2 minute read

D-School

Next Article
Final Reflections

Final Reflections

Engaging with a real person, I was able to get feedback on my idea from a different perspective. I could create my prototype based on what my client needed but already had. I was then given positive feedback on what worked and criticisms on what needed to be improved. It gave me more ideas on ways that I could make my prototype better in the future. It felt kind of wrong to show my client unfinished work, but I believe that it was necessary to get a better idea of how my client reacted to the concept and whether or not I should continue with it or change it up a bit or scrap the idea altogether. The pace of this short exercise felt quick, and there wasn’t much time to think or come up with great ideas. I don’t like to rush my assignments or my projects because I want my finished product to be completed with my best effort.

If I could, based on what I learned after I completed this exercise, I would go back and continue to improve my design since it had some flaws. If I were to start all over again, completely, I would have probably gotten out more information/ come prepared with questions ahead of time (that wasn’t the point of the exercise, but I would do this in a real-life scenario). If I had more info about my client’s “deeper” struggles, I could have come up with better objectives and problems to solve.

Advertisement

The second set of sketches contains designs that I chose and iterated into different compositions

This first project focused on Gestalt theory, which is the theory of how we perceive an image or piece of artwork as a whole before we visualize the individual parts.

Something that this project relates to is how our compositions were made to represent an emotion or feeling. We were drawn to the pieces as they were created to represent a feeling in our minds before we considered that these were simply just dots and lines. I started off by putting a lot of focus into making detailed illustrations, which wasn’t allowed in this project. I’m a person who spends his time trying to get all the details right. I started off by putting a lot of focus into making detailed illustrations, which wasn’t allowed in this project. I’m a person who spends his time trying to get all the details right. Of course, I’m really passionate about some projects more than others, so if I need to get stuff done quicker, I’m not going to stress about every single detail.

My thoughts on abstraction didn’t really change much after this project. It’s not really something that I’m good at, nor do I enjoy working with abstraction. I can definitely see the value of abstraction from a designing perspective, but in general, for art, I’ve never really understood it all too well. It was challenging when it came to coming up with ways to represent my dots and lines in a non-illustrative way. I always had this desire to establish a narrative to represent my word theme. It was kind of hard to show non-figurative relationships with the objects without giving them figurative characteristics. This project taught me a couple of lessons about design. In the design world, it’s essential to evoke feeling in your design, but you need to be able to portray it subtly without it being too explicit in some cases. A lot of times, the colors, shapes, and arrangement of a design piece can overall affect its tone, so it’s essential to be aware of these elements at all times.

One concept of longing that didn’t make the cut. It still looked too humanoid for my tastes.

This article is from: