;
19
Relativism
20-
Chao ‑Yang, Lu
Po r tfolio
2013-2018
Application to RISD
Dr eam o f Peony Pavilion |
C ollec t ion 01
Dream Of Peony Pavilion Reviewing the dramatic spatial property ?
< Project type > < Keywords >
: Architechture
: Stream of consciousness / Way of seeing /
Subject and object / Artistic conception
< Time >
: September.2017-May.2018
< Location >
|2
: Old Quater, Taichung, Taiwan
C h a p t e r 1 | I n t r o : Te n g a i t a n T h e a t e r
Chapter 1
I n t ro :
Te n g a i t e n Th e at e r
We never look at just one thing; we are always looking at the relation between things and ourselves.—<Way Of Seeing>John Berger
Seeing comes before words. What is your common way of seeing? Individuals act as the subject of self-consciousness and the object in others' mind, people realize their existence by discovering others' observations. However, once the existence of oneself disappears into the torrent of society, what perspective should we use to review and interpret the upcoming future?
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Dr eam o f Peony Pavilion |
Site Analysis
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C ollec t ion 01
C h a p t e r 1 ď˝&#x153; I n t r o : Te n g a i t a n T h e a t e r
A naly sis of traffic flow
New Taichung Railway Station New Taichung Railway Station which completed in October 2018, actually reversed the people flow to the old quarter in Taichung and flourished this area.
TAROKO Mall TAROKO Mall has been around 10 years in Taichung Old Quarter and acts like the popular spot for locals to spend their weekend.
Old Quarter Of Taichung
A n a l y si s o f p e o pl e fl o w
TGT
TGT
Traffic flow
Landmark
C o m m e rc i a l D i st ric t s / A higher proportion of tourists and students Tourists
Students
R e si d e n t i a l A re a / Mainly local residents live in this districts Local residence
Population distribution
Old Quarter Of Taichung
Elderly
People flow
Three factors for Tengaiten as an ideal site 1. New Taichung Railway Station rever sed the population flow to the old quar ter in Taichung and star ted to flourished this area.
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2. The application for cultural heritage has failed repeatedly in the past two year s.
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3. Tengaiten is just at the opposite of New Taichung Railway Station which has nearly 20000 people flow per day.
H B
A
F
E D
C
A B C D E F G H Residence.
Hostel&Hotel.
Derelict buildings.
Entertainment.
Temple.
Transportation.
Office.
Shops.
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Dr eam o f Peony Pa vilion | C ollec t ion 01
てんがいてん げ き じ ょ う の 歴 史
1936-1945
1946-1975
2016-
1956-
2012-2016 1975-1993
1993-2012
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Chap t er 2 ď˝&#x153; Re- : Document a t ion and c onser v a t ion
Chapter 2 D o c u m e n tat io n
R e- : a n d c o n s e rvat io n
From culture hearths of Taichung Old Quarter to
the state between ruin and heritage, Tengaiten has
engaged different facilities and status in the past 80 years. Meanwhile, the state of coexistence between Tengaiten and its block directs this site to diversity and complexity so that certain issues gradually increased over the past 80 years.
Coexistence between Tengaiten and its block directs this site to diversity and complexity.
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Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Issues in Tengaiten block / Lose the order of architecture The unified architectural order in the block of Tengaiten is based on its process of histor y. The local residents' lifestyle and related facilities in the district in terms of the main function in Tengaiten completely changed once ever y renovation.
Iron fence blocking
Overgrowth of Weeds
Narrow alley
Personal clutters accumulation
Illegal structure
Unclear land right
/ Forgotten the inner part of history In the 80-year period, Tengaiten showed diver se oppor tunities to Taichung Old Quater. However, as well as the histor y has been abandoned, dismantling destiny of Tengaiten is in the upcoming future
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Chap t er 2 ď˝&#x153; Re- : Document a t ion and c onser v a t ion
/ Contrast on both sides of the road Outer road
Inner block
15000 individuals/day
100 individuals /day
Tengaiten is on the opposite of New Taichung Railway Station The population of pedestrian at the outer road at around 15000 per day. By contrast, the inner block in Tengaiten just around 100.
Diagram / Eternal Loop 9ď˝&#x153;
Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Chapter 3
E t e r n a l l o op : c i rc u l at io n i n Te n g a i t e n bl o ok Process of construction Step 1 / Analysis Traf fic and people flow Buidling orientation Derelict buildings Corrugated iron fence
Step 2 / Dismantling & Assembly New assembly spaces New inner Buiding orientation
Step 3 / Construction & Coexistence Circulation of Eternal Loop ( Assembly spaces connection ) Entrance: Connection between inner and outer Coexistence buildings
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C h a p t e r 3 ď˝&#x153; E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
Perspective of the process
Connection / Coexistence buildings
Dismantling / Corrugated iron fence
A nalysis / Tengaiten Block
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Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Eternal Loop Unity of Spatial Fragment
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We fragment the symbolic concentric circle, which is in the centre of Tengaiten, to deconstruct it as several elements in Eternal Loop, such as window's orientation and direction of circulation. Therefore, directionality of space embedded in Eternal Loop.
C h a p t e r 3 ď˝&#x153; E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
Take the facade elements and experience of space in Tengaiten as a strategy to incorporate in Eternal Loop. Therefore, Eternal Loop conveys different spatial properties via familiar experience to local residents and new spatial perception to tourists.
Eternal Loop
Conceptual diagram The experience of passway in Eternal Loop just as similar to the process of climbing a mountain. People can peek out the destination in different sites of the route.
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Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Eternal Loop / Way of seeing
individual v.s individuals
individual v.s Objects
Theatre
Local Residents
Fast walking
Theatre Staff
Accommodation
Tourists
See a play
individual v.s self-conscious
Art Gallery
Drawing tea
Gardening
& chat
Script-reading
Sharing
Read
TGT experience
newspapers
Drama
Rehearsal
Visit gallery
Visit TGT
Performances
Shopping
Library
Mind-Meandering / Space Of Introspection
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Drama teaching
Studying
Living room
Learning
Karaoke
Static exhibition
Spend leisure time
C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
Eternal Loop Perception & Facilities & Programme
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Dr eam o f Peony Pa vilion | C ollec t ion 01
Eternal Loop 1F Floor plan
A. Theatre B. Street vendor C. Caf 'e D. Open cinema E. Audiovisual Room F. Stage G. Ar t galler y H. Gardening park I. Shops J. Living room K. Accommodation L. Bar M. Librar y N. Dancing room O. Village god temple P. Script-reading stage
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C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
A
B
H
B
D
I
O
C P
F
J
J
E G
C
F
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Dr eam o f Peony Pa vilion | C ollec t ion 01
Eternal Loop 2F Floor plan
A. Theatre B. Street vendor C. Caf 'e D. Open cinema E. Audiovisual Room F. Stage G. Ar t galler y H. Gardening park I. Shops J. Living room K. Accommodation L. Bar M. Librar y N. Dancing room O. Village god temple P. Script-reading stage
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C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
A
H
B
I
J M K
K
M G
C
M
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Dr eam o f Peony Pa vilion | C ollec t ion 01
Eternal Loop 3F Floor plan
A. Theatre B. Street vendor C. Caf 'e D. Open cinema E. Audiovisual Room F. Stage G. Ar t galler y H. Gardening park I. Shops J. Living room K. Accommodation L. Bar M. Librar y N. Dancing room O. Village god temple P. Script-reading stage
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C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
L H
H N
H K
H
N G
H
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Dr eam o f Peony Pa vilion | C ollec t ion 01
Enframed
Peek
scenery
E n f r a m e d s c e n e r y / To u r i s t s
E n f r a m e d s c e n e r y / TGT
Te n g a i t e n w e s t e l e v a t i o n
Pe e k i n g / L o c a l r i c e s h o p
Te n g a i t e n n o r t h e l e v a t i o n
Eternal Loop Opening & Experience of space
Enframed scener y / Objects
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Pe e k i n g / TGT
E n f r a m e d s c e n e r y / TGT
C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
Look up
L o o k u p/ TGT r o o f t o p
Background scene
B a c k g r o u n d s c e n e / TGT w i t h t o u r i s t s
TGT Facade Te n g a i t e n e a s t e l e v a t i o n
L o o k u p/ TGT r o o f t o p
Te n g a i t e n s o u t h e l e v a t i o n
G r a d a t i o n / TGT
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Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Eternal Loop Axonometric diagram
Theatre / Individual v.s Individuals Fuz z y obje c t and subje c t Fo cus on t he relat ionship bet we en audienc e and drama ac tor
Mind-Meandering / Space of introspection
A rt Gallery / Individual v.s Objects A high propor t ion of tour ist s . Fo cus on t he ex p er ienc e of ex plorat ion and jour ney.
Library / Individual v.s Self-conscious A high prop or t ion of loc al re sident . Fo cus on t he pro c e s s of as sembly and re st .
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C h a p t e r 3 | E t e r n a l l o o p : C i r c u l a t i o n i n Te n g a i t e n b l o c k
Dream Of Peony Pavilion Rendering S t a g e Pe r f o r m a n c e / 2F T h e a t e r
Space of self-ref lection
Space of self-ref lection
Wa i t i n g a r e a / 2F T h e a t e r
Ve r t i c a l c i r c u l a t i o n / 1F T h e a t e r
Tr a n s i t i o n s p a c e / 2F T h e a t e r
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Dr eam o f Peony Pa vilion | C ollec t ion 01
|26
G a r d e n i n g p a r k / 1F A r t G a l l e r y
Pa s s w a y / 3 F L i b r a r y
A s s e m b l y S p a c e / 1F A r t G a l l e r y
C a f 'e / 1F L i b r a r y
Tr a n s i t i o n s p a c e / A r t G a l l e r y – L i b r a r y
Tr a n s i t i o n s p a c e / L i b r a r y – A c c o m m o d a t i o n
L o c a l r e s i d e n t s E n t r a n c e / 2F A r t G a l l e r y
R e s t i n g / 2F L i b r a r y
Chap t er 4 | Mind-Meander ing : A dv anc ed w a y o f seeing
Chapter 4 Mind-Meandering : Advanced way of seeing
Space of self-ref lection
In Wang Changling’s Notion of “Mind-Meandering”, the
Eternal Loop, "Mind-Meandering" creates a space for
to experience a space by extending individuals' feeling
and its block so that a new way of seeing architecture is
concept of Mind-Meandering breaks the limits for people to every detail of space, such as texture and scales,
throughout people's mind. Meantime, as the last step of
visitors to consolidate the states between Tengaiten developed by individuals' feeling.
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Dr eam o f Peony Pa vilion ď˝&#x153; C ollec t ion 01
Only the circular corridor in the centre of Tengaiten is opened for visitors
in the Tengaiten Block and creates
Eternal Loop. Therefore, the experience of space in Tengaiten reconstruct
about the future of this site.
named "Mind-Meander", which give space for introspection at the end of
sensory modalities, which changed the overall impression of the Tengaiten block. Consequently, the subjective state of Tengaiten will be eliminated
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opportunities for visitors to think
Epilogues ď˝&#x153; Be ginning o f t he End
Epilogues Beginning of the End Dream Of Peony Pavilion interpreted as an annotation to the current and future state of the site, in order to get more attention from tourists and local residents so that Tengaiten will has the opportunity to face next challenge through individuals' pondering to the site .
In the end, the thick volume state of Tengaiten can be torn down , while the spirit of the site will eternal and fundamental existence in the block.
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Super imposi t ion | C ollec t ion 02
Superimposition
Chapter 5
Seeking opportunities in the wasteland of prosperity.
< Project type > < Keywords >
: Temporary theatre
: Urban decay / Assembly space /
Coexicetence / Artistic conception
< Time >
: April.2017-May.2017
< Location >
|3 0
: Old Quater, Hsin-Chu, Taiwan
Chap t er 5 ď˝&#x153; In t r o
Intro.
seen around Hsinchu Public Activity Center. This kind of superimposed state, which
embedded in the historical and modern
Inheritance of historical memories
buildings, incorporates in the district around
districts. Various textures in different
be demonstrated as vital instances which
sculpt unique identifies to different
the site. , Hsin-Chu Assembly Hall can
periods of time can be apparently
incorporated historical message on buildings.
Hsinchu Public Activit y Center
Z h o n g -Z h e n g N i g h t M a r k e t / 2F
Hsinchu Public Activit y Center
3 1ď˝&#x153;
Super imposi t ion | C ollec t ion 02
Hsinchu Public Activit y Center
Z h o n g -Z h e n g N i g h t M a r k e t
Hsinchu Assembly Hall
C
A We
nc
ha
ng
St
ree
B
t
Wu c h a n g S t r e e t
History
The story behind Hsinchu Public Activity Center can be traced back to the Hsinchu City Government ’s establishment of a public square North of its
location. The public square gradually lost its functionality and the government then constructed a new indoor sports center nearby, on Wuchang Street.
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Chap t er 5 ď˝&#x153; H i s t o r y
In its early days, this indoor sports center attracted many for playing basketball and
volleyball and was also a popular venue for recreational activities in the neighborhood. Unfortunately, over time, people found the
sports center no longer served their needs due
to its poor facilities and equipment. As aresult, the government removed the original roof and
turned the sports center into a parking lot, which became The Hsinchu Public Activity Center.
Cultural facilities around the location
3 3ď˝&#x153;
Super imposi t ion ď˝&#x153; C ollec t ion 02
Pr e s e n t
Th
ea
Pa
Pa
rk
rk
te
r
in
g
&
lo
Sp
t
or
t c e
nt
er
Pa s t
Definition Every change in Hsinchu Public Activity Center would be documented on the texture or facade on buildings, which preserved as a model in the future. This location was a public square of
interaction and communication for locals. Inviting users to interact with temporary theater in transition as a way to find the starting point of the rebirth of the space.
ď˝&#x153;3 4
Chap t er 5 ď˝&#x153; De f i n i t i o n & F r a g m e n t a t i o n
Fragmentation
Deconstructing three symbol elements around the street into Hsinchu Public Activity
Center as a strategy for proposal. Review stand correlates with the old facility in Zong Zeng Night Market. The stand represented as a symbol of authority in Taiwan. Also, the arcade and latticed window be as an extension of street experience.
3 5ď˝&#x153;
Super imposi t ion | C ollec t ion 02
A A
B C D E
G
F
H
I J
B
A'
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Chap t er 5 ď˝&#x153; P l a n & E l e v a t i o n
Superimposition Floor plan
A. Main entraince B. Rehearsal room C. Grand Stage D. Arcades E. Open stage A F. Zhong-Zheng Night Market G. Public square H. Stage ( Review stand )
Additional Entrance
I. Open stage B J. Open stage C K. Hsinchu Assembly Hall
C C E
C
S u p e r i m p o s i t i o n A-A' E l e v a t i o n
3 7ď˝&#x153;
Super imposi t ion ď˝&#x153; C ollec t ion 02
Superimposition Rendering
There is no eternal building around the world. However, some historical memories could be discovered in the details of the structure . Temporary theatre can be as a model of demarcation and definition from past to future in this abandon location .
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Chap t er 5 | R e n d e r i n g
3 9|