Automobility B2.2 / Project DPB11; Design for Electric Driving
Drive by wire
Ivan Martello/ students / team
Technology in the automotive industry replaces the traditional mechanical and hydraulic control systems with electronic control systems using electromechanical actuators and human-machine interfaces such as pedal and steering feel emulators.
coach: Jan Rouvroye
Speedometer
Gears up
90 Km/h
Rpm
Gears down Steering wheel
Dashboard The roof of the vehicle is made of trasparent solar energy panels, which use the energy gained to illuminate inside the vehicle. The use of this light is vinculated to the performance of the driver, by using the light to create different atmospheres that changes the driver’s mood and make’s him more comfortable. This system is activated by the heartbeat when it increases or decreases. The heartbeat is obtained with the steering wheel and the information is processed in the dashboard.
The battery pack is underneath the seats. This is a three places vehicle because of the size and the weight of the battery pack and the target user three places is enough. The dashboard is located is partly on the roof and partly on the windshield. Over the windshield is possible to see performace graphics and battery life and in the upper dashboard this parameters can be controlled. The display over the windshield is possible with flexible circuit and semi transparent flexible display.
Battery Pack Steering Wheel
Dashboard
Steering Wheel in the door
Front Lights
The steering wheel is attached to the door and because of this the doors are opened by the front part. The steering wheel gets folded to the door when it opens and unfolded when the driver is in his seat.
Battery Charge Industrial Design
how should the driving experience be like?
Ivan Martello B2.2/Project DPB11; Design For Electric Driving
/automobility
Electric Vehicles are commonly identified by the differences with combustion vehicles. If the differences are used to create an identity of these vehicles‌
Automobility B2.2 / Design For Electric Driving DPB11
Combustion vehicle drivers discard the new proposals of transportation that doesnĘźt fulfill the profile created by combustion vehicles through out the years. This is the main reason that prevents drivers from swift into “green drivingâ€?.
Ivan Martello s093162 coach: Jan Rouvroye
The driving experience is a multi sensorial experience where sense as sight, tact and ear merge to monitor the vehicle and our actions. Most of the systems in Electric vehicles are electronically controlled and drivers find difficult to feel comfortable because of the lack of feedback of their actions upon the vehicle. If drivers would experience electric vehicles by using the sight as their main sensor they could monitor and perceive the feedback of their actions with a visual display or monitor.
The steering wheel uses light to communicate the degrees of turn . The system functions with the change of an analog input, the steering, and returns the value as a light paths that increase or decrees depending on the analog input. The idea is to involve more the sense of sight during the driving experience and give the drivers the feedback and data they are used to perceive in combustion vehicles.
The design of the steering wheel has strong geometries inspired by the electric vehicles and the handles have smooth curves and rounded corners inspired by the racing cars.
/ Industrial Design
Automobility B2.2 / Design For Electric Driving DPB11 Ivan Martello s093162 coach: Jan Rouvroye
The principle of regenerative braking is based on the fact that energy can not be destroyed. “…Every time you step on your carʼs brakes, youʼre wasting energy…” When the vehicle slows down, the kinetic energy that was propelling it forward has to go somewhere, in traditional vehicles this energy is dissipated as heat within the brakes.
/ Industrial Design
Drive by Wire The drivers that have tested drive by wire systems complain about the lack of real feedback from the steering wheel. Drive by wire technology is developing systems to simulate the vibrations and variations on the steering wheel to have the feeling that normal vehicle have. This simulator implies vibration systems to amplify and reproduce the status of the wheels. This project instead of using the touch as the sensor that would receive the stimulus from the steering wheel uses the sight and the variation of light to deliver the driver the data about the steering actions.