Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Joyce Huang
(870604) Camilo Cruz, Studio 21
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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier, the pictorial space is “that which cannot be entered or circulated through; it is irremediably space viewed from distance, and is therefore eternally resigned to frontality”. Pictorial frontality means the object would have a crisply contoured shape and their constellation wedge together in that insistent continuity of edges and coherent colour and texture. These allow the distance or depth in the painting becomes no longer a matter of representing the space separating one object and another in the real world.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The flatness of Le Corbusier’s painting is attributed to the juxtaposition of texture and shape. First, he used colour to display the presence of depth and distance is no longer associated with the absolute physical displacement between two objects, for example, black is constrainedly used to create threedimensional shapes. His sophisticated use of texture shows isolated, fragmented shape and textural can mutually inform and support the legibility of one another.
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MARIO’S WORLD
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1ST MARIO’S WORLD
Mechanical drawing to set up the fundamental landscape in the space
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COMBINED MARIO’S WORLD
Final line sketch, heights of the hill were adjusted to echo with its surrounding environment
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WEEK 4 READING: AXONOMETRIC PROJECTION:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) The technical difference between perspective and axonometric is the presence of vanishing point. The projectors do not converge but rather, as in orthographic projections of plans and section, they are parallel. Axonometric drawings persist the mathematical and scientific basis for representation as they “combined the immediacy of a perspectival view with the measurability and transmissibility of orthographic projection� (p.20) It was an ideal to device to represent universal geometries and infinite space, which is limited in a Pictorial space, by a fixed viewing point to illustrate the nature.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection is originated in ancient visual practices, with a rich history of the continuous development of parallel projection alongside that of projection. The earliest systematic description of axonometric projection occurs in a military context, where it served the purpose of charting the threedimensional trajectories of artillery projectiles. Later in the eighteenth and nineteenth centuries, axonometric drawing was conducted in engineering school and developed closely related to mechanical and industrialisation. Axonometric projection which based on the abstract and instrumental world of the technical discipline, does not pretend to map vision. It is concerned instead with construction and consistency of measurement.
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ILLUSTRATED MARIO’S NEW WORLD
This sections of Mario world provided portrays a natural earthy prairie site with accumulated clouds covering nearly half of the page. In order to reveal the hidden space under the sky, I converted the clouds into illuminating ribbons, with the shapes of natural streamline to mimic the appearance of clouds. I gained my inspiration from my childhood toy --- Perplexus Original. It is an excellent example of agravic architecture complex, where by changing the viewing angles, all the constructs seamlessly connect together although they are placed in a physically impossible way. Many fragments of the columns are put in an explosion way to emphasise the channel to other columns. I deliberately shaded the middle region and mini stair extra dark to increase its depth in space, also it implies an undiscovered tunnel to the other end of the world. Â
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APPENDIX
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1. I started off with converting the 2D section drawings to a 2D site plan, this enables me to carefully design the composition of each column, to ensure the coherence of the space. 2. I used two grid rulers instead of T-square. They are handy to measure out the dimension while drawing parallel lines, 3. This is my first draft of the Mario World, I was unsatisfied with it because its focus was on the character but not the architecture. 4. I used a compass to carefully draft out the hills and rearrange them based on it.
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