HUNTERS dark
Beastiary
Prologue The Following is a detailed account of the predominant monsters, Spirts, Clans, tribes and creatures of the World as chronicled out by the Order of the Hunters from their travels throughout the Hunters Dark from the old Kingdom to the Jungles of Ravaka. Note these are merely accounts and experience’s of others documenting races and tribes as they came across them, experiences you have on your hunts even in the same areas may yield you far different discovery’s. In addition this book holds the known secrets weaknesses and strengths of the every Beast of the Mist our Hunters have come across in the last Decade. Use this knowledge to your advantage for if you are to survive you will surly need all the help you can get and one day perhaps you will be able to fill it with your own. Know your Enemy in and out, let nothing catch you off your guard and you just might stand a chance. Good luck out there and in the words of our order Let the Hunt Begin.
Raiders
Humanoid
After the mist came most of the worlds great civilizations were overthrown in mere months. Their people left scattered many turned to theft and depravity the beasts took care of all but the strongest groups now they prowl the roads mountains and deserts for anything they can scavenge to stay alive. Might- 2 Defense- 10
Speed- 3 Body- 10
Intellect- 0 Nature- 1
Abilities – Most have above average stealth and cunning and some are well trained in the use poison Gear- Common weapons and armor –mostly light and medium Weakness- Easily Frightened, Disorganized and Greedy, No Loaylty’s
Rabid Wolfs
Creature
Animals as well as people were affected by the mist the ones that weren’t slaughtered or transformed into horrific abomination’s were left in altered states in their minds. They were frenzied frantic and it seemed eternally hungry. Many that before posed only minor danger to a lone traveler now became a force to be reckoned with. Might- 3 Defense- 7
Speed- 5
Intellect- 0
Body- 8
Nature- 0
Abilities – wolves are extremely quick, travel in packs and have leap attacks to knock you down. They can also cause bleeding Gear- None
Weakness - Fire
Rouge Knights
Humanoid
Trained military personnel left over from the massive retreats and devastating destruction left in the wake of Nightmare Mist. These men and women are well trained and well-armed. Now the ones who did not join the standing army of the Reach are mainly Mercenaries selling their sword as they please. Might- 6 Defense- 15
Speed- 2 Body- 14
Intellect- 1 Nature- 2
Abilities – shield shattering blows, parry’s and disarming attacks Gear- Common weapons and armor mostly heavy with shields Weakness – Armor destroying Spells and Acid
Rat Horde
Creature/Mob
Much of the outside world has been reduced to a carnivorous wasteland now and nothing shows this more than the rat hordes. Made up of massive packs of starving savage rats and mice sometimes reaching sizes as large as dogs they seek any pray they can devour and spread plague and disease in their wake. Might- 1
Speed- 4
Defense- 4
Body- 12
Intellect- 0 Nature- 0
Abilities – swarm can call more for help, can cause disease Gear- none
Weakness – Fire, Poison, Heavy Melee weapons
Cultist Radicals
Humanoid
The world has been thrown into chaos for years now many tried to resist it but others, fools and mad men embraced it with open arms. These fanatics believe that the Great Nightmare Beast’s are some kind of long lost dark and ancient gods. They are not easily dealt with as they worship them with the blood and dark magic. Might- 3 Defense- 10
Speed- 3 Body- 10
Intellect- 5 Nature- 1
Abilities – can cast lesser spells of illusion and blood magic Gear- common weapons and some minor scrolls but rarely armored Weakness –Easily Tricked
Fay Ranger
Humanoid/Ethereal
The Fay are the one race that actually managed to put up a real heavy resistance against the Mist when it first appeared. Largely trained in magic they send not only hunters but also well trained individuals who volunteer to go forth and battle the Mist. Many however go insane and die just the same. Might- 3 Defense- 15
Speed- 6 Body- 20
Intellect- 5 Nature- 3
Abilities – can cast lesser elemental spells on arrows Gear- uncommon bow- common melee weapon’s and armor light Weakness – Dark Magic and Blood Magic
Feral Goblins
Humanoid/Mob
The Goblins were never a particularly civilized race, even before the fall of the world they were noted to take part in cannibalism human sacrifice as well as other savagery’s. However once the Mist fell many never sailed for the Reach to escape it choosing to stay and hide. Now the ones that survived are crazed, deadly as Rabid dogs. Might- 2 Defense- 8
Speed- 4
Intellect- 0
Body- 6
Nature- 0
Abilities – travel in large pacts and can call for more, use poison Gear- Poor melee weapon’s and armor light Weakness – Elemental magic, Mindless will charge forth blindly
The Twisted
Humanoid/Monster
Humans were caught entirely off guard by the massive destruction of the Mist. Manny cities were hit before any army or evacuation could even begin to be called into effect. Thus many humans were killed and others still mutated into savage abominations of diseased flesh. Might- 4 Defense- 13
Speed- 2 Body- 18
Intellect- 0 Nature- 0
Abilities – completely fearless and spread disease, immune to poison Gear- Poor melee weapons and misshapen claws Weakness – Fire and spells of Light, attacks to the head, slow
War Bear
Creature/Trained
Some of the more fearsome animals that have been brought back from the mist are not slaughtered but rather put to use by military factions. Most believe a swift death is a gift for these creatures but some more fringe areas of the military train them for war and give them weapons. They are incredibly strong but equally unpredictable. Might- 7 Defense- 16
Speed- 3
Intellect- 0
Body- 30
Nature- 0
Abilities – completely fearless and spread disease, immune to poison Gear- Poor melee weapons and misshapen claws Weakness – Slow and easily falls into Traps
Orge Berserker
Humanoid
The Orges have ever been the Vanguard of nation’s army’s strong and fierce yet capable of discipline unlike their larger cousins the Trolls. Now is no exemption as strong warriors are need more than ever to keep what little remains of the population alive. But many wonder if they will eventually lose themselves to their bestial nature. Might- 6 Defense- 19
Speed- 3 Body- 25
Intellect- 0 Nature- 1
Abilities – Heavy attacks that can shatter bones shields and skulls Gear- Common melee weapons and Armor Heavy Weakness – Slow and easily moved to anger also very superstitious
Plaugeling
Humanoid/Infected
The Twisted aren’t the only forms of mutilated and diseased creatures you’re come across in the land. While Twisted are mainly the results of the Mist Plauglings have been around for century’s a result of a dark mages experiments on the Tevok insectoid anatomy. Might- 4 Defense- 13
Speed- 6 Body- 17
Intellect- 0 Nature- 0
Abilities – spread disease, and are incredibly fast . long insect claws Gear- basic clothes and common melee weapons Weakness – almost completely blind
Frost Reaper
Beast of the Mist/ Lesser
When the cold comes and men feel a shiver in their bones most men use to go for a coat now they go for a sword, hide and shiver with fear of the Frost Reapers. These beings of ice began descending out of the mist during the first winter after the fall they feel nothing but hate for all warm living things and seek to snuff them out. Might- 6 Defense- 23
Speed- 3 Body- 30
Intellect- 5 Nature- 0
Abilities – Beast Elemental cloak- Frost, Elemental spells -Ice Gear- Ice weapons and Ice armor – Magic, melts when slain Weakness – Fire, can be shattered by an Ancient Song at First Light
Avalon Assassin
Humanoid
In every society the darker aspects of humanity can become very profitable to those who master it’s Art form. For the Avalon this is the art of Death taking advantage of their quick movements Avalon assassins are Legends at sliding their blades into unsuspecting hearts. Even the end of the world has not changed them Might- 2 Defense- 18
Speed- 7 Body- 20
Intellect- 3 Nature- 2
Abilities – Poison use, dual weapon use and trained in setting traps Gear- Uncommon light weapons common light armor, traps Weakness – Greed, lack of morals and Spells of Cold and Frost
Vore Warrior
Humanoid/Enraged
Possibly the most dangerous warriors still considered to be a member of the allied races the Vore truly begin to blur the line between human and Beast. Blessed with incredible strength speed and smell their only major drawback as a fighting force is their massive lack of discipline and there uncontrollable Rage. Might- 6 Defense- 17
Speed- 6 Body- 25
Intellect- 0 Nature- 2
Abilities – fearless, can fly into a rage granting increased strength Gear- Poor melee weapons and deadly sharp claws and teeth Weakness – no tactics, no strategy, no order, no discipline
Sand Wyrm
Beast of the Mist/Greater
In the vast and sweeping sands of the Marubai desert life has always been brutal and the Mist has only made things worse. This is the home of the sand Wyrms now resting comfortable at the top of the food chain and with their massive size of 50ft tall and acidic breath who could challenge them. They rule this land with fear and death. Might- 9 Defense- 19
Speed- 4 Body- 55
Intellect- 0 Nature- 0
Abilities – Beast, Deadly Breath-Acid, Whipping Tail Weapon Gear- Massive jaws Weakness – blind see with sound, Water and Ice Spells
Royal Blood Scythe
Humanoid/Ethereal
The Leaders of all major kingdoms that survived and made it to the Reach have only one group that protects them and serves as their personal bodyguards. These are the Blood Scythes the most skilled Soldiers bolstered with Rituals of Dark Blood Magic they are now even more deadly than most Hunters. Might- 7 Defense- 18
Speed- 3 Body- 40
Intellect- 7 Nature- 0
Abilities – Blood Magic Spells- Greater, Slow Self-Healing Gear- Uncommon Weapons Rare Armor - Heavy Weakness – complete obedience and Magic Purging enchantments
Dunbar Mammoth
Creature
In the massive mountains draped in snow and ice the mammoths can grow to enormous sizes such that even the Larger trolls and Frost Giants will ride them as a man would a horse. A full grown Dunbar Mammoth can grow 40 feet tall and weigh over 30 tons. Might- 8 Defense- 12
Speed- 3 Body- 50
Intellect- 0 Nature- 0
Abilities – Blood Magic Spells- Greater , Slow Self Healing Gear- None or Saddle and heavy armor Weakness – Pit Trapes, Steep Weak Ledges, Fire
Flame Onage
Beast of the Mist/Epic
Many who were not present at the fall still wonder at how the greatest cities could go from towering citadel’s to crumpled ash in mere days’ time. The answer lies in the might of fire in flesh the Flame Onage’s pure incineration incarnate standing over 100ft tall they came over the walls and set our world to cinders. Might- 13
Speed- 3
Defense- 20
Body- 150
Intellect- 0 Nature- 0
Abilities – Beast, Elemental Cloak – Magma, –Deadly Breath Flame Gear- Giant Obsidian weapons and armor Weakness – Powerful Ice magic, large Rain/ Snow rituals, Special points just behind the knee can cripple them when critically hit
Shadow Drake
Beast of the Mist/Greater
“A sonic boom bursts overhead suddenly black wings fill the air blocking out the sun then all hell breaks loose as globs of green flame come smashing down all around you turning your comrades into half melted screaming abominations.” Commander Therace of the second Hunters division describing a Shadow Drake Raid. Might- 6 Defense- 19
Speed- 9 Body- 55
Intellect- 3 Nature- 0
Abilities – Beast, Flight, Tail weapon –Deadly Breath Acid Flame Gear- None Weakness – Earth Magic, Heavy projectiles to the wings, Baited Traps with The Heart of a King Snake Viper will heavily poison it.
Blood Tiger
Creature/Enraged
“In the Jungles of Ravaka the tigers were always revered as the Gods of the Land much larger and more powerful than any tigers of the mainland their intelligence Speed and hunting prowess made them the bane of all that moved underneath the canopy. Now many are corrupted by the mist and endlessly thirst for human blood. Might- 5 Defense- 15
Speed- 11 Body- 35
Intellect- 3 Nature- 0
Abilities – Pouncing Strike causes bleeding and knocks you down Gear- claws and fangs Weakness – Magic to conceal you’re sent, attacks to the lower jaw,
Dread Wraith
Creature/Undead
Many things about the world have changed since the coming of the mist one of the more horrifying of which was the massive strengthening in power of the undead. Those brought back by the necromantic arts were but weak shadows before now often come forth with such strength as to overtake their masters. Might- 5 Defense- 18
Speed- 4 Body- 40
Intellect- 9 Nature- 2
Abilities – Greater spells of Drain life, Cold and Fear Gear- Ethereal melee weapons and Armor Medium and Heavy Weakness – Light and Divine magic as well as their human remains
Bone Walker
Creature/Undead
Even the dead are not safe from the mist often after a warrior falls to its corruption they will rise again weeks later. These horrific manifestations of rotting flesh and sinew are known as the Bone Walkers for little is left but bone from whatever they use to be. There only desire the death of those they use to love. Might- 2 Defense- 12
Speed- 3 Body- 11
Intellect- 0 Nature- 0
Abilities – painless, it keeps attacking at full strength till destroyed Gear- Poor weapons and armor Weakness – Light and Divine magic Blunt Weapons and their true names can be used to stun them for a time.
Yindar-The Rotten Abyss Beast of the Mist/Legend
If there is a king in this twisted world of Death and the Undead than surly it is Yindar – The Rotten Abyss. It was first through the gates of the Old Kingdom during the fall and nearly single handy brought about the castles destruction. Sanding the size of a small mountain it summons hordes of the dead in its wake. Might- 17
Speed- 4
Defense- 15
Body- 190
Intellect- 10 Nature- 0
Abilities – Beast, Shockwave, Greater spells of Necromancy, and can attack multiple opponents at once if close together. Gear- Horde of Bone Walkers and Flesh Peelers Weakness – Powerful Divine Spells, Stones of the Dale Dunbar Peaks
Demon Barbarian
Humanoid /Enraged
After the army of the Demon king was shattered in the fields of the shadowlands many of the demons that survived fled back into the wilds. Shamed by their defeat and having no great love for the other races many became roaming barbarians simply living for the thrill of the kill. Might- 7 Defense- 16
Speed- 5 Body- 30
Intellect- 5 Nature- 1
Abilities – Lesser Blood Magic Spells, Bursts of increased strength Gear- common weapons and armor heavy weapons light armor Weakness – Divine magic, Ice Magic, Pacification Enchantments
Burning Specter
Beast of the Mist/Lesser
From the flaming burning smoke of fallen kingdoms and crushed keeps came a new kind of horror in the wake of the mists destruction. Corrupted souls burned to ashes only there spirt and armor remain but the Mist called them back they say to exact vengeance on all their brothers who abandoned them to flame. Might- 7 Defense- 19
Speed- 6 Body- 25
Intellect- 7 Nature- 0
Abilities – Beast, Elemental cloak fire, Flame Spells lesser. Gear- burned weapons and armor covered in flame Weakness – Ice Magic, Air Magic, Seeing their loved ones again
Desert Magi
Humanoid/Ancient
In the endless swirling sands of the Marubai desert there is a saying mess with a sand scorpion lose your hand mess with a desert magi lose you and your family’s souls. There has never been in recorded history a tribe with greater power over that region than the magi and with the Mist it seems their blood magic has only gotten stronger. Might- 2 Defense- 11
Speed- 3 Body- 35
Intellect- 20 Nature- 10
Abilities – Epic Blood Magic, Sand Magic Spells, Poison Gas. Gear- common robes, rare daggers and scrolls Weakness – Greed for lost Artifacts of Power, Massive Egos
Horaku Howler
Beast of the Mist/ Greater
Wherever dense jungle forest lay the Horaku soon spread there thick armor like fur and bone shattering claws make them more than a match for even some of the most experienced hunters. The most deadly weapon they possess however is their sonic howl able to rupture internal organs and cause you to bleed to death. Might- 8 Defense- 17
Speed- 6 Body- 50
Intellect- 0 Nature- 0
Abilities – Beast, Sonic Howl damage all in earshot causes bleeding Gear- Giant Bone Clubs or None Weakness – Powerful Fire Spells, Traps, Major Blind spot just behind right shoulder when distracted.
Senju – The Forest Eater
Beast of the Mist/ Legend
Needless to say the forests are no longer safe since the coming of the Mist but it is not always the creatures that live there that’s the problem sometimes it the very trees themselves. This is commonly attributed to Senju the forest king a Beast no one has ever seen but legend has it slay enough of his children and he will appear in full. Might- 14 Defense- 18
Speed- 4 Body-140
Intellect- 10 Nature- 0
Abilities – Beast, Whipping arms get bonus attacks, Greater earth Spells , Self Regeneration Gear- None Weakness – Epic Flame Magic, Special Poison of corrupted earth hidden in the Lost Moth Temple somewhere in the Marubai Desert.
The Fangborn
Beast of the Mist/ Greater
When the army of frost Giants fell at Dale Dunbar their body’s where rent open and their bones ripped asunder only to be shattered along the mountainside. But they were not wasted the power of the Mist melded with the ancient broken bones merged and formed the Fangborn beasts ever seeking more marrow from fresh victims. Might- 5 Defense- 15
Speed- 11 Body- 45
Intellect- 0 Nature- 0
Abilities – Beast, Rage, Toxic Claws, Speed Boost when in a group Gear- Bone Blades with added frost damage Weakness – Powerful wind magic, Heavy Blunt weapons, The Spirt sealing rituals of the Frost Giants.
Razul-the Misshapen
Beast of the Mist/ Epic
The King of the daemons was furious when he heard his Black Army had fallen in the shadowlands to the abominations of the Mist he flew into a frenzy and summoned what was left of his entire host then relaunched his campaign. He was lost in that battle to Yindar and became a corrupted Beast one of the most powerful in the land. Might- 10
Speed- 9
Defense- 19
Body- 95
Intellect- 9 Nature- 0
Abilities – Beast, Rage, Elemental Cloak Darkness, Epic Dark Magic Gear- None Weakness – Powerful Divine magic, Blessed weapons, the lost Artifacts of the Demon Army.
Sage of the Serifs
Humanoid
In the costal fortress of Serifs edge lie the world’s last and strongest mages. True masters of the arcane arts are held in the heist esteem there and thus are given the title of Sage. Those who break the tenants of the order of mages and disgrace themselves are also jugged by them usually quite harshly. Might- 2 Defense- 11
Speed- 3 Body- 25
Intellect- 30 Nature- 0
Abilities – Epic- Elemental, Light, Illusion, and Defensive Magic Gear- Rare Robes, Enchanted, Rare Staff, Enchanted Weakness – Powerful Rituals of Drain Energy, Magic or Life force, a Great fear of the beasts of the Mist.
Frost Giant
Humanoid/Giant
Deep within the frost covered peaks of Dale Dunbar Live its most vigilant and colossal guardians the frost giants. an Ancient and powerful race wilding both might and magic against foes there were few who could stand against them. Since the coming of the Mist they are all but extinct. Might- 12
Speed- 3
Defense- 20
Body- 60
Intellect- 7 Nature- 0
Abilities – Greater Frost Magic, Earth shaking Ground attacks Gear- Giant Size Common Weapons and Armor Weakness – Powerful Rituals of Fire Salt From the Black Coast Mines in Serifs Edge
Chimera
Best of the Mist/Greater
Some animals were turned rabid by the Mist but this was in actually the lesser of two evils for some were bonded together with others by the Mists dark power into a single being. These horrid hybrids became known as Chimera. Their most noted trait is that only the creature’s strengths remain in the result. Might- 7 Defense- 16
Speed- 5 Body- 59
Intellect- 0 Nature- 0
Abilities – Beast, Rage, Breath weapon random type, Poison tail Gear- None Weakness – Black iron steak through the Throat, Acid Tarps
Urgoth
Best of the Mist/Greater
Trolls like the Vore and goblin races were never the most civilized particularly those larger more dangerous ones many call Umber Trolls who often stand close to giant size. When the Mist came to their village they lost their minds now they are known as the Urgoth and are some of the most savage killers in the land Might- 11
Speed- 2
Defense- 14
Body- 70
Intellect- 0 Nature- 0
Abilities – Beast, Rage , Shock wave, Terrifying presence, crushing grab attcks. Gear- Giant axes swords and clubs of Stone and Rock Weakness – northern Reach Pine oil, extremely slow, easily fooled
Valspar Screamer
Best of the Mist/Lesser
Screamers are a relatively new monstrosity brought about by the Mist. When it first came the Tevock insectoid kings of the under dark where relatively unaffected for the Mist caught on the wind and traveled far and wide ever rising not falling into their caverns. This has changed and now new horrors come forth from the depths. Might- 4 Defense- 13
Speed- 7 Body- 20
Intellect- 3 Nature- 0
Abilities – Beast, Terrifying Speed, Breath weapon acid Gear- acidic claws Weakness – Salt water from the sea, pricing weapons to the back,
Draconic Guardian
Humanoid/ Draconic
An all but extinct race the draconic people have ever been a reminder of the honor and power the dragons once held many ages ago. They are keepers of the fire and as such are filled with an ancient sense of pride that instils them with inhuman vigilance but also massive arrogance. Might- 5 Defense- 17
Speed- 3 Body- 30
Intellect- 10 Nature- 2
Abilities – Increased Endurance to fire, Greater flame magic Gear- Uncommon weapons and armor Medium Weakness – Ice magic, Easily angered or insulted
Xantior
Best of the Mist/Lesser
Xantior’s are the heralds of the Nightmare beast Xan they are wreathed in his black flame mantel and often hunt his enemy’s or guard his treasures. Some say they were once men but Xan’s black flame turned them into his servants, others say Xan’s black flame is alive to start with and he breaths them forth as he deals out death. Might- 3 Defense- 12
Speed- 3 Body- 35
Intellect- 7 Nature- 0
Abilities – Beast- Dark Intellect, Greater flame and illusion spells Gear- Burnt Armor, Black Fire Weakness – Sand from the Sun temple in Marubai, Love to play at Riddles, powerful Ice magic, powerful earth magic, anti-flame rituals
Dwarven Warrior
Humanoid
Dwarfs have mined and ruled the mountain regions of the old kingdom for eons beyond counting before the Mist spread its evil over the world. Now they have nothing of their former strength many had their mountains brought down around their very ears by the Soldar the Nightmare Beast and now roam the wild for a new home. Might- 5 Defense- 19
Speed- 4
Intellect- 3
Body- 40
Nature- 3
Abilities – throw opponents to the ground, Can toss axe far as a bow Gear- rare heavy armor weapons and shields Weakness – Extremely greedy, Fear of flying and flying creatures
Amatavalu-the Deceiver
Best of the Mist/Legend
Most Beasts have no intelligence and are easily out witted by man however there are a few with intelligence so superior as to make us all fools. It was one such beast Amatavalu that infiltrated the halls of every great kingdom before the fall and stole the mind of every mage and spell caster using them against their own in the war. Might- 4
we
Speed- 7
Intellect- 50
Defense- 13
Body- 70
Nature- 0
Abilities – Beast, Dark Intelligence, Legendary Illusion and Mind control spells. Gear- Orb of mana absorb magic thrown at its user. Weakness – loses casting ability’s if hands are immobilized. Epic Divine Magic, Light of a blue crystal from the Tomb of Serifs edge
Xan-the Black Flame
Best of the Mist/Nightmare
Some beasts are great some are epic others even get put into legend as their power has influenced the very structure of the world but then there are the nightmares. Beasts so Terrifying they strike a fear so deep that any who survive their attacks go insane soon after Xan is one of the darkest nightmares the world has ever known. Might- 11 Defense- 23
Speed- 17 Body- 150
Intellect- 40 Nature- 0
Abilities – Beast, Dark Intelligence, Legendary Destruction, Fear Spells – Fire only extinguished by powerful rituals. Gear- None Weakness – Legendary Ice magic, Opening a ritual rift to the Abyss to absorb all his dark energy.
Mantavore
Best of the Mist/Greater
Matavores were some of the first horrors thought he breach when the Mist came to this world Giant spider like monstrosity’s there brute strength and incredible speed were some of main reasons the Black daemon army fell so quickly to the rising darkness. They also have brutal bio electric breath that can tear through armor. Might- 7 Defense- 18
Speed- 9 Body- 49
Intellect- 3 Nature- 0
Abilities – Beast, incredible speed, Breath weapon Lighting Gear - None Weakness – Runes from the stone and wind temples scattered across the old kingdom, Powerful blade strikes to the legs and limbs
Niflem Explorer
Humanoid/ Ethereal
Niflem have ever been a curious race of little devils always seeking out new forms of treasure and trinkets. As Such much of the race are scattered about the world as explorers delving where they see the most reward. They are also fond of tricks taking great pleasure in fooling you with their illusion magic. Might- 2 Defense- 15
Speed- 5 Body- 22
Intellect- 10 Nature- 6
Abilities – Greater illusion magic, fast talkers and can hide very well Gear – basic clothes adventure pack common weapons, scrolls, coin Weakness – Extremely Curious, well Placed Traps using treasure
Troll Warlord
Humanoid/Large
The Trolls are one of the few races who largely shunned the safety of the reach choosing instead to brave the dangers of the mist feeling more at home in the chaos and blood shed than the make shift civilization the Reach had to offer. Those who are not corrupted by the Mist form great nomad warrior tribes ever fighting for survival. Might- 8 Defense- 24
Speed- 3 Body- 40
Intellect- 0 Nature- 0
Abilities – skilled at grappling. Powerful strikes that shake the earth Gear – Uncommon Heavy weapons – No armor tough hides Weakness – Fire, Moon stones from Serifs edge, a deep fear and hatred of magic and the supernatural.
Valdore –The Horned Terror
Beast of the Mist/Epic
Chaos and hate are its playground misery and pain fill its voice Valdore has come to our homeland and now death is your only choice, a chant of the horned terror. Ironically though physical massive and covered in razor sharp spikes what people fear most about Valdore is its voice for it can make you take your own life. Might- 9 Defense- 26
Speed- 2 Body- 55
Intellect- 10 Nature- 0
Abilities – Beat, Terrifying Presence, Song of Sorrow, Tail Whip Gear - None Weakness – Powerful Illusion Magic, weapons coated in amber from Tevok hives deep in the earth, Powerful Wards against mind control
Myrax –The Lord of Night
Beast of the Mist/Legend
When darkness falls and the world turns so that shadow covers the land Myrax Rain begins, once the second in command of the black army he and the Daemon kings strongest magi turned on their brethren accepting Amatavalus offer of Dark Power. He has since devoured the magi as well and now fly’s the skies in endless search. Might- 7 Defense- 29
Speed- 7 Body- 70
Intellect- 30 Nature- 0
Abilities – Beat, Dark Intelligence, Hurricane wings, Epic Dark magic Gear – The Legendary Armor of Night Weakness – Powerful Light magic. Powerful fire magic, the sun stones of the Far East lost in the forgotten palace of flame and terror
Tevok Nomad
Humanoid/Venomous
Intelligent and ruthless the Tevok people have always been a strong force in the world ruling the Underdark in their massive Hive fortress. However they are not all so confined some seeking adventure others exiled to the upper world by force become nomads wandering the land in search of treasure and resources Might- 3 Defense- 14
Speed- 7 Body- 25
Intellect- 5 Nature- 5
Abilities – extremely agile, well versed in bows, lesser spells of water Gear – Common melee weapons and armor uncommon ranged weapons, lesser scrolls of tracking and spying Weakness – Intense Bright Lights, Light magic, Fear of High Places
Goblin Thief
Humanoid
When Night falls beware your pockets and your purses your jewels and your rings else goblins hands will soon hold tight all your precious things. The world has always had thieves but in the mist of all the chaos surrounding the Mist those of goblin ethnicity have perched themselves at the very top of the food chain. Might- 1 Defense- 13
Speed- 10 Body- 18
Intellect- 2 Nature- 3
Abilities – Sneaking they are almost impossible to detect, Gear – common armor uncommon throwing knives, stolen gold Weakness – Powerful trapping magic, Easily lured into bets
Ghost Blades
Humanoid/Ethereal
Some are born with the Hunter’s mark others are born with the mark of the Ghost. These are people with an unnatural visage pale while skin that glows like the moon at night. They can talk to the spirts of the dead and some can even command them to do their bidding. Many go to a Death Cult known as The Ghost Blades. Might- 5 Defense- 16
Speed- 5
Intellect- 10
Body- 29
Nature- 3
Abilities – Greater Spells of Necromancy Gear – Uncommon light weapons and armor Weakness – Divine Magic, Lightning, Stone skin Poison found among most goblin apothecary’s.
Valgeist- The Banshee
Beast of the Mist/Epic
Valgeist steals the wind in the dead of night soaring above the clouds a dark specter of hidden malice when he spots his prey he dives like a thunderbolt from the heavens his wings summon hurricanes and his claws gleam with unearthly light but his howl is worst of all for the banshee’s shriek can rend earth stone and steel like parchment. Might- 7 Defense- 20
Speed- 16 Body- 85
Intellect- 3 Nature- 0
Abilities –Beast, breathe weapon Sonic Blast, Hurricane wings, Gear – None Weakness – Divine Magic, powerful Light Magic, Creature is almost completely blind sees with sound, Blessed Sand from Marubi
Nightmare Champion
Beast of the Mist/Epic
Everyone knows the Nightmare Beasts are the most dangerous threats of the Mist what many don’t know is that the they seem to also be in some form of control over other beasts. They even have a personal guard, powerful Dread wraiths further enhanced by the Mist become the Nightmare Champion’s or Magi serving their every will. Might- 10 Defense- 25
Speed- 3 Body- 60
Intellect- 20 Nature- 0
Abilities –Beast, Dark Intelligence, Grand Spells of Necromancy Gear – None Weakness –Epic Purging Enchantments, bones of a Nightmare beast, powerful Rituals of Spirt Release,
Nightmare Magi
Beast of the Mist/Epic
Everyone knows the Nightmare Beasts are the most dangerous threats of the Mist what many don’t know is that the they seem to also be in some form of control over other beasts. They even have a personal guard, powerful Dread wraiths further enhanced by the Mist become the Nightmare Champion’s or Magi serving their every will. Might- 3 Defense- 18
Speed- 3 Body- 40
Intellect- 40 Nature- 0
Abilities –Beast, Dark Intelligence, Epic Spells of Necromancy, Corruption, Black Fire and Mind Control Gear – None Weakness - bones of a Nightmare, powerful Spirt Release spells,
Vanos –The Crawling King Beast of the Mist/Legend
Once the Lord of the Underdark and king of the Tevok Vanos was a proud and powerful ruler, when the Mist came he lead a grad force to defend the old kingdom from its destruction. They never made it some say they were the first to encounter the ancients of the mist and Vanos the first to be corrupted by them. Might- 7 Defense- 20
Speed- 13 Body- 100
Intellect- 30 Nature- 0
Abilities –Beast, Dark Intelligence, Epic Spells of Corruption and Acid Gear – Epic Great Axe Weakness –Epic Water Magic, The Scales of his belly, The vapors of Tajahai incense of Ravaka when burned in the dead of night.
Dulgundar-The Death Maw Beast of the Mist/Legend
There is a Legend of a beast going back all the way to the start of the war that has been in over a thousand battles yet simply will not die. The Death Maw so called for when his great jaws are seen upon the battlefield it is like staring into the face of Death itself. Many Hunters have it as their one goal put down this titan all have failed. Might- 9 Defense- 14
Speed- 7 Body- 110
Intellect- 0 Nature- 0
Abilities –Beast, Tail whip, Breath weapon Poison Gas, Spiked Hide, Shockwave, Fast Self Regeneration. Gear – None Weakness – ????????
Moku-The Twin Headed Jackal Beast of the Mist/Legend
At Dusk when the wolves gather to howl into the night there is one who answers the call. Moku is a spectral beast of enormous power some believe him to be an amalgamation of dead animal spirts mixed with the dark powers of the mist. Wreathed in blue flame he moves with lightning speed through the forest hunting for human souls. Might- 5 Defense- 19
Speed- 15 Body- 88
Intellect- 30 Nature- 0
Abilities –Beast, Dark Intelligence, Grand Spells of Dark Flame Gear – None Weakness – Powerful Rituals to Banish Spirits, Powerful divine magic, Trapping it in a circle of elder salt from Serifs Edge Alchemists.
Soldar-The First Nightmare Beast of the Mist/Nightmare
Nightmare Beasts are the most terrifying and powerful force the mist has to offer their presence alone has been the pivotal force that led the world’s civilizations to crumble into dust. The very first Nightmare was Soldar breathing forth a black cloud of madness and corruption he is able to make your wildest fears into reality. Might- 18
Speed- 3
Defense- 20
Body- 200
Intellect- 1 Nature- 0
Abilities –Beast, Rage, burning gaze, Summon living Fears Gear – None Weakness –legendary Blood magic, epic rituals of Mental purge, the spear of Litha held inside the archive vault in the Reach’s High Plaice.
Malar-The First Hunter
Beast of the Mist/Legend
The world was falling into ruin and all hope seemed lost but there was one warrior who resisted born amidst the chaos of the mist and blessed with the power to absorb their dark gifts Malar stood alone against the darkness. However he killed and absorbed so much darkness there was no man left and he became what he despised. Might- 11 Defense- 23
Speed- 12 Body- 110
Intellect- 10 Nature- 0
Abilities –Beast, Absorbs power from all he kills, Greater Dark Magic Gear – Legendary Armor and weapons Weakness –Epic Earth Magic, Blood from the old gods a temple deep in the Shadowlands. Songs from a lost town in the old kingdom.
Bahlgorn-The Executioner
Beast of the Mist/Legend
Bahlgorn was a king whose city lay in the path of Amatavalus hordes when the mist came using his powerful Dark Magi he invoked an Dream Ritual to strike a Bargain with the beast. The Beast responded if he gave himself to his will he promised not to harm them.. Thus he made Bahlgorn a beast who killed them all himself. Might- 15
Speed- 3
Defense- 31
Body- 55
Intellect- 3 Nature- 0
Abilities –Breath weapon Corruption, Terrifying presence Gear – Legendary weapons and armor Weakness – Powerful Spells of Binding, Mindless will only to kill, Slow, Stones from the ruins of his cities
The Ancients
Beast of the Mist/Nightmare
Deep within the heart of the mist lie the most destructive and terrible nightmares of all the gods of the old world holders of the darkness and devourers of worlds the sages call them the Ancients. They hail from a time long past where mist and this world were one before the great banishing now they have returned. Might- 30 Defense- 20
Speed- 10 Body- 300
Intellect- 30 Nature- 0
Abilities –Beast, Dark Intelligence, Grand Spells of Black Corruption Gear – None Weakness –Legendary spells of Time, Legendary Spells of Light, The runes from the original banishing seal from the first ag.
Index of Definitions Humanoid –having human like appearance Creature – Animal of the world unaltered natural Ethereal – having strong ties to the spiritual world Giant-massive in height as tall as buildings Large- of great stature size of full grown Bear Enraged – quick to anger full of hate and malice Venomous- blood is poisonous to the touch Draconic – of the old race of dragon’s sons Ancient- older than humanly possible a dark creature Undead- creature of necromantic magic Monster- a twisted abomination of black magic Mob- enemy’s that always travel in a group Trained- Creature taught fighting skills by man Infected- stricken with a horrid disease contagious
Thus concludes the first edition hunters Bestiary Good luck and Let the Hunt Begin.