Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD
Jarel Cheah 998651
Tony Yu, studio 4
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WEEK 9 READING: PERSPECTIVE AS A SYMBOLIC FORM
Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) -Perspective drawings are artificial, due to factors such as human emotions and that it is a singular view rather than the two eyes of our vision. This view is theoretically static, unblinking and fixated, and not dynamic. It reproduces a gaze that has a totalitarian and eternalised point of view. Thus, perspective drawings can be explained as screenshots of reality. It is constructed via a horizon line and vanishing points. These allow dimensions to recede in space gradually so as to calculate any portion of a picture.
Question 2: Describe homogenous space? (Maximum 100 words)
Homogenous space is a 360 degree capture of a scene. It is a mathematical space in which is achieved by looking with a still eye. The space is not necessarily true nor accurate as it is constructed under the assumption that we see using a single, immobile eye.
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CITIES & THE DEAD 5: Laudomia
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INVISIBLE CITY: Laudomia
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OLD QUAD ISOMETRIC The quad was modified to extend below to show that the unborn Laudomia is like an ‘underworld living below.
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OLD QUAD ISOMETRIC WITH NOTATIONS The crowds are placed on every corner in the unborn word, from columns to high up from the ground to communicate that there is infinite number of them. The dwellings on the living Laudomia can be seen mirrored in the Laudomia of the dead as tombstones, with crowds of people above each of them to signify that it isfilled with bodies/families. The interaction symbol is placed directly above the negative feeling because of how the population feels after communicating with the dead and the unborn to look for answers.
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QUAD PERSPECTIVE 1 + 2 This view suits my scene because literally two cities are shown with one perspectival view.
This scene shows the stairs leading down to the unbord city of Laudomia, as if it is an ‘underworld’ filled with populations that have not existed yet. It also depictsthe living Laudomia upstairs, and easily shows the difference in clothing styles due to different time periods (unborn people are technically from the future, and their clothing reflects this).
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PERSPECTIVE SCENE 1 This view attempts to illustrate the city of the dead and the living interacting with each other. The mirror placed between both cities communicates a “mirror� of each other, like a parallel of the iving Laudomia whereby aarchitecture etc are similar. The scene shows the daily activity of the living Laudomia and the two lady peasants visiting Laudomia of the dead to retrieve answers, the grave digger is shown digging up a burial pit. The effect I tried to create for dead Laudomia was of a dark, narrow city street.
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PERSPECTIVE SCENE 2 This view shows the living Laudomia interacting with the mass of unborn Laudomia. Since the unborn is interpreted as the future, all of them can be spotted wearing attires from the 19th century, while the two bearded men from the living Laudomia can be seen wearing attire of a much earlier time period. The curses mouthed by the living laudomia (the black strips) highlights the frustrations, anger and confusion after seeking the unborn for answers.
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WEEK 4 READING: MAPPING THE UNMAPPABLE Complete your reading before attempting these questions:
Question 1: What is the difference between autographic and allographic practice? (Maximum 100 words) Autographic practice is based on art forms such as paintings and sculpture which depend on direc contact with the author for their authenticity and thus cannot be reproduced. E.g., sketches, perspective drawings, or mappings. While allographic can be compared to art in the form of music, poetry or theatre. They are works which exist in many copies and can be produced without the direct intervention of the author. They can be replicated, reproduced and exists in many copies by interpreting the set of instructions and conventions in which it has been notated. For example, architectural plans, sections or elevations.
Question 2: Why do architects need new representational techniques? (Maximum 100 words) Due to the constant evolution of technology, new methods of representations become available. This allows architects to achieve a more efficient output than traditional ways. Programs like rhino allows a 360 degree view in visualising and communicating ideas, rather than the still version of 2D representation.
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FINAL DRAWINGS Final product. I used the “....” symbol to represent interaction based on how games used that when an “npc” talks to the player. Dwellings are represented as cubes and cuboids, all varying sizes as how buildings are in real life. negative feelings are placed to illustrate that the city is filled with anger, confusion and turmoil. For perspectives, backdrops are used to show that there is a city beyond the walls of the quad, and to depict a richer world/narrative. All of the images used relates to the storyline somehow, like how there are narrow streets filled with tombstones on the city of the dead.
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