課程講義chapter11

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Overview Chapter 11

•  Prototyping and construction

Design, prototyping and construction

•  Conceptual design •  Physical design •  Generating prototypes •  Support for design

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What is a prototype?

Prototyping and construction •  What is a prototype? •  Why prototype? •  Different kinds of prototyping low fidelity high fidelity •  Compromises in prototyping vertical horizontal •  Construction

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In other design fields a prototype is a small-scale model: • a miniature car • a miniature building or town • the example here comes from a 3D printer

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What is a prototype?

Why prototype?

In interaction design it can be (among other things): •  a series of screen sketches •  a storyboard, i.e. a cartoon-like series of scenes •  a Powerpoint slide show •  a video simulating the use of a system •  a lump of wood (e.g. PalmPilot) •  a cardboard mock-up •  a piece of software with limited functionality written in the target language or in another language

•  Evaluation and feedback are central to interaction design •  Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing •  Team members can communicate effectively •  You can test out ideas for yourself •  It encourages reflection: very important aspect of design •  Prototypes answer questions, and support designers in choosing between alternatives

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