is about halfway around, the farmer (large ball) is started in the same direction. The farmer can change directions to try and catch the bunny, but the bunny can only go one way, until the farmer changes direction.

Bedlam and Variation Divide girls into four groups. Each group takes one corner of the room or playing field. At the leader’s signal each group attempts to move as quickly as possible to the corner across from them diagonally, performing an announced activity as they go. The first group to get all its members into its new corner wins that particular round. There will be mass bedlam in the center as all four groups crisscross. Activities: Running, walking, walking backward, wheelbarrow racing (one person is the wheelbarrow), piggyback, rolling somersaults, hopping on one foot, etc. Big Boata or Big Booty This is a circle game that can be played with about 4 – 13 people. Have the group form a standing or sitting circle facing each other. The leader begins by claiming the title “Big Boata” then go around the circle counting off from 1 – however many players you have. This game is about remembering what number you are and staying in rhythm. The whole group begins patting their legs then clapping back and forth. Big Boata begins by speaking along with the rhythm and saying their own position “Big Boata” and another player’s positon, for example “Number 4”. Then the number four player says their own position and another player’s “Number 4, Number 10” This continues “Number 10, Big Boata” “Big Boata, Number 2” etc. until someone either forgets their number, speaks out of turn, or speaks out of rhythm. That player then goes to the back of the “line” and becomes the largest number. At the beginning of each new round players count off 1 – highest player so everyone knows their new number as folks move to the back. The goal is to become “Big Boata” Big Wind Blows You start with a circle and one person in the middle The person in the middle says “Big wind blows for anyone…. For example, “who is in 6th grade” All the kids in 6th grade must run through the middle of the circle and find another spot. They may not take a spot directly next to them and the person in the middle, in this case, must also be a 6th grader so whatever they name must also apply to them. There will be one person left with no spot, that person is now in the middle.

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Bob the Weasel Everyone stands in a circle with one person in the middle. The goal of the game is to pass a small object (Chapstick, rock, ball, etc.) around the outer portion of the circle, behind camper’s backs, without the middle person noticing. As the item is being passed the group chants, “Bob the Weasel.... keep it going, keep it going... (repeat)” while bobbing up and down by bending their knees. The middle person has three guesses, and if they catch the person with the weasel then the caught individual becomes the new middle person. Additionally, if the middle person has their back to the weasel, a member of the circle may hold up the weasel and then the group screams, “I saw the weasel!” Bombers Overhead This game is based on commands from you. Every time you yell a command, the girls will either have to run to a certain spot or do a certain action. They are “out” if: they hesitate too long, they don’t do the action, or they do the incorrect action. When girls get “out,” you can have them sit down until the next round, or you can have them keep moving somehow. First, pretend your room/field is a boat. Give each side of your room/field the appropriate boat name: Bombers Overhead – girls “hit the deck,” which means they lay on their stomachs Captain’s Coming – girls stand at attention and salute you Climb the Rigging – girls pretend they’re climbing a ladder Seasick -- girls pretend to throw up Swab the Deck -- girls pretend to mop the floor Loveboat # -- you yell “Loveboat” and then a number. The girls then have to sit in a line with that many girls in each group. If there are any girls not in a line with that particular number of girls in it, they are out. Lifeboat - the crew must form groups of three, sit in a line, pretend to row a boat, and sing “Row, Row, Row Your Boat” Seasick Turtle - Lie on your back and wave your hands and feet in the air Man Overboard - Form groups of 2 while one person gets on hands & knees as the other person puts a foot on their back and their hand above their eyes like they are searching for someone Crow’s Nest - Form groups of 3, link elbows with backs toward the middle of the mini circle, and yell “Ca Ca Ca” like a crow Interpretive Shrimp - Wiggle around like you think a shrimp might. Buck Buck Goondana Have the group circle up while seated. One person is chosen to walk around the outer circle, and they also carry a bandana with them. Instead of touching a person on the head and chanting the ceremonial “Duck, Duck, Duck...” the person who is it simply places the bandana behind the person who they are calling the “Goose.” This should be done quietly and discretely. The people seated in the circle can look behind them at any time, but you will be amazed at how long it takes people to realize that they have been “tagged” with the bandanna. The person who is “it” then runs around the circle and takes the spot of the person they tagged. The person who has been tagged does not necessarily have to chase the person who tagged them, they can simply drop the bandana behind another individual and then run to take their spot. Essentially, you could have multiple people running around the circle at once! The middle is still used as “the pot” for those that are tagged

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Bunny Bunny Start in a circle. Show the group the steps and have them try each one out adding a new one as they master the one before. First is bunny-bunny where they open and close their hands while saying bunny bunny, first pointing at themselves then at the person they want to pass it to. Add in toki-toki – people on either side of the person with the “bunny” must dance saying toki-toki-toki-toki While this is going on, everyone is chanting, koomcha-koomcha Camouflage One person is IT and their feet have to stay planted in one spot. IT counts while everyone else runs and hides. IT will try to spot as many people as they can. Then they will close their eyes and count again. Everyone who is still hiding, must move to a closer hiding spot. Or another version is….. Eagle Eye Materials: large area with good hiding places Setup: Pick one girl to be the Eagle; the rest are Mice. Designate a circle in which the Eagle must stand. How to Play: Have Eagle stand in her circle with her eyes tightly shut. The Mice must scatter and find hiding places. When you say “stop,” the mice must freeze where they are (give them about 10 seconds to find a hiding spot). When they’re safely hidden, have the Eagle open her eyes. She must use her senses—without leaving her circle—to try to spot the Mice. If she sees any, she must point to them and say their name out loud in order to “catch” them. If she is correct in pointing out the Mice, they are “out.” Begin the next round. Have the Eagle close her eyes again. The Mice must find a new hiding spot, but this time it must be closer to where the Eagle is standing. Give them about 10 seconds. They must freeze when you say “stop.” Allow the Eagle to try to catch Mice. Once she’s caught all she can, begin the next round. Repeat until all (or most) Mice have been caught. Catch Don’t Catch All players stand in a circle with their arms crossed. When the person in the center throws the ball to someone in the circle, the thrower will either say, “Catch” or “Don’t Catch.” If “Catch” is called, then the person in the circle should not catch the ball or even flinch (move their arms)! Conversely, if “Don’t Catch” is said, then the person should catch the ball. If a player performs the wrong task or misses the ball, they are out. Remember- use a soft and squishy ball! Circus Theme Game Supplies: Circus related items or materials to make them such as: horns, blowers, animal costumes, balancing beams, clown shoes, hula hoops, etc. To Play: Divide the girls into four groups and place them in a different corner of the room. Tell them that they will be putting on a four-ring circus. Let each group know what their act will be: clowns, acrobats, animals, or band. On the leader’s signal, groups can use any of the props or supplies provided to create their act. Groups need to work quickly; they only have fifteen minutes to come up with their circus act. The Ring Mistress (leader) should remind girls of how much time is left to “get their act together.” When time is up groups will gather and perform their acts in the order the Ring. Mistress chooses.

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Cobbler, Cobbler Campers sit in a circle and begin to sing this song: Cobbler, Cobbler where's my shoe. Have it ready by half past two If by half past two it can't be done. Have it ready by half past one Counselor takes one of their own shoes (or something else) and passes it behind their back to the person next to them. This continues around the circle. One camper is sitting in the middle of the circle with their eyes closed. When the song is sung through once, the shoe stops in the circle and every has their hands behind their backs. The camper in the middle tries to guess where the shoe has stopped. They get three guesses, then you choose someone else to go in the middle. Concentration Have the group sit in a circle. One person starts the game with a rhythm created by a combination of hitting their lap, clapping, and snapping their fingers. Then they say, “The game is Concentration,” while staying in rhythm. Then they must choose a topic (ex. fruits, colors, actors, types of trees, San Juan Islands, etc) and say, “The topic is (insert chosen topic here).” Then the person sitting to their right must name something under that topic heading. This continues around the circle, always staying in rhythm. If someone loses the beat or can’t think of something to fit the topic... they are out. This game can create hours of fun! Counting Players may be in any formation. They must count from 1 to 10 as a group without pointing or using any pattern or other words. If more than one player says a number, the count must begin again at 1. Or group must count to a specified number as a team, but if two people say the same number at the same time, you start over. Another good number game is to count as a group one person at a time going around in a circle, but when you get to a number that has a “7” in it (e.g. 37) or a multiple of 7 ((21, 28, 35, etc) they must say a specified phrase such as the name of the camp or an animal name, team name, etc. If you find the group repeating numbers in a formation, such as clockwise, introduce the rule that once somebody calls a number the either side of them cannot go straight after. Cranium This can be a large or small group game. Two people stand at the ends of an area and everyone else gathers in the middle. The instructors will shout out various commands and the participants must complete them as instructed while passing a ball back and forth. If not, they are out. The last two standing become the new instructors. Crazy Kickball Materials: a kickball Set Up: Divide group into two teams How to Play: A person from the Kicking Team kicks the ball and then runs around her own team (who are standing in a single file line) as many times as she can. Meanwhile, the Outfield Team must retrieve the ball and stand in a single file line.Once they retrieve the ball, they must pass the ball through the line by alternating over one person’s head, then through the next person’s legs, all the way down the line. When the outfield team completes their passing, the person on the kicking team must stop running. However, many times she circled her team is how many runs she scored. Each team kicks 5 times per inning.

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Do as I say, Not as I do Played in a circle. First person SAYS one thing he/she likes ("I like to jump up and down") but DOES another (flaps his/her arms). The second person DOES what was just SAID (jumps up and down) but SAYS something he/she likes ("I like to rock climb"). This pattern continues around the circle. Evolution Everybody begins the game as “an egg” and if they win a game of RPS with a fellow rolling egg, then they become a wing-flapping chicken. A chicken becomes a jaw slapping dinosaur, a dinosaur becomes a disco freak (or superhero), and a disco freak becomes a counselor! Once you have reached the counselor level, you have reached your potential in mind, body, and spirit and you may sit out with your fellow counselors. Only players of the same level may play RPS against each other. When you win a match you advance a level, and when you lose you drop a level (unless you are an egg... then you stay an egg). Levels are distinguished by the sounds and actions the players make.

Find the Leader Players sit in a circle. One player is chosen to be ‘IT’. This person turns their back and covers their eyes while an adult chooses someone in the circle to be the “leader”. The leader starts a motion, such as clapping hands, and all follow by doing the same motion. ‘IT’ uncovers her eyes and tries to guess who the “leader” is. The “leader” changes the motion often. The other players must be sneaky and watch the “leader” out of the corner of their eyes to discover what the next motion will be. ‘IT’ has three guesses to tell who they think the “leader” is. The “leader” becomes ‘IT’ and a new “leader” is chosen. Other motions can include: tapping knees shaking head shrugging shoulders snapping fingers touching nose Giants Wizards Elves Similar to rock paper scissors but with different motions. Giants beat wizards. Wizards beat elves. Elves beat giants. 1...2...3..GO! Gotcha! Form a circle. Everyone keeps their left hand open and with their right hand, they point their index finger out. They put their index finger on the palm of the person next to them and this will occur all the way around the circle. When the leader yells “Gotcha” the person with the open hand will try to grab the finger of the person whose index finger is out while the person with the index finger will try to pull it away. Leader can be “deceptive” and will usually say a bunch of words, often starting with “g”--gorilla, garbage, etc and may be really tricky by saying words that almost sound like “gotcha” like “goggles”, “garden” “goatee”, etc and will eventually say “gotcha” and throw everyone off.

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Hand Tap Great sitting around a table, such as in the Dining Hall or at a Picnic Table. All hands go flat on table palm down. Game proceeds in circle. Start out with one person tapping their hands, explaining single tap means next in the circle. Practice for a bit. Introduce double tap—double tap is a reverse, go in the opposite direction. Introduce fist—fist tap is a “skip” so you skip the person next to you. If you make a mistake, you must take a handout. Both hands out, you leave the game.

Have You Ever? Everyone stands or sits in a circle. The one person without a chair or a place marker is "it". The "it" will say something about themselves. For example, "Have you ever gone swimming in the Atlantic Ocean?" Anyone in the circle that has that in common must move to a new spot in the circle. Each move has to be at least two place markers or chairs from where they started. Whoever is left without a place marker will be it and will tell something about themselves. Honestly Have You Ever Arrange Spot objects in a large circle. Each person will stand on one. Spots can be carpet squares, pieces of paper, chalk circles, etc. A Caller stands in the center and says, “Honestly, have you ever…” and then say something he or she has done. Example: “... traveled out of this state?” Now every person who has done this, including the Caller, runs to a different Spot at least two spaces away. The person left without a spot becomes the next Caller. How Many Thumbs Form a circle shoulder to shoulder, hands in fists in front of you, one person at a time guesses how many thumbs will be up, after the count of 3 everyone must either be 1,2 or no thumbs up when the person calls out a number. If they guess correctly, they get to put one hand behind their back, person who has no hands left first wins. Huckle Buckle Everyone partners up, form two lines facing each other (make sure partners are directly opposite each other). Caller calls out two body parts, e.g. nose to elbow, foot to knee, partners run to meet in the middle to complete command. When caller calls “HUCKLE UNBUCKLE” they run back to their lines. When Caller calls out “HUCKLE BUCKLE” partners run to middle, go back to back, link arms and sit down on ground. When “HUCKLE UNBUCKLE” is called they must push up against each other and stand up at same time and run back to lines. Invisaball Split into 2 teams, set out “score lines” One team starts with the (invisible) “ball” they pick a team member who has the ball and they all must safely get that person to the scoring line without the other team knowing who has the ball, without getting tagged. If the ball carrier gets tagged, they must shout “I lost the ball” and the person who tagged them now has the ball.

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Jackpot One person stands separated from the rest of the group and throws a ball up in the air toward the group’s general direction. While the object is the in the air, the thrower yells the # of points allotted for that throw. Whoever catches the object is awarded that amount of points. Be outrageous and make the point options ridiculously high! There is also a twist, as the thrower can say something also use negative point totals or say “Bankrupt” which would wipe a person’s total down to zero. Each player is responsible for keeping track of their own point totals. Jousting Give each person a loop of masking tape to stick to their knuckle. With their left hands behind their backs, they must try to touch their partners tape with their “sword”. On GO each person must find someone to joust with, until one person wins the others tape. The person that loses must become a fan club for the other etc until the FINAL JOUST between two people (who will each have their own fan club!) Killer Frog Girls sit in a large circle. One girl is chosen to be the Detective and must leave the room temporarily. While the Detective is out of the room, the girls in the circle (who should be considered “Flies”) must close their eyes and put their heads down. This is when the Killer Frog is chosen (someone must walk around the circle and tap whoever she chooses to be the Killer Frog on the head). When the Killer Frog has been chosen and all the girls are ready, call the Detective back in. The Detective must stand or sit in the middle of the circle. Meanwhile, the Killer Frog is trying to “catch” Flies, without being seen by the Detective. In order to catch Flies, the Killer Frog must make eye contact with a Fly and stick her tongue out. When a Fly sees someone stick her tongue out directly at her, she must pretend to “die.” All caught Flies must lie down so the Detective knows they’ve been caught. The Detective gets three guesses to figure out who is the Killer Frog. Once the round is over, the killer frog becomes Detective and the old detective picks a new killer frog.

Little Sally Walker Get everyone in a circle with one person in the middle. The person in the middle walks around inside the circle while everyone else sings, "Little Sally Walker walking down the street. She didn’t know what to do so she stopped in front of me. (at this point, the one in the middle stands in front of someone and does a dance move) (Still singing....) Hey girl, do that thing do that thing and switch! (then the person that got picked does the dance move) (still singing) Hey girl do that thing do that thing and switch! The new person now walks on the inside of the circle and continues the game.

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Mafia Requires hearing for everyone and sight for the killer, angel and devil. Begin each game with everyone’s head down while the leader selects: Killer = 1 tap on the head Angel = 2 taps on the head Detective = 3 taps on the head Silent portion of each round consists of: Killer awakens and chooses someone to kill Angel awakens and chooses someone to save Detective awakens points to someone they accuse of being the killer, leader confirms or denies accusation. Speaking portion of each round consists of: Everyone raises head/open eyes Leader creates story of how player was killed and if they were saved. Townspeople discus who they would like to vote on as the killer Vote taken of who should be killed Leader reveals if they killed the killer. If successful then game over, if unsuccessful begin new round. Minefield Make outline of grid squares on ground, big enough to stand in. One person mentally makes a path from one side of grid to other and helps guides the team through the grid. Everyone lines up at one side and step into a square, one by one they try find the path across the grid. Path maker indicates if they are safe or have stepped on a mine by making noises like uhoh or ding. If they step on a “mine” they must go back to end of the line. Next person tries a different square, if corrects steps on what they think is the next square. The team works together guiding each other through the grid, finding the correct path.

Moo Cow This is a good campfire or line-up activity and is similar to “Rock, Paper, Scissors.” The motions are: Milking Cow (hands acting out the motion), Horn Cow (fingers as horns), or Sizzle Cow (arms up with fingers moving). The campers must turn their backs while the counselors decide which action to choose. Meanwhile each camper chooses his or her own individual action as well. Then the counselors yell, “Moooooo Cow!” This is the cue for the campers to turn around and immediately perform their action. If it matches what the counselors are doing, they must sit down and are out. The game goes on until their is a winner, or until “All in!” is called. Campers may also act as the callers in the game. Also, actions can be chosen to fit any particular theme... ex. “Queen of England” with the actions Knighting (like a karate chop), waving, broken hip (hobbling), and sipping tea (with a pinky up of course!).

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Moose Everyone picks an animal. There is one moose, but they are only designated as moose, they must have another animal when they are not in the “moose seat” Everyone has a sign associated with their animal, such as a galloping motion with hands for a horse. Everyone should remain sitting down and no talking. Each person does their sign and the sign of the person they wish to go next, so if I were a horse, I would do the galloping motion then the sign of someone else, say the elephant (makes sign of moving trunk). Now the elephant goes next, making the elephant sign and someone else’s such as the rabbit (makes ears with hands) and so on. An error means the person that passed to you gets 1-up so they move one seat closer to the moose seat, now displacing the moose to 2nd (where they would now use their regular animal). Participants are trying to get into moose seat. One Frog Everyone gets in a circle and sits crossed legged. One person will start the beat, and everyone will continue the beat by patting their hands on their laps. The beat will continue throughout the game. The chant for this game is ONE FROG, IN THE WATER, KERPLUNK. The first person will start by saying ONE FROG on the beat. The person to the left of them will say IN THE WATER, the person to the left of them will say KERPLUNK. After the first three people say this it goes TWO FROGS< TWO FROGS..... the games continue like this. each part of the chant will be said the number of times as there are frogs. When a person messes up they are put in the middle to distract the other players. It is about concentration and being able to count fast. Each player can only say one part of the chant at a time. The beat should stay the same throughout.

Owl & Mouse (a.k.a. Stalker) Materials: spray bottle with water, set of keys, blindfold Have the players sit in a large circle, except for one, who sits in the center. The players sitting in the circle are “mice,” and the player in the center is an “owl.” Blindfold owl and give her the spray bottle. Pretend the keys are “grain.” How to Play: Mice’s Goal—Sneak up on the owl and try to steal the grain. Owl’s Goal—Squirt the mice before they steal her grain. While owl is blindfolded, the mice must try to steal the grain (keys) without the owl noticing. If the owl hears the mice while they are sneaking up on her, she must try to squirt them with her spray bottle. If a mouse gets hit with water, she is “dead” and must return to the outer circle and try again. Variations: “Dead” mice freeze in place (after they’re squirted) and are then obstacles for the other mice. “Dead” mice are completely out of the game. Don’t use the spray bottle. Instead, just have the Owl point to where she hears the sound.

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Pinwheel Have the students form arms of a pinwheel or of a fan in even groups facing the center of a circle with legs kind of far apart. With a chicken or object in the middle. Number each person from 1 to the end starting at the middle of the circle going outward so each group has the same numbers. Call out a number (2) all 2s must turn to the left and walk to the back of their line and then left again and walk around the circle and back to their line and when they get there they are going to go under all the feel of the people in there line and be the first one to grab the chicken. Protect the Nest Materials: plastic eggs, yarn or rope loops (1’ in diameter), poker chips or paper Setup: Divide group into pairs with one girl being “It” Each pair is a set of Bird Parents with a newly laid egg in their nest Ask the group, “Who wants to feed on birds’ eggs?” Answer: “A snake!” Therefore, the girl who is “It” is a snake. Give each pair a yarn or rope loop (their “nest”) and a plastic egg (their “newly laid egg”) Have pairs place their nests (with eggs in the center) along the outer edge of the playing area Sprinkle the poker chips or paper (which is now “food and water”) How to Play: Birds’ Goal—For Bird Parents to collect as much of the food and water as possible in order for their Bird Family to survive Snake’s Goal—Steal eggs while Bird Parents are hunting for food Birds must run out to middle of playing area to collect food and water without being tagged by the Snake. If they are tagged, they’re out and must sit on sidelines. Bird Parents are only safe from the Snake when they have one foot in their nests. Winner—Bird who can last the longest without being tagged and/or collect the most food and water Psychiatrist This is a circle game good to play with around 10 people. One person is chosen to be the Psychiatrist and leaves the area (far enough away so they can’t hear). All other players decide on what their affliction will be Examples: Think they’re types of cereal, animals, colors, Think they’re the person sitting to the right of them, Think they’re camp counselors Once a decision is made, they call back the psychiatrist who joins the circle (can stand/sit in the middle if they want) The Psychiatrist then asks individual people yes or no questions until they figure out what the group’s affliction is and then chooses a new person to play the Psychiatrist Quick Drew The three arm motions are the 'L', the 'X' and 'salute'. On the count of three, the Quick draw Master will make one of the arm motions and if you are making the same motion, you sit down. The final battle looks like two people standing back to back. If the challenger makes the same motion as the Master, they are out. A different motion means that the challenger wins.

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Red Light, Green Light How to Play: Girls line up, shoulder to shoulder, facing same direction. One girl should stand a significant distance away from the line. She will act as the Traffic Light. Based on her commands, the other girls will try to be the first one to tag her. When someone does tag her, that person becomes the new Traffic Light and the game starts over. Basic Commands: Green=run, Red=freeze (if someone is caught still moving after Red Light has been shouted, she must return to the beginning) Variations: You can easily make this game more interesting by adding more “lights.” Suggestions: Yellow=walk, Purple=skip, Polka Dot=jump, Striped=hop, etc Relay Races Divide the girls into equal squads. Have them line up, each squad single file. Designate a midpoint. Have girls race to the midpoint, turn around, and race back. When they reach their squad, they should tag the next girl in line (by slapping her hand) so she can continue the race. The person who just raced should then sit at the end of the line. Repeat until each girl in squad has raced and is sitting. Suggestions for relay races: running, skipping, jumping with two feet, hopping with one foot, galloping, crab walking, etc… Ride That Pony Form a circle, one person gallops around the inside of the circle and everyone sings and claps, “Ride ride, ride that pony, ride, ride, ride that pony, ride, ride, ride that pony this is how we do”, they then stop in front of someone in the circle and both of them must shake their bodies to the front, back and side singing “front to the front to the front now baby, back to the back, to the back now baby, side to the side to the side now baby this is how we do”. They then join the person in the middle and do it all again until everyone is in the circle. Robots Equipment: hula hoops (at least 2) blindfolds (1 per team) Directions: Split into (at least) two teams, each team picks a “robot” to be blindfolded. The rest of the team stand inside a hoop or behind a line. Then the hula hoops (each team has a different color) are placed in the play area, the teams must guide their “robots” by shouting out directions to their hula hoop and then to the other team’s robot and place the hula hoop on the other robot to win. Rock Have girls act like rocks. RPS Slide You and your challenger need to be toe to toe. You play rock paper scissors and the person who wins then takes their forward food and puts it behind the other, heel to toe. The person who lost has to slide their front foot forward to meet the winner's toes while keeping their back foot planted. RPS Train A whole bunch of people are playing rock paper scissors. The winner continues on and the person who lost puts their hands on the other's shoulder and becomes their cheerleader. The train gets longer and longer as a person wins until there is only one train left.

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Run Rabbit Run Use a large field and create a goal line at each end. Choose two people to be the “foxes” who will roam the field trying to catch everyone else (the “rabbits”). Each time the foxes yell “Run Rabbit Run!” the rabbits must run across the field toward the opposite goal line. If they are tagged, they must take a seat immediately. They may attempt to tag other rabbits, who then must also sit. Once there are two rabbits remaining the game ends, and the victorious rabbits start over as the foxes in the next round! Runny Rock Paper Scissory Form two teams in two straight lines and place an object a little way away from them on the ground. Let the group know that each person is to run up to the object and around it back to the other team’s starting line just past their next player. On the way around you will run into the other player stop and play one round of RPS and whoever wins keeps running and the other person goes to the back of their line and the next person runs and tries to stop the other team. Sandman Have the campers sit in a circle cross legged, heads bowed, and eyes closed. A counselor chooses a “Sandman” by tapping them on the head. Then everyone opens their eyes and the game begins. The Sandman puts other campers “to sleep” by winking at them. If someone gets “the wink,” they silently count to ten and then put their feet out into the middle of the circle. If the Sandman puts everyone to sleep, they are the winner. Though the Sandman can be potentially caught by someone (who has not been put to sleep) saying, “I suspect Sally is the Sandman.” If one other person agrees with their guess, then Sally must tell if she is the Sandman or not. If she is NOT the Sandman, the two accusers are put to sleep. If she IS the Sandman, the game is over. A variation of this game can be played using pulses instead of winks. If the Sandman wanted to put a person to sleep who was seated four people away to the right... they would squeeze their right neighbor’s hand four times. Then with each subsequent person to the right, there would be one less squeeze. Whoever eventually receives the single hand squeeze, must go to sleep. Unlike the other version, people can have their eyes open and the players can try to guess who the Sandman is by watching the squeezing of hands. The same guessing rules apply. How to Play: Have girls line up so they’re shoulder to shoulder, all facing the same direction. All of them should a take a very deep breath. When you say “Go,” they will run forward for as long as they can scream. Whoever runs the farthest (and consequently, screams the longest) wins. Screaming Toes Start out in a circle with everyone looking down. You will have five seconds to find someone's feet to look at and when the count is complete, you look up at the same person. As the leader calls "look," the campers look at one specific person. Make sure you instruct them that they cannot change who they look at, because if you and the other person happen to be looking at each other then you are both out. If they are also looking at you, you both yell and then out. This can be played in two circles where the yellers switch circles.

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Shuffle Your Buns Have everyone sit their chairs in a circle, as close together as they can while still being side by side. Pick one person to stand, which leaves an empty seat. The standing person must try to sit in the chair, however the person to the left of the chair is going to take it. That moves the empty chair, the new person to the left will sit in that chair, and so on around the circle. If the leader calls "switch", the people sitting in the circle will switch directions and start taking the empty chair to the right. Remind the participants to only move if the chair next to them is empty. Remind them also not to put their hands down on the chair (as this can result in injury), only move their seat. Simon Says (Extreme) How to Play: One girl stands in front of group. (Girls should be standing in a group, about arm’s length from the girls around them). The girl in front (Simon) does certain things while the rest of the group mimics her. They are only allowed to mimic her if she says “Simon Says…” before she does the action. If she does something without saying “Simon Says” and someone mimics her, that person is out. Variations: For Extreme Simon Says, instruct the girls who are Simon to do exercise moves, like jumping jacks, lunges, hopping, jumping, arm circles, etc… Also, have them go really fast. You can make this more interesting by having the girls who are out keep moving by running in place or skipping around the group. Smagu’s Jewels One person must be chosen to be Smaug. Their job is to protect the jewels (the chosen item... a handkerchief, stick, ball, etc) from everyone else. Place the “jewels” in a small circle that Smaug cannot enter. The goal of everyone else is to take the jewels without getting tagged by Smaug. If tagged, they must remain frozen wherever they were tagged for the duration of the game. If they get the jewels and escape Smaug’s tag, then the game ends and they become the new Smaug. For larger groups, a second or third Smaug could be added. Spud Materials: a ball Set Up: assign each girl a number How to Play: One person throws the ball up in the air and calls out a number. Everyone runs unless your number was called. If your number was called, you must get the ball and yell “Spud!” (or “Stop!”) You can take two large steps in any direction. Throw the ball at someone, aiming below the shoulders. If you hit that person, she gets a letter (S, P, U or D, depending on what letter(s) she already has). If you miss that person, you get a letter. You do not want to get letters. Whoever spells out S-P-U-D first loses. Keep playing until there’s a winner. Squirt Form a circle, one person stands in the middle forming their hands into a water gun shape. They must point at someone in the circle and call SQUIRT. If you get pointed at you duck down and the people on either side of you must turn to each other point and shout SQUIRT. You are out if you don’t duck when the person in the middle points at you or if you are the last person to point at the other. When have only 2 left, they must have a showdown and stand back to back with pointers ready, taking a step every time a S word is said only turning when SQUIRT is yelled.

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Speed Rabbit How to Play: Stand in a circle with one person in the middle. When she points to you and yells a motion, you and the girls on each side of you must do it before she counts to three. If you take too long, do the wrong motion or don’t respond at all, you’re out. Remember: Three people are involved in each motion. The person who is pointed to is the person in the middle and the girls on both sides are involved too. Motions

Middle Person

2 Side People

Rabbit

Raises arms above head, Bend down on either side, like like ears large feet

Elephant

Use arms to make a trunk

Roller Coaster

Raises arms and pretends she’s on a roller Put both arms in front of her on coaster, including the either side, like a seat belt scream

Bowl of Jelly

Wiggles a lot and makes Connect arms around her, a “blubbery” noise creating a bowl

Giraffe

Stands on tip-toes and Make hands into fists and places puts arms above head to them on middle girl’s body to make herself really tall make spots

Put arms on either side in the shape of large ears

Each side creates a halo over the middle person while singing ahhhhh in angelic falsetto

Angel

Fold hands in prayer

Cow

Interlocks fingers together and turns them Each side ‘milks’ the thumb while upside down, thumbs making slurping noises pointing down like udders

Fish

Hands over head like diving and then flops around

Sides reels them in

Moose

Make fists with both hands and put them together like hold a baseball bat and then put to nose.

Each side holds up arms facing the middle to form antlers.

Elvis

Strikes an Elvis pose while saying hu huh huhuh

Screaming fans

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Switch, Change, Rotate For groups of three and have them stand in a line one after the other. Instructor call out and combo if the fallowing can be one or up to as many as they want Switch: front and last person switch spots Change: Turn and go in the opposite direction Rotate: Front player goes to the back and now the middle is the first person The Foot Game This is a circle game that can be played with about 5 – 12 people. Have the group form a circle facing each other and holding hands. The leader begins by moving one of their feet to touch one of the feet of the person next to them going in a clockwise motion. The second player must move that foot to touch one of the feet of the person next to them continuing clockwise. The direction of play may not switch halfway through the round. (Although it is okay to begin in a counterclockwise rotation). Game play continues until someone falls/lets go of their neighbors hand and they are out. Form a smaller circle and start a new round. The Sleuth Separate the group into two lines facing each other. People facing each other become partners, and they must memorize exactly how their partner looks for approximately 20 seconds. Then each line turns around and each participant makes 10 alterations to their appearance (ex. unties a shoe, unzip a zipper, take off a watch, etc). Allow 30 sec. to 1 min. for these changes. Then have the lines turn back around and see how many differences can be found! Twins Everyone stands back to back with their partner. Someone gives different commands in which everyone participates. These can be everything from '2 steps to your left' to '25 elephant steps forward'. When the person giving commands yells, 'twins', each partner must find each other. If they are the last group to find each other, they are out. Uncle Sam How to Play: Have girls line up shoulder to shoulder, all facing same direction. Designate an end point (somewhere opposite of where the girls are currently standing, so they can run to it). Have one girl be Uncle Sam and stand in the middle of the two points. The object of the game is to get across the square safely, either because you were allowed by Uncle Sam or because you didn’t get tagged.There is a short dialogue that occurs before any crossing: Group (shouting): Uncle Sam, Uncle Sam, may we cross your private land? Uncle Sam (shouting): Only if you’re wearing a certain color! Group (shouting): What’s that? Uncle Sam yells out a color. The girls who are WEARING that color may approach Uncle Sam and show her where they are wearing that color; Uncle Sam will then permit them to cross. After everyone wearing that color has crossed, there will be girls still waiting on the original side. At that point, Uncle Sam will yell “Go!” and the rest of the girls will run to the other side.Anyone who gets tagged will join Uncle Sam in the middle. Repeat the process until there’s only one girl left.

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Wah! This is a circle game that can be played with 6–15 people. Be quick! Have the group stand in a circle facing each other. The leader starts the game by putting both hands together, pointing at someone across the circle, and yelling “WAH!” The person who was pointed at then puts their hands together and raises them above their head. At the same time, the people on either side of that person “chop them in half” and yell “WAH!” *Do not actually hit them) The center player then bends at the waist and points to another person across the circle while yelling “WAH!” again. Game play continues until someone – either the person being pointed at, or one of the people next to them – does the wrong the action and sound or doesn’t do it. They are out and the circle gets smaller. Continue play either until there are only three people left (then when one person is out, the two left are the victors) or until you want to restart so everyone can join in. Variation: Once three people are out, create a 2nd circle of Wah! Which will grow as the other shrinks. Who’s Who? Materials: marker, small-ish pieces of paper (1 per player), masking tape How to Play: Write the name of a famous person on each piece of paper (but don’t let anyone see them). Tape one piece of paper (with a name on it) to each girl’s back. After each girl has a name/paper taped to her back, they must all walk around within their group and try to figure out which famous person is taped to their backs. They can only ask “yes or no” questions. Variations: stick it to their foreheads instead of their backs; use different names – animals (especially for nature activities), sports, colors, songs, TV shows, etc.

Windows and Doors Start in a circle and spread out enough so that everyone's arms are straightened out forming large spaces between kids. These are the windows and doors. Then one child would start running and weaving in and out between children. As they do this, the kids in the circle would randomly drop their arms down trying to touch or trap the person weaving their way in and out. Once the person was caught or touched by the arms of someone, they are out. They would then choose which person would be next to be it. Yeehaw/Haybale Form a circle, pass the action/imaginary haybale on. YEEHAW (arm moves left or right) Hoe Down (arm opposite to arm doing YEEHAW pulls down threw air) TOSS THAT BALE (pass action on to anyone by “throwing a bale”) DOWN LITTLE DOGGY (shooting down the haybale being tossed in your direction) BARNYARD (make a roof shape overhead and the haybale skips a person)

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Zip Zip Zonk Sit your group in a circle. The 1st person starts by saying the word "zip". One person says it after another around the circle... zip, zip ,zip, zip etc. Now tell the players that the aim is for no one to be able to see their teeth. They must cover them with their lips at all times. (pull them over your teeth as you would if you were rubbing in lipstick. Now go around the circle again saying zip. (It sounds more like zaip now!!) Ok then explain to the players that they can change the direction that zip is going by saying zonk which makes it bounce around again the other way. A person is caught out if any player sees another's teeth. The accuser must show this by shouting teeth teeth, bending their arm up so their hand touches their shoulder and slapping their elbow. AT ALL TIMES TEETH MUST BE COVERED. People who are caught out must sit out of the circle. When only 3 or 4 people are left have them stick out their tongues while keeping their teeth hidden. Keep playing the game. Eventually you should get a winner. Zoomy Zoomy Have a group of kids sit in a circle. The leader is Zoomy Zoomy and everybody else is a number 1.2.3 and so on until everybody has one. Clap your lap twice and snap twice to make a pattern. Zoomy Starts by chanting "Zoomy Zoomy, Zoomy ZooMa, Zoomy Zoomy, Zoomy ZooMa" to the pattern. Then the game starts. Zoomy calls out a number twice, and that number has to repeat its number and say another number. Somebody can say Zoomy. Whoever messes up 1st is out. And the game continues. Example: Zoomy Zoomy, Zoomy ZooMa, Zoomy Zoomy, Zoomy ZooMa Zoomy Zoomy (the leader) "Zoomy Zoomy 7 7, "Person with the #7, "7 7 ,2 2", Person with the #2, "2 2, Zoomy Zoomy", Zoomy Zoomy, "Zoomy Zoomy, 3 3", Person with the #3, "5 5...(Wrong didn’t say their number 1st) so Number 3 would be out, now there is no number three.. So everybody has to know who is still in, and the game carries on.

Tag Games Amoeba Tag Two people are it. They hold hands and chase people. Any person they catch joins the chain by linking hands. When another person is caught they can stay together or spilt 2 and 2, but they must split even numbers and can link together at will. This game is played until nobody is left. Back to Back Tag Two people hold hands start off as being "it." They can try to tag any other player but they can only use their free hands. When they tag someone, that person joins onto them by holding hands. Remember, other players can only be tagged with one of the two free hands. Players are safe from being tagged if they find another player and stand back to back with them. They can stand back to back and be safe for only 10 seconds before they can be tagged. The game continues until everyone is tagged.

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Band-Aid Tag One person is "it." Whenever someone is tagged by "it" they must hold a Band-Aid (their hand) on the spot where they were tagged. Then the game continues. When someone runs out of Band-Aids, (they get tagged three times), they are frozen until two other people come over to them and "operate." The two other people need to tag the frozen person at the same time and count to five. Let the game continue for as long as it remains exciting and fun. BLAST OFF Similar to Buddy Tag, everyone partners up and stands high fiving each other standing side by side. “It” chases two or more people around, people are safe when they high five someone and then their partner “blasts off” and is now being chased. Blob Tag Like regular tag, except that when girls get tagged, they hold hands and run/try to tag others together in a “blob.” Break into smaller blobs when it reaches more than five people. Candle Tag A variation of “Everybody’s It.” Once a person is tagged they must slowly shrink down like a melting candle. If someone tags them again before they “melt” to the ground, to save them, they are no longer out. Chicken Tag Equipment: rubber chicken Directions: make a playing area, start with 2 people “it” they have the rubber chicken, they must tap the other players with the chicken, however once they are holding the chicken they can’t move their feet, the others on the chicken team must yell CHICKEN to get the chicken thrown to them so they can tag people, once tagged you join the chicken team, game goes until everyone is tagged. Buddy Tag How to Play: Girls stand in a circle. Each girl links elbows with another girl, so they are standing in a circle of buddies. There should be two (or three) girls left over—one is It, the other(s) will be chased.The girl being chased must run to a “safe spot,” which is linking elbows with another girl. When she links elbows with another girl, the other girl who’s elbow is already linked is now the one being chased and must run to another set of buddies and link elbows. Girls cannot run to the buddies directly next to them. A B C D

A

D

B

C

(A is It, B is being chased. C and D are buddies in the circle. B runs to a safe spot by linking elbows with C. D is now the one being chased. If A tags someone, that person is now It; A must get to a safe spot).

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Cooperation Tag One person is it. Be sure to have a designated playing area. When the game begins, the person who is it chases people and tries to tag them. A person is safe from being tagged as long as they are holding the object(chicken). When a person is tagged without holding the object(chicken), they become it. Then the game continues. Cyclops tag Everyone has to play with one hand covering an eye. Catch One…Catch All The game is generally played in a large field with at least 10 participants. One person in the group is "it". The first person she tags is *also* "it". Now, the two chase the others, and so on, until the last person is caught. The last person caught is "it" for the subsequent round of play. There is no real winner, per se, but there are bragging rights for the last caught. Dragon Tail Tag Each group forms a line. The first person in line is the "dragon's head" and the last is the "dragon's tail". Each 'dragon' tries to tag each other's tails while also trying to protect their own. If their tail is tagged, the tail joins the other team until there is only one dragon.

66 Everybody’s It Everyone is “It,” and everyone runs around tagging each other. First time you get tagged – run around with your right arm up. Second time you get tagged – run around with your left arm up. Third time you get tagged – run around on your knees. Fourth time you get tagged – skip instead of run. Fifth time you get tagged – run around like a duck. Elbow Tag Have the group get into pairs and lock elbows. There is one person that is it and another to be chased (you can have two chasee’s if there is an odd number of people). The chasee will then run from it. If tagged they then become it, but they can reach safety if the then lock elbows with a person. The person on the other end then has to let go and becomes the chase. Fire in the Forest The facilitator breaks groups into types of trees like Maple, Oak, and Pine. A few people are IT and are called Fires. When the facilitator calls your type of tree, you try to make it to the other side of the space without getting tagged. If you get tagged, you become a 'permanent tree' and cannot move from where you were tagged. You can tag others. Foot to Foot Tag Just like regular frozen tag but players are safe from being tagged if two people lie on their backs and put the soles of their feet together. Freeze Tag If the person is tagged then they are frozen. Variations of how to get unfrozen are limitless (ie someone has to crawl through their legs, sing a tune, etc., to unfreeze them.).


Go-Tag Everyone squats in a line, facing alternate directions, think of the line as the center of an oval running track. The player on one end of the line becomes the runner. The player on the other end of the line becomes the chaser. The chaser may run in either direction to start but may not switch directions mid-way. As the chaser runs around the track, she may tap a person on the back and that person becomes the chaser, as the old chaser fills the space in line. The chaser may only tap a person on the back if they are behind them. Once the runner is caught, he takes a place at the end of the line and the chaser who tagged him becomes the runner. Head and Tails Tag 1. At a flip of a coin, or shout of “Declare”, each person chooses to be either heads or tails, as indicated by them placing their hand on their head or on their “tail” 2. Play then begins, where the players try to tag other players who have chosen the opposite, i.e. heads try to tag tails and vice versa 3. Once tagged the player then switches from heads to tails and vice versa. 4. Play 3-4 rounds ADAPTATIONS: At the flip of the coin, players pick heads or tails. When the coin lands, if heads is up, those who chose head are “IT” and go after those who chose tails. Once tails are tags, they become frozen. Once all tails are frozen, game begins again. Hug Tag This is your classic tag game with one exception, people are only safe if they are hugging someone else. You can only remain in a hugged position for 5 seconds. Icicle Designate an area in which to play. Everyone stands in a shoulder to shoulder line on one end of the area. One person is "it" and they stand in the middle of the area. "It" picks an action that everyone else must do. For example, running, bunny hopping, crab walking, etc. Everyone must get to the other side of the area by doing that action. "It" must do the same action and try to tag everyone else before they reach the other side. If someone is tagged, they become an icicle and are frozen. They can be unfrozen if someone other than "it" tags them. The goal is for everyone to safely reach the other side. Jungle The facilitator breaks groups into types of Animals like Lion, Monkey, and Zebra Etc. A few people are IT and are called Zookeepers. When the facilitator calls your type of animal, you try to make it to the other side of the space without getting tagged. If you get tagged, you become a 'permanent zookeeper' and cannot move from where you were tagged. You can tag others. Knee Tag A variation of “Everybody’s It.” A person is only safe from being tagged when they have both hands on their knees, but they can also not move while being safe.A variation of “Everybody’s It.”A person is only safe from being tagged when they have both hands on their knees, but they can also not move while being safe.

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Hospital Tag A variation of “Everybody’s It.” When someone is tagged they must place one of their hands on the spot where the tag was applied. Once both hands are in use covering an area, they must sit down. Holy Grail tag A variation of “Everybody’s It.” Each person must be tagged 5 times before they are out of the game. When they are tagged on either one of their arms or legs, they “lose” them for the remainder of the game. If a person gets tagged in the arm they can no longer tag someone with it, tagged on one leg they must hop, and tagged on both legs they must sit down. Someone is not completely out until they have been tagged on all limbs and legs and on their back. Turtle Tag How to Play: Like freeze tag, but without the freezing. If you get tagged, you must lay on your back, with your arms and legs in the air, and wiggle them. You can get “un-turtled” if someone who is not “it” tags you while you’re on the ground. Meltdown Tag One person is "it". If they tag anyone, that person must begin to "melt down" by lowering themselves to the ground slowly. If they are touched by another player before they reach the ground they are free. If they melt all the way to the ground then they become another "it". Play continues until only one person is left. Monarch Tag Caution: Use a soft “nerf” type ball! Set boundaries and choose a “monarch.” The goal of the game is to have the monarch convert the rest of the players into monarchs. This is accomplished by hitting them (softly) with a ball. The only time a monarch can move with the ball is in the beginning when they are alone. As they begin to add others to their “team,” the ball must be passed among monarchs to increase their chances of hitting (again softly) nonmonarch players. The last person to become a monarch will be the first monarch in the next game. Add another ball if you have more than 20 players. Name Tag (clap) Form a circle shoulder to shoulder, one person in the middle, everyone in circle’s hands flat out in front of them. Someone calls a name in the circle, the person in the middle must tag that person before they call another name in the circle, by slapping their hands. If you get tagged before calling another name become the person in the middle. New York City Tag Define the boundaries to be smaller than usual for a group your size (this is pivotal to the game’s success), then separate the players into two distinct groups (ex. Hots and Dogs).Then have the player’s pair up.Distinguish which group will begin as the chasers and then start the game. The boundaries should be sooooo close that people barely have space to maneuver as they chase their partner. Once the partner is tagged, their roles reverse. The new chaser must spin in a circle and count to ten (one hippopotamus, two hippopotamus, etc) until they can pursue their partner that just tagged them.Chaos ensues.

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Number Tag The group walks around saying hello to everyone they meet. The counselor shouts out a number, and the players must quickly get into groups with that many people. Whoever is left over is out. Game is played until two are left. If a group is too large, and they can’t decide whom to get rid of, counselor may threaten to make all of them out unless a decision is made. Tips: Kids will do a lot of shoving in this game. Feelings can also be hurt. If this happens, the counselor can address the issue by saying the game is to prove a point. We all are shoved out of groups in school and in life, but sometimes we’re also the ones doing the shoving. Remember how it feels and maybe you’ll be nicer to others. Toe Tag Play a normal game of tag but you can’t tag with your hands you must tag with your toes only Another way I do this is partner up and hold shoulders and try to tag the other person’s toes. This is good to do while cold. Toilet Tag Everyone runs around and one person is IT. If IT tags you, you assume a crouched position with your hand out like a toilet handle. Everyone else who is not IT can un-tag you by pushing on your hand. If your hand is pushed, you make a flushing sound and can then get back up and run around again. More than one person can be IT. Sports Tag Equipment: Random sports balls/objects Directions: One person is “it” they must tag someone without a ball/object in their hands, two or more people have the balls/objects and throw it to the people “it” is chasing to save them from being tagged. Shark and Octopus Tag Everyone begins the game as an octopus and stands on one side of the playing field. One person is chosen to be a shark and they will stand in the middle of the playing field. Play begins when the shark calls out, "Octopus, Octopus, swim in my ocean!" All players must run across the playing field trying to get to the other side without getting tagged by the shark. Anyone who is tagged must sit down where they are tagged. They now become the shark's helpers. When the shark calls out "Octopus, Octopus, swim in my ocean!" again, the players will try to run back to the other side. Anyone who runs within arms reach of the sitting players and gets tagged must sit down. The game continues until there is only one person left. Shoe Tag How to Play: Stand in a circle, shoulder to shoulder.Put your arms around everyone’s shoulder, like a huddle. Look down at someone’s shoes. When the leader counts to three, look that same person in the eyes. If any two people are looking into each other’s eyes, they must scream. Repeat. Skunk Tag Played like regular tag but the only one to stay safe is for the chase-e is to place the right arm under the right leg and hold the nose. If tagged while not in the position, then that person will become it.

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Streets and Alleys Tag Similar to Elbow Tag, this game has at least one chaser and one being chased... though more can be added. Unlike Elbow Tag, the players that are not running around have an entirely different task. Aligned in rows like a sheet of graph paper, the other players stand with their arms extended like lampposts. There will also be a “caller” (usually a counselor) that will call out either streets or alleys. When streets are called all players will turn to face a designated direction, and when alleys are called they will turn to face another designated direction. To make the game more interesting the counselor can call either streets or alleys to help the person being chased allude and escape from the chaser! Tails for Tail Tag Find an area to play in give the kids the boundaries and tell them to stay inside.Give each kid a bandana for a tail and tell them to stick them in back pocket and that they could not touch it. When the game starts you need to run around and steal people’s tails. If your tail is stolen you’re frozen in that spot. If you steal someone’s tail while frozen your back into the game. You can’t steal extra tails someone is holding only the one in their pocket. If someone has had their tail stolen and is putting one of their extra tails into their pocket give them a chance to put it into their pocket. Triangle Tag To begin, make groups of four to five people. One person will be it and will stand off to the side. The others will join hands and form a circle around one of the remaining players. When play begins, the person who is it will try to tag the person in the middle of the circle. Those players who formed the circle will twist and turn to try to protect the person in the middle from being tagged. The circle must always remain intact. If the person in the middle gets tagged, the roles can be switched so everyone gets a chance to be it. Octopus Tag Outline lines, one person in middle of lines, group lines up at one side, person in middle calls “OCTOPUS” and the group must run to other line. If tagged by octopus you become seaweed, feet frozen on spot and can only move arms, group must run when “OCTOPUS” is called and avoid both the octopus and seaweed. Posture Tag Equipment: beanbags Directions: Everyone has a bean bag on their head, the person who is “it” can only walk with one foot directly in front of the other, once tagged you become “it” too and if your bean bag falls off your head you become “it” until everyone is “it”. Zombie Tag Played like a regular game of tag, except the person who is IT must act like a zombie. As IT tags others, they too can tag others and act like a zombie. It will soon look like a zombie apocalypse!

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Water Games Back to Back Split children up into partners however many as necessary. Then put them next to their bucket of water balloons. This is a relay race so have another bucket about 15 feet away. The players have to put the water balloon between both of their backs and walk to the other bucket. If your balloon breaks you must go back and get another balloon. Set a time limit and when the times run out see which team has the most water balloons in their bucket. Balloon Catapult Divide the group into equal teams. Partially fill the balloon with water and give each team a balloon. The team members sit down in straight lines. On "GO", the first person on each team places the balloon between his feet and, using only his feet, passes the balloon over his head to the next person in line, who receives the balloon, using only his feet. The relay continues until the balloon has reached the last team member (if the balloon falls, it is returned to the first person in line so that the relay can begin again). If the balloon breaks, the team is given a new one! The first team to successfully pass the balloon to the end of the line wins. Drip Drip Drop Props: Bucket of cold water, one high-capacity sponge. This game is a twist on the classic Duck Duck Goose using cold water. This is an excellent game for a hot day. Players sit in a circle with the counselor standing. The counselor dips the sponge in the water and walks around the outside of the circle letting one drip of water land on each player’s head while saying, “Drip”. The counselor then chooses someone in the circle and wrings the entire contents of the sponge onto that player’s head saying, “Drop”. That player must then run around the circle trying to tag the counselor before he or she sits in the player’s seat. If the counselor is caught he or she must walk around the circle again, choosing someone different. If the counselor is not caught, the running player then wields the sponge. Tips: Be wary of the surface on which you are playing. The ground may get slippery or muddy and cause safety issues. Firemen's Relay Form a line. The first person in line will stand approximately 10 feet from the next person in line who has a water hose. The first person will have to catch the water coming out of the hose 10 feet away with a cup. Once the cup is filled, they then dump the contents into a bucket, and go to the back of the line where everyone rotates forward. Water Balloon Pass Use water balloons to play "Hot Potato". The person who gets out (the person holding the water balloon) has to break it on their head. Water Balloon Toss Relay Form 2 or more even teams. As in any relay race, have a starting line and a finishing line. Spread each member of the team about 3-5 feet apart. Each member must toss the water balloon to the next team member. If the water balloon breaks or falls onto the floor they have to start from the very beginning. The object of the game is to send 3 water balloons successfully down the line and into their team bucket.

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Water Cup Derby Form 2 or more teams. As in any relay race, have a starting line and a finishing line. Each team member must fill the cup with water from the communal water bucket, put it over their head and run to the bucket and pour it in. The team that gets the bobber out of the bucket first wins.

Parachute Games Cat & Mouse One girl crawls under parachute (mouse) and another girl crawls on top of parachute (cat) and tries to tag the other through the parachute; those holding the parachute are standing and shaking it Make a Bubble: lift the parachute and have everyone sit underneath; sit on the edge of the parachute Popcorn Have everyone shake the parachute while a ball (or several balls) is bouncing on top Shark & Lifeguard One girl crawls underneath the parachute (shark) and one girl crawls on top of the parachute (lifeguard); those holding the parachute are shaking it and sitting with their feet covered by the parachute. The “shark” tries to catch the people sitting around the parachute by pulling them feet first under the parachute. The “lifeguard” tries to tag the shark through the parachute.

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Teambuilding

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Portable Challenge Teambuilding Games are used to get your group ready to work on the Low Ropes course. This gives them a chance to understand how each other leaders, follows and learns as their group dynamics change through teambuilding. Full Value Contract We are a group, with group and individual goals. (Thumb) We agree to be safe with our words and our actions. (Pointer Finger) No put downs! (Middle Finger) We agree to give and receive honest feedback. (Ring Finger) We agree to let it go, hold no grudges, and have fun. (Pinky) Binoculars! Group Size: 5+ At any time someone can begin and make binoculars around their eyes. Everyone must also do the same. The person facilitating says ‘Boop’ passing the binocular around the group and so on. How good are your reactions?

Blind Shape Making Tie a knot in the rope/webbing and then give all students a blindfold and have them blindfold themselves after that get them into a circle and have them hold the webbing. Now instruct the students without letting go of the webbing you need to make a shape of your liking. I need 4 corners and 4 sides, I would like to see a triangle. Then when they think they got it have them hold up one hand and when all hands are up ask them to keep holding the shape and remove the blind fold to see how they did. Bull Ring Game Two rings with string attached to each a 1 inch and a 2 inch ring. Split the group up into two groups and give one group the small ring and the other group the larger ring. They can only hold the string up to the 4 finger on their hand no more. Place a tennis ball on the small ring and have each one hold the strings to keep the ring and ball suspended. Have then try to transfer the tennis ball to the larger ring and then back to the smaller Chain of command Group Size: 4+ in each group Supplies: 1 notepad and pen per group, you will need the cards of pictures Stand single file in your line. The person at the front holds a pen and some paper The person at the back must go to the instructor to receive their ‘picture’. They must draw it on the person in front of them and so on. When it gets to the front the person must draw it onto the paper. Once both teams have drawn their pictures, they may show their teams. Was it right?

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Communication Game Supplies: Enough space for groups to spread out. One envelope of colorful shapes per player (same amount, size and shape). Each envelope should include six to ten colorful shapes no smaller than 1” in diameter. Example per envelope: two large yellow circles, two small green triangles, two medium blue squares, four medium red rectangles. To Play: Group girls into pairs by counting off by twos (add a parent or leader if teams aren’t even). The ones will go first, they will be the “designers”. Have teams sit on the floor with their backs to each other. Hand each player an envelope containing shapes. At your signal the “designer” will use the shapes to make a design on the floor in front of them. The “designer” will be responsible for describing their picture so their partner can make an identical picture. No peeking! Players will have ten minutes to complete the game so the “designer” shouldn’t take too much time designing her project. Teams only have one chance to check their designs so they must communicate clearly. When both girls think that their designs match, they can stand and compare their designs. Switch “designers” and try again.

Cookie Machine Arrange your group into two lines, with each participant in line standing shoulder to shoulder, and the lines facing each other, and about 2 feet apart. Everyone lifts their arms out in front of them, alternating arms with people in the other line. The first person then runs and dives on to the bed of hands. The group then “flips” the cookie by rolling the person onto their back and gently bounces and passes the person to the end of the line. Assign an assistant to help the person off the line, so they land feet first. Everyone’s Up Pair up members of the group with somebody who is approximately the same size. Have them sit on the ground facing each other so that the bottoms of their toes are touching, knees bent, and hands tightly grasped. Have the pair try to pull themselves up into a standing upright position. Have the pair seek another group, standing with four etc... Until it is the entire group trying. Find a Tree Find a good spot on camp for this game and partner up and give them one blindfold and have them spin the blindfolded person around 3 times bring them to a tree have them touch it and smell it and them spin them around 3 more times and bring them back to the start point taking off their blindfolds and see if them can now find their tree. Swap and repeat G’day Bruce! Person number 1 says to person number 2 ‘G’day Bruce’, person number 2 repeats it back to them. Person number one then says to person number 2 ‘Say g’day to Bruce (referring to person number 3), Bruce. This continues until someone messes up, which then changes their name to either: Sheila, Madge, Harold

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Grand Prix Group Size: 3 per group Supplies: 1 rope (tied in a loop) per group Give each group a loop of rope (that has been tied with a knot). Explain what grand prix is and that the rope represents the track. The idea is that the knot must pass through everyone’s hands back to the start. Before we start... each person must start their engine (make engine noises). Instructor yells ‘Red, red, red, GREEN!’ On green the grand prix begins! Just like drivers do when they win, once the circuit is complete, each driver must celebrate with a ‘YEEHA!’ 1. Do 3 clockwise 2. Do 3 clockwise, PIT STOP (everyone in group lowers to floor and back up), 3 Anti clockwise, YEE HA! 3. Do 20 clockwise! HA HA HA Have everyone lie in a circle with each other’s head’s on each other’s stomachs. On ‘go’, the first person will shout ‘HA’ and then it will be repeated one by one clock-wise around the circle. (When you do this everyone’s heads bounce up on the person’s stomachs). Then you shout two ‘HA HA’s’ and go around. Continue doing this and increase the number of ‘HA’s!’ See if you can get up to 10 HA HA’s without everyone going bananas laughing!

Handcuffs Group Size: 2+ Supplies: Handcuffs Find a partner. Give each pair 1 set of handcuffs (2 total). Person 1 is to put the handcuffs on normally. Person 2, puts their right arm in their handcuff first and then loops the cuff behind person ones so that they become locked when they put their left arm in. Together they must figure out how to get out of them without taking off the handcuff. Hint: Look closer to home, it’s more about the rope rather than stepping over and around each other! Helium Stick Group Size: 3 - 10 Supplies: Camping tent pole Divide the group evenly and have them stand in two single file lines. Have the groups face each other and put out their pointer fingers at waist height. Explain that you will be placing the stick on top and their fingers must remain in contact with the stick at all times. They cannot grasp the stick and it must always remain on to of their pointer finger. Once they have put out their fingers, slowly lower the pole and let go when everyone is touching it. Watch what happens (why is it called helium stick?). Together they must lower the stick to the ground without letting go or dropping it. Note: If they complete the task very quickly place a small washer at each end of the pole. This requires them to lower the pole at the same time so that the washers stay on.

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Human Knot Stand in a circle. Altogether, raise your right hands. Grab someone else’s right hand, but not the person’s next to you. If there is a “leftover” right hand, don’t worry yet. Altogether, raise your left hands. Grab someone else’s left hand, but not the person’s next to you. If there is a “leftover” left hand, grab the “leftover” right hand. Before you move at all, remember: you are allowed to change grips, but not let go of hands; if something hurts, stop immediately and let the leader help you; if you are uncomfortable at any time, please say so right away. Now, untangle yourselves while holding hands at all times. Do not let go. Be careful and have fun. Iceberg Group Size: 6+ Supplies: Blindfold Separate 4 people from the group and ask those individuals to pair up. One person in the pair will be blindfolded. The blindfolded people are boats and their partners are lighthouses that need to guide them to safety without bumping into icebergs (the rest of the group sitting, spread out on the floor). The only way they can communicate is for the lighthouses to make a sound when the boats approach danger (teams to come up with their own communication). Add more boats/lighthouses to make it even more difficult! Inventions Split into groups of three. Counselor tells groups that they have to make a machine out of the people in the group. The machine must move a set distance with only [example: two hands and two feet] touching the ground. No other body parts may touch the ground. One team goes at a time, and after a team makes it, the machine is patented, and no other team may copy it. Lap Sit in a Circle Have the group stand in a circle facing sideways, looking at the back of the person in front of them. Have each person put their hands on the shoulders of the person in front of them, and then have everyone take small side steps toward the middle of the circle until it is very tight. As the leader counts to 3, have everyone sit down on the lap of the person behind them. Once the group has this mastered, have them try to walk in a complete circle as a group. Lighthouse Choose one person to be the blindfolded Explorer (who can walk and talk) and choose another person (or two) to be the Speakers (who can talk, but cannot visually follow the action of the Explorer). The Speakers will get their information from the Viewers (who can watch everything but cannot talk). The object of the initiative is for the Explorer to find a certain object that is hidden (in plain sight). This can be a hackey sack, pen, or small toy. Make sure someone (preferably a counselor) “spots” the Explorer and guides them from danger before they walk into a tree, off a cliff, or into a hole. Once the object is found, switch roles and restart the exercise! Magic Carpet Supplies: Tarp Depending on the size of the group make your tarp larger/smaller to accommodate everyone so that they just fit on. Together they must turn the magic carpet over without touching the ground (lava pit).

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Moon Ball Props: soft ball Players stand in a circle holding hands. The counselor throws a ball to a section of the circle and the players must do their best to keep the ball from falling to the ground. Players cannot let go of each other’s hands. Nail Supplies: Nails and wooden block The challenge is simply to balance 14 nails on one single nail which is fixed upright in a block of wood. One Fish, Two Fish Pull out the rubber chicken. If you don’t have one, another soft object will work. Facilitator stands down field with chicken in front of them and participants are at the other end facing facilitator. Facilitator will yell out a phrase—I always use “one fish two fish red fish blue fish”. Everyone runs towards facilitator while they are yelling the phrase in an attempt to capture the chicken, but when the facilitator stops talking everyone must FREEZE. Anyone caught moving goes back to the starting point. Eventually someone will capture the chicken. As a TEAM they must get the chicken back to start. If the facilitator sees that the chicken is no longer on the ground, they get to make one guess as to who has it. If they are right, the chicken gets “reset” and the person who had it must return to start (everyone else stays where they were). If facilitator is wrong, game continues as normal. I always have the person I guessed hold their hands up so there is no question as to whether they had it or not. Game ends when participants successfully get the chicken back to the original start line. Pass the Hoop Supplies: Hula Hoop Everyone links hands in a circle and must pass the hoop around the circle without disconnecting hands. You can make it a timed challenge or incorporate two hoops going in different directions

Peanut Butter River Group Size: 3+ Supplies: lino squares, 2 x rope or markers Mark out a start and finish area. Explain to the girls that between these two markers is a peanut butter river that you cannot step into otherwise you will sink! Give them the squares (one less than the size of their group). Rules, the squares must always have a foot on them otherwise they will float away (take away if one is neglected!). Pipes Group Size: 4+ Supplies: Plastic pipes Children to decide between themselves how they are going to stand. They must not touch the pipes together. The aim of this activity is to get the marble from one end of the pipes to the other without it falling. Add more pipes to make it more difficult/give each girl more than one piece of pipe. The first person needs to run to the end and catch the marble and make the line longer to reach the can. And each person after that may also have to run to the end to make the marble reach the bucket. If the marble is dropped, start over.

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ROBOTS (PAIRS) Decide in each pair who is the controller and who the robot is. Mark out an area where all robots/controllers will move (set small boundary) Robot- At all times must move around like a Robot Controls: One tap in middle of back = move forward Tap on left shoulder = Turn left Tap on right shoulder = Turn right The robots have a built-in crash sensor and so whenever they are about to crash into another robot they put their arms in the air and shout ‘Woooooooooo’ until their controller steers them away

Silent Line-up The object is to have the group line-up in a specific order given by the leader (by birthdate, height, name, etc). For an added twist and challenge, blindfold one or more of those participating. For older groups, the challenge of lining up alphabetically (while blindfolded) according to the color of the participants’ eyes can be a formidable yet rewarding task. Swords of Doom IT is blindfolded and given a pool noodle. They are trying to tag everyone else with their noodle. Everyone else has clothes pins and is trying to clip their pin onto IT without being tagged. Make sure to pick a wide open and safe place to play this game. Trust Lean Pair up the kids and have them stand one facing the back of the other very close the person in the back is the catcher/ spotter and the person in the front is the falling person. Falling person / front person has their arms crossed across there chest and there back stiff or very straight. Spotter has their feet in an athletic stance shoulder with apart. Hand cupped like spoons and not forks up at the Falling persons shoulders just close enough to almost touch them Person in the front says: spotter ready Spotter or back person: ready PIF: falling Spotter: Fall away Repeat this with the person falling taking a step away from the spotter and seeing how far they can get. Then switch roles. Trust Walk Have the group get blindfolded except one person. Get in to a line with the not blindfolded person at the front and walk the group from one spot to another safely. Wind in the Willows Have the group get in a tight circle shoulder to shoulder and put one person in the middle and ask them to close their eyes and then we put 5 hands at all time (in appropriate areas) on them and gently move them around the circle.

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Where is my Chicken A variation of Red Light Green Light, this game can be played using any small object. The setup is simple - the goal of the game is to get to the counselor who is standing behind the object (let’s say it is a “Chicken”), take the object, and return to safety with the rest of your group. Designate a location about 15 feet from the counselor as the safe zone for the players and that is where they start. They can only move toward the object though, when the counselor has their back to the group. Then they will say, “Whhheeeeerreee’s my chicken?!?” and quickly turn around. If they seem someone moving, then that person must return to the safe zone. Once someone reaches the chicken safely and grabs it, they must turn around (without being seen moving by the counselor) and return to the safe zone. If the counselor sees the chicken in someone’s grasp it must be returned. Additionally, every person must carry the chicken at some time on the journey to safety and each time the counselor turns around they can ask one person if they have the chicken. If the answer is yes, then the chicken must be returned to the counselor. Yurt Circle Have the group stand in a circle and hold hands.Make sure there is an even number of participants (by adding or subtracting counselors). Count off “1,2,1,2... etc.” Then together, slowly, have the 1’s lean in while the 2’s lean out (still holding hands). If the balance is even, folks should be able to lean pretty far. Then have the groups reverse roles. With practice, the group should be able to switch back and forth in slow waves. NOTE: For safety, tell the group to grip hands tightly and to communicate if they feel they are about to fall so that everyone can stand up before anyone gets hurt.

Notes

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Nevertells

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Nevertells are games and riddles whose answers are kept secret. You are allowed to figure out the answers, but once you do, you must follow the tradition of the Nevertells and never tell. To figure out the game’s trick, you must play along and just practice trial and error until you get it. To play, find someone who already knows the trick.

Two Minute Mysteries (Riddles)

To figure out the answer, you can only ask “yes or no” questions. Two fathers and two sons all go on a fishing trip together. They fish all weekend, and each person brings home one fish. There are three fish total. How is that possible? A man walks into a restaurant and asks for a glass of water. The waiter pulls out a gun and points it at him. The man says “thank you,” and walks out. What is the situation? Romeo and Juliet were lying dead on the floor in a pool of warm water. The window was open and there was glass all over the floor. There was also a baseball on the floor. What happened? (You can change the names if you wish). A black dog stands in the middle of an intersection in a town painted black. None of the streetlights are working due to a power failure caused by a local storm. A car with two broken headlights drives toward the dog but turns in time to avoid hitting him. How could the driver have seen the dog in time? A father was driving his son to school when they were in a head-on collision with another vehicle. The father died instantly and the boy was rushed to the hospital. When they got there, he was rushed to surgery. The surgeon took one look at the boy and said, “I can’t operate on him, he’s my son.” How is this possible? It is a freezing cold, soaking wet winter day. You have only one match. You walk into a room which contains a lamp, a kerosene heater and a wood burning stove. Which do you light first? There is a man in the desert. He is dead. He has nothing with him except the clothes on his back and a backpack. He did not die from a wound, thirst or a lack of food. How did he die? A man in a suit is lying dead in a field, next to a rock. What happened? Two men go into a restaurant. They order exactly the same drink. The first man drinks his drink quickly and leaves. The second man drinks his drink slowly. The second man dies. What happened? There’s a man found dead in a desert, 20 miles from a resort oasis. He’s got a straw in his hand. There is nothing around him that could have killed him, and yet he’s dead. What happened? Five pieces of coal, a carrot and a scarf are lying on the lawn. Nobody put him there, but they’re there for a reason. Why? Three women are standing together, dressed in swimsuits. Two are sad and one is happy. But the sad women are smiling, and the happy woman is crying. Why?

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Two Minute Mysteries (Continued) A man had some wood. On Monday, it was in the shape of a cube. On Tuesday, he changed it into the shape of a cylinder. On Wednesday, he changed it into the shape of a pyramid. He did not cut or carve the wood into these shapes. How did he do it? A truck became wedged under a low bridge. It could not move forward or backward without severely damaging its roof. The truck driver was stumped until a little girl standing nearby suggested an easy solution. What was it? What is it that gets wetter as it dries? A towel The person who makes it does not need it. The person who buys it does not use it. The person who uses it does not want it. What is it? A man is found dead in a desert wearing a wet suit and SCUBA gear. He is at least 50 miles from the nearest ocean. So how did he get there and how did he die? A woman finishes reading the paper, turns off the light and goes upstairs to bed. The next day, she gets up and goes outside to get the paper, then starts to sob. Why? You are afraid to go home because a man in a mask is there. Why? You parked your car next to a red building. Now you must pay a fine. At the same time, a man pulls up to a hotel and knows he’s bankrupt. Why? You can have me but cannot hold me. You can gain me and quickly lose me. If treated with care, I can be great, but if I am betrayed, I will break. What am I? A man is sitting at his desk in a locked office. He is dead. On the desk, there a couple pieces of blank paper, a pen and a sealed envelope. The office is locked from the inside. No one has directly killed him. How did he die? A truck is driving down the road. It stops at a red light, goes through several green lights, and makes two left turns and one right turn. The truck stops at a house, the driver gets out and takes a package to the front door, and then he drives away in the truck. On the back of the truck, a sign reads, “A blind man drives this truck.” How is this possible? A woman is found dead in the middle of a desert. She has a pack on her back and ring on her finger. How did she die? The music starts and the woman walks. The music stops and the woman dies. How and why? There is a cabin on the side of a mountain. Inside the cabin, there are two dead people seated in chairs. How did they die? Petunia lives in Minneapolis. She needs an operation in Madison. She goes by train. The operation goes well. She takes the train back to Minneapolis. Halfway home, she passes out. Why? A dead man is surrounded by 53 bicycles. What happened? A woman is writing a letter when a thunderstorm hits and she dies. How?

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Quick Nevertell Games

Going on a picnic Everyone asks the leader if they can bring an object on the picnic. The leader comes up with a rule and everyone must figure it out by what can come to the picnic and what can't. Example rules: First letter of the object is the same letter as your first name. Or The asker is sitting with their legs crossed or uncrossed. Green Glass Doors Only certain things can make it through the green glass door. Participants will ask you if they can take an object through the door and you say either yes or no. The trick is that the word needs to have double letters next to each other in order to be able to go through the door. For example, a spoon can go through the door, but not a fork. Four is Cosmic The object of the game is for them to figure out why four is cosmic. If they think they know, they need to let you know in private so that they don’t spoil the game for the rest of the group. What you do is you count the number of letters that spell out each number. For example, the number three has five letters in it. T-H-R-E-E. Therefore, three is five. The number five has four letters in it F-I-V-E. The reason four is cosmic is because it also has four letters in it. Ask someone in the group for a number. If they give you the number “one” then you would say, “one is three, three is five, five is four and four is cosmic.” For the number twelve, you would say, “twelve is six, six is three, three is five, five is four and four is cosmic.” Johnny Whoops You ask someone else to do exactly as you do. Using your index finger from your right hand, point to each finger on your left hand starting with your pinkie finger. Say, “Johnny” as you touch the tip of each finger. In between your pointer finger and thumb, swoop your finger in the space in-between and say “whoops”. Then repeat the same pattern in reverse. At the end of this, fold your arms. The other person will repeat everything perfectly, except most people do not remember to cross their arms at the end. They will struggle to figure out what they are doing wrong! Johnny Whoops

Johnny Johnny Johnny

Johnny

If You Can Do This. Take an object like a broom. Then say, “If you can do this (action), you can do anything.” The action can be anything you want like spinning the broom, tapping it, or whatever. Then have someone try to repeat it. The trick is that you must clear your throat before you start.

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The Stick Dance. The leader of the game begins the “Stick Dance” by taking a pen, stick, or some object and demonstrating the “stick dance”. They say, “I can do the stick dance, stick dance, dance for you. I can do the stick dance, stick dance, dance, can you?” And they will give their item to the person they point to or whoever is up for the challenge. The key is to cough before you begin or you are wrong. Wombat. The leader says, “Listen. If this is a Wombat (point to an object) then is this a Wombat? (point to a second object). The answer in this case is yes because the leader said, “listen” beforehand. If the leader does not say, “listen” then the second object is not a Wombat.

This is a Stick Hold up two objects, such as two pens, one at a time. As you hold them up one at a time say, "This is a stick and this is a stick." Then place the two pens in a formation such as and X or a T and ask, “Is this a stick?” See if the group can figure out the answer. The solution is; if you begin by saying “okay”, then the item is a stick. If you do not begin by saying “okay”, then it is not a stick. You Can Do it Like This. You can also hold the two objects up in three different patters saying, “OKAY, you can do it like this or you can do it like this. But can you do it like this?” If you said, “okay” first, then the answer is “yes”. If you don’t say, “okay” first, then the answer is “no”. Paint the Moon. You “paint” the moon in the air by making a circle and possibly adding eyes and a smile similar to a Smiley Face. Seems simple but they must remember to say, “Okay” before they begin painting. Magic sticks Make a random pattern of sticks on table (silverware or straws or pencils also work). Place a number of fingers on edge of table closest to you. Ask kids what number the sticks represent. Give them a few guesses then tell them the answer Answer is always number of fingers on table Black Magic Two people have to know the trick. Set it up by telling the campers that you can read each other’s minds. Send one of you away and as a group, pick an object. Ask the other counselor to come back and start pointing at objects while the psychic says yes or no to each of them. The object before the correct one must be black.

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Reflection

Affirmation Everyone closes their eyes except for one or more people to affirm others. Call out positive traits that campers have or could exhibit. "Touch the shoulder of someone who is..." respectful, funny, helpful makes you laugh/smile kind, helpful, gentle. Switch people and continue as many times as you want. Reflection Have participants pair up or get in small groups. They then discuss the prompt. Examples include: If you could have lunch with anyone in history, who would it be? If you were granted one wish, what would it be and why? Journal Prompts Share something good you said to someone else today. Your goal of the week/day. What did you have the most fun doing? I am significant because? The challenge I faced and overcame at camp, I am thankful for. Letter to Self Ask the group to write a letter to themselves. It can be mailed later in the season or given back to them at the end of the week. Possible prompts: How they have acted at camp New friends they have made Camp skills that will help at home/school when they come back to camp next year Share something you did that was good today. What are you most looking forward to? Values I learned this week. What is the best part of my week? Why did I come to camp?

Warm Fuzzy Participants write letters to their group members, people in different groups, staff, parents, anyone really. The purpose of these letters is to appreciate another, say thank you, or encourage. Write one, or many! Cross the Line Campers start out standing on one side of a line. Ask them questions ranging from light to more serious. If their answer is 'yes' or they agree with what is said, they cross the line. If it doesn't apply to them, or the answer is 'no' then they stay on the other side of the line. Sample Questions: Have you met someone at camp who you think is a good role-model? Have you ever been a bully? Or been bullied? Was/is school a safe place for you? Is camp? Do you wear glasses or contacts? Do you take pride in how you look? Do you wish you had more money than you have now? Have you ever felt lonely or do you feel lonely now? Do you want to, or have you gone to college? Do you know a little about your cultural heritage? Have you ever felt happy? embarrassed? sad? joy? love? Is this your first time at camp?

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Rose, Bud, Thorn This is a debrief tool and can be used after an activity, at the end of the day, or any other time it seems fitting. Rose: Highlight or best part of the day or activity Bud: What you are looking forward to the most Thorn: The worst part of the day or activity

Debriefing Ideas On Your Fingers: ask the participants to hold up a number that explains their experience Partner/Small Groups: put everyone in pairs or small groups to discuss Thumbs Up: ask participants to put their thumb up or down to describe their experience. Group Journal/Log: each participant has the chance to write or draw a part of their experience Complete the Sentence: use sentences such as "I'm glad that I..." or "When we..." or "I felt...when..." Interview: participants pair up and interview each other Fishbowl: half the group sits inside a circle and discusses while the other half observes and summarizes that discussion Go Around: pick one word or phrase to describe the experience Memory Game: A person recounts the activity but can be interrupted, "Hold it!" by someone who thinks they have something to add What do you know now that you didn't before? What feelings do you have about the experience that you didn't have before? How do you actually learn what is most important to you? How has this group been helpful to you? How have you contributed to this group? What are some things that could have made this experience better for you? Would you make any personal changes in how you will contribute in the future? Where does the group go from here? What changes would you suggest for future experiences? What are some things you appreciate about the members of this group? What do you know now that you didn't know before? What did you enjoy most about this activity? How are conflicts expressed? Were you afraid at any time? How did you discuss, plan and carry out your solution? What contributed to this...? What things did you consider in reaching your solution? Who was the leader/s?

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Outdoor Cooking

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You can cook anything over a fire that you would in a kitchen. Just be creative! Remember, this is not the same as trail cooking. Stick Cooking It’s the most common way for kids to cook food. It’s easy to poke simple food onto a stick in order to warm it up over a fire.

Foil Cooking This is an easy method because again, tools and materials are minimal. Plus, everyone gets their very own, individualized meal.All you have to do is pick what you want, wrap it in foil, place it in the coals around the fire, and wait a few minutes. Food usually requires some preparation—like chopping vegetables or pre-cooking noodles, rice or meat. Pudgy Pie Irons Using pie irons is another way of cooking in which everyone gets exactly what they want. Spray with cooking oi or melt butterl to avoid bread sticking. Place the food you want inside and close it—make sure to use latch to keep it closed. Place in hot coals and wait. About halfway through the time you think is necessary, flip it over and wait a little more.Be sure to only touch handles, as the metal parts will be very hot! To clean, use cooking oil, salt and newspaper.

Grilling Grilling over a fire is the same as if you were using an actual grill.Just place food directly on grill and watch it cook! Make sure you use proper utensils (tongs, flippers, etc) so you don’t burn yourself. This is probably the best way to cook hamburgers, chicken breasts and shish kabobs. Pot (one or more) Stoke the fire underneath the grill to keep your cooking area hot, and place pots (or pans) directly on top of grill. This is the best way to boil water (for rice and noodles, as well as dishwater), and to cook one-pot meals. Also use this method if you want to use a frying pan for anything, like pancakes or scrambled eggs. REMEMBER: Cover the outside of your pots/pans in dish soap, the soap will burn in the fire and make clean up much easier.

Camp Stove This is a very easy method to use at a cookout. Stoves require setup and fuel. Use exactly like a stove at home, as it has two burners with individual controls.

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Box Oven A box oven is made from a heavy cardboard box that has a flap cover (apple or orange box), aluminum foil, and charcoal. The entire inside of the box is lined with foil, including the inside of the cover. Charcoal is heated until hot (gray or white color). The charcoal is then transferred to the bottom of the box oven. Always protect your hands when working with the charcoal. Use potholders and tongs for transferring the briquettes to the box oven. Small empty aluminum cans can be used as the rack holder inside the oven. A cooling rack may be used as an oven shelf. Each charcoal is equal to about 40° F, so 9 charcoal briquettes would be about 360°. Bake just like an oven. Put your cake (the stir-and-bake kind are very simple), cookies, muffins, muffin pizzas, etc. into the oven and close the door tightly, but not airtight. Wait the allotted amount of time and enjoy. These ovens are not very large, so remember to use enough ovens so that all can eat at the same time.

Dutch Oven This is a fantastic way to cook at a campfire. It’s really hard to mess up! You can use a Dutch Oven to cook anything that you could cook in your oven at home—lasagna, casseroles, baked desserts, etc. Just put your ingredients in the Dutch Oven and then nestle it amongst the hot coals to cook. It takes a little while, but it’s definitely worth the wait. Be sure to line the Dutch Oven (including lid) with tin foil to minimize clean up, and also, always use the special tool to lift the lid, as the metal will be extremely hot. How to Clean a Dutch Oven 1. To make clean-up easier, always line the Dutch oven with aluminum foil. 2. Never use strong detergents or scouring pads. 3. Never pour cold water into a hot Dutch oven; it will explode or crack. 4. Wait until the Dutch oven cools down before cleaning it gently with a mild soap. 5. After drying lightly, grease the oven with shortening. Rub with a paper towel.

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Fire Building & Safety

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Learn Fire Safety

Materials Needed: Something to represent a fire/fire pit (Example: tissue paper fire, picture of a fire, outdoor fire pit) and Paper/markers Lesson Plan: 1. Set-up a fire circle (actual fire circle/pit or a model of one) and have the girls gather around it. 2. Say “Who has ever been around a fire before? They’re cool aren’t they? But they can also be very dangerous. In order to keep ourselves safe, there are a few things that we should do around fires. As a group, we are going to come up with some ways that we can stay safe around fires.” 3. Have a girl (or 2-3) volunteer to be the writer for the Fire Safety Pledge. Give these girls the paper and markers. 4. “If there was a real fire going in the pit that we’re sitting around, what would be some things that we should do to keep us all safe around the fire?” a. Have the girls give ideas on ways to stay safe around the fire. The girls who are the writers should be writing the different ideas down on their paper. b. The safety points do not need to match the same wording as on the fire safety sheet just be sure they have the concepts there. c. Try to phrase things positively and modeling what the girls should be doing around the fire, not what they should not be doing. (Ex: A girl says “don’t run.” Rephrase her with “yes, we should all be careful to walk when we are near the fire.”) 5. Once girls have said all their ideas, check the list and see if there are other important ones to add. a. When you are adding things to the list suggest it to the girls instead of telling them to put it on the list (Ex: say “Do you think we should include making sure someone always stays by the fire?” “Why?”) b. 6. Once you have talked about all the fire safety pieces, review with the girls what they have written on their piece of paper. Have the girls all sign the piece of paper saying that they promise to follow fire safety whenever around fires. (You may need to have the girls re-write their safety points on another sheet of paper for everyone to sign.) 7. For more fun! – Have the girls come up with a song or a skit about fire safety. Getting them active will help them remember it better when it comes time to start building fires! 8. Whenever the girls are around fires, have their Fire Safety Pledge nearby so you can refer back to it often (the more you refer to it, the more they will remember it).

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Learn to light matches

Materials Needed: Fire safety pledge (from step 1) Matches (box matches tend to be easier) Bucket of Water Firepit with tinder (tiny sticks) to light [optional] Lesson Plan: 1. Explain to the girls: “We are now going to learn how to light matches. Can matches be dangerous?” “Yes matches can be dangerous, but today we are going to learn how to light them safely. Before we start what do you think we should talk about before going near fire?” a. Girls should then bring up the Fire Safety Pledge, if not, help lead the girls to it by asking leading questions. 2. As a group review your Fire Safety Pledge. 3. Let the girls know “The most important thing to remember after we learn matches is that matches are not toys. We should always make sure that we have an adult nearby when using matches and that they are helping us stay safe.” 4. Have girls gather around a leader or older girl as she demonstrates how to properly light a match and talk the girls through what she is doing. a. Make sure the girls are at least an arm length away from the person lighting the match. b. Have the demonstrator be in the three points of contact pose (see image to the right) next to a water bucket. c. The demonstrator should then talk the girls through the process by stating: i. “First, I’m going to take one match out of the box, then close the box so it’s all together again.” ii. “Next, I’m going to grab the match about halfway up the stick.” iii. “I’m then going to start at the side of the box closest to me and slide the match along the box away from me while pushing down on the match.” iv. “Once my match is lit I can hold onto it for a while over the bucket or I can drop it straight into the bucket of water. If I’m going to hold onto my match how should I hold it? With the flame side up or the flame side down?” 1. Answer: Flame side up. Because fire burns up and if it is down, below our hand, it can burn us. v. “After the match is lit, I should also slide my fingers down the matchstick so I’m holding closer to the end and let the match burn longer.” vi. Drop the match into the bucket of water. 5. Now it is time for the girls to start lighting the matches. Dependent on the number of girls, you may want to split the girls into smaller groups each with a box of matches, a bucket of water, and an adult. You can also have some girls lighting matches while others are working on a different project. 6. Have girls then copy what the demonstrator did one at a time per bucket of water: Get in the three points of contact stance next to the bucket, take a match out, light it, and either hold onto it or drop it in the water. Make sure an adult is kneeled next to her, helping guide her. a. Some girls may need more assistance than others. b. Some hints and tips if girls are struggling: c. Many times girls are not pressing hard enough or sliding fast enough. Try to encourage girls to try pressing harder or sliding

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the water. Make sure an adult is kneeled next to her, helping guide her. a. Some girls may need more assistance than others. b. Some hints and tips if girls are struggling: c. Many times girls are not pressing hard enough or sliding fast enough. Try to encourage girls to try pressing harder or sliding faster if she is not being successful. d. Sometimes girls have difficulty holding the match box steady enough. You can assist her by holding the match box with her while she strikes the match. e. Girls really love lighting matches once they get ahold of it. Be sure to have lots of matches on hand! 7. Once a girl is able to light matches over a bucket and hold onto the match, you can have her move onto a fire pit if you have one available. 8. Make sure to have an adult supervising the fire pit the same way as with the bucket of water. Have some tinder (width is smaller than your pinkie finger; like pencil lead or a matchstick in thickness) or a full frame set up (see Step Two for directions) for the girls to practice lighting the sticks from a match. 9. Once the girls have all had a chance to practice lighting matches, gather them in a circle to talk about the experience. 10. Pass out matches so that each girl gets 1 match as a souvenir (put in a Ziploc baggie for them; be sure their adult knows they are coming home with a match). Say to the girls “This match is to remind you about what we have practiced today and what you are capable of doing. How did it feel to light a match? Is it something you’ve done before? If not, how did it feel to try something new? If you’ve done it before, what is something new you learned?” Have the girls volunteer to share their answers only if they want to. 11. Remind them about what they talked about earlier: “Remember, matches are not toys. We should always make sure that we have an adult nearby when using matches and that they are helping us stay safe." Basic Fire Elements The three basic elements for a fire are fuel, flame and air. To build a wood fire, use three different sizes of wood – tinder, kindling and fuel. Tinder – Any small piece of natural material that burns as soon as it is touched with a match. Kindling – Sticks that are larger in diameter than tinder, but generally smaller than the diameter of an adult’s thumb. They must be thin enough to catch fire quickly before the tinder burns out, but large enough to ignite larger fuel. To test dryness, see if the wood snaps when broken. Fuel –The larger wood that keeps the fire burning. Fuel might be dry, seasoned wood found on the ground. They may also be known as logs. Tinder

Kindling

Fuel Wood

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Rules for around the Campfire

1. Always have a large bucket of water next to the fire scar before starting to build the fire. This bucket is only for fire emergencies. No hands, utensils or sticks go into this bucket. 2. Never run or horseplay around a fire 3. Closed toed shoes must be worn when around, working with and building a campfire 4. Long hair and anything hanging from the neck must be put away or tied back.

After collecting the wood needed, separate sticks into stacks by size, (this will help when you begin to build your fire). Set aside an area for your wood pile. Bring into the fire circle only the amount of wood as needed. The only girls in the fire circle are the fire builders. All others must remain outside the circle for safety. Steps to Build a Fire 1. Make an A-frame – a small triangle with three pieces of kindling. Leave an air space under the crossbar of the triangle, (the shape of an A). The open end of the “A” in thetriangle direction of three the wind. 1. Make an A-frame – aissmall with pieces of kindling. Leave 2.an Layair the tinder on the leaning ontriangle, the crossbar space under theinside crossbar of the (the shape of an A). The of theend “A”.ofStack them together but leave open the “A” is inclose the direction of the wind. Frame enough space for air to flowleaning through. fire starter of theA 2. Lay the tinder on the inside on(A the crossbar “A”. Stack may be placed under the crossbar and tinder if them close together but leave enough space for air to flow through. (A needed.) fire starter may be placed under the crossbar and tinder if needed.) 3. Strike the match close to the wood. Hold the match beneath the tinder until the flame burns up through the tinder, then place additional tinder and kindling onto the fire. Carefully place each piece of kindling separately onto the fire. 4. Fires need oxygen to burn. Once the kindling is burning, arrange the fuel (larger pieces of wood – logs) so that a small space lies between the pieces. Place them close enough so that one piece of burning wood will light the adjoining piece. Use just enough fuel for cooking needs.

Types of Wood Fires

Teepee (cone) If heat needs to be concentrated, like under a pot to boil water, continue to add pieces of kindling to the fire to form a teepee (cone) shape. This provides a small, direct and very hot source of quick heat. Log Cabin If more than one cooking surface is needed use this formation. After a good base fire is started, begin to add larger fuel in a log cabin form. Start out 2 or 3 parallel and add 2 or 3 across the first layer. Make sure to leave space between the logs for air to flow through. This can be made as large as you need for the different types of cooking needed.

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Hot Bed of Coals This is the best for any stick cooking, foil cooking, or Dutch Oven cooking. Build a log cabin and let it burn down to coals. Spread out the coals in the fire scar as needed. Begin cooking when the coals are still very red, and make sure there are a lot of hot coals or your food will take longer to cook. Putting Out the Fire Spread out the remaining logs (or coals). Stir the ashes, sprinkle them with water and then stir them again. Repeat until there is no gray ash anywhere in the fire scar. TIP – pouring water into the fire scar may splash hot water or ash. Steam or hot ash may get into the face and cause injury. A hand passed several inches above the ashes will indicate whether or not the spot is still hot. Sprinkle and stir hot spots with more water. Then hold a steady hand several inches above the ashes. Finally, when a hand can be pressed on the area where the fire was and not feel any warmth, THE FIRE IS OUT. TIPS: Burn only wood in the fire. Any food that drops in must be pulled out immediately and thrown in the garbage. Paper, scraps, cans, etc. must also be put into recycling bins or garbage. These things will never burn completely. The smell will draw unwanted animals to your campsite and could be dangerous.

Notes

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Edible Campfires

Edible Campfires are a way to show people, especially young girls, how to build a campfire. Use your imagination in this game of symbolic representation. This activity will show girls all the elements of fire building and how to put them together—without burning down camp! Go slowly, explain clearly, and enjoy it to its fullest. Supplies: Napkins – 1 per girl, to be opened fully Small paper cups – 1 per girl Water/Juice – enough to fill each cup halfway Mini marshmallows – 1 handful per girl Pretzel rods – 1 per girl, broken into 3 pieces What the supplies are used for: Napkins – cleared ground area that is safe for building a fire scar Small paper cups – water bucket; you never build a fire without a way to put it out Water/Juice – “water” for the water bucket Mini marshmallows –rocks to form the fire circle

Pretzel sticks – 1 small handful per girl Shoestring potatoes– 1 large pinch per girl Red Hots candy/Orange Slices – 4 or 5 pieces per girl Chocolate chips – 1 small handful per girl Coconut shavings – 1 large pinch per girl Pretzel rods – big fat fuel Pretzel sticks – kid-sized kindling Shoestring potatoes– teeny tiny tinder Red Hots candy/Orange Slices – the fire’s flames Chocolate chips – hot coals Coconut shavings – ashes

Some explanations: 1. Place your piece of ground (napkin, unfolded) on the table in front of you. This will be where you build your edible campfire. 2. Place your water bucket (small plastic cup or their water bottle) next to it, and fill it halfway with water (juice). 3. Use rocks (mini marshmallows) to form a fire circle. 4. When you hand out the Big Fat Fuel (pretzel rods), instruct the girls to break them into three pieces. “Big fat fuel” is the base of the fire and what you will add to the fire once it’s going strong. Fuel should be about the thickness of your thumb. Have the girls place their three pieces in the shape of a triangle (A-frame) in their marshmallow fire circle. 5. Kid-Sized Kindling (pretzel sticks) is just your average stick. It’s what you add to the fire when you’re beginning it; it can also be added any time throughout the fire experience. Kindling should be about the thickness of your pinky. Have the girls place this in a corner of their triangle. 6. Teeny Tiny Tinder (shoestring potato sticks) is what gets the fire going in the very beginning. It should be very small, very thin, and very dry. Pine needles and birch bark are two fantastic examples. Have the girls place their tinder under their kindling. Tinder is what you light first when building a fire. 7. Once your fire is “lit,” you will have flames (Red Hots candy/Orange Slices). Instruct the girls to place their flames on top of their fire.

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Slices). Instruct the girls to place their flames on top of their fire. 8. As the fire dies down the flames will evolve into hot coals (chocolate chips). Have the girls remove their flames and replace it with the hot coals. 9. Once the fire is completely out, it will be covered in ashes (coconut shavings). Sprinkle the ashes over the fire. 10. Congratulations! You all built very beautiful campfires! Now, the best way to put out an edible campfire is to eat it! Enjoy!

Reminders:

Always wear gloves when handling food. Be sure to check for any food allergies before giving girls food products. Clean up your area. Girl Scouts always leave places better than they found them. Try to keep the girls from eating anything until you give the okay. Remember to keep your imaginations going—they’re not marshmallows, they’re rocks! Let the kitchen know if any items have run out, so they can be replenished for the next group.

Notes

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Keeping our Cookouts Clean

Personal Hygiene Good personal hygiene is a critical protective measure against foodborne illness. Actions to avoid while working with and around food. Scratching the scalp Running fingers through the hair Wiping or touching the nose Rubbing an ear Touching a pimple or open sore Wearing dirty clothing Coughing or sneezing into the hand Spitting in the establishment How and When to Wash Your Hands Handwashing is the most critical aspect of personal hygiene. While it may appear obvious, many food handlers fail to wash their hands properly and as often as needed. Food handlers must wash their hands before they start work and after: Taking out garbage Clearing tables Touching clothing Touching anything else that may contaminate hands, such as work surfaces, or washcloths Using the restroom Handling raw meat, poultry and fish Touch the hair, face, or body Sneezing, coughing, or using a tissue Smoking, eating, drinking, or chewing gum Handling chemicals that might affect the safety of food Other Hand Care Guidelines Gloves must never be used in place of handwashing. Hands must be washed before putting gloves on and when changing to a new pair. Gloves should be removed by grasping them at the cuff and peeling them off inside out over the fingers while avoiding contactwith the palm and fingers. Food handlers should change their gloves: As soon as they become soiled or torn Before beginning a different task At lease every four hours during continual use After handling raw meat and before handling cooked or ready to eat food Cooking Temperature for Safety Food Cooking food will reduce pathogens in it to safe levels. The food must reach the right internal temperature and stay there for a specific amount of time. Poultry-165° F for15 seconds Ground Meat -155° F for 15 seconds Fish -145° F for 15 seconds Pork and beef (steaks and chops)-145° F for15 seconds

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How to Keep Food Safe Through Dishwashing Tableware and utensils are often cleaned and sanitized in a dishwashing machine. Larger items such as pots and pans are often cleaned by hand in a three-compartment sink. Whichever method you use, you must follow specific practices, so items are cleaned and sanitized. Setting Up a Three-Compartment Sink Start by cleaning and sanitizing each sink and all work surfaces. Next, set up each sink following these steps. Sink 1: Fill with water at least 110° F. Add detergents. Sink 2: Fill with water. Leave the sink empty if you spray-rinse items. Sink 3: Fill with water. Add sanitizer. Check the strength of the sanitizer. Using a Three-Compartment Sink Rinse, scrape, or soak the items before washing them. Clean the items in the first sink. Use a brush, cloth or nylon scrub pad to loosen dirt. Change the water when the suds are gone, or the water is dirty. Rinse the items in the second sink. Dip them in the water or spray-rinse them. Remove any food or detergent. Change the water when it becomes dirty or full of suds. Sanitize the items in the third sink. Soak them in a sanitizer solution as directed. Never rinse items after sanitizing them, this could contaminate the surfaces. Air-dry the items. Place them upside down so they will drain. Do not wipe them dry.

A Girls Guide to Knives

Pocket knives are a useful tool when camping and being in the outdoors. Learning knife safety and usage is an important skill to help instill confidence in the girls and help them take ownership in tasks that require the use of knives as well as ensure proper technique and safety for all involved. Girls must not use sharp tools until they have been instructed in the safe use of the tool by a trained/knowledgeable adult. Never assume girls know good safety practices even if they use a knife at home. Establish expected safety rules and expect each girl to follow them at all times. Allow the girls to practice their skills in a developmentally appropriate manner (starting with a paper knife and moving up to a pocketknife once a girl has individually demonstrated the skills with pocketknife progression) and set aside our adult fears. The only way for girls to master their knife skills and become confident in their abilities is to practice with a real knife.

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Pocket Knife Safety and Etiquette Here are some general safety guidelines to follow whenever using a pocketknife. A knife is a tool, not a toy. Treat a knife with respect and the right to use the knife as an honor and privilege. Always use a sharp knife, never a dull knife. Keep the knife clean and dry. Never pass or carry an open pocketknife. When you are not using your pocketknife, close it and put it away. Introduction to Knife Safety Girls will use a cardboard/cardstock knife. Use the paper knife pattern on the next page. We recommend using red lipstick on the cutting edge of the paper knife to help see if the girls open, close, and pass a knife safely. Learn what is meant by a “circle of safety”, practice using one, and demonstrate your skills. A circle of safety is a ring about an arm’s length in all directions around an individual where she is unable to touch anyone or anything. This circle is important for everyone’s safety. To establish your circle of safety, hold a closed pocketknife (paper) in your hand. Extend your arm with the closed knife straight in front of you. Rotate your body to either side. No one or thing should be in this imaginary circle around you. Learn how to open, close, and pass a paper folding knife. Practice your skills while maintaining your circle of safety (opening and closing), and then demonstrate your skills. To open a pocketknife, hold it in your left hand (if right-handed) using your thumb and your pointer finger on opposite sides of the blade, swing the blade out. Always use two hands to open a folding knife and keep your fingers on the side of the knife and blade. To close your pocketknife, hold the handle with one hand with your fingers on the sides. Hold the blade of the knife with your other hand, making sure you do not wrap your fingers around the blade. Push the blade up and around to meet the handle so that the blade is securely in the slot in the handle. When passing a knife, you always close the knife first. If the knife does not close (like a kitchen knife), hold the dull edge of the blade with the sharp edge facing the ground. Offer the handle to the person receiving the knife. Before you let go of any knife, the person receiving the knife must acknowledge and indicate that they are ready by saying “thank you”. Copy and cut pattern from paper and trace on poster board or cardboard. While cardboard is harder to cut, it is easier for little hands to work with when practicing their skills. Poster board/ cardboard is difficult to cut, so it is best done by an adult. Punch holes through all parts at once so they match. Put a brass paper fastener in the end where the blade joins the case to form a joint.

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Copy and cut pattern from paper and trace on poster board or cardboard. While cardboard is harder to cut, it is easier for little hands to work with when practicing their skills. Poster board/ cardboard is difficult to cut, so it is best done by an adult. Punch holes through all parts at once so they match. Put a brass paper fastener in the end where the blade joins the case to form a joint.

Knife Safety Real Life Practice Now that the girls feel comfortable and know the basic safety around handling a pocketknife, they are ready to practice and show their skills with a real pocketknife. Learn and demonstrate how to open, close, and pass a real pocketknife using the steps from before. If your knife has a locking mechanism, first learn how to properly close the knife with your specific locking mechanism. Working with your safety circle, practice whittling or carving something such as a soap sculpture (Ivory soap works well) or fuzz stick. When using a knife, always use “pushing” strokes away from your body. Never cut towards you. Cut at a slant. Do not “saw” with a knife. Soap carving: http://scouts.sa.scouts.com.au/pages/733335 Whittling: make a fuzz stick- a great fire starter. Caring for Your Pocket Knife Learn why a sharp knife is safer than a dull one (a sharp knife requires less pressure, and therefore has less chance to slip). A Whetstone or other sharpening device is used to sharpen a pocketknife. Practice sharpening a knife using a stone. Place the stone on a level surface. If using a whetstone, wet the stone with a little water. Place the blade of the knife flat on the stone, then raise the back edge about the width of the blade itself, keeping the cutting edge on the stone. Keep the knife at the same angle at all times.

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Push the blade along the stone as through you were slicing a layer off the top. Repeat this pushing motion 3 or 4 times. Turn the blade over and place it at the far end of the stone. Repeat the process of the other side an equal number of times by pulling the knife towards you. Remember to keep the blade on the stone at all times. Wipe the blade off on a rag or towel on a flat surface. Do not hold the towel in your hand and wipe the blade off in your palm. Learn how to clean your knife. Open blade. Use a Q-tip or toothpick with a small bit of cloth twirled onto the end moistened with light oil. Wipe the inside of the knife. To rid the knife of bacteria from food, wash the blade with hot soapy water, being careful when handling the blade. As needed, slightly oil the hinges with a light oil. Make sure to keep dirt off the knife - this can damage the knife. Keep the knife out of fire. The heat can damage the steel and the edge of the blade may become soft over time. Demonstrate Your Skills and Take the Pocket Knife Pledge Demonstrate the following: Opening and closing your knife Passing your knife Sharpening your knife Making a fuzz stick Cleaning your knife Take the Knife Safety Pledge I promise to keep the safety of myself and others around me as my top priority. I will treat my pocketknife, or any other knife I use, with respect. I will always close my pocketknife when not in use. I will usemy pocketknife only during designated and appropriate times, and under the supervision of an adult. I will use my pocketknife in a safe manner at all times. I understand that if I do not abide by my pledge, I may lose my privilege to use a pocketknife.

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Nuts for Knots

Learn overhand, square, and slip knots 1. Gather the girls up and explain “Today we are going to learn about different types of knots. What do you think we use knots for?” a. Knots can be used to tie things together, to stop rope from going through holes, to wrap rope around poles, etc. b. You use knots in activities like: sailing, climbing, caving, fishing, firefighting, truck driving and surgery. 2. “Awesome! Now, there are lots of different knots that exist and they all do different things. It’s important to learn how to tie different types of knots and what they are used for because if you use the wrong knot, it could be dangerous.” 3. Before going into the next steps, it might be helpful to print off images of the knots below so girls can see the diagrams as they are working on the knots. See the resources at the end of this document. Overhand Knot Materials Needed: 1 piece of rope for each girl – about 3 feet long 1. “First we’re going to learn how to tie an overhand knot (first step of tying their shoes if they need a reference). Overhand knots are used when just a simple knot is needed.” a. Make "Q" shape. Cross the end of the rope over the top of the remaining rope, making a "Q" shape. b. Tuck end through loop. c. Tighten. d. The easiest stopper knot to tie, the Overhand is used to keep a rope from slipping out of a hole through which it has been threaded. 2. Let the girls practice tying the knot a few times. If some girls are struggling, try pairing them up with girls who are tying the knot well. 3. “Wow those are some great overhand knots! Can anyone come up with any ways that we could use this knot?” Let the girls answer.

Overhand Knot

Square Knot

Square Knot Materials Needed: 1 piece of rope for each girl – about 3 feet long 1. Now we are going to learn how to tie a square knot. Square knots are used to join two pieces of rope that are the same width or two ends together.” a. Hold one end of a rope in your right hand and one end in your left to prepare to tie the knot. (You can also use two different colored ropes which makes it easier because you can say yellow rope and green rope instead of left and right hands.) b. Loop the right end over the left end all the way around (right over left). c. Loop the left end, formerly the right end, over the right end all the way around (then left over right). d. Pull on all four strands at the same time. This should tighten the knot into place, resulting in a square knot. 2. Let the girls practice tying the knot a few times. If some girls are struggling, try pairing them up with girls who are tying the knot well. 3. “Wowza those are some great square knots! Can anyone come up with any ways that we could use this knot?” Let the girls answer.

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Slip Knot Materials Needed: 1 piece of rope for each girl – about 3 feet long 1. “Now we are going to learn how to tie a slip knot. Slip knots are used when you need a loop that you can change the size of.” a. Hold the rope with two hands and form a loop by bringing the rope in the right hand under the rope in the left hand so that the rope crosses. b. Secure the loop with your left hand where the rope crosses. c. Reach your right hand through the loop and grab a hold of the rope on the left side. d. Pull your right hand back through the loop. 2. Let go with your left hand, and then grab onto the two hanging ends. 3. To finish the slip knot, pull your hands away from each other, twisting your right hand clockwise until the knot is tight. 4. Let the girls practice tying the knot a few times. If some girls are struggling, try pairing them up with girls who are tying the knot well. 5. “Gee wiz! Those are some great slip knots! Can anyone come up with any ways that we could use this knot?”

Double Fisherman’s Knot Materials Needed: 1 piece of rope for each girl – about 3 feet long, cord or sting for necklaces, beads (optional) for necklaces 1. “Now that we’ve reviewed some knots, we are going to learn how to tie a double fisherman’s knot. Double fisherman’s knots are used to combine two pieces of rope together.” a. Set the two ends together, each pointing in opposite directions. b. Wrap one end around both ropes two times. Pass this end back through the loops that these turns created and pull tight. c. Do the same on the other side: wrap the other end two times around both ropes. Pass this end back through and pull tight. d. Make sure both sides of the knot sit against each other (if they don’t, untie one end, and try wrapping it in the other direction). e. Pull on both ropes tight to cinch the two knots against each other 2. Let the girls practice tying the knot a few times. If some girls are struggling, try pairing them up with girls who are tying the knot well. 3. “Those are some great double fisherman’s knots! Can anyone come up with any ways that we could use this knot?” 4. “Now, one of my favorite ways to use this knot is to make a necklace from cord. Because all you have to do is slide the knots to loosen or tighten your necklace! a. Now we are going to make necklaces and, in the end,, tie them off using a double fisherman’s knot. b. Spend some time making necklaces or friendship bracelets (you can have the girls incorporate different knots into their pieces).

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Cookout Recipes

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Recipes can be found in any of the many cookbooks in camp. Below are a few recipes and even more ideas. Remember to follow Food Req Suggestions when planning cookouts and completing Food Requests. Be creative! Plan different meals and try new recipes. Also, ask your campers what they want to eat for your cookouts (Girl Planning), and take dietary needs (allergies, intolerances, etc.) into account. When cooking, give girls jobs and include them in the process. When eating, encourage girls to try new foods. As a counselor, you will learn to love the taste of “burnt.” Happy cookouts!

Breakfast Orange Muffins - Tinfoil 1 Orange per person ½ cup muffin mix per person Cut inch circle off top of orange and have each girl scoop out the orange from the inside and eat. Then mix muffin mix and pour into cored out orange peel. Replace the top circle, wrap in tinfoil and gently place into fire/coals to bake until inside to complete. Add chocolate chips or other toppings to muffin mix if girls would like. Eggs in a Nest - Pudgie Pie 1 cup Shredded Hash browns per person 1 egg per person ¼ cup shredded cheddar cheese per person Chopped onions, mushrooms, peppers as desired-must order specific amount 2 TBSP butter per person Salt & pepper and ketchup Melt 1/2 TBSP of butter on each side of the pie iron. Add heaping pile of hash browns and salt/pepper to one side and cook until both sides of hash browns are golden brown and then add vegetables to roast with more butter. On one side of hash browns, push them to the sides to create a ‘nest’ and then crack and egg into the middle (add salt & pepper and more butter to top of egg. Scrabble egg is desired and then cook until egg is cooked. Add shredded cheese to top of egg and cook for another minute or until cheese is melted. Eat with ketchup or other sauces or by itself. French Toast - Pudgie Pie 2-4 slices of bread per person 1 egg per 2 people ¼ cup milk per 2 people 1-3 TBSP Butter per person 2 tsp Cinnamon 2 tsp vanilla Syrup Mix eggs, milk, cinnamon and vanilla into a mixing bowl. Make sure all eggs have been scrambled. Have each camper melt ½ TBSP butter onto each side of their pie iron. Dip one slice of bread into egg mixture and then bake into fire within a pie iron. Bread should be golden brown when complete. Serve with syrup or powder sugar and/or fruit.

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Eggs in a Bag - Large Pot 2 eggs per person 1 Ziplock baggie per person ¼ cup shredded cheese per person ¼ cup diced Ham per person Onions, mushroom, tomato, peppers Salt & Pepper Fill large pot with water and bring to a boil. Crack 2 eggs into baggie for each person, add a little bit of water and scramble. Campers can add any of their desired toppings to their bag and salt and pepper. Make sure the baggie is zipped closed and sealed. Place in pot of boiling water. Let cook until it becomes solid. Use a tongs to remove bag from water-make sure girls have written their name on the outside of their bag. Breakfast Burritos - Skillet 2 tortillas per person 2 eggs per person ¼ cup ground breakfast sausage per person ¼ cup shredded cheese per person ¼ cup salsa per person 2 TBSP Sour cream per person Crack all eggs into a mixing bowl and scramble. Cook on a skillet until soft and fluffy-add salt & pepper. Cook ground sausage in another skillet. Warm tortillas on skillet and then have each camper make their own breakfast burrito with toppings of their choice.

Pancakes - Pudgie Pie or skillet ½ Cup pancake mix per person 1 TBSP Butter per person Syrup Mix pancake dough with water until desired consistency. Melt small amount of butter on each side of a pie iron or in a skillet. Drop dough and cook on both sides until golden brown. Paper Bag Breakfast - Stick Cooking 1 paper bag per person 2-4 slices of bacon per person ½ cup Hash browns per person 1-2 eggs per person Place bacon strips in the bottom of the paper bag-lining the entire bottom. Place hash browns on top and then break eggs on top of hash browns. Close by folding down the top of the paper bag at least three times but leaving air space above food. Insert pointed stick through folded part of bag and cook over coals for 8-10 minutes or until cooked thoroughly. Don’t’ forget salt & pepper and ketchup if wanted.

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Tinfoil Breakfast - Tinfoil 4 pieces of bacon per person ½ cup diced thinly potatoes ¼ cup per person onion and/ or pepper ¼ cup shredded cheese per person 2 TBSP butter per person Salt & pepper, garlic salt, onion powder, ketchup Double layer bacon on bottom sheet foil. Put thinly sliced potatoes on top of bacon, add garlic salt, chopped onions, peppers, butter and salt & pepper. Roll up tinfoil to close all but 1 side, add about ¼ cup of water to meal-this will steam/cook everything faster. Then close all sides and lay in coals. Cook until potatoes are soft and fall apart-remember to add cheese in the last minute or so to melt over the top. Each person can add whichever ingredients they want to the foil packet. Hash Browns - Pudgie Pie or skillet cooking ½ Cup shredded hash browns per person 2 TBSP Butter per person ¼ cup shredded cheese per person Salt, pepper and ketchup Melt butter in pan or pie iron, place handful of hash browns and cook until golden brown on both sides. Add shredded cheese with 1-minute remaining in cooking time. Add other spices like garlic powder or onion powder for more flavor. Bacon and Sausage - Pudgie Pie, skillet or stick cooking 2 piece of bacon or sausage per person Syrup Cook meat until done in any of the options over the fire.

Appetizers Fruit Salad or Kabobs Apples Oranges Strawberries Watermelon Pineapple Grapes Blueberries Optional: Vanilla Yogurt-must request Cut all fruit into small bite size pieces and mix together in a bowl or put on wooden skewers for each girl to make her own. Have yogurt on the side if girls want to make their own fruit salad with yogurt in their own bowl. Ants on a Log Celery Peanut Butter Raisins or Craisins-must request Cut celery into sticks, give each girl a scoop of PB and a scoop of raisins.

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Fresh Vegetables & Dip Broccoli Carrots Peppers Celery Cucumber Ranch or Hummus-must request Cut each vegetable up into sticks and enjoy with either dip. Apple Nachos - Small Pot Apples Peanut Butter or Caramel-must request Raisins or Craisins-must request Chocolate Chips Mini Marshmallows Melt peanut butter or caramel in a small pot over the fire and drizzle over cut up apples. Each girl can add her own toppings to her bowl as she desires. Popcorn - Frying Pan Popcorn kernels Oil Salt & Pepper Cajun or Parmesan-must request Heat oil in frying pan over fire, test one kernel to see if oil is hot enough (DO NOT make oil TOO HOT). Once oil is to correct temperature, add popcorn kernels and cook over fire. Shake pan around every minute or so to make sure all kernels are in oil and cooking. Add seasonings at the end.

Lunch/Dinner Coca-Cola Chicken - Dutch Oven-Serves 8-10 4 oz per person Chicken 1 ½ Cup Ketchup 2 TBSP Worcestershire Sauce 1 can Coca-Cola 3 cloves Minced Garlic 1 tsp Onion Powder 2 TBSP Chili Powder Arrange chicken in an oiled 12-inch Dutch Oven. In a large bowl add remaining ingredients and stir to mix well. Spoon sauce over chicken. Cover oven and bake using hot coals on top of lid and below pot. Cook for 30-60 minutes or until chicken is cooked through and baste with pan juices every 10-15 minutes.

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Pizza Pudgie Pies - Pudgie Pie Irons (Serves 8-10) 3 slices per person of Bread 1 can Pan Spray ¼ cup per person of Pizza Sauce ½ cup of Shredded Mozzarella per person 6 pieces of Pepperoni per person ¼ cup per person of chopped Onions, Peppers & Mushrooms-must request Start with spraying each inside of the pudgie pie iron with Pan Spray. Put one piece of bread of each side, spoon pizza sauce onto one piece of bread and then top with shredded mozzarella and other toppings if desired. Girls can cook these over coals until toasted. Baked Ziti - Dutch Oven (Serves 8) 16 oz. Ricotta Cheese 12 oz. Shredded Mozzarella Cheese ½ pound Ziti Pasta 3 cups Spaghetti Sauce ½ cup Grated Parmesan Cheese In a large bowl, combine ricotta and ½ of the mozzarella cheese and stir in the uncooked ziti pasta with at least 2 cups of water. Line the entire inside of the Dutch oven with tinfoil, including the inside of the lid. Place ½ of the spaghetti sauce in the bottom of the oven and sprinkle with parmesan cheese then add your ziti mixture. Sprinkle any remaining sauce and then top with parmesan and remaining mozzarella cheese. Place lid on pot. Cook with 7-8 coals on the bottom and 20 on the lid. Cook for 40-45 minutes or until cheese is melted and the noodles are done.

Hotdogs and Macaroni & Cheese - Stick and Pot (Serves 8-10) 1.5 Hotdogs per person 1.5 Hotdog buns per person 23 oz Macaroni pasta per person 1 ¼ Cups Butter ¾ Cups Flour 2 tsp Salt 3 quarts Milk 3 Pounds shredded Cheddar cheese Ketchup & Mustard-optional-must request Girls can cook their own hotdogs over the fire on a roasting stick. Boil water in large pot, once water is boiling add pasta. Stir frequently so pasta doesn’t stick to bottom of pot. Once pasta is cooked through, strain out water and hold pasta to the side while you cook sauce. Melt 1 cup of butter and then stir in flour and salt until smooth. Gradually add in milk. Bring to a boil and cook and stir until thickened, 2 minutes. Reduce heat and add in cheese, stirring until melted. Once cheese is melted add pasta and stir.

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Spaghetti & Meatballs - Pot and Frying Pan (Serves 8-10) 2 pounds Spaghetti Noodles 4 Meatballs per person ½ Cup Parmesan Cheese ½ Cup Spaghetti Sauce per person ½ Cup Oil Boil one pot of water with a little bit of oil for noodles. Add noodles once pot has boiled-stirring frequently. In Frying Pan, heat spaghetti sauce. In another pot heat meatballs thoroughly.

Chili with Noodles - Dutch Oven (Serves 8-10) 2 lbs. Ground Beef 2 Cups Chopped Onion 46 oz Tomato Juice 28 oz Canned Diced Tomatoes 2 Celery Stalks 3 TBSP Brown Sugar 2 TBSP Chili Powder 1 tsp Salt 1 tsp Mustard ¼ tsp Pepper 32 oz Canned Kidney Beans 3 Cups uncooked Macaroni Noodles Cook beef and onions-drain juices. Stir in tomato juice, tomatoes, celery, brown sugar, chili powder, salt, mustard and pepper. Bring to a boil. Reduce heat and simmer for 20 minutes while stirring occasionally. Add beans and macaroni noodles and 1 cup of water and simmer for an additional 15-20 minutes or until Macaroni is tender. Grilled Cheese & Tomato Soup - Pudgie Pie Irons & Large Pot (Serves 8-10) 3 slices per person of Bread 1 can Pan Spray 3 slices per person of American Cheese Tomato Soup-see serving suggestions Milk-equal to the amount of soup given Start with spraying each inside of the pudgie pie iron with Pan Spray. Put one piece of bread of each side, put one slice of cheese in the middle. Girls can cook these over coals until toasted. Add tomato soup and either milk or water to large pot to cook soup over the fire. Be sure to soap the outside of the pot first. Cook until heated through and serve to girls. There should be extra pieces of bread and cheese should some girls want an extra pudgie pie.

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Tinfoil Dinners - Tinfoil (Serves 8-10) 4 oz Chicken per person 2 TBSP per person Butter 1 Potato per 2 people 3 large Carrots 1 large Onion 4 cups of Broccoli 3 cups of Corn 3 cups of Shredded Cheddar Cheese Salt & Pepper Ketchup-optional-must request Dice each vegetable and put in separate bowls. Give each girl approximately 1.5 feet of Tinfoil. Place 1 TBSP of butter in the middle of the tinfoil and then top with ingredients she would like. Bring sides together and roll, then roll one end and on opposite end add ½ cup of water and then roll closed. Cook until chicken is to correct temperature and potatoes are cooked through. Add shredded cheese after packet comes out of the fire to melt over top. Walking Tacos - Frying Pan (Serves 8-10) ½ cup Ground Beef per person 6 TBSP Taco Seasoning Salt & Pepper 2 Tomatoes 4 cups Lettuce 2 cups Black Beans 6 cups Shredded Cheddar Cheese 2 cups Sour Cream 2 cups Salsa 1.5 bags per person Fritos Cook ground beef until at correct temperature, leave in frying pan and add 1 ½ cup of water to meat, stir in taco seasoning until thoroughly mixed. Each girl can add meat and her chosen toppings to her Frito bag. Warm black beans in another pot. Have other vegetables diced and set in individual bowls. Dutch Oven Pizza Dutch Oven-Serves 8-10 Pizza Dough 5 cups Flour 6 tsp Baking Powder 2 tsp Salt 1 1/2 cup plus 4 TBSP Water-roughly 2 TBSP Olive Oil In Mixing bowl, combine flour, baking power and salt. In different bowl, mix water and oil. Slowly add water mixture to flour, holding back a little in case you don’t need it all. Mix dough until soft-should not be sticky. Add a splash more water if your dough is too dry. Lightly flour a flat pan, separate dough into 2 to 3 balls. Roll each ball out to the size of the Dutch oven. Spray inside of Dutch oven with Pan Spray and place rolled out dough onto the bottom. Add pizza sauce and toppings. You will want to have 2 Dutch Ovens cooking pizzas at the same time. One Dutch Oven pizza will not be enough-you may even want 4 Dutch Oven pizza’s cooking. Make sure Dutch Oven sits in the coals and 8-10 coals are placed on top. Bake for 20-35 minutes or until crust is done and cheese is melted.

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Honey BBQ Chicken - Pudgie Pie Iron (Serves 8-10) 4 oz per person Pre-Cooked Chicken shredded or cubed 1 TBSP Brown Sugar 1 TBSP Honey ½ cup BBQ Sauce 2 slices per person of Bread 8 TBSP Butter Mix all ingredients except bread in bowl. Butter 2 slices of bread and place butter side down into a pudgie pie iron. Take 2 scoops of chicken mixture and place on 1 slide of bread. Close pudgie pie iron and grill until hot. Toasted Sub Sandwiches - Tinfoil 1 Loaf of French Bread per 4 people Ham, Turkey or Roast beef Sandwich meat-must request amount for each 1 leaf per person Lettuce 1 Tomato per 4 people 1 cup Mayo ½ cup Butter 2 Slices per person of American Cheese Onion, Peppers, Mushrooms, Cucumbers-must request amount for each Cut each loaf of French Bread into 4 sandwiches, have girls butter each inside and add their meat of choice along with mayo, cheese and any vegetables they would like warm. Wrap in tinfoil and place in coals of the fire to toast-make sure to rotate so all sides get warm.

Sides Garlic Bread - Tinfoil (Serves 8-10) 1 French Bread Loaf 8 TBSP Butter 2 TBSP Minced Garlic or Garlic Salt 2 Cups Shredded Mozzarella Slice bread in half longways. Spread butter over the inside and then spread garlic over both sides of the inside of the bread and then add shredded Mozzarella if desired. Wrap entire loaf in tinfoil and place in hot coals. Bake until hot and toasted Garlic/Parmesan Dough Boys - Stick Cooking (Serves 8-10) ½ Cup Bannock Dough per person 8 TBSP Butter 2 TBSP Minced Garlic or Garlic Salt 1 ½ Cup Parmesan Cheese Mix bannock dough with water until it does not stick. Give each girl a small ball of dough to roll out like a snake and then wrap it around a roasting stick. Shake on and inside- garlic and parmesan as desired. Cook until golden brown. Pull off stick and butter to enjoy.

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Corn on the Cob (Serves 8-10) 1.5 Cobs of Corn per person 8 TBSP Butter Salt & Pepper Soak Corn on the cob with husk still on in water for 20 minutes. Once Corn is thoroughly soaked, pull out and place directly on grate over the fire. Bake until corn is cooked through. Rice Large Pot (Serves 8-10) 5 Cups Rice 5 Cups Water Boil water, once water is boiling, add rice, stir and cover. Remove from heat and wait until water is absorbed, then fluff. Add other ingredients if desires like butter, garlic, salt & pepper etc. Cornbread and Honey Butter - Dutch Oven (Serves 8-10) 1 Cup Flour 1 Cup Cornmeal 2/3 Cup White Sugar 1 tsp Salt 3 ½ tsp Baking Powder 1 Egg 1 Cup Milk 1/3 Vegetable Oil 10 TBSP Butter 5 TBSP Honey Spray Dutch oven with pan spray. In mixing bowl, combine flour, cornmeal, sugar, salt and baking powder. Stir in egg, milk and vegetable oil until well combined. Pour batter into Dutch oven. Bake for 20-35 minutes with 10 coals underneath and 20 coals on top. Cook until a toothpick inserted into the center of the loaf comes out clean. Mix Honey and butter together to use as a spread when the cornbread is done.

Roasted Vegetables Tinfoil-Serves 8-10 1 cup Carrots 1 Cup Onions 1 Cup Broccoli 1 Cup Peppers 10 TBSP Butter Garlic Salt, Onion Powder and Salt & Pepper Tinfoil Dice all vegetables and have each girl make her own roasted vegetables. Give each girl 1.5 feet of tinfoil, place 1 TBSP of butter in the middle and top with vegetables and spices. Close up tinfoil and leave one end open. Pour ½ cup of water into foil packet-close and place on hot coals. Cook until vegetables are tender.

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Baked Potatoes - Tinfoil (Serves 8-10) ½ Potato per person 10 TBSP Butter 2 Cups Shredded Cheddar Cheese Garlic Salt, Onion Powder and Salt & Pepper Tinfoil Dice all potatoes and have each girl make her own packet of potatoes. Give each girl 1.5 feet of tinfoil, place 1 TBSP of butter in the middle and top with potatoes and spices. Close up tinfoil and leave one end open. Pour ½ cup of water into foil packet-close and place on hot coals. Cook until potatoes are tender.

Desserts Orange Brownies or Muffins - Tinfoil 1 Orange per person ¼ Cup Brownie or Muffin mix per person Tinfoil Slice off the top of an orange and dig out the insides of the orange-eat the insides. Then pour batter into the orange peel and place the top of the peel back on top, wrap in tinfoil and place on coals to bake. Bake until mixture is cooked-be careful not to tip over oranges. Apple Crisp - Dutch Oven (Serves 8-10) Apple Mixture 10 cups Apples-peeled and sliced ¼ cup Lemon Juice 1 TBSP Lemon Zest ¾ Cup Sugar

Toppings 1 ½ cups Brown Sugar 1 ½ Cups Oats 1 ¼ Cups Flour ¾ Cup Butter 2 TBSP Lemon Zest 1 TBSP Cinnamon 1 TSP Nutmeg 1 TSP Cardamom

Combine Apple mixture ingredients and spread on the bottom of a Dutch Oven. Top with topping mixture. Bake for 25-30 minutes using 8 coals under and 16 coals on lid. Continue cooking until apples are cooked and topping is brown.

Fruit Pudgie Pies - Pudgie Pie Iron 2 Slices of Bread per person 2 TBSP of Canned Pie Filling per person-must request Apple, Cherry or Blueberry 1 Cup Powdered Sugar Pan Spray Spray each side of the pie iron and lay one slice of bread in each side. Place 2 scoops of pie filling onto one slice of bread and then close pie iron. Place in coals and bake until golden brown. Sprinkle with powdered sugar when finished.

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Sweet Dough Boys - Stick Cooking ½ Cup Bannock Dough per person 8 TBSP Butter 2 TBSP Cinnamon 1 ½ Cup Sugar Mix bannock dough with water until it does not stick. Give each girl a small ball of dough to roll out like a snake and then wrap it around a roasting stick. Shake on and inside- cinnamon and Sugar as desired. Cook until golden brown. Pull off stick and butter to enjoy. Taffy Cracks - Stick Cooking 2 Caramel Squares per person 4 Ritz Crackers per person Roast one caramel square on the end of a roasting fork over the fire until gooey and warm. DO NOT TOUCH caramel. Remove caramel with two Ritz crackers as a sandwich and enjoy. Be careful not to eat too quickly as the caramel can burn. 1, 2, 3’s - Tinfoil 1 small Can Condensed Milk 2 Cups Chocolate Chips 2 Pieces of Graham Crackers per person Mix Condensed milk and chocolate chips together. Melt in frying pan and then use graham crackers to eat the melted mixture as dip. Banana Boats - Tinfoil 1 banana per person 1 ½ Cup Mini Marshmallows 1 ½ Cup Chocolate Chips 1 ½ Cup Mini Caramel Bites Sprinkles Slice banana in half the longways-do not cut all the way through. Place banana in tinfoil and stuff toppings of choice into the split banana. Wrap in tinfoil around entire banana and place in hot coals. Bake until hot. Baked Apples - Tinfoil (Serves 8-10) 1 Apple per person 1 cup Raisins 1 tsp Cinnamon 1 cup Brown Sugar

1 cup Caramel 1 cup Peanut Butter 8 TBSP Butter Tinfoil

Wash and dry apples. Remove core, but do not cut all the way through the bottom of the apple. In a bowl combine raisins, cinnamon, brown sugar, caramel or peanut butter-each girl can mix her own ingredients. Have each girl with gloves on use her fingers to stuff her ingredients into the center of her apple. Use tinfoil to wrap the apple, placing a pat of butter within the foil. Place wrapped apples in hot coals. Bake until hot or apples are soft. Heaven - Tinfoil 1 Tortilla per person 1 Cup Peanut Butter 1 TBSP Cinnamon

1 Cup Sugar 1 Cup Mini Marshmallows 1 Cup Chocolate Chips

Put all ingredients inside the tortilla and wrap in tinfoil. Bake on coals until everything is melted inside.

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Campfire Skits

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Airplane Disaster (Need 5 people)(2 participants are seated, side-by-side, on the chairs. They are pretending to fly an airplane) Pilot: The plane is a little too heavy – we can’t land! Co-Pilot: I’ll throw this apple out. (Throws an apple out an imaginary window) Pilot: We’re still too heavy to land! Co-Pilot: I’ll chuck this banana out. (Throws a banana out) Pilot: We’re still too heavy, throw something else out! Co-Pilot: (Pretends to throw something out) Done. Pilot: What did you throw out that time? Co-Pilot: A grenade. Pilot: I don’t think you should have done that. Oh, well, at least we can land now. (Pilot and Co-Pilot land the plane and start walking away. They pass Camper 1 who is holding an apple and rubbing his/her head) Pilot: What happened to you? Camper 1: I was walking along and this apple fell out of the sky and hit me in the head! (Camper 2 enters, rubbing his/her head and holding a banana) Pilot: What happened to you? Camper 2: I was walking along and this banana fell out of the sky and hit me in the head! (Camper 3 enters, laughing) Pilot: What happened to you? Camper 3: I farted and the outhouse BLEW UP!

Ants Go Marching At irregular intervals between skits, when there is ALWAYS dead time, the group marches across the stage/camp fire area singing the appropriate verse of "The Ants Go Marching...” (Try to time the marching so one verse lasts all the way across the stage) 1st time: The Ants go marching one by one, hurrah, ... , The Ants go marching one by one, the little one stops to shoot his gun (smallest guy in group pretends to shoot at the audience), and they all ... 2nd time: The Ants go marching two by two, hurrah, ... , The Ants go marching two by two, the little one stops to tie his shoe (smallest guy in group pretends to tie his shoe), and they all ... 3rd time: The Ants go marching three by three, hurrah, ... The Ants go marching three by three, the little one stop to (smallest guy stops and pretends to be unzipping his trousers) Camp Director shouts: HEY!!!! NO, WAIT, STOP!!!! It's "Climb a Tree, CLIMB A TREE!!!!" All scramble off, leaving the smallest guy alone in front of the audience, zipping up and looking sheepish

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Artistic Genius The scene is an art show where judges are inspecting several canvases that are on display. They comment on the brightness, color, technique, that is used on the different pictures. They select one for the prize and comment additionally on the genius, imagination, and the beauty of the picture. The artist is called up and the winning picture is shown to him. The painter exclaims, "Oh, my goodness, that got in by mistake. That's the canvas that I clean my brushes on. Bach (Need at least 3 people)(Violin Player 1 & 2 are on stage, pretending to play the violin. Larry and Bubba enter) Bubba: Whatcha doin’? Violin Player 1: We are playing the violin. Larry: Hi, I’m Larry and this is my cousin, Buba. We’re from Arkansas. Bubba: Howdy do dah day! Larry: Whatcha playin’? Violin Player 2: We are playing Mozart. Bubba: Never heard o’ him. Violin Player 1: Here is another piece. Larry: What’s that? Violin Player 1: That is Beethoven. Bubba: Never heard o’ him neither. Violin Player 2: Here’s another. Larry: What’s that? Violin Player 2: That’s Bach Bubba: We’ve heard of Bach, we hear that one all the time on the farm!” Larry & Bubba: (running around like chickens) Bach, Bach, Bach . . .

Bandana Banana (2 people) Instructor: Today I am going to give you a short lesson in being prepared. When going on a hike, it is sometimes necessary to take only the bare minimum with you. I will show you how useful a bandana can be for this purpose. I will need a volunteer from the audience to help me demonstrate this. (Volunteer will be someone who already knows about the skit and has agreed to participate. They should be wearing a bandana and have a banana with them.) Because the audience is so large, I will show one side and my volunteer will show the other. (Instructor and volunteer should stand so that neither one can see what the other is doing but so that the audience can see both. Instructor takes out a bandana) I’ve got my bandana! Volunteer: (takes out banana) I’ve got my banana! Instructor: Now, do exactly as I say so that your half of the audience can see. First, fold it in half. Volunteer: Are you sure? Instructor: Yes, that is the first step. Fold it in half. (Volunteer folds the banana in half)Fold it again. Volunteer: I’m not sure I can . . . Instructor: It’s very easy, just fold it and then fold it again. (shows the audience with his/her bandana. The volunteer fold his/her banana again) Put it in your back pocket. Volunteer: Right now?

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Instructor: Yes right now! (Volunteer puts banana in his/her pocket) Wipe your armpits with it. (Volunteer follows) Now unfold it and put it on your head. (Volunteer looks at the banana hesitantly) Is it on your head? The campers won’t know how to do it if you don’t put it on your head! (Volunteer puts the banana on his/her head) Shine your shoes with it. (Volunteer shines shoes) Whew, I’ve worked up a sweat, now wipe your forehead with it!(Volunteer wipes forehead with banana. Instructor and volunteer turn to look at one another.) What happened to you?! Where’s your bandana?! Volunteer: Bandana?! Bandana?! I thought you said banana! Beans/Soup (4 people) Chef: (pretending to mix beans in a bowl) Camper: (enters) Whatcha makin’? Chef: Beans Camper: Can I have some? Chef: Sure! (gives Camper some beans, Camper falls on the ground) Doctor! Doctor! Doctor: What seems to be the problem here? Chef: I fed him/her my beans! Doctor: (bends down to check pulse) Yup, he/she is dead! Director: (enters) Cut! I don’t like it. It needs something. Do it slower. (repeat the skit, following the Director’s directions) [This skit can be repeated with a different direction each time: faster, slower, valley girl, drama, yelling, whispering, yodeling, dancing, etc.]

Bear Attack Script:2 campers are camping out, but only have a one-man tent. They argue about who should sleep inside and finally one winds up laying down 'inside' and the other 'outside'. They fall asleep. A group (2 or 3 campers) of bears, thugs, or trolls wander by and see the sleeping camper. They rush up and beat on him for a couple seconds and then run off stage. The camper gets up, hobbles to his buddy, explains he was just attacked, and pleads to change places. The other camper won't switch and tells him to go back to sleep. Once settled down, the bears come back and beat on him again. Again, he pleads with buddy to trade. This time, he agrees to switch places. (Can repeat once more if its going well.) After they settle down, the bears come back again. Just as they are going to start beating on the camper outside, one stops and says 'Hey, we've beat this guy up enough - let's get the guy in the tent!!'.

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Bicycle Shop (The scene begins with three players on their hands and knees, in a row, as bicycles.) Shop Owner: Well, there we are, three brand new bicycles all set up for sale Customer: (Entering) Hi. I'd like to buy a bicycle. Shop Owner: Sure thing. Why don't you try them on for size? (Customer sits on the first bike and it falls down. The second is too big, while the third is too small.) Customer: I sure like the first one, let me try it again. Shop Owner: Why not? (Setting up bike again) There you are, it's all set up again. (Customer sits on it, and again it falls down.) Customer: I don't know. I really like this one but it keeps falling down. I'm afraid it's not made well enough. Shop Owner: Our bicycles are all very well made. It was just assembled this morning, and it may need a little adjustment. Let me get some help. (A volunteer is chosen from the audience, who is instructed to hold one 'wheel' of the now upright bicycle.) Customer: (Sitting on the bike) that’s perfect now. What was the problem? Shop Owner: Oh, we just need a big nut to hold it together!

Blanket Tossing Team This takes about six people, who form a circle around an invisible blanket, with a small invisible person (Becca) who sits in the middle of the invisible blanket and gets tossed. "We're an Olympic blanket tossing team, and Becca in the middle here is our star blanket bouncer. We'll toss Becca a bit just to warm up. One, two, three! One, two, three! One, two, three!" On three each time, the team lets the pretend blanket go slack, then pull it taught. They watch the invisible Becca go up in the air, then come down, and the gently catch him again in the blanket. Each time they toss her higher. The team has to be in sync, and they have to watch about the same spot -- the easiest way to do this is to have everyone just imitate the leader, who is the speaker. "OK, we're all limbered up now?" The team murmurs in agreement. "Then let's toss Becca a bit higher. One, two, three!" Becca comes up, and the team adjusts their position a bit to catch her as she comes down. "One, two, three!" Then wait about ten seconds, and move quite a bit to get under her. Move this way and that before finally catching her. "One, two, three!" twenty seconds this time, almost lose track of her, adjust the position here, there, and here again. "What? What's that you say, Becca?" pause "Audience, you are in luck! Becca wants to go for the world record blanket toss! Ready team? One! Two! Thu-reee!!!" A mighty toss! The team shifts positions, like trying to catch a high fly ball. "There she goes! She's past the trees! She's really up there!" pause, looking hard into the sky "Do you see her? I've lost her. Where'd she go?" another pause "Oh well." The team leaves the stage, and the program continues. After another skit and song, and preferably in the middle of awards or announcements of some sort, "Becca! Quick team!" The blanket tossing team runs back on stage, positions themselves this way and that, and catches Becca. "Let's have a big hand for Becca! Yay!!!"

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Blind Horse (camper #1 is walking his horse across the stage. camper #2 is going the other way and sees them.) Camper #2: Wow! (camper and horse stop.) Sir, that horse is beautiful! It's lines are perfect. It looks wonderful! I would like to buy it from you! Camper #1: Why you wanna buy my horse? She no looka so good. Camper #2: Ha! That is the best looking horse I've ever seen! I'll give you $500 for it! Camper #1: But, meester, my horse no looka so good. Camper #2: You are a shrewd bargainer, sir. I will give you $1000 for that horse - right here, right now! Camper #1: Hokay. (camper #2 gives the money, gets on the horse, and rides off while camper #1 counts his money.) (the horse runs into a tree, chair, podium, whatever and the rider falls off. He then walks the horse back to camper #1) Camper #2: Hey, wait a minute! You sold me a blind horse! Camper #2: Yes, sir. Like I told you - My horse no looka so good!

Bonfire Leader: I am going to show you how to lay a proper campfire. I will use volunteers from the audience to represent different pieces of wood. (The Leader or some other counselors bring up various volunteers) The first wood that we will put down will be the tinder and the kindling, represented by these volunteers. (The Volunteers stand, sit, or lay down close together. How you choose to position the Volunteers will depend who you ask to be a part of the skit.) The next step would be to lay the big logs on top of the smaller pieces. (The rest of the Volunteers lay on top of the others or surround them in a very tight circle. All Volunteers should be so close that there is no space between them) Well, the fire is ready to light. (Leader strikes a match) Helpers: IT’S ON FIRE!!! (Throw several buckets of water on the group of Volunteers Broken Finger Camper #1: Hey, Johnny, you're good with first aid. I need your help. Camper #2: OK, what's the problem? Camper #1: When I touch my forehead with my finger, it really hurts. When I push on my jaw, it's also painful. When I press on my stomach, I almost cry. What can it be? (does each thing as he says them, always pushing with the tip of the same finger) (Camper #2 looks in his ears, listens to his heart, has him open his mouth, ...) Camper #2: Man, I don't know. You'd better go see the doctor right away. Camper #1: OK, I'll be right back. (Camper #1 runs offstage and returns right back.) Camper #2: So, what did the doctor say? What's wrong with you? Camper #1: He says I have a broken finger.

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Bubble Gum on the Street Kid: Blowing bubbles is just great. Watch. (Blows imaginary bubble; it pops and lands somewhere on the ground.) Hmm. Where did it go? I should look for it. (Goes around and exits, still looking for it.) Enter dog, who stops, sniffs at gum, pees on it, and exits. Basketball player is dribbling ball when it gets stuck on the gum -- he tries to loosen it and finally does. Car drives right over it. Jogger goes by, his foot gets stuck on it. Old man comes by and his cane gets stuck on it. Finally, Kid comes back. Kid: Ahh! There's my piece of gum! (Picks it up, pops it in his mouth and continues chewing.) Bumblebee (2 people) Bee: Do you want to see the world’s best skit? Flower: Of course! Show me how it goes. Bee: Okay, I need you to act like a flower. (discuss what a flower should look like, Bee will fuss over how Flower is positioned) Okay, I am going to be a bumblebee and when I fly in front of you, you will say “bumblebee, bumblebee, give what you got to me.” Flower: (assumes their flower pose and waits for Bee) Bee: (buzzes around the stage, takes a sip of water behind Flower’s back, buzzes in front of Flower) Flower: Bumblebee, bumblebee, give what you got to me. Bee: (spits water onto Flower) Flower: (looks outraged) Well, I have a GREAT skit to show you! Okay, pretend to be a flower and I will come and buzz in front of you like a bee. Once I’m right in front of you, say “bumblebee, bumblebee, give what you got to me.” Bee: (pretends to be a flower) Flower: (buzzes around like a bee, while he/she is far away the Bee takes another sip of water and Flower puts water in his/her mouth, Flower buzzes around Bee getting more and more frustrated when Bee won’t say the line. Flower finally spits out the water in his/her mouth) You were supposed to say, “bumblebee, bumblebee, give what you got to me!” Bee: (spits water onto Flower) Bus Driver Cast:Several Passengers, Bus Driver, "Stinky" Setting:Bus Bus driver drives the bus along the route, and at each stop, more and more people get off the bus, holding their noses, telling the driver to hurry up, pushing against each other, running off the bus, until finally only Stinky and the Driver are left on the bus. Driver:(Talking to Stinky) Hey! All my passengers left. You know anything about it? (Smells something awful.) Hmm. Something smells -- it must be you. Did you wash this morning? Stinky:Yes. Stinky:Yes. Driver:Clean underwear? Driver:Hmm. Deodorant? Stinky:Yes. Stinky:Yes. Driver: Change your socks? Driver:Hmm. Clean shirt? Stinky:Sure! Here are the old ones!

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Camp Coffee Sketch Props: A large cooking pot and mugs for actors 1st Scout- (Walks to pot carrying her mug. She dips her mug in and brings it up to her lips for a drink) "This camp coffee is getting worse". 2nd Scout- (Walks to pot carrying her mug. She dips her mug in and brings it up to her lips for a drink) "This camp tea is getting worse". 3rd Scout- (Walks to pot carrying her mug. She dips her mug in and brings it up to her lips for a drink) "This camp hot chocolate is getting worse". 4th Scout- (Walks up to pot, dips her hands in and takes out a pair of wet socks. As she wrings them outs he says) "I thought that would get them clean!" Candy Shop Shop Owner: I’m opening a candy shop and I need some things in my empty shop. The first thing I will need is a sign. Can I have a volunteer from the audience to be my sign? (chooses a volunteer and positions them as a sign) Okay, you are my sign. Now I need you to be really loud to catch people’s attention. Say something like, “Open! Open! Open!” really loud. Sign: Open! Open! Open! Shop Owner: Very good. You will need to do that every time someone walks by. Now I need a door. Can I have a volunteer from the audience to be my door? (chooses a volunteer and positions them as a door) Okay, you are my door. Whenever someone opens the door, I need you to go “Ding!” like a bell. Try it now. Door: Ding! Shop Owner: Very good. Now I need a cash register. Can I have a volunteer from the audience to be my cash register? (chooses a volunteer and positions them as the cash register) Okay, you’re my cash register. Every time someone buys candy you have to say “Ka-Ching!” really loud. Okay, let’s try it. Cash Register: Ka-Ching! Shop Owner: Very good. Now I need a coat rack. Can I have a volunteer from the audience to be my coat rack? (chooses a volunteer and positions them as the coat rack)Okay, you’re my coat rack. Every time a customer walks in, you have to say “Can I take your hat and coat?” Try it now. Coat Rack: Can I take your hat and coat? Shop Owner: Very good. I think I’m almost ready to open my shop but I feel like I’m missing something. What else could I need for a candy shop? (look to the audience for help and keep repeating that it’s a candy shop until they finally say “candy”) Why do I need candy when I have a bunch of suckers right here? (gesture towards volunteers) The Cave The club leader announces that she has found the greatest cave in the entire world and it’s the biggest one ever, plus it echos. Leader:Hello Echo:Hello Leader:Cheese Echo:Cheese Leader:Bologna Echo: (silence) Leader:(to group) It must not be working now. I'll try again. (To echo) This leader is great. Echo:Bologna

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The Caterpillar/Elephant Narrator: I have something very exciting to show you today! I have successfully trained my pet caterpillar to do tricks! Enter Caterpillar. Caterpillar is made up of 5 people in a line, holding onto the shoulders of the person in front of them. Narrator: Okay, Caterpillar, walk around in a circle. Caterpillar walks in a circle Narrator: Okay, make the shape of a triangle! Caterpillar arranges itself into a triangle Narrator: For my last trick, I will need a volunteer. (Should be someone okay with getting wet) Please lie down on the ground right here. Now, my caterpillar is going to walk over this volunteer! Caterpillar carefully steps over the volunteer. The last person in the line will have secretly picked up a cup of water which they will dump on the volunteer as they step over them Narrator: Oh my goodness! I am so sorry, it appears as though my caterpillar is not quite house trained yet! Cecilia All campers should be in pairs. On person lies down on the ground with their knees bent, the other sits on their stomach with their legs behind them (startling them). So, from the front it appears as if there is only on person there, when in fact there is a top person and a bottom person. The campers will now tell a story with actions. Top makes a telephone with their hands and says, "Ok, Cecilia, I will see you in FIVE minutes." Then she says, "So I waited, and I waited, and I waited" (Bottom puts right ankle on left knee, while Top leans on right hand looking bored, and every time they say the word "waited" they switch legs or hands). They say, "I thought I heard a knock, a knock, a knock upon the door." (On the word "knock" Top should act like she is pounding a door while bottom stamps her foot) They say, "So I ran downstairs (Bottom stamps feet), opened the door (top performs action)... and it WAS (excited look)... my mom (disappointed look)." They say, "So I ran back upstairs (bottom stamps feet) and I waited and I waited and I waiting" (Repeat the whole thing only the door reveals you dad or your brother... whoever) finally, you go through the whole thing... "I ran downstairs, opened the door, and it was... CECILIA!" At this point, Top should lie face down on Bottoms' legs, while Bottom sits up and throws up their arms. It is very amusing to see the pairs negotiate the fact that they must coordinate their moves with body parts that are not their own. The Chase In between acts during a show, have two campers or two counselors repeatedly run through the stage screaming, one person chasing the other. The chaser holds a bat or sticks and wears a funny piece of clothing, such as a grass skirt. The person being chased just has to make a show of screaming and running for his life. After several rounds spread out in between several acts, the chaser finally catches up and grabs the runner, who turns to face the chaser in fear. The chaser says "Tag. You're it," and gently hits the runner with the bat. The runner says "Aw man!!!" and they exchange items. The chaser gives the bat and funny clothing to the runner, who puts it on. Now the person who was chasing before is now the runner and starts screaming and running away, while the new chaser screams and runs after.

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Chicken Farmer The skit starts out, with 3 (or 4) campers in a line and another camper (playing the hatchery owner) over on the other side of the stage. The first camper (playing the Farmer) in the line pretends to start a truck, and the whole group "drives" over to the Hatchery owner. When they get there, the Farmer gets out of the truck, and walks over to the owner while the other campers (playing the crew) stay in the truck. The farmer and owner greet, and the farmer announces that he would like to by 4 dozen chickens, the owner says alright, and they agree upon a price. Upon agreeing on the price, the two spit in their hands a shake. The farmer then turns to his truck, and shouts, "Hey you guys, get on outtalk that truck an' looaad up these here chickens!" (Note: for a good laugh, the farmer can slur all of the words together, so almost nobody can understand him.) The Crew gets out, and they load up the chickens. While the chickens are being loaded, the farmer and owner can chat about the weather. Once all of the chickens are loaded, the farmer gets back in his truck, and he and the crew all drive back to the Farm. Narrator comes onto stage and announces: "One week later" then the cast repeats the process 2 more times... On the third time through, farmer announces that he would like to buy 5 dozen chickens. The owner whistles, and says, "Man, you must have a pretty good sized farm going on now." The farmer then replies, "Well, I really can't tell yet, but I think I'm either planting them too deep, or too far apart."

Chief Shortcake Pick a "volunteer" to be the dead Chief Shortcake (adult leader) and have her lie down covering with a towel/sheet except for her head. Have each girl repeat a line on what to do with Chief Shortcake such as: burying the Chief with all her worldly possessions, should be burned in a great ceremonial fire, put in a cave and seal her up, and so on for as many as you need. The last Indian says that they are all wrong, "I bury Shortcake" and squirts whipped cream on Chief Shortcake's face. Chin Faces Performers arrange themselves with their heads hanging upside down over the edge of a table with a sheet or other drape covering their body with holes cut out exposing their mouth and chin. Place sunglasses just below the chin in front of the neck for "eyes." The chin becomes the nose, the mouth is the mouth - but upside down, so to smile you need to actually frown. The "chin face" makes a short silly speech or sings a harmonious song. Several "chin faces" in a row can form a singing group or mime a recording. Variation:Have the "chin face" be a chicken instead of a person.

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Climb That Two Scouts meet, and the first Scout begins to brag she can climb anything. Scout 1: "Can you climb that tree?" Scout 2 “Sure I've done it lots of times." Scout 1 "Can you climb the steep hill over there?" Scout 2 "No sweat, no problem for me." Scout 1 “How about the Empire State Building?" Scout 2 “Done it, did it." Scout 1 "How about Mount Everest?" Scout 2 “Boy that was I cold day, I've done that too. I told you I am the world's greatest climber, I can climb anything!" Scout 1 “I'll bet you ten bucks I can show you something that you can't climb." Scout 2 "Your on!" Scout 1 pulls out a flashlight and shine the beam up into the sky “all right climb that!" Scout 2 “Are you crazy? No way!" Scout 1 "I knew you would back out, now pay up!" Scout 2 “I won't pay because it’s not fair. I know you, I'd start climbing and I'd get half way and you'd turn the flashlight off!" Country Folk in City/Railway Track Country Camper #1: Our first trip to the big city has been great! Country Camper #2: Yes it has! (Looking around) Have you ever seen such big buildings? Country Camper #1: No I haven’t. (Also looking around) Have you ever seen so many stores? Country Camper #2: No I haven’t. Have you ever seen so much traffic and so many people? Country Camper #1: Never in my life! (Stops and looks down) Gee, I wonder what this is for? (Points to the circle on the ground) Country Camper #2: Oh, I know what that’s for, watch me. Together: Some time later . . . Country Camper #2: (Jumping on the circle) 21, 21, 21 . . . Country Camper #1: (Watches, smiling) City Camper #1: (Enters) Hey, what are you doing? Country Camper #2: Oh, we are from the country and this is our first trip to the big city! We didn’t know it could be this much fun to visit the city. City Camper #1: For crying out loud, you’re jumping up and down in the middle of the street! Country Camper #1: Yeah, but it’s so much fun! City Camper #1: But you’ll be hit by a car! You country folk need to learn a lesson about the big city. Country Camper #2: Aw, come on, try it! It’s fun. (Starts jumping again) 21, 21, 21 . City Camper #1: Not me! Country Camper #1: Come on, try it! It’s real fun! City Camper #1: (Steps onto the circle and does a little hop) 21. Country Camper #2: No, you’ve got to really put yourself into it! (Jumps really high)21, 21, 21 . . . City Camper #1: Okay, okay, I’ll show you that anything country folk can do, city folk can do better! (Jumps really high) 21!!! Country Campers #1 & #2: (Pull the circle away really quickly) City Camper #3: (Falls to the ground, rolling away) Country Campers #1 & #2: (Put the circle back) Country Camper #1: Okay, my turn now. (Jumps on the circle) 22, 22, 22 . .

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C.P.R. The first Scout comes out walking around; she suddenly grabs her chest and falls to the ground. Two other scouts come in talking about just completing their first aid merit badge and find the scout on the ground. They rush to her aid and begin C.P.R... Adjust head, listen, feel for pulse and then begin (fake) compressions. The other scout counts. After about 3 sets, the other scout yells "switch". Suddenly the scout on the ground gets up, one of the two scouts lies down, and they begin again to administer C.P.R. Crazy Astronomers Narrator: Good evening, folks. The Astronomy program was quite popular at camp this past summer, but I've heard the late nights really take a toll on the people and some of them are never the same again. Here's a few of the people that completed the program. Let's see how they're doing. (to 1st camper who is plucking things from the sky) Narrator: Hi, what are you doing? Camper #1: Why, I'm taking the stars down so they can be nicely cleaned. (to 2nd camper who is washing things in a bowl) Narrator: Hi, what are you doing? Camper #2: Why, I'm washing the pretty stars. (to 3rd camper who is hanging things into the air) Narrator: Hi, what are you doing? Camper #3: Why, I'm putting the stars back up in the sky. (to 4th camper who is walking his two fingers up and down his arm)Nar: Hi, what are you doing? Camper #4: I'm running away from these guys! They're crazy!

Crying Skit The first person of the team comes on stage crying. The next person comes out, asks the first one what's the matter and the first one whispers in his ear. Then they both start crying, long and loud. Several others come out on stage, one at a time and repeat the same action. When everyone is on stage, crying, moaning, howling, sniffing and so on (using large handkerchiefs that were dipped in water before their entrance and wringing them out splashily) the last person comes out and asks aloud: "Why is everyone crying?" They all answer in unison: "Because we haven't got a skit!" Do That Moo That You Do So Well 3-4 campers are on stage and they call up an unknowing volunteer from the audience. They tell the volunteer that they are going to have a mooing contest. These are the rules. Each person in the group has to yell MOO as loud as they can on the count of three. Whoever is heard above the rest will win. But you have to yell really, really loud. You also have to beat your chest with your hands, as this will make you moo louder. One camper counts out 1-2-3 and the campers just let the volunteer get up (by him) and moo as loud as he can.

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Doctor! Doctor! The secret to success with this series of quickies is to keep them moving along. You can have one doctor and different patients, but it may add greater rush and flurry if a different doctor and patient fly in and out for each quickie. Pat: Doctor! Doctor! I feel like a set of drapes. Doc: Pull yourself together! Pat: Doctor! Doctor! Am I going to die? Doc: That's the last thing you'll do. Pat: Doctor! Doctor! Everyone keeps ignoring me. Doc: Next! Pat: Doctor! Doctor! My back feels like a deck of cards! Doc: I'll deal with you later. Pat: Doctor! Doctor! What's wrong with me? Doc: Have you had this before? Pat: Yes. Doc: Well, you've got it again! Doc: You'll live to be 80. Pat: I am 80. Doc: See! Pat: Doctor! Doctor! I've got insomnia. Doc: Don't lose any sleep over it! Doggie Doo Cast: Two friends, doggie doo Setting: Street Two friends are walking along the street, perhaps having a conversation about something, talking about a movie or the latest hockey scores, when all of a sudden -John: Hey Frank! Watch out! That may be doggie doo! Smell it to see if it smells like doggie doo! Frank: (Smells it) yep! Smells like doggie doo! John: Touch it to see if it feels like doggie doo! Frank: (Touches it) yep! Feels like doggie doo! John: Taste it to see if it tastes like doggie doo! Frank: (Tastes it) yep! Tastes like doggie doo! John: Well! It's a good thing we checked and didn't walk in it!

Drinking Cola First guy brings in a stool, puts it down, and leaves. Next guy brings in a can of coca cola, puts it on the stool, leaves. Next guy opens the can of coke, puts it back on the stool, leaves. Next guy drinks the whole can of coke, leaves. Next guy takes the can, leaves. Next guy takes the stool, leaves. Next guy comes in, does a really long burp, leaves

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Dancing Zebras Description Camper 1- "Ladies and gentlemen! A bit of hush, come on now! Thank you! We have for you all a very special treat tonight. We have managed to get hold of some very rare dancing zebras from Poland! And now for your viewing pleasure, here they-" Camper 2- "No, no, we can't bring them on." Camper 1- "What? Why not, the audience is dying to see the amazing Polish Dancing Zebras!" Camper 2- "No, we can't. Look at that (points to a rope/cord on the ground). Camper 1- "Ah. Right. Yes, that is a problem. The Polish Dancing Zebras might trip and fall over this rope ladies and gentlemen ... well that's it, we can't do the show." Camper 2- "Yes we can! We just need some tape to tape it down! And look, I have some here!" (Pulls out a roll of masking tape) Camper 1 "Excellent. Right give me that, I'll just tape it down." Camper 2- "No, no, I can do it. Just let me- (unrolls huge bit of tape, gets it stuck on hands) Oh no. Um ... well, I can save this, just let me carefully try to peel it off ... Camper 1- "You're an idiot, gave that here, ill do it! (Snatches it off Camper 2 from behind, "accidentally winding it aroundC2 shoulder and neck) Camper 2- "Stop! You're wasting it! Look, I can save this ... (Snatches it back and begins to roll minute amounts back onto the roll, very carefully) Camper 1- "Give that here, you're wrecking everything! You can't wind it back on! (Snatches it and gets tangled up even further) (This continues on until almost the entire roll is used up, with Camper 2 getting more and more covered in tape and apologizing profusely for ruining the skit and Camper 1 getting more and angrier until ...) Camper 1- "ENOUGH!! (Rips all tape off himself) YOU-RUINED-THE-SKIT! (Winds remaining tape around and around Camper 2 and walks off). Camper 2- "Wait! Wait! (Looks down at tape). ... I can save this ... (jumps off stage after Camper 1). *the main objective here is to get as wound up in the tape as possible. I strongly recommend using a cheap, thin (in width) clear tape or a semi sticky masking tape ... not packing tape, as campers will be unwilling to rip it off. Requirements: Tape and a long cord, preferably something that looks like a microphone cord ... but rope works well. Duck Food Camper 1: (stands behind box) Camper 2: (walks in stands in front of box) got any duck food? Camper 1: No this is a hardware store. We don't sell duck food. Camper 2: (Leaves and re-enters & walks up to counter) got any duck food? Camper 1: No, this is an hhhhhhaaaaarrrrrrrddddddwwwwwaaaaarrrrreeee store. We... don’t... sell... duck...food. Camper 2: (Leaves and re-enters & walks to counter) got any duck food? Camper 1: No! And if you ask again I'm going to staple your feet to the floor. Camper 2: (Leaves and re-enters & walks to counter) got any staples? Camper 1: No. Camper 2: Good. Got any duck food?

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Elevator Riders The elevator operator moves the stick and opens the elevator door while shouting "First floor...Lobby" One or two campers enter the elevator, and the operator moves the stick to close the door. As the elevator moves from floor to floor, the passengers bounce up and down while repeating the phrase "Come on, Ten" The elevator stops the elevator and opens the door while shouting "Second floor...sporting goods" One or two more campers enter. After the door closes, all passengers bounce up and down, repeating the phrase "Come on Ten" This continues for each floor, and each the time the passengers become more frantic and more agitated while repeating "Come on Ten" By the time the elevator reaches the tenth floor, the car full of passengers should be almost out of control shouting "Come on Ten!" The operator opens the door, and shouts "Tenth Floor...Restrooms" All the passengers scream with relief and run out of the elevators and off stage. Emergency Alert All campers but one stand in line. Lead camper is in front or to one side. Leader: For the next ten seconds we will conduct a test of the emergency broadcast system. (line of campers all make Beeeeeeeeeeep sound until the leader raises his hand.) Leader: Thank you. This concludes the test of the emergency broadcast system. Had this been an actual emergency, you would have heard... (line of campers scream in panic and run around) Emergency Room Doctor The scene is an emergency room at a hospital. The Doctor is totally selfabsorbed, combing hair, looking in mirror etc. A guy runs in, a hiker with a branch stuck in his stomach. He is screaming in agony. The Doctor insists that he must ask him some questions before anything can be done. The patient screams that he is losing blood. The doctor continues asking questions such as where he lives, past illnesses, type of house, how he got there etc. A phone rings and the Doctor is invited out to lunch. The Doctor runs off leaving the wounded man writhing on the floor. A stupid looking janitor with a broom wanders by and pulls the branch out. The patient stands up, says thanks and leaves. The Fish Market Two people, one a fisherman and the other a fish market manager come on stage and hold a long cord between them. The fish market man attempts to call the fisherman on the telephone to see if he has any fish today, the fisherman acts as if he can't hear him. Volunteers are brought out of the audience and hold the cord between the fish market man and the fisherman one or two at a time with the market man attempting to call each time. When several people are holding the line, the market man is able to communicate with the fisherman. The fisherman says that he doesn't have any trout but he does have a lot of suckers hanging on a line showing the line the volunteers are holding up.

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Eskimo Pie Scene: Group of Girl Scouts around a table. Props: Ping pong ball, sponge, white golf tees, pan with ice cream bars in the bottom. Girl 1: Isn't it great our leader is letting us make a pie for our den meeting treat? Girl 2: Sure is. I don't know what kind of pie it is, but here are the directions. Girl 3: Let's see, first you put in these walrus eyes. Girl 4: Walrus eyes? Are you sure? Girl 3: Says so right here. (Puts ping pong balls in pan.) Girl 5: OK, next put in a pound of blubber. Girl 4: A pound of blubber? Are you sure? Girl 5: That's what it says in the recipe. (Puts in white sponges.) Girl 6: The next thing to add is two dozen polar bear teeth. Girl 4: I don't believe that. Why would you put teeth in a pie? Girl 3: Hey, you have to have teeth to eat a pie! Girl 4: Oh yeah, go ahead. Girl 6: Here go the teeth. (Puts in golf tees.) Girl 1: Now we let it freeze for one hour. (Put lid on pan.) Girl 2: (Hold up sign that says "one hour later".) Girl 1: Let's see what we've got. (Uncovers pot.) All: (Look into pan and exclaim.) Eskimo pies!!!! (Pull out ice cream bars, open and eat.)

Fishing on a Park Bench Three guys are sitting on a park bench. Goober is quietly reading, Gomer is pretending to swim in a lake (jumps off bench and swims around). Gopher is pretending to be fishing, reeling fish after fish. Policeman comes in and watches them. Policeman asks Goober if he knows the other two men. Goober says they are his friends. The policeman thinks Goober ought to take care of his friends. Goober says okay and asks the others to climb into his boat. The policeman asks Goober what he is doing: Goober says:"Somebody has to row the boat" pretends to row off stage (the policeman staring after them, shaking his head in disbelief).

Fly in the Soup Customer:Waiter, waiter, there's a fly in my soup! Waiter:(Enters, very snooty, peering into the soup) Oh, yes, you are right, sir. That will be an extra 25 cents for the meat. Customer:But waiter, he's swimming all over the top! Waiter: (Still snooty) you are right, sir. It doesn't know it's a fly, sir. It's doing the Butterfly stroke. Customer:Well, I think it must be an Australian! Waiter:Why do you say that sir? Customer:BECAUSE IT'S DOWN UNDER NOW!

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Fortune Teller This is a campfire skit. You can plan it carefully if you want. If you have a good spontaneous actor, he might be able to ad-lib responses to each object presented to him, without advance planning. The Announcer should always tell the audience what object is given to the Fortune Teller, because they usually will not be able to see clearly. The Skit A small tent is set up, with an old lady sitting in front of it. This can be a Scout wrapped up in a blanket, who speaks with an old lady's voice. An Announcer introduces her as a very accurate teller of fortunes who can predict a person's future by touching anything belonging to the person. The Announcer calls up a series of Scouts. He asks the first Scout what he has brought, and the Scout produces a pencil. The Announcer hands the pencil to the Fortune Teller and asks her to tell the future of the owner. The Fortune Teller waves her hands and mumbles some words and then predicts that the owner will become a writer. The scene is repeated. A Scout produces a comb from his pocket, and the Fortune Teller predicts that he will become a hairdresser. A third Scout has a dollar, and she predicts that he will become a successful banker. After several of these, the Scapegoat is summoned from the audience. The announcer asks what he has to show the Fortune Teller. No matter what the Scapegoat suggests, the Announcer says it is not good enough. Either it has been done before, or it is too easy, or "That's no fun!", or any other reason. Finally, the Announcer suggests that the Scapegoat try his shoe, and makes him take it off. The shoe is handed to the Fortuneteller, who repeats her mumbo jumbo. (If the Fortune Teller is a good pantomime, this is a wonderful opportunity to make faces, hold her nose, etc.) She then announces, "You will take a long walk in the woods!" She throws the shoe far into the woods.

Fred, the Trained Flea "Here in my hand is Fred the Trained Flea. Fred will perform for you some amazing feats. Watch closely." "Fred, do jumping jacks! Very good! Cheer, everyone!" "Fred, do a somersault!" "Fred, do a high jump!" Watch him go way up, then back down. "Now Fred will do a long jump. I need a volunteer to catch Fred." Pick a leader or someone in authority. "Fred, do a long jump!" Watch Fred jump to the volunteer "Oh! He seems to have jumped into your hair!" Walk over to the volunteer, start picking through their hair. "Here we are ... no, that's not Fred." toss the flea over your shoulder "Ah! No, that's not Fred." "That's not Fred." "Fred, are you in there?" "That's not Fred either." "Boy, there are a lot of fleas in here." "Fred? Fred?”...

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Ghost of Midnight This one is similar to the Ghost With One Black Eye, but each is different enough to merit their own title (after all, going through all of the skits, you'll realize that many skits are simple variations on another.) Cast: Ghost, Family asleep in house Setting: House at Night Ghost: (Going up to Mom, wakes her up -- uses scary ghost voice.) I am the Ghost of Midnight! Mom: Ahhh! Ghost: (To Dad -- same thing.) I am the Ghost of Midnight! Dad: I'm getting out of here! Ghost: (To son.) I am the Ghost of Midnight! Son: Help! Mommy! Ghost: (To daughter.) I am the Ghost of Midnight! Daughter: (Looks at watch.) Aww, shut up! It's only 11:45! Girl Scout Socks Characters:Leader, 3 Girl Scouts Props: A pile of socks on a table. Leader sits behind table. Leader: Girls, I'm pleased to announce that our new Girl Scout socks have arrived! Please step up for your supply of clean socks. Girl #1:I need four pair. Leader: What do you need 4 pair for? Girl #1:I need them for Monday, Wednesday, Friday, and Sunday. Leader:O.K. Here are your socks. Next please. Girl #2:I need seven pair. Leader:What do you need seven pair for? Girl #2:For Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, and Saturday. Leader:O.K. Here are your socks. Girl #3:I need 12 pairs. Leader:Wow, you must really be a clean girl! So why do you need 12 Pair? Girl #3:Well, there's January, February, March, April...etc Good news and bad news Counselor: (walking back and forth in front of group) Ok guys, I know that we're all a little down. That flood 8 days ago completely wiped out all that we had. But still I am proud of all of you; after all, we have survived with nothing but each other for more than a week. (Pauses) I do, however, have some good news. I also have some bad news though. (Pause again) The good news is that we all get new underwear!!! ALL CAMPERS: (excitedly, jump up and down) Yeah!!! Counselor: Now the bad news.....you have to trade with him, you two switch, and you get his!!!

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Girl Cookout Characters: Several girls around fake campfire pretending to cook hot dogs on sticks. Two girls dressed as mosquitoes--antennae, wings, etc. Setting: Girls around fire keep slapping as if they are being attacked by mosquitoes throughout the skit. As the scene opens, the two mosquitoes enter the stage and continue walking randomly around the girls as they deliver their lines. Mosquito #1: Hey, I got a good one! Which sport do we mosquitoes like best? Mosquito #2: Easy! Skin diving. Say, did you hear what the Girl Scout said to the mosquito. Mosquito #1: No, what? Mosquito #2: Don't bug me! Mosquito #1: Are you related to any of the bugs around here? Mosquito #2: Sure. My ant. Mosquito #1: Did you hear what the mother grasshopper said to her children? Mosquito #2: No -- tell me. Mosquito #1: Hop to it! Girl #1: These mosquitoes are awful! Lucky I brought the insect repellent. (Pretends to spray air.) (Mosquitoes exit quickly -- choking and gagging.) Girl #2: (To girl #1) Say, what has 18 feet, red eyes, and long claws. Girl #1: I don't know. Girl #2: Neither do I, but it's crawling up your neck. (All girls run screaming from stage.) Good Samaritan A Scout walks out from backstage, stumbles, and falls on her face. She struggles noisily to get up, but keeps her forehead on the floor.She sometimes succeeds in getting into a position with her feet and her forehead on the floor, and her butt in the air.She rotates in this position, keeping her forehead in one place. She calls for help for help, repeating "My forehead is stuck!" As she struggles, other Scouts walk casually past. They ignore her, or look with curiosity, but they do not help. Finally, a Scout comes running up and heaves the victim to her feet. The victim is effusively grateful, but the rescuer just looks at her face. He reaches out, plucks something from the victim's forehead, and pops it into his mouth. "Thanks," she says, "I knew I'd lost my gum somewhere around here!" Hairy Hamburger A man sits down in a restaurant and orders a hamburger. The waiter brings out his hamburger. The man starts eating his hamburger and finds a hair in it; complains to waiter and another one is brought out. The second hamburger has a hair in it and is taken back. The third hamburger also has a hair in it. The man gets upset and demands to see the cook.The cook comes out and the man asks him how he makes his hamburgers. The cook says that all he does is roll the meat and demonstrates making patties by placing the meat under his arm and squeezes.

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Hair Cut Machine The cardboard box needs to be large enough for a player to poke in his head. Face the opening away from the audience. Set up a striped pole and use a few other barbershop props. The "customer" wears a tight fitting light-colored bathing cap to hide his hair and, over the cap, a long scraggly wig loose-fitting enough that he can shake it off when he needs to but well enough anchored that it won't fly off too early. Barber is on stage. Customer enters and asks for a hair cut. Barber checks him out, announces he thinks this is a job for his brand new haircut machine, and convinces the customer to try it. Customer sticks his head into the back of the box and barber turns it on (sound effects). Customer yells, flails, flops and goes through incredible contortions, shaking off the wig in the process. Barber, unperturbed, turns off the machine. Customer pulls out "bald" head and races screaming off stage.

How a Counselor Goes to the Toilet You need to have one seat in front of the audience. Choose 4-8 counselors and explain to them that they need to mime an action such as washing dishes, driving a car, riding on a roller coaster, swimming, riding a bike, etc... (The list is endless) No words can be said but noises such as grunts and screams are allowed. One by one the counselors will go and sit in the seat and do their actions. They do not know why they are doing them though. Once all of the counselors have gone, one child stands up and says that's how your counselor goes to the toilet. I Ain’t Lost Camper #1: (to other hikers, while looking at map) Gee, guys, looks like we're lost. Camper #2: Let's ask that guy over there for directions. (walk over to Local sitting on chair.) Camper #3: Excuse me, we've been hiking for 20 miles and we seem to be lost. Can you help us? Local: Why, shore, whadda ya need? Camper #1: (looking at map) Can you tell us where Mt. Plummet is from here? Local: Nope, never heard of it. Camper #2: Can you point us towards 'the White River'? Local: Nope, don't know where that's at. Camper #3: How about Fort Smithers? Local: Nope, don't know that one neither. Camper #1: Well, how far is it to 'Red Prairie' then? Local: Sorry, couldn't tell ya. Camper #2: Oh, come on! Where's the closest highway? Local: Highway? Hmm, don't know if there is a highway round here. Camper #3: Sheesh! What DO you know? Local: Well, sonny, I DO know I ain't lost!

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Ice Fishing 2 campers are ice fishermen and they walk to center stage. Ole: Sven, dis looks like a goot spot. Sven: Ya, Ole, let's start here, den. (Sven starts using a manual ice drill to cut through the ice.) God's Voice: There are no fish there! (Sven and Ole jump and look around.) Ole: Sven, let's try over der. Sven: Ya, Ole, you drill the hole dis time. (Ole takes the drill and they move to a new location and start to drill through the ice.) God's Voice: There are no fish there! (Sven and Ole jump and look around.) Ole: My gosh, Sven, we'd best try a different spot I'm thinkin'. Sven: Ya, Ole, dat looks pretty good over der. (Ole takes the drill and they move to a new location and start to drill through the ice.) God's Voice: Listen, you guys, I'm the ice rink manager and THERE ARE NO FISH THERE! Igor's Brain Sale Have a camper (Igor) stand in front of the audience and the other three stands aside. The 1st camper walks up to Igor and Igor asks if he wants to buy brains. He asks for some candy and he yells "GO AWAY!" The 2nd camper walkup to Igor and Igor asks if he wants brains. He asks for soda (any brand) and Igor yells at him again. The 3rd camper walks up and Igor asks if he wants brains. He agrees. Igor shows him a Scout's brain (imaginary) and says, "camper brain, 1 dollar', camp counselor, 5 dolla'" He continues up and keeps raising the price all the way to Camp Director's brain for $1,000,000. The 3rd camper asks, "Why is this one so high??" Igor says, "'Cause it's never been used!!"

Important Papers The setting can be either a king or a boss in his office who beckons to a courtier or assistant that he wants his royal or important papers. The person runs in with a sheath of papers, the king or boss quite agitated tosses them aside and demands that they bring him his important papers. Other people bring in other things one at a time such as Girl Scout Handbook etc. The king throws them aside and gets more and more upset demanding that he have his important papers. At last the some one comes in with a roll of toilet paper (court jester, office boy etc.). The king knights him or the boss promotes him thanking him profusely and runs off the stage in visible relief.

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Important Meeting Scene: Six to eight players sit around a table scattered with papers, a couple of water glasses, etc. They mime a discussion, some jotting down notes, etc. Enter the narrator, outfitted as a news reporter. In confidential tones, the reporter explains that this is an important meeting of the group committee, gathered on this occasion to make some very important decisions. As the narrator says something like, "Let's see if we can get a bit closer to hear how things are going", the group at the table adds some mumbling and unintelligible arguing to their mime. Occasionally, they punctuate the din with outbursts such as, "No, no!"; "I disagree!"; "That's better"; "No way!"; "That might work" and the like. Finally, the hubbub dies, the group settles back. One member stands and announces, "Then it's decided; a 12-slice pizza with olives, mushrooms, lots of cheese, but hold the pepperoni." All: Agreed! Invisible Bench First girl is squatting as though sitting on an invisible bench. The second girl comes in and asks what the first is doing. "I'm sitting on the invisible bench." "Can I join you?" "Sure, there's plenty of room." Second girl pretends to sit. A third girl comes along, and the scene repeats. Go on for as many girls as you want. When the last girl comes along, asks and is answered, she says "But I moved it over there this morning!" AAAAHHHHHH!!!! All seated girls fall down.

Is a Train Passing Today? Grandma: (In old voice) Grandpa, is a train passing from the south today? Grandpa: (Hobbles over to station, checks the schedule, looks to the south, returns, and in an old voice,) No, Grandma. Grandma: Grandpa, is a train passing from the north today? Grandpa: (Hobbles over to station, checks the schedule, looks to the north, returns.) No, Grandma. Grandma: Grandpa, is a train passing from the east today? Grandpa: (Hobbles over to station, checks the schedule, looks to the east, returns.) No, Grandma. Grandma: Grandpa, is a train passing from the west today? Grandpa: (Hobbles over to station, checks the schedule, looks to the west, returns.) No, Grandma. Grandma: Good. We can cross the tracks now. It’s All Around Me! You need two characters, one on stage and the other to rush on in a panic, swatting the air, looking desperate and yelling, "It's all around me, and it’s all around me!" "What? What's all around you?" the first player asks. The other replies, "My belt, of course!"

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Lemonade Owner: Lemonade! 10 cents a glass! Lemonade! Camper #1: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: Lemonade! 10 cents a glass! Lemonade! Camper #2: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: Lemonade! 10 cents a glass! Lemonade! Camper #3: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: (looks in pitcher) Hmmmm, it's getting a little low. Orlando! (whistle) Here, boy! Orlando! (camper acting as dog crawls in, barking. He lifts leg to go in the pitcher if it needs to be made obvious.)

Lost Green Ball First camper is looking around for something on the ground center stage. (next camper walks up to 1st.) Camper #2: What are you doing? Camper #1: Looking for my green ball I lost. Will you help me? Camper #2: Sure. (starts looking.) (repeat for all campers. After all are looking, first camper finally gives up looking.) Camper #1: Oh well, I don't think we're ever going to find it. I'll just make another one. (he starts picking his nose and using the contents to roll a ball in his hands.) The Lost Quarter Number of Participants: 5 or more Props: Flashlight Scene: One person acts as a lamp post, shining a flashlight on the ground. Another (#1) is groping around in the pool of light. A third person enters, sees # 1, and asks: "What are you looking for?” # 1: "A quarter that I lost". She joins # 1, and helps her search. A fourth and fifth enter and repeat the above scene. Finally one of them asks # 1: "Where did you loose the quarter?” # 1: (Pointing away) "Over there: Girl: "Then why are you looking here?” # 1: "Because the light is better over here!”

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Lunch Break Props: Lunch bags or pails. Announcer: We see here a construction site. It is now lunch time, and two friends are about to eat. Worker 1: (Opens lunch bag and looks very disgusted) Yechhhh !! Egg salad sandwiches again! Worker 2: Look, if you hate them that bad, I'll swap with you. (Both pretend to eat, and then exit.) Announcer: The next day. Worker 1: (Enters with Worker 2, opens lunch bag and looks very disgusted) Yechhhh!!! Egg salad sandwiches again! Worker 2: O.K... I'll trade with you again. (Both pretend to eat, and then exit.) Announcer: The next day. Worker 1: (Enters with Worker 2, opens lunch bag and looks very disgusted) Yechhh!! Egg salad sandwiches again! Worker 2: (Angrily) Look, if you don't like egg salad sandwiches, why don't you ask your (wife/mom/significant other) to make something else? Worker 1: My (wife/mom/significant other)?? She's got nothing to do with it. I make my own sandwiches!

The Magic Doctor's Chair Characters required 1 doctor and four patients. Props required two chairs. Scene begins with doctor sitting on one of the chairs. First patient enters twitching their left arm. DOCTOR: 'And what's wrong with you sir?' Patient 1: 'As you can see doctor I have this terrible twitch' DOCTOR: 'Just sit on my magic chair and you'll get better' The patient sits on the chair and stops twitching, but the doctor's left arm starts twitching. Patient 1: 'Oh thank you doctor. You cured me' The patient leaves, the doctor still twitching calls for the next patient. DOCTOR: ‘Next '...... 'And what's wrong with you sir?' This patient has the hiccups. The process of sitting in the chair is repeated. The doctor now has a twitch and the hiccups. The third patient is called in; both his legs keep flicking in the air. The process is again repeated so that the doctor now has a twitching arm the hiccups and both legs flicking in the air. The doctor now calls patient four. This patient looks quite normal, enters and sits in the magic chair. DOCTOR: 'And what may I ask is wrong with you sir?' Patient 4: 'I've got a terrible case of the trots doctor' the doctor runs off the stage holding his stomach.

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Mouthwash Description Have the first camper start out with water in her cup. Camper 1: Time for mouthwash! And puts the water from the cup they are holding into their mouth Camper 2: Where's the last of the mouthwash? Notices that Scout 1 is using it. Camper 2: Can I use that after you? Camper 1: Pretends to spit the water through camper 2's ear. Camper 1 makes their mouth look like it has no water in it anymore and Camper 2 makes it look like they have water in their mouth. This continues through the line until you get to the last person in line. They will have already put water in their mouth and will spit it into their cup and exclaim loudly man (Camper 1's name) what did you have for dinner???!!!

Muffin Man Skit It is best to make sure that other staff members know the routine before it is carried out so they know what they are required to do. Two staff members stand on stage facing each other. One then begins jumping up and down and singing "Do you know the Muffin Man, the Muffin Man, and the Muffin Man? Do you know the Muffin Man who lives on Drury Lane?" He then stops, stands still, and tries to keep a straight face as the other then begins jumping up and down and singing "Yes, I know the Muffin Man, the Muffin Man, the Muffin Man. Yes, I know the Muffin Man, who lives on Drury Lane." The two people then link arms and dance around in a circle singing "We both know the Muffin Man, the Muffin Man, and the Muffin Man. We both know the Muffin Man, who lives on Drury Lane!" They then stop and look at each other for a second until one of them says, loudly and suddenly "Wait a minute...we need more people!" He then starts yelling a countdown, starting at five, while both of them run out into the audience and stand in front of a staff member, who would stand up at this moment. (They stay where they are; do not bring them up to the stage) When the countdown reaches zero, the two initial staff members would jump up and down and together sing "Do you know the Muffin Man...." The second set of staff members would then respond properly and both groups would hook arms with their partners and sing "We all know the Muffin Man...." The same staff member again shouts "We need more people!" and the four staff members would run farther into the audience, this time including campers and parents and whomever else they liked. This would commence until more than half of the audience is standing and dancing, then it would be best to end it before people find themselves lonely and without partners.

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Musical Toilet Seat Salesman A scout is a door to door salesman, selling Musical Toilet Seats: If you have some cardboard make props like toilet seats. Salesman approaches each home knocks on the door and sells the seat: Salesman: "Good morning sir, I like to show you the newest thing in electronic technology. My company has developed the new musical toilet seat. Would you be interested in buying this modern day marvel?"(Ham this up, plead beg, etc. Be a door to door salesman) Customer 1: "Do you have one that plays Dixie?" Customer 2 asked for "Eat the Rich”. Customer 3 asked for "Star Spangled Banner” Salesman, I sure do, here it is, and I hope you like it. I'll come back tomorrow to make sure you are satisfied." The next day the Salesman goes back and asked of each customer: How did you like the musical toilet seat? Customer 1: "It was great, it played Dixie and I sat there with a bucket of fried chicken enjoying each note. Customer 2: "It was great. I listened and read a copy of the Rolling Stone magazine." Customer 3: "I hated it; it just did not work out. Salesman responds to Customer 3: "we have never had an unsatisfied customer, what went wrong? Customer 3: “It’s that music. "Every time I sit down on the toilet, it starts playing the Star Spangled Banner and I have to stand up again!"

No Fishing Warden: Hey, there! Didn't you see this NO FISHING sign? (points to pretend sign) Fisherman: Why, yes sir, mister warden sir, I did. And, I am not fishing. Warden: What?!? You have a fishing pole with a worm on the end of the line. You ARE fishing! Fisherman: Oh, no sir! I'm teaching my pet worm to swim! Warden: OK, then. What about this bucket of fish here. There's 3 nice ones swimming around in it. You must have caught them! I'm putting you under arrest! Fisherman: Oh, no sir! Those are my pet fish. I've trained them to come when I call them. Warden: No way! Fish aren't smart enough to do that. Fisherman: Here, I'll prove it if you want me to. Warden: OK, prove it. (fisherman picks up bucket and talks to fish.) Fisherman: Hey, Bubbles. Good fishy, Puddles. Awww, that's a good boy, Flipper. Now, I need you to show the nice officer how well trained you are. When I whistle, you all come back now, you hear? Good fish! OK, here we go... (pretends to toss the fish out of the bucket into the lake and sets down on the bucket.) (after a pause of 10 seconds, the Warden gets suspicious.) Warden: Well, go ahead and whistle for your fish. Fisherman: What fish?

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Ooga Booga Two campers stand in front of the group and start playing rock, paper, scissors both choosing rock each time. A third camper walks on stage and says, "You need to come up with a skit, fast," and then walks off. One camper says to the other, "You do it!" The other camper remarks, "No you do it!" (Both start to look annoyed). The first camper then says, “Okay, I know how we can settle this." The two start to play again (choosing rock every time. The third camper then returns to the stage: "Have you figured out a skit yet?" The first two campers look at each other then at the third. Third camper: "Find one, now!" (Walks off) The two remaining campers again begin to argue before coming to the conclusion once again to settle it with a game of rock, paper, and scissors (again choosing rock each time). The third camper once again returns to find them playing. Third camper: "Still nothing?" The two look at him and shake their heads no. The third camper finally says, "Fine, I know how we can settle this," all three start playing the game. (Do this for a few seconds, waiting for laughs, or lack there of ect.) Then walk off stage ending the skit. Painting the Walls In the middle of the singing a person wearing two coats, holding a paint bucket, paint brush, and a step ladder pushes through the crowd. He excuses himself saying he is a painter and needs to do the next room. The leader asks him why he is dressed for winter. The painter replies that he was told to paint the room with two coats.

The Parachute Two scouts "on stage” First Scout showing the other a backpack. First Scout: This is our top of the line parachute, guaranteed to work. Second Scout: What is this cord for? First Scout: That's the rip cord, you pull that and the parachute opens. Second Scout: What's this other cord for? First Scout: That's the reserve chute, if the first one fails to open you pull that cord and the reserve chute opens. Second Scout: What if that one fails to open. First Scout: Bring it back and we'll give you another one, no charge. Pulling String Two scouts needed, or one scout and the MC. One: (walks onto stage area pulling a string big enough to see) Two :( asks) what are you doing One: I'm pulling a string Two: what are you doing that for? One: Well, have you ever tried to push one?!

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Puppy in a Box Camper #1: Hi, guys. Would you mind holding onto my box for me while I go in the store to buy some candy? I'll get you each a piece. Camper #2: Sure. (takes the box and #1 leaves) Camper #2: Hey, this box is leaking. What is that? (#3 wipes the box bottom with his finger and tastes it.) Camper #3: Hmmm, tastes like chicken soup. Camper #2: (takes a taste) Nah, its more like lemon juice. (Camper #1 returns) Camper #1: Thanks, guys. Here's your candy. (opens top of box and looks in. Pulls out stuffed dog.) Camper #1: Oh, Fido! Look at the mess you made! Raisin 1st Scout comes out: Gets down on all fours, pretending to be a table. 2nd Scout comes out, looks at the table and declares "Ahh, a fly, I think I'll pull it's wings off" Proceeds to pick it up, pluck the wings, put it back on the table, and walks off.. 3rd Scout comes out, looks at the fly on the table and says; "Oh, a fly with no wings, I think I'll pull it's legs off", With great precision and animation, picks up the fly, removes it's legs, and puts it back and walks off. 4th Scout comes out, looks at the fly and announces; “Say, a fly with no wings and no legs, I think I'll pull its head off." Then proceeds as the other Scout before him. Last Scout comes out looks at the table, then carefully inspects the object with out picking it up and says very quickly "A raisin !" and quickly picks it up and eats it. Raisin in Cereal Four or more campers stand around in a group. The audience should be told that they are raisins in a bowl of raisin bran. They all start singing, “Oh it’s the raisins that make the raisin bran so great, o yea". They keep repeating it until another scout runs onto the stage with their hands held above their head so it looks like they have a spoon over their head. Then all of the dancing scouts (or raisins!) scream, SPOON!! And run around. The spoon will take one raisin and take him away. Keep repeating it until one raisin is left. To make things exciting, you can have someone come out with their hands straight up and everyone can say "fork! oh fork false alarm!" Then when it is down to the last raisin, the spoon will take him/her away and he/she will sing, "I wish I was an Oscar Mayer wiener!!! Rowing Four or more people sneak up behind the speaker and set chairs down so that "the speaker can't see them." They then begin to go through the motions of casting a line and reeling it in. After a while the audience is watching what the group is doing and then the "speaker" looks over and asks, "What are you doing?" "We're fishing!" is the reply of the fishermen, after which they go back to their motions and the speaker resumes talking.After a short time the speaker looks over and says - "But you can't fish here!" "Why not?" asks another fisherman?" Because there's no water here!" (Speaker) "Oh, well, they weren't biting anyway!" (Fisherman) The fishermen then turn their chairs so that they are lined up in a single line, facing in the same direction. They go through the motions of putting their gear away, and then, acting as if they are rowing a boat, slide their chairs backwards across the stage."

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Shape Up! Girl 1: I can lift an elephant with one hand. Girl 2: I don't believe you. Girl 1: Give me an elephant with one hand and I'll show you. Girl 3: I can bend bars with my bare hands. Girl 4: Iron bars? Girl 3: No, chocolate bars. Girl 5: Why are you jumping up and down? Girl 6: I took some medicine and forgot to shake well before using. Shoe Smelling Fortune One camper is the fortune teller and the other is his assistant. They both stand center stage. Zambolo: I am the great Zambolo and I can tell the future. Many people can read palms, but I am the only one that can read soles - I read people's feet. I need a volunteer, please. (volunteer is asked to sit in chair) (Zambolo takes off shoe and hands it to assistant to hold) (Zambolo examines the foot closely.) Zambolo: I see you will have a long and healthy life. (assistant returns shoe and another volunteer is requested as the first puts on his shoe and leaves) (Repeat foot examination with 2nd volunteer) Zambolo: It says you will earn great riches and marry a wonderful wife and have perfect children. (assistant returns shoe and another volunteer is requested as the previous puts on his shoe and leaves) (Repeat foot examination with 3rd volunteer) Zambolo: Oh, this is good. I predict you will be taking a long trip very soon. Assistant holds out shoe, but instead of giving it back, he turns and throws it as far as he can. Statue Warehouse A good alternative is to have a Museum of Working History, the last person being a window washer, and uses a pump spray. No mess. Cast: Tour Guide, Group of Tourists (optional), 1 Victim, Statues, Aqua man Statue with mouthful of water Setting: Statue Museum (or Warehouse of Old, Unused Statues) Guide: Welcome to the museum of Superheroes. We have a unique collection of statues in that you can press a button and the statues come alive to imitate their real life counterparts. See here, for instance. This is Superman. Watch as I push the button on his chest. Superman comes out of stiff standing position and takes a flying position, then resumes a stiff standing position. Guide continues through the tour, occasionally letting someone try the statues of Spiderman, the Flash, Batman, Wonder woman, each with a different action and way of activating them (pull arm, press nose, and so on.) Finally they get to Aqua man. Guide: Now this is our last statue; Aqua man is our pride and joy. However, it seems that sometimes it just won't activate. Better let me try first. (Pulls arm. Nothing. "Aqua man," he whispers. He tries the arm again. Nothing.) (To victim) You, Sir? Would you like to try? He's rather finicky. Maybe he'll work if you try. Victim tries and Aqua man spits out a mouthful of water at him.

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Submarine Captain A line of submarine officers on a sub. Captain sights a ship in the periscope. Captain: Tanker bearing 259, Range 1 mile (he tells this to his 1st mate who passes it to his 2nd mate on down to the torpedo operator) Torpedo operator shrugs. Captain: Load main tube #1 and prepare to fire. (Pass it down to torpedo operator) Torpedo Operator: Don’t know how Message sent to captain, who screams than says “Press the red button” Do this 2 more times Last time the captain jumps ship and everyone follows except torpedo operator who says “I don’t know how)

Toilet Charades Gather a group of (older) campers or LITs/CITs and tell them that they are going to organize a skit with some of the counselors. It is their job to keep the counselors in the dark about what is actually going to happen. They will decide on a few actions for the counselors to perform and will ask those counselors to participate in their charades game. The organizers will take the counselors away from the performance area to explain the game. They will tell the counselors that the audience is going to have to guess what all of the actions have in common. They will tell the counselors that the audience will probably guess complicated things but it’s really simple: they all take place in a chair. The counselors will think that the aim of the game is to make a silly sort of anti-joke. The counselors can make noises and say words that might accompany the action such as, “yes! hooray! that was hard!” Back at the performance area, the organizers will tell the audience that the counselors are going to play a game of charades with them. But, what the counselors don’t know is that the chair they are sitting on is actually a TOILET! The organizers will tell the audience that this must remain a secret but that they can laugh at the counselors all they want! They will then bring one counselor out a time to perform their action. Some ideas for the actions include: flying a plane, riding a roller coaster, playing video games, cheering on your favourite team, driving a race car, giving birth, etc. WEEEEEEEEEE Camper #1: I gotta go Wee. (each camper passes the request down the line until it gets to the leader) leader: you'll have to hold it. (campers pass the reply back) Camper #1: I really gotta go Wee. (pass it down) leader: No, go back to sleep. (pass it down) Camper #1: But, I REALLY, REALLY gotta go Wee. leader: Alright, go then! Camper #1: (stands up, runs around yelling) WEEEEEEEEE!

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Whats Wrong? Description 1st camper: Enters the stage, looks around and begins to cry. 2nd camper: Enters the stage, asks the first camper, "What's wrong?" 1st camper: Whispers in his ear (what ever you want) and both begin to cry. 3rd camper: Enters the stage, and asks, "What's wrong?" Each subsequent camper comes in and asks campers already on stage, who whispers in their ear. Last camper: Enters and asks all of the campers: "Why are you all crying?" ALL CAMPERS: (in unison) "We are supposed to have a skit and we don't have one!!! World's Greatest Caterpillar Campers stand in a line under towels/blankets so they look like a giant caterpillar. The counselor announces that he/she has found the greatest caterpillar and has taught it a few tricks. "Caterpillar lift you right legs, caterpillar lift your left legs, etc." Then for the final trick a member from the audience comes to the front and lies down. Counselor announces the final trick will be for the caterpillar to walk over the volunteer. When the last camper crosses over the volunteer, he/she dribbles water onto the volunteer. The counselor then says, "I guess I forgot to potty train it!"

You Don't Say! An easy 2-person skit to place in those loose moments. Cast: Person on the phone, Friend Setting: Living Room Person: (Phone rings, picks it up.) Hello? Yes? You don't say ... You don't say ... You don't say ... You don't say? ... You don't say! ... You don't say. Bye! Friend: Say, who was on the phone? Person: He didn't say! (spits water onto Flower) YUPUTCHA The Chief is sitting center stage. Each brave approaches the chief in turn... Brave: Chief Lightfoot, is it time for Yaputcha? Chief: (looks at sun, drops some dirt to check wind, sniffs the air, ... whatever you can think of.) No, the time is not right. The braves sit in a circle which includes the chief. Finally, when the last brave asks, the Chief checks things out and replies. Chief: Yes, it is now time for Yaputcha! Everyone cheers, stands up, and begins the hokey-pokey - "Yaputcha right foot in, Yaputcha right foot out, Yaputcha right foot in and shake it all about..."

148


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Articles inside

Campfire Skits

1hr
pages 119-152

Desserts

3min
pages 117-118

Lunch/Dinner

6min
pages 111-114

Sides

2min
pages 115-116

Appetizers

1min
page 110

Knife Safety

7min
pages 101-104

Clean Cookouts

1min
page 100

Edible Campfires

3min
pages 98-99

Teambuilding/Portable Challenge

15min
pages 74-81

Breakfast

3min
pages 108-109

Nevertells

13min
pages 82-88

Outdoor Cooking

3min
pages 89-91

Parachute Games

1min
page 73

Water Games

2min
page 72

Ice Breakers

14min
pages 38-45

Tag Games

17min
pages 65-71

Games

45min
pages 46-64

Fast Songs

32min
pages 4-19

Traditional Songs

7min
pages 29-33

Slow Songs

16min
pages 20-28

Graces

4min
pages 34-37
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