Foundations of Design : Representation Module 2 Journal - Flatness vs Projection Semester 1, 2018 Isabelle Sijan
(996133) Studio Tutor: Anneke Prins | Studio Number 1
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WEEK 3 READING: leger, le corbusier, and purism
Question 1: What is Pictorial Space according to Le Corbusier? As noted by Krauss, Le Corbusier’s view of Pictoral Space is the representation of space which cannot be entered into. Hence, the space is designed to be viewed at a distance and from the front. As a result, we can understand Pictorial Space to be the oxymoronic concept of spacial flatness. Such a concept has been achieved by Le Corbusier through the “rigid frontality” of objects when viewed from a distance.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? Firstly, the muted tonal variation and associated depth of Le Corbusier’s paintings are designed to hero the shape of the object, as opposed to the depth or form of the depiction. This flatness is complemented by the removal of the natural relationship between objects, which is developed through the established distance and depth in the space. In his work, Le Corbusier redefines distance to exist as the gap between the real object and this representation of it.
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MARIO’S WORLD
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1ST MARIO’S WORLD
Axonometric projection of one section of Mario World 1-9 in 2H pencil.
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COMBINED MARIO WORLD
Axonometric projection of Mario World 1-9 elevations views.
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WEEK 4 READING: axonometric projection: new geometries and old origins Stan Allen, 2000
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? Pictoral space is the presentation a static frontal view, making the depicted space seem closed. This is different to the infinite expansion into depth that comes with Projection. This representation of space allows for a simultaneous extension and reduction of depth. However, Projection is still essentially a representation of Pictoral space as it is always linked to a fixed point.
Question 2: Where did Axonometric projection first arise, and why? Axonometric projection has origins in the ancient visual practices of technical disciplines. Originally used in military practice, Axonometric projection was employed to chart trajectories of artillery in battle, and later taught in engineering and technical disciples. However, this style of representation was popularised in the early 20th century by revolutionary artists wishing to progress beyond the traditional role of an artist, being “interpreting the world”, to “constructing new worlds”.
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ILLUSTRATED MARIO’S NEW WORLD
Designed and rendered Mario World in axonometric projection
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APPENDIX
Drawing elevationsin axonometric projection using a t-square, set square, 2H pencil and tracing paper.
Combined elevations to create the designed mario world, constructed using 0.1 and 0.4 fineliner pens.
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Progressing outline of mario world, created using Adobe Illustrator.
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