JCAM, Vol. 6, No. 1
Kimberly Creque When and how did you start making art? I know I have been making art ever since I used to scribble on the walls as a toddler. So I take that to mean I was always going to pursue art in some way! Can you describe the time when you first realized that creating was something you absolutely had to do? This might sound a bit strange, but as far as I can remember, I was, and still am, into video games. One of the earliest games I got exposed to actually featured a 2-D animated opening sequence, and seeing that made me want to start drawing more seriously. For whatever reason seeing something like that blew my tiny mind. I thought, oooh, I wanna make stuff like that too! I have a vague memory of being told by somebody that pursuing drawing or animation would be too hard or something like that. For whatever reason, that only made me want to try doing it more. Which, considering I was about eight years old at the time, I am surprised I had that much stubbornness to stick with my gut. It is kind of funny in retrospect. Why do you make art now? Because nothing else is stopping me at this rate. I just tend to dabble in whatever and just go along with it. Well, maybe that is a lie. I try not to dabble in anything realistic looking these days. In my high school I used to focus heavily on landscapes. Probably because that felt more appropriate. Although I still do like that sort of thing. Nowadays it is mostly about making whatever is fun. Come to think of it, I think I just make art now in response to what is around me, in a purposeful attempt to seem different. I do not really like making stuff that looks exactly like what everyone else around me is doing. So if everybody wants to make sad-themed work with some strong message behind it, I just do the opposite. I say, let’s have this happy themed nonsense with no real message behind it except, oh that looks fun! I like fun. I also like things to just stay pretty simple. I would not really call myself that deep.
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