FODR Portfolio

Page 1



M O D U L E

0 1

HOW TO DRAW A CROISSANT


The first part of the project involved capturing photographs that accurately showcased the scale of the croissant, as well as its tonal variation and form. This was followed by the creation of orthographic

drawings

of

the

plan,

elevation and section views, maintaining the correct

technical

throughout. process

The

lead

axonometric

to

notation final the

drawing

and

stage

of

completion that

scale of

depicted

the an half

the croissant. This process fostered an understanding of the spatial

relationships

of

objects

and

their

representative forms. While, the photographs captured

the

reality

of

the

croissant,

the

orthographic drawings were a representation of the object. And the axonometric projection was the culmination of the study which reversed the abstraction of representation by creating recognizable form.

Composition of measured photographs.

-3-


Orthographic drawings of plan, elevation and section views. -4-


Axonometric projection of the croissant, generated using section views. -5-


M O D U L E

0 2

FLATNESS vs PROJECTION


Module

2

involved

an

investigation

of

axonometric projection, and the consequent insights into the designed spatial relationships this representative form brings. The designed world is constructed using two elevation views of Mario World 1, extrapolated to develop the hidden space

between

structures

of

consideration and

the

the

views.

land of

creation

are the of

The

geometric

arranged parallax

depth

with effect,

through

the

layering of flatness, to establish the interplay between developing

each an

segment, overall

as sense

well

as

of

the

rigid yet harmonious environment.

Completed Mario world axonometric projection, modelled using Adobe Illustrator. -7-


Mario World 1 elevation views that were used to create the axonometric projection of the world.

Hand-drawn axonometric projection line work. -8-


M O D U L E

0 3

P A T T E R N vs SURFACE


This

project

prompted

a

consideration

of

pattern, both in the sense of developing a surface and establishing a targeted visual experience.

As

profoundly

noted

by

the

guest lecturer, Professor Donald Bates, the fundamental “by

concept

multiplicity

emerge�1.

This

of

pattern

is

else

starts

to

emulated

by

something notion

was

that

developing a modelled surface that from one perspective seems exact and rigid, while from another viewpoint is chaotic and unrestrained as each individual module interacts with the others in a unique way depending on the viewer’s aspect and focus.

1: Foundations of Design: Representation - Lecture 05 2018, Lecture, The University of Melbourne, Melbourne, Australia.

Plan view photograph of the model made from 160gsm white card, with the modules arranged according to the Rhinoceros model. - 10 -


The three modules used to create the surface. These modules were designed by rotating the vertex of each module slightly to obtain an organic flowing effect in the model.

The digital model of the surface, created using Rhinoceros 3D software and the established single attractortor point to determine the arrangement of the individual modules. - 11 -


Photograph of the model’s detail showing the relationships between the modules, developing the organic nature and fluidity of the surface.

- 12 -



Photograph of the model’s detail simultaneously showing the uniformity and the chaotic relationships between modules.

- 14 -



Photograph of the model’s representation of the surface contours, as achieved through the form of the modules as they blend over one another.

- 16 -



M O D U L E

FRAME

vs

0 4

FIELD


Key Fast movement Slowing movement Slow movement Crowd of people Reconstructed environment Unnatural mood Perspective 1 viewpoint Perspective 2 viewpoint Eerie mood 0

1m

2.5m

Decay

5m

Passage of time Darkness

This module focused on the concept of frame, prompting particular considerations for the effect of the frame in presenting a scene. The story ‘Cities and Names 4: Clarice’ from Calvino’s Invisible Cities spans numerous historical periods to establish the notion of the cyclical nature of time. The constraints of this project arose when considering the perpetual nature of the story to be represented in the static form of the two perspective images. As a result, these two images were developed to represent the story during two distinct periods in time. In addition, the isometric projection of the story successfully portrays the plot’s progression through time with the use of specific icons and the conventions of notational drawing. - 19 -


Perspective 1: The abandoned city This

perspectival

immediately

after

image it

shows has

the

been

city

of

deserted

Clarice by

its

population. Therefore the city’s buildings are filled with the inhabitants’ abandoned objects as shown in this image. The suggestion of abandonment, in conjunction with the intense shadows, establishes a dark and unsettling mood in the image.

- 20 -



Perspective 2: The atrophy of time In this perspectival image the city of Clarice is shown as decayed and desolate. The absence of people and abundance of overgrown vegetation establishes an eerie mood, which is complemented by the strong shadows and bleak background.

- 22 -



F

O

D

R

REFLECTION


I have developed the projects presented in this portfolio by using acquired design skills, particularly technical drawing, digital manipulating and modeling, and physical fabrication. My practical learning has been complemented by an improved understanding of the theoretical components of design, and an enhanced respect for the importance of the thinking behind the design. This learning was particularly powerful with reference to module 3 and the use of pattern to develop a visual experience that is superior to the individual components generating the pattern. As a result of this, the skills I developed from this subject encompass both the practical skills discussed, as well as the theoretical skills of analyzing design and generating design thinking. Each project has been successful in fulfilling its purpose to simultaneously prompt the use of technical skills and the application of design creativity. However, module 3 has been the most impactful as the project required the application of artistry and design, as well as digital and physical modelling skills. This resulted in a successful model that realised the fundamental concept of the pattern, being that the use of simple components can generate an entirely unique visual experience. Module 2 was the least successful of all the projects. Although the resulting design was technically sound, it was visually limited and dull. As a result, I have altered this design to include more dramatic tonal variations to ensure greater visual interest is generated to complement the complex structure of the world. The success of module 4 was also limited due to the previously noted challenge of the static representation of the story undermining its perpetual nature. The first perspective in particular looks incomplete as the story’s core message of the cyclical nature of time is unsuccessfully portrayed as the perspectives are unrelated and overly segmented. This project could be improved by creating a continuum from the two perspective views in which all four periods identified in the story are simultaneously portrayed with a seamless transition.

- 25 -



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