Discorder Project Meeting

Page 1

Project Meeting 15 Date: 14-11-03 Participants: Maryam Alam, Justin Loranger-Ahluwalia, Marvelyn Milan, Andrew Richardson, Tyler Tremblay

Major Topics 1. Milestone Checkup 2. October Completion Status 3. November Plan (Preliminary)


Progress Update Andrew ● ●

Met with Justin and planned UI Fixed corrupted 3D character model

Justin ● ● ● ● ●

Met with Andrew and planned UI Finished third obstacle plan Reviewed fourth obstacle plan Sent update to Ali November schedule review in progress

Tyler ●

Made the door track pieces ○ 4 with two different types of doors ○ two sets of doors are either planes or rectangles

Maryam ● ●

Implemented jump ability in player controller Implemented timers for two legs ○ Timers need to be implemented as GUI Text

Marvelyn ● ●

Completed and uploaded track pieces Modelled buildings for urban environment (uploaded) ○ urban decorations and textures need to be created


Discussion Milestone Checkup ● ● ● ●

Justin: UI Plan Justin: Trap & Perk List Maryam: Timer functions, though only shows in debug ○ Will get to display, then upload Marvelyn & Tyler: Track pieces & doors

Design Notes ● Door animation: two panels preferred, though all viable ○ Can use planes for doorway to save on render, but shouldn’t be necessary ● Door transition/Skybox note: Should we create confined spaces for each leg, or work with standard skyboxes? ○ Could use large sphere skybox (concern with lighting it properly) ○ Alternatively, door is portal, and doesn’t need to attach to anything on other side (transports characters with white-out transition) ● Animation for first obstacle ○ Could make three different fbx exports or use blend shapes ○ Alternatively, have animation states for different moving components ● Rules for track creation ○ choice player path should be roughly equal time as challenged player neutral choice run ○ Choice player should reach choice point well before challenged player can reach obstacle ○ If possible, choice player should be able to see challenged player after making the choice (to see consequence of choice) ○ When doing three prong split, middle choice should have a change in altitude to make path as long as it would be if the winding paths are taken (use pythagorean rule for hypotenuse length) ● UI asset planning rules ○ Use Illustrator with layers ○ Use 16:9 dimensions

October Status Review ● ● ● ● ● ●

October now done; where are we in terms of October tasks? Two player networking spawn (Maryam: Complete) 3D Character model complete (Andrew: In Progress; Delayed) General obstacle plan (Tyler: Complete) Matte paintings complete (Marvelyn: Complete) All obstacles fully planned (Tyler & Justin: Complete)


● ●

● ● ●

Triggers that change player variables (make other player faster/slower, etc) (Maryam: Complete) Aesthetic overlay assets for first world type (urban) started (mostly complete) (Marvelyn & Andrew: In Progress) ○ Models, textures, lighting/general look plans, etc ○ Default chamber (race leg) models complete (Marvelyn & Andrew: In Progress) ○ Doorways/paths at start/end, other reusable assets like three-doorway choice trigger Full UI design complete (architecture + layout) (Justin: Architecture Complete, Justin & Andrew Layout complete) First obstacle fully modelled (Tyler, Andrew, & Marvelyn: In Progress) Scoring and data collection for both players (start with individual race times) (Maryam: Complete)

November Plan (Reminder) ●

Mid-November ○ Keeping tally of player data (individual score, moral choice) for each leg of race ○ Basic race track models ○ First obstacle model ○ First obstacle integration ○ Urban aesthetic overlay general assets ○ First obstacle aesthetic overlay ○ 3D character model complete ○ 3D character model rigged ○ HUD UI assets planned End November ○ Character dialogue reviewed ○ Menu structure implemented ○ HUD UI assets created ○ Foley recorded ○ 3D character model weight painted ○ 3D character UV mapped ○ 3D character walk/run cycle animated ○ 3D character collision animated ○ Design document created


Assignments Next Meeting: 14-11-10

Maryam ●

Store timer & choice data for each leg ○ Due Date: 14-11-10

Justin ● ●

Organise November schedule ○ Due Date: 14-11-06 Begin creating UI layout mockups ○ Due Date: 14-11-10

Marvelyn ●

Complete basic aesthetic overlay assets ○ Due Date: 14-11-10

Andrew ● ● ●

Rig 3D Character ○ Due Date: 14-11-10 Posed Renders ○ Due Date: 14-11-10 Create static first obstacle model ○ Due Date: 14-11-10

Tyler ●

Begin laying out first leg of race with current track assets ○ Due Date: 14-11-10


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.