THE ANNUAL [ELEMENTARY] EDUCATION + TECHNOLOGY ISSUE 2012
CAN ROBOTS HELP AUTISTIC KIDS CONNECT?
TIPS & TRICKS FOR GETTING CREATIVE IN THE CLASSROOM
APPS & DEVELOPMENT: A CRITICAL INFOGRAPHIC STUDY
curiosity How do we Measure
What Really Counts? OCTOBER 2012 $4.99
CURIOSITYMAG.COM
020 How do we Measure
What Really Counts?
004
010
012
024
A LETTER FROM GUEST EDITOR ZOE WIEL
CAN ROBOTS HELP AUTISTIC KIDS CONNECT?
TIPS & TRICKS FOR GETTING CREATIVE IN THE CLASSROOM
APPS & DEVELOPMENT: A CRITICAL INFOGRAPHIC STUDY
curiosity · October 2012
004
letter from THE GUEST EDITOR ZOE WEIL
an open thank you
to educators It’s possible that you have had a few students thank you, tell you that something you taught them, did for them, helped them learn was important and meaningful and changed them and inspired them and meant the world to them. It’s also possible few students have taken the time to thank you, because they may be so stressed and frustrated by endless tests, long hours sitting in a chair learning things that don’t seem relevant and important to them, or by a couple of other teachers, administrators or fellow students who’ve demoralized, bullied, scared, or bored them to tears making them hate school despite all you have done. So if you haven’t received the thanks you deserve, I want to thank you publicly now. And by “you” I mean those teachers who love to teach and do so with all their heart and soul to provide their students with what is important and necessary and inspiring and beautiful and meaningful and true and good and honest. I mean those teachers who care about kids and empower them and ignite their passions and help them achieve their big dreams. I mean those teachers who demand that their students question everything, including what they themselves teach, to ensure that they become the best critical and creative thinkers they can be. I mean those teachers who listen and care. I mean those teachers who are passionate about the subjects they teach and who cannot help but impart that passion. I want to thank you for doing the most important work of all – educating the next generation. The real hope for our world, for creating peace, for solving our entrenched problems, for developing sustainable, humane, and healthy systems in technology, farm-
ing, economics, production, transportation, defense, and so on, lies with you— how well you provide your students with the knowledge, tools, and motivation they need to be able to create such systems. And you deserve extra gratitude for doing what you can to make your curricula serve such ends when standardized bubble tests demand something else entirely from you and often hinder the greater goals for a truly educated populace that you aspire to provide. Thank you for being willing to work long hours for modest pay and minimal status when you surely could be making more money with less stress and greater prestige. Thank you for buying supplies when the school ran out of money and extending yourself far beyond your job description to help and mentor your students outside of the classroom. Thank you for trying to figure out every day how to manage the needs of so many children and for loving the ones who are hard to love because they make your days so difficult. Thank you for modeling patience, honesty, courage, perseverance, wisdom, responsibility, generosity, and a commitment to lifelong learning to the best of your ability each and every day in your classroom. Most of all, thank you for everything you have done and will continue to do to create a better future. There is no other profession that so directly shapes the world of tomorrow. Thank you for teaching.
zoe weil > President for the Institute of Humane Education The Institute for Humane Education offers the first and only M.Ed. and M.A. programs in Humane Education. Weil is the author of Most Good, Least Harm: A Simple Principle for a Better World and Meaningful Life; Above All, Be Kind; and The Power and Promise of Humane Education. She has also given a TEDx talk on solutionary education. Learn more: www.commondreams.org/author/zoe-weil
There is no other profession that so directily shapes the world of tomorrow. - zoe weil
005
Guest editor Zoe Wiel
The Curiosity Reader
The Curiosity reader is a K–5 educator working in a public or private school environment. They are interested in making the classroom more inviting by utilizing the latest technologies and research without wasting time in teacher training seminars. More importantly, they are monetarily limited and understand the need for creativity in time and resources.
Demographics
Age: 22+ Gender: Neutral Region: North America Ethnicity: Neutral Religion: Neutral Profession: K-12 Education
associate editor Maria Rogal Janelle Whitman
Designer Kaitlyn Irvine
contributing writers Anita Hamilton Trisha Riche Cathy Davidson Anya Kamenetz
Attributes
Interests
Collaborative
Family oriented
Creative
Drawing & Painting
Angelica C.
Enthusiastic
Sports
Benjamin Earwicker
Objective
DIY projects
C. Glass
Empathetic
Socially conscious
Sophisticated
Fresh
Friendly
Decisive
Zesty
Passionate
Psychographics
Photography Anissa Thompson
Daniel Wildman David Veloz Flavio Takemoto Ivan Vicencio José A. Warletta Krishan Gopakumar MadMaven/T.S. Heisele Mokra Patrizio Martorana Tim & Annette Weliton Silma Zsuzsanna Kilian
Keywords
How to reach Curiousity
Editorial Offices
subscriptions
Curiosity, University of Florida FAC 314, Gainesville, FL 32611-2195
· Visit CuriosityMag.com
Editorial Department Phone 352-389 -5444 Letters to the editor loop@Curiositymag .com Back Issues 800 -542- 6029 Advertising inquiries 352-389 -5453
· Email subscriptions@curiositymag.com · Call 800 -542-8489
curiosity · October 2012
010
Innovative Robots
help autistic kids
Connect
Anita Hamilton
Popchilla might look like an adorable plaything, but it’s way more than that. It’s a special tool to interact with autistic children.
Toy robots can bring out the kid in anyone, but children with autism are especially mesmerized by them. Now a startup called Interbots in Pittsburgh, Pennsylvania has developed a 10-inch tall robot named Popchilla that is designed specifically for kids with autism spectrum disorder. “Some autistic children are more willing to interact with robotic devices than humans. We want to use Popchilla to help those children with their social skills and interacting with real people,” says Interbots Chief Technical Officer Michael Knight. The furry blue bot, which is still a prototype, has bunny ears and a tail like a lion’s. But Popchilla’s human-like facial expressions really set it apart from other toys. When he’s happy, Popchilla’s ears shoot straight up while his eyes open wide and glow green. When angry, his eyes narrow and flash red while his ears descend. The LED-lit eyes can also turn pink to show embarrassment, yellow for confusion, and orange to register surprise. Unlike most robotic toys, which are completely autonomous, Popchilla’s movements are controlled either by a parent or therapist using a remote control or software program. This electronic puppeteering helps keeps Popchilla’s costs down (since no sensors or expensive microprocessors are built into the toy itself) and allows adults to customize the toy’s actions to meet kids’ individual needs. “Children with autism don’t react well to things that are unpredictable, and therapists prefer to use tools and technology that they have full control over,” says Interbots CEO Seema Patel.
anita hamilton > Freelance Writer Anita Hamilton is a freelance writer covering business, technology, health, environment and lifestyle topics. She has also written for Time, Bloomberg Businessweek, Time Out New York, and CNET. Learn more: www.fastcoexist.com/users/anita-hamilton
Popchilla isn’t the only robot for autistic kids--researchers at the University of Hertfordshire in the United Kingdom recently showed off their humanoid Kaspar model--but it will likely be one of the most affordable options. The company hopes to market the toy for around $500, but has not yet set a release date. In the meantime, it is developing an iPad game called Popchilla’s World that helps autistic kids overcome the fear of daily routines--like brushing their teeth and getting dressed in the morning--by rewarding them with virtual prizes like balloons falling down from the sky. The company will demo Popchilla’s World at the Consumer Electronics Show in January and plans to release a free version of the game later in the year.
Unlike most robotic toys, which are completely autonomous,
Popchilla’s movements are controlled either by a parent or therapist using a remote control or software program. PHOTO CREDITS TOP> Courtesy of Interbots Inc. ABOVE> Fast Co. Exist RIGHT> Matt Freed, Post Gazette
creativity in the Classroom 8 tips & tricks for utilizing
Trisha Riche
curiosity · October 2012
014
There is a common misconception that the word creative has to do mostly with the arts. But being artistic is only a small part of creativity. Here’s an experiment you can conduct in many schools, maybe even the school where you teach. Look through the door of one classroom and you might see the students hunched over, not engaged, even frowning. The teacher looks frazzled, tired and wishing he or she were somewhere else. You might think, “Well, everyone has a bad day.” But you might witness this scenario in this teacher’s classroom no matter what day you look through the door. For the second part of the experiment, look through the door of another classroom, and you might see a room full of lively students, eager, engaged and participating. The teacher is full of energy and smiling. This happens no matter what day you look through that door. What is the second teacher doing that the first one isn’t? He or she is using creativity in that classroom. Creativity makes a huge difference. Creativity is vital for a classroom to be successful.
01> Creativity is thinking outside the box Everything doesn’t always have to be black and white. Sometimes the oddball activities are the ones that work.
02> Creativity is improvisation Things don’t always turn out the way you planned. When I’ve realized that a lesson wasn’t working midway through, I literally tossed it out and started over. I tried a different angle (in this case, incorporating a movie that my students liked), and it worked.
03> Creativity is professional growth We don’t always have all of the answers. If you can’t figure out what to do, use your coworkers as resources. You might find some really great ideas that make sense for your students. Also, look at research and see what has worked for other teachers around the world. Use resources like KS1, KS2, hubbardscupboard.org and starfall.com for some fun engaging activities.
Trisha riche > Kindergarten Teacher Trisha Riche is a kindergarten inclusion teacher at R.L. Brown Elementary in Jacksonville, FL. She enjoys painting, drawing, dancing, and mentoring young teachers. She is nationally recognized as a creative educator. Learn more: www.edutopia.org/user/76446
04> Creativity is passion Be passionate about what you are doing. You are there to inspire students to become lifelong learners. If you want them to love learning, you have to love what you are teaching.
PHOTO CREDITS RIGHT> Anissa Thompson
05> Explaining what matters Drop some food coloring into beakers of cold and warm water and note the difference. Then pour the contents of one beaker in a bag and put it in the freezer. The next day, compare the liquid bag with the solid chunk of ice and note differences.
06> Breaking the ice Use the ice from the above activity and talk about gravity. Stand on a chair and discuss what will happen if you drop the ice, and if it matters which way you drop it. Let your students predict the possible outcomes.
07> GEt outside Taking the lesson plans outside will give students an opportunity for a memorable hands-on learning experience and some much needed fresh air.
017
Take risks everyday. - trisha riche
08> live like a turtle Make time for creativity. Most of the above creative activities take only a few minutes to do. They also require very little prep time and cost very little money, if any. Dr. Ruth once said: “Live life every day like a turtle.” To get anywhere, a turtle has to stick its neck out and take a risk. So take risks every day. It’s the only way to truly live and make a difference in the world.
019
curiosity 路 October 2012
020
What Really Counts? How do we Measure
Cathy Davidson
Cathy Davidson > Professor, Duke University Cathy Davidson is a professor at Duke University where she co-directs the Ph. D. Lab in Digital Knowledge. Davidson is the author of most recently, of Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn. Learn more: www.fastcoexist.com/users/cathy-davidson
A new generation Assessment tools are hoping to piggyback off the wealth of online rating software to find a better and more efficient method of assessing students.
We are all evaluating products, restaurants, doctors, books, hotels, and everything else online, but education has not yet moved past the standardized assessment, which was invented in 1914. Frederick Kelly, a doctoral student in Kansas, was looking for a mass-produced way to address a teacher shortage caused by World War I. If Ford could mass produce Model T’s, why not come up with a test for “lower order thinking” for the masses of immigrants coming into America just as secondary education was made compulsory and all the female teachers were working in factories while their men went to the European front? Even Kelly was dismayed when his emergency system, which he called the Kansas Silent Reading Test, was retained after the war ended. By 1926, a variation of Kelly’s test was adopted by the College Entrance Examination Board as the Scholastic Aptitude Test (SAT). The rest is history. So when Kyle Peck (Penn State) and Khusro Kidwai (University of Southern Maine) demoed their nonprofit, free eRubric assessment tool at Duke recently, we were all surprised at the flexibility it allowed, in a customizable and highly automated form. An art history teacher and a prof teaching geographical information systems were both beta-testing it to grade essay and short answer exams to hundreds of students. eRubric allowed them to assess everything from the accuracy of the specific content on individual answers to logical thinking, verbal expression, imaginativethinking-outside-the-box application of the material– in other words: originality. In a different kind of assignment, the
professors might have added categories for collaborative work, or the ability to take an idea from beginning to conclusion of a project the kinds of skills good teachers discover but rarely have a chance to test, measure, or provide any good feedback on, especially if there are 90 or 400 students in a course. The eRubric allows anyone evaluating others the ability to customize the categories to be evaluated, to weight the individual categories differently on different assignments, and could be used in informal or formal education, from kindergarten through college and beyond, and with applications for any Human Resources department at any corporation too. That’s just the beginning. If a teacher wished, she could even begin the first day of class with a blank eRubric and have students, together, write the categories and the feedback for each
the rest is history. category together. They would then know, on each challenge or test or essay they were given, how they would be judged, the terms of the assessment that would, in the end, determine their grade. All research on assessment shows we learn more if we understand, participate in, and agree with the basic learning or work goals we’re aiming at. An investment in outcomes that research shows improves learning.
021
curiosity · October 2012
022
With eRubric, the teacher decides, on any assignment, which categories apply and how to weight them. When the test papers, problem sets, or essays come in, the teacher reads and then clicks each category box to generate complex feedback in each category. eRubric allows the teacher to write an individual comment in each category or on the whole assignment if he thinks the pre-written comment could use more precision. eRubric then automatically sends all of this feedback (probably a page-long assessment in the end) to the student in an email: summary grade, break down, general comments, specific comments. A week or so later, eRubric sends any student who hasn’t opened the assessment document a reminder email and sends one to the professor indicating whether or not the student has bothered.
The world is caught up in an Information Age revolution. KNEWTON KNOWS TURNING EDUCATION AROUND
THE FLIPPED CLASSROOM Higher education is trying a new classroom model. The flipped classroom inverts traditional teaching methods, delivering instruction online outside the class and moving "homework" into the classroom.
+50%
WORLD WIDE WEB
+44%
before the flip
95%
The number of people who viewed online educational videos doubled between 2007 and 2010. Prior to the classroom model adjustment, forty-four percent of students failed freshman math.
fractions are fun?
An overwhelming ninety-five percent of students who used the program felt the app was fun and helpful.
Learn more: www.Knewton.com
When we hear every year that the U.S. has fallen in the OECD rankings to, say, 14th in reading, 17th in science, and 25th in math in the world, as we did in 2010, we’re always alarmed. Isn’t that a problem? It may well be, but it the problem is far more complex. Americans use standardized tests earlier and more often than any other nation on the planet. Research shows that high stakes, after-the-fact or end of grade, multiple choice testing has little impact on learning motivation and even little real quantitative relationship to content mastery. When I talk to corporate trainers, they insist that, in this job market, they can hire the smartest students in the country, those who have had the highest grades through the entire school system. But because the No Child Left Behind national law began requiring the standardized tests for all students since 2002, it takes them one to two years to retrain these great students not to think in terms of single-best-answer (multiple choice) options. They have to make them “unlearn” the skill of guessing the best answer from five available ones (a pretty useless skill in the workplace), and begin to “relearn” how to think about what they do or don’t really understand about a situation, who to go to in order to find out, and what they need to do to have the best results.
Americans use standardized tests earlier and more often than any other nation on the planet. PHOTO CREDITS TOP> Mokra ABOVE> MadMaven/T.S. Heisele RIGHT> Tim & Annette
023
curiosity · October 2012
024
digital media: is app technology
negatively affecting
our youth?
anya kamenetz
Seven out of ten kids in tablet-using homes use the tablet themselves. The author of a new book argues parents are paying attention to the wrong criteria to decide what’s good and what’s bad in kids’ media. The amount of digital media exposure we’re getting, even among the tiniest infants, just keeps growing. Half of all children under the age of 8 have access to a touch-screen device, whether smartphone or tablet, at home, and half of infants under one year watch TV or videos— an average of almost two hours a day. The educational app field is seeing massive growth with 80% of educational apps in the iPad store targeted to young children. But research, says one expert, is lagging far behind in practice. “Parents tend to think: ‘If my kids are interacting with media, that they’re getting something out of it,’ verse ‘If they’re just watching they’re not,’” says Lisa Guernsey. “It’s a dangerous dichotomy— it’s not always true. Some passive screen media maybe designed much better than some interactive media. Guernsey’s book Screen Time has been newly revised and updated, summarizing the latest peer-reviewed research on kids and digital media. There’s still frustratingly little research that has been published on kids and games or apps, but one Georgetown study was promising. It found that 3–year–olds who played a simple hide–and–seek game with puppets by pressing a space bar were able to
anya Kamenetz > Senior Writer, Fast Company Kamenetz writes the column Life In Beta about change. She’s the author of two books, Generation Debt (Riverhead, 2006) and DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education, (Chelsea Green, 2010). Learn more: www.fastcoexist.com/users/anya-kamenetz
apply that knowledge to the real world (looking for the dog puppet behind a clothesline in a reallife setting similar to the game), while those who merely watched the puppets on video were less engaged and less able to apply what they saw. What’s unknown, but fascinating, is how media and especially touch screens, might shape— or warp— a child’s attention span, language development, and drawing an understanding of concepts like object permanence and “pictorial competence.” That phase refers to the fact that between 9 and 15 months of age, babies are apt to grab at or even try to taste a picture of a bottle in a book, not quite understanding the difference between a 3–D and a 2–D representation. But what happens when that 2–D bottle is on a touch screen and can be moved around, tipped over, and “spill” with sound effects? “We’re primed now for some research that digs into how very young minds are understanding what they’re touching on a screen and how it relates to real life,” Guernsey says.
TABLETS IN THE HOME
70%
22%
25%
where does the apple fall?
Tablets—the new nanny?
There’s an app for that!
Seventy percent of kids in tablet-owning homes who have used a tablet.
Twenty-two percent of parents have admitted to giving their kids a smartphone, ipod, or ipad to keep them occupied while they run errands.
Twenty-five percent of Parents have downloaded apps for their kids to use.
SAY WAA—?!
38% Q
Parents tend
On average, thirty–eight percent of kids age 0–8 have used tablets and smartphones. Here’s a breakdown by age:
to think: ‘If
AGE 0–1
10%
my kids are
AGE 2–4
39%
AGE 5–8
51%
with media, that they
What kinds of apps
are kids ages 0–8 using?
are getting
Games just for fun
46%
Educational games
42%
Creative
28%
Based on TV character
19%
Other
16%
APPS IN THE CLASSROOM fifth grade math study
motion math ipad app
+10% +15% 95%
love it or hate it
After using the application, students experienced a ten percent increase in self-efficiacy and liking fractions.
whole hearted
Test scores improved overall by fifteen percent compared to plain textbook use.
fractions are fun?
An overwhelming ninety-five percent of students who used the program felt the app was fun and helpful.
interacting
600+
something out of it’ verse ‘If they’re just watching they’re not. - Lisa Guernsey
MODERNIZING THE MIND
Six hundred school districts are implementing iPad programs.
Top five education apps Molecules
free
Today in History
free
HMH Fuse Algebra 1
free
Flashcards+
free-$1.99
Teach me Toddler
$0.99-$1.99
025
Designer bio
Growing up I enjoyed rearranging the furniture in my room, cleaning out the garage, and organizing my family’s pantry. All my friend’s parents loved having me stay for sleepovers too, because I would clean my friend’s rooms for them. I was a strange kid. I loved cleaning and reorganizing for hours on end— always driven by my fascination with the final product. Even as a child I preferred a functional and simple style. The versatility and functionality of graphic design is crucial to my expression. I treasure having the freedom to study virtually any topic of interest. Beyond the versatility of content, design is critical as a mode of sharing ideas. With this project in particular, I sought to better the public education system by stimulating the essence of education— curiosity and technology.
Concept statement
As a product of the public education system, I am inspired by the lifelong commitment educators make to helping students grow. It is in the classroom that the concept of curiosity blooms into a life-long passion. One such idea that inspires those to push the boundaries of our society on virtually every platform from culture to technology. This special issue of Curiosity is aimed to help educators grow and develop their professional knowledge of today’s technology as it relates to the young mind. A sleek and colorful approach to design makes the issue professional and inviting. Subtle elements like geometric patterns and the warm color palette stimulate the senses beyond traditional bland educational publications. Curiosity seeks to elevate the standards of elementary education by educating teachers on the latest technologies for an approach to education that stimulates and maximizes learning.
Style guide
Texture & color Palette
Brand mark & masthead
body & Caption Selection
curiosity
This is how we innovate.
o u t s i d e t h e b o x inside the c l ass
This is how we innovate.
Gotham Black/Book, 07 pt., 200 pt. tracking
CAPTION: Gotham Bold/Book, 07 pt.
DINPro Black, 24 pt., 50 pt. kerning
BODY: Gotham Book, 14 pt.
Pagination diagram inside front Cover
Cover
C4
C1
C2
colophon Part I
6
Bibliography
9
3
15
23
24
11
article 2 1/2
16
colophon Part II
4
5
photo spread 2/4
10
photo spread 4/4
info based article
22
2
photo spread 1/4
8
photo spread 3/4
14
1
article 1
7
guest editor Letter
Table of contents
17
18
inside back Cover
C3
12
13
Article 2 2/2
19
20
21
back Cover
C4
Weil, Zoe. "An Open Thank You Letter to Teachers | Common Dreams." Common Dreams. N.p., 15 June 2012. Web. 02 Nov. 2012. https://www.commondreams.org/view/2012/06/15-6 Hamilton, Anita. "Can Robots Help Autistic Kids Connect?" Co.Exist. Fast Company, 27 Sept. 2012. Web. 02 Nov. 2012. http://www.fastcoexist.com/1680618/can-robots-help-autistic-kids-connect Riche, Trisha. "22 Simple Ideas for Harnessing Creativity in the Elementary Classroom."
Edutopia. N.p., 14 Dec. 2011. Web. 02 Nov. 2012. http://www.edutopia.org/blog/creativity-in-classroom-trisha-riche Davidson, Cathy. "How Do We Measure What Really Counts In The Classroom?" Co.Exist. Fast Company, 20 Sept. 2012. Web. 02 Nov. 2012. http://www.fastcoexist.com/1680584/how-do-we-measure-what-really- counts-in-the-classroom Kamenetz, Anya. "What Is This App Doing To My Kid’s Brain?" Co. Exist. Fast Company, 21 Sept. 2012. Web. 02 Nov. 2012. http://www.fastcoexist.com/1680579/what-is-this-app-doing-to-my-kids-brain