FODR Module 2

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION ISIRA GUNATHILAKE

MR RAYNALDO ALI

921446 STUDIO STREAM 3

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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM.

MARIO’S WORLD 3-5

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier, pictorial space ‘is that which cannot be entered’ (Leger,Le Corbusier and Purism. Krauss, Rosalind 1972). It must be viewed from a distance in order to highlight the significance of representation of volume. Le Corbusier uses three steps to bring about pictorial space; the conversion of objects into flat shapes that hold a sense of depth, displaying continuity of edges and the use of colour and texture to represent depth and distance.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The two properties which attribute to the flatness of Le Corbusier’s paintings are the continuity of edges and pure extension which highlights the depth of the picture. These attributes are pitted against colour and texture in order to create conceptual distance, thereby transforming the appearance of his paintings and bringing about a perception of flatness.

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MARIO’S WORLD

COMBINED MARIO’S WORLD

This is the combined version of both Mario Worlds. We were advised to draw on the same sheet of tracing

This is the combined pen drawing of Mario. I initially did

paper. This made it easier to see the image as a whole.

it with pencil, the used a seperate piece of tracing paper and a fineliner pen. ( 0.1 and 0.4)

All lines have been measured and taken to scale.

I have added extra characters and a scene below the clouds. This will be the connection between the two

This is my second draft. ( First is shown in Appendix .)

Mario Worlds.

I used a 4H pencil to do this projection. However I found

This is a scanned image that has been cleared and ad-

that it was difficult to do the tracing in fineliner as the

justed on Adobe Photoshop CC 2017( Using levels and

pencil line was too light. Therefore I outlined using a 2B

an Eraser tool )

pencil.

Since it is a pen drawing, there are a few lines that seem distorted because of the scanning process.

This scan only shows the original image, my addition to this combined Mario World are not shown here. This scan has been cleared and adjusted on Adobe Photoshop CC 2017 ( Using Levels and an Eraser ). Since it is a pencil drawing, the lines may seem distorted due to the scanning process.

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WEEK 4 READING: NEW GEOMETRIES AND OLD ORIGINS BY STAN ALLEN

ILLUSTRATED MARIO’S NEW WORLD

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) The sections that were given to me consisted of a cloud level in Mario World.

The most significant difference between pictorial space and projection is the presence of vanishing points in pictorial (perspective) space. Axonometric projection is a type of parallel projection where the object is rotated along one or more of its axes relative to the plane of projection, thereby constructing a view which does not yet exist. Therefore, pictorial space represents what already exists in static form (giving rise to a static view) where as with projection the viewer can better gain an appreciation for spatial awareness.

This usually happens when Mario is exploring the map with his friendly dinosaur ( Yoshi ), therefore I added that into my combined version of Mario World. He can fly within the two worlds with Yoshi as she has wings. The red tube connects the scene to the lower level which consists of land and water. I used Adobe Illustrator CC 2017, to compose my final work. Below the clouds is my main addition to Mario World. I used my imagination and a few pictures which I have added to the appendix. All additional characters and scenes were hand-drawn and traced over using the pencil tool. I focused a lot on the fine details of each character, this can be seen when zoomed.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection first arose in ancient visual practices and was used in the military context for visualizing artillery projectiles in three-dimensional representation. It was subsequently taught in engineering faculties in the 18th and 19th centuries, thereby intensifying the relationship between mechanization and industrialization. It rose amongst artists in the early 20th century since it could be used to transmit abstract information.

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To increase the 3-Dimensional effect of my world, I assumed that the main source of light was from right to left in the picture. I used the gradient tool and different shades across my artwork.

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APPENDIX This was my first draft for the combined Mario Worlds. I realised that there was an error with the placing of clouds and boxes therefore I did a second sketch. On doing the second sketch, I corrected my mistake and ensured that the placement was measured accurately from ground level.

The two photos shown above and below are what I used to get the rough idea of what to invent in my Mario World. This is a photograph of the pencil drawing, before I added extra characters and scenes to it to create a combined Mario World.

Note: Non of these images were traced onto my illustration. They were all and drawn both in the sketches and by pencil on Adobe Illustrator.

A T- square and set squares are used to ensure that the measurements are accurate. This took approximately 5 hours to complete. Pencils used were 2H, 4H

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