Digital Design- M01 Journal

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Digital Design - Module 01 Semester 1, 2019 Jarel Cheah

998651 Sean Guy + Studio 16


Week One

Reading: Zeara Polo, A. 2010. Between Ideas and Matters.

According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)

Diagrams convey information that correlates with a specific space. It can not only represent information in a three-dimensional space but also in ‘other dimensions of reality’. A diagram’s quality it its reductive nature, and allows for the depiction of . A symbol would be suitable if one is trying to communicate a specific object or action, and has a universal language. Whereas a diagram highlights geometric information and conveys ideas in a supplementary manner.

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Week One

Precedent Analysis

Clockwise from left: Plan, elevations, Iso.

The first step was to trace the pavilions on plan, placing the different sections in different layer. After getting all the curves on plan, I then aligned the elevations to the plan and extruded the curves based on the height on the elevations. Next, the undulating roof is the hardest part as I had to alter the curve points while studying the 4 elevations. Once that is done, I lofted the curves to form the undulating roofs.

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WEEK 2 - PRECEDENT ISOMETRIC Week Two

Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)

A design with extreme functionality does not allow for flexibility to interpret and appropriate what something is for.Hertzberger states that good design should be able to be appropriated by one into many different thing, such as a parapet or seating area. In the pavilion, the walls does not only separate the space but can also be used as a backrest when users are seating. The long, curvy seats also provides flexibility in how a user might sit as there is no defined shape. As a result, the user can put their legs up or lie down on the seating area.

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Week Two

Isometric

Isometric view The final isometric aims to communicate the spatial relationships of the undulating roofs and the shadows it creates. This isometric view communicates the seating detail and most of the structure. While modelling, I learnt that the 3 walls each defines a threshold and offers partial intimacy from the outside. Therefore, the pavilion ‘opens up’ and can be categorized into 4 sections The edges of the undulating roof creates a shadow during the day and forms a threshold that acts as the intermediary between the outside and the pavilion. This pavilion is designed to be accessed from any directions. As one enters the pavilion, they can choose whether to enter one of the 4 sections or circumambulate around the pavilion.

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Week Two Diagrams

Circulation Diagram

Threshold Diagram

The pavilion can be categorized into 4 different sections, but can be accessed from anywhere due to its lack of formal entrances. The movement along the outermost edge of the pavilion would be the most dense as a couple of people circle around, to the most dense as pep as people go in for a seat to admire the undulating roof.

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Insert a brief description of your diagram here.


Appendix

Process

3d Model with flat roofs

Modelling the undulation via point adjustments based off elevations

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Appendix Process

3D model completed with undulating roofs.

Test circulation diagrams. some ideations on paths and focal points with the goal of unifying multiple ideas into one.

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Appendix

Process

Test Threshold Diagrams. Some ideas of walls informing the threshold and defining separation of the pavilion.

Final circulation diagram.

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Appendix

Process

Final Threshold Diagram.


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