STUDIO AIR ALGORITHMIC SKETCHBOOK JOO LIEW #831400 2018 SEMESTER 1 TUTOR: DAN SCHULZ
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PART
A
LOFTING & STATE CAPTURE
‘Lofting’ smooth, fabric-like surfaces. High flexibility and experiential options. Could be good for capturing forms in tension and compression alike, over a singular surface.
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TRIANGULATION ALGORITHMS
Triangulated box exploiting Voronoi3D command with offset output. Especially useful and efficient in exploring geometrical forms with imposed cavities and wireframe networks.
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Integrating curves into Voronoi3D input and using the lofted surface curves. Serves as a reference to determine the positive spatial outcomes within an irregular rigid form.
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Distortion in model after trying to bake a few surfaces from offsetting, based on these curves. Alternative would have been to use ‘pipe’ or create spheres which serve as connection joints for it to be developable.
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‘BARK’ GEOMETRY: CONTOUR/MESH
From the exercise, I discovered that using curves and points on an altered ‘plane’ in Rhino would be able to easily generate these contours. Most useful for planar structures or even topology.
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*Note: Steps from right to left
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Lofted surface->Divide crv->Contour->Pipe
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ADDED ‘DELAUNAY’ MESH
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‘BARK’ GEOMETRY: BOX MORPH
Box Morph (first trial: failed) The reference box did not come out the shape that was referenced. Instead it came out box like on the surface. The result of the surface was unexpected but the shape is still intact and in expected form.
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GEODESIC SPHERE & TRIAL
Geodesic sphere exercise. Later I applied the same to loft surfaces. (Check that lofted surface is set on ‘closed loft’ to prevent discontinuity)
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OTHER: PIPE TRIALS
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Wire mesh to piped geometry.
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GRIDSHELL
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PATTERNING LISTS VARIATION TRIALS
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PATTERNING LISTS + VORONOI PROJECT + OFFSET
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PART A. CONCLUSION From undertaking the studio exercises and applying it to personal models we create inside the software, Grasshopper has allowed me to see that computational architecture processes enable the user to formulate flexible initial models, capture the ideas, and then be able to evaluate for other alternatives. This provides relatively efficient and effective ways of producing organic modular structures and forms that seem mostly developable in Rhino, which brings new insight of using computers to assist in design generation.
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PART
B
CONTROLLING DATA STRUCTURES
FRACTAL TETRAHEDRA
REVERSE ENGINEERING: GREEN LAVA VOID
ATTRACTOR POINT + GRAPH MAPPER
GRAPH MAPPER + CONTOUR-SECTIONING
WEAVERBIRD MESHING
Exercise done in order to better understand the applications of the Weaverbird component to a brep.
IMAGE SAMPLER
ATTRACTOR POINT + VORONOI OFFSET
1) Map a voronoi pattern onto boundary surface, using attractor points as first reference.
2) Project and offset the curves of the voronoi component.
3) Project and offset the curves of the voronoi component again. Remap and change the variation number for the projected planes.
4) Offset and loft curves as produced.
Redevelopment of reversed-engineer script and its applications
PART B. CONCLUSION Part B was challenging, particularly in the process of applying reverse-engineered scripts and developing it further to suit the requirements of the project. Although there is an increase in understanding of how to use rhino3D and grasshopper3d to generate digital iterations, it was relatively difficult to seek a formal concept that would apply to the natural world yet maintain its parametric form. Proceeding onward to Part C, I would like to further develop scripts that will be able to meet the needs of the habitat project in a more beneficial way towards the chosen animal community whilst ensuring the form is not simply an occurrence of the result of a process, instead a result of creative design thinking.
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PART
C 62
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