Project Meeting 15 Date: 14-11-03 Participants: Maryam Alam, Justin Loranger-Ahluwalia, Marvelyn Milan, Andrew Richardson, Tyler Tremblay
Major Topics 1. Milestone Checkup 2. October Completion Status 3. November Plan (Preliminary)
Progress Update Andrew ● ●
Met with Justin and planned UI Fixed corrupted 3D character model
Justin ● ● ● ● ●
Met with Andrew and planned UI Finished third obstacle plan Reviewed fourth obstacle plan Sent update to Ali November schedule review in progress
Tyler ●
Made the door track pieces ○ 4 with two different types of doors ○ two sets of doors are either planes or rectangles
Maryam ● ●
Implemented jump ability in player controller Implemented timers for two legs ○ Timers need to be implemented as GUI Text
Marvelyn ● ●
Completed and uploaded track pieces Modelled buildings for urban environment (uploaded) ○ urban decorations and textures need to be created
Discussion Milestone Checkup ● ● ● ●
Justin: UI Plan Justin: Trap & Perk List Maryam: Timer functions, though only shows in debug ○ Will get to display, then upload Marvelyn & Tyler: Track pieces & doors
Design Notes ● Door animation: two panels preferred, though all viable ○ Can use planes for doorway to save on render, but shouldn’t be necessary ● Door transition/Skybox note: Should we create confined spaces for each leg, or work with standard skyboxes? ○ Could use large sphere skybox (concern with lighting it properly) ○ Alternatively, door is portal, and doesn’t need to attach to anything on other side (transports characters with white-out transition) ● Animation for first obstacle ○ Could make three different fbx exports or use blend shapes ○ Alternatively, have animation states for different moving components ● Rules for track creation ○ choice player path should be roughly equal time as challenged player neutral choice run ○ Choice player should reach choice point well before challenged player can reach obstacle ○ If possible, choice player should be able to see challenged player after making the choice (to see consequence of choice) ○ When doing three prong split, middle choice should have a change in altitude to make path as long as it would be if the winding paths are taken (use pythagorean rule for hypotenuse length) ● UI asset planning rules ○ Use Illustrator with layers ○ Use 16:9 dimensions
October Status Review ● ● ● ● ● ●
October now done; where are we in terms of October tasks? Two player networking spawn (Maryam: Complete) 3D Character model complete (Andrew: In Progress; Delayed) General obstacle plan (Tyler: Complete) Matte paintings complete (Marvelyn: Complete) All obstacles fully planned (Tyler & Justin: Complete)
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Triggers that change player variables (make other player faster/slower, etc) (Maryam: Complete) Aesthetic overlay assets for first world type (urban) started (mostly complete) (Marvelyn & Andrew: In Progress) ○ Models, textures, lighting/general look plans, etc ○ Default chamber (race leg) models complete (Marvelyn & Andrew: In Progress) ○ Doorways/paths at start/end, other reusable assets like three-doorway choice trigger Full UI design complete (architecture + layout) (Justin: Architecture Complete, Justin & Andrew Layout complete) First obstacle fully modelled (Tyler, Andrew, & Marvelyn: In Progress) Scoring and data collection for both players (start with individual race times) (Maryam: Complete)
November Plan (Reminder) ●
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Mid-November ○ Keeping tally of player data (individual score, moral choice) for each leg of race ○ Basic race track models ○ First obstacle model ○ First obstacle integration ○ Urban aesthetic overlay general assets ○ First obstacle aesthetic overlay ○ 3D character model complete ○ 3D character model rigged ○ HUD UI assets planned End November ○ Character dialogue reviewed ○ Menu structure implemented ○ HUD UI assets created ○ Foley recorded ○ 3D character model weight painted ○ 3D character UV mapped ○ 3D character walk/run cycle animated ○ 3D character collision animated ○ Design document created
Assignments Next Meeting: 14-11-10
Maryam ●
Store timer & choice data for each leg ○ Due Date: 14-11-10
Justin ● ●
Organise November schedule ○ Due Date: 14-11-06 Begin creating UI layout mockups ○ Due Date: 14-11-10
Marvelyn ●
Complete basic aesthetic overlay assets ○ Due Date: 14-11-10
Andrew ● ● ●
Rig 3D Character ○ Due Date: 14-11-10 Posed Renders ○ Due Date: 14-11-10 Create static first obstacle model ○ Due Date: 14-11-10
Tyler ●
Begin laying out first leg of race with current track assets ○ Due Date: 14-11-10