Digital Design- M03 presentation

Page 1

M3 - The Wave

Isometric Diagram

Landscape sinks in to form steps that can be appropriated as seating areas and as well as an informal stage. This creates a more intimate space Timber shell simulates a ‘pinch and spread’ movement, creating interesting lighting possibilities during the day and night.

Additional seating areas placed to hold a larger audience, also acts as a transitional space when approaching the pavilion.

JArel Cheah - 998651

Stairs leads down into the pavilion and could also be used as a podium.

Ridges formed creates a gentle pathway that guides visitors towards the pavilion.

Transparent fins creates a wavelike ceiling that is a physical manifestation of sound waves. This enhances the experience of audiences of the quartet. Landscaping peaks (and troughs) creates a sense of movement in the surroundings of the pavilion.

Legend Main circulation paths Threshold/intimacy levels Entry

Exploded Isometric 1:25 0

500

1500mm


M3 - The Wave

Perspective Renders Render 01 Pavilion approach from walkway. The undulating pavilion greets visitors and invites them in through the interesting lighting created from the glass fins.

JArel Cheah - 998651

Render 02 The pavilion interior can be seen. Sunken landscape creates intimacy and enhances the experience of the quartet audience through the play of light and shadows created by the timber shell

360 view of interior


M3 - The Wave

Exploded Section

Timber shell, creates pinch and spread shadow that simulates movement and enhances the audience’s experience.

Thin, transparent sheeting to hold the fins together.

JArel Cheah - 998651

Glass fins that simulate movement of soundwaves, created by using the sine wave graph in grasshopper. Amplifies the quartet performance by setting a sort of stage.


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