Komoda & Amiga Plus #1
Editorial
The End is just the Beginning So it finally happened - „Komoda” and „C&A Fan” are now working together! Both editing teams are now grouped up under the „K&A Plus” umbrella. We came to the conclusion that our magazines were too infrequent, so we’ve joined our forces to increase the quality and quantity of our writings. Additionally, we’re now targeting a larger retro-scene audience, so the new magazine will be issued in two languages: Polish for our native readers and English for the entire rest of the scene. The content of „K&A Plus” shouldn’t significantly change from the previous titles and we’ve also decided to keep some classic sections with their old names. Some of them were especially enjoyable, so they are still going to be part of the new magazine. Our goal is to continuously support the Commodore scene, bring up good memories and refresh dust-covered titles, so that C16/VIC-20/Plus 4/C64 and obviously Amiga computers remain alive. We also invite our readers to visit our official forums at www.ka-plus.pl, which is going to make our relationship a bit closer. Our editors are looking for your input and feedback, so let us know what you think of the first issue of our magazine. To conclude this brief introduction I invite you to go through the magazine and get some good retro feelings. I hope you will enjoy the content and embrace the spirit from our 3 previous magazines: „C&A Fan”, „C&A Games” and „Komoda”. Enjoy,
Komek translated by Atreus and Tomxx
2
Komoda & Amiga Plus #1
contents C64
Alter Ego
10
Evil Wizard 2
22
Aviator Arcade
12
Wacky Waste
24
Little Sara Sister Trilogy
14
Arctic Shipwreck
26
The Vice Squad
16
Mr. Robot and
X-Force
20
his Robot Factory
C16
MEMENTO
AMIGA
28
38
HISTORY LINE: 1914-1918
40
Tetris 30th anniversary
44
Varia Fresh News
4
C64PERSIAN
30
Stars and Planets a’la Commodore
34
Ressurection: Mortal Kombat
48
The soul of the retro computer hardware
52
Talking Heads: Emulation or real hardware 56 Leave those games and start doing something serious
60
Changing C64 into PC
Komoda & Amiga Plus Magazine of Commodore computer users Chief Editor Komek Editors: Ramos, Uka, Noctropolis, Bobikowoz, Tomxx, Minimoog, Mr. Mat
in less than one hour
64
Johnny show: Lunch
72
Design and DTP: Neurocide Drawings: Johnny Corretions: Atreus Translations: Slayerpl, Atreus, Bobikowoz, Tomxx Cooperation: Hery, Hal, Mufa, MA
3
Komoda & Amiga Plus #1
Fresh News C64
C16/116/Plus
GRAVITRIX - PREVIEW
Temple Of Terror
drive, player manual with the
2014, Robot Riot
2014, Legion Of Doom
introductions and instructions, the procedures of rendering graphics and texts were also optimized. The game needs 64kb memory and because of a high level of difficulty is probably only for fans or really good players. //noctropolis
4
I see that we have a lot of
Releasing games for Plus 4,
fun and nights spent by the
that appeared originally years
computer screen ahead of us!
ago on C64, became quite a
JAM IT
I have not seen for a long time
popular trend lately. This is the
2015, Throwback Games
so interesting and well done
case with Temple of Doom,
logical game. To be honest
text – graphics adventure
not yet finished, because
game made for C64 in 1987.
when I’m writing this text I’m
The game was an adaptation
using the program in preview
of an eponymous book (or to
version, but I hope that it will
be more precise, a one person
be soon finalized. The first
book role play game) and it
level is very easy, you need
told the story of reaching 4
to place three green squares
dragon artifacts in the lost city
When I watched trailers of
so that they stand next to
called Vatos, before the ma-
“Jam it”, I saw a really good
the other. The second level is
levolent sorcerer Marbordus
successor of one of my fa-
similar but more difficult. We
gets them. The group Legion
vorite sports games “One on
still have squares in different
of Doom decided to make a
One:Dr vs Larry Bird”. We can
colors and new rules which
conversion of this title in the
again play a couple of inte-
make the game more difficult.
most similar to the original
resting matches in the middle
Moreover, we have 3 minutes
way, while simultaneously
of the basketball court. The
for fulfilling every task, that’s
removing all the nuisance
game will include a lot of
why we have to act quickly.
bugs, because the original
flashy slum-dunks, desperate
Something more? That’s eno-
game had quite a number
throws from behind the three
ugh, I’m back to the game.
of bugs. New titular screen
point line and pretty cheerle-
//Komek
was added(based on the
aders during the breaks. Two
book cover), a possibility of
teams of two players will take
saving the game on the hard
part in these matches. The
C64
Komoda & Amiga Plus #1
producers promise support for
C64
C64
4 joysticks and challenging AI
HONEY BEE
PAPER PLANE
of the computer opponent.
2014 , The New Dimension
2014, Roy Fielding
The playable version of the release was presented on the PAX fairs, which means that the release delay should not happen. I wait impatiently for February 2015 to check how “Jam IT” works in reality. //bobikowoz Who did not play during his Fresh bun with butter and ho-
or hers childhood with paper
VOIVOD ATTACK
ney, something really delicio-
planes? All you needed was
2014, RGCD
us. Have you ever wondered
simply a sheet of paper and
how much work a bee has to
you could have fun, in your
do to gather all the pollens
home, on the playground, or
from miscellaneous flowers
what is worse, during the les-
to transform it into a sweet
sons in a school. The differen-
honey? Thanks to Richard
ce was that that the released
Bayliss from The New Dimen-
paper plane often flew in an
sion and RGCD (RGCD C64
unexpected direction. In this
16KB Cartridge Game Deve-
release of Roy Fielding we
Friends! Achim Volkers prepa-
lopment Competition 2014)
can control the paper pla-
red for you something good.
we can see how it really is to
ne. Our goal is to avoid the
Fourth part of THE FARM? No,
be a hardworking bee. While
obstacles by turning left or
this time it is a shooter against
impersonating her we have
right while descending. The
the waves of hostile space-
to gather the pollens from the
game works fluently, a small
ships in the space, a classic
flowers and then take it to the
commotion (at least at the
Shoot’em up titled VOIVO-
hive. During this activity we will
beginning) can be caused by
DATTACK. The game is a part
encounter various obstacles
the steering. Intuitively we try
of RGCD C64 16KB Cartridge
which are trying to hinder your
to steer the paper plane just
Game Development Compe-
progress. Colorful and quite
like in the bird eye view race
tition 2014 and is one of the
nice graphics and the jolly
games, and the requirements
better releases which take
music together with a consi-
here are quite different – you
part in this contest. We control
derable entertaining ability will
have to see it for yourself. The
a space jetfighter during the
give you a lot of fun. It is an
graphics look nice, animation
game in both directions, just
another example that small
and music also, the game is
like in URDIUM and TANGENT.
and uncomplicated games ca
an adaptation of a produc-
There are also some necessa-
n provide quite a lot of fun.
tion made for Iphones.
C64
ry bonuses, which boost the
//Komek
//noctropolis
weapons or repair the damage caused by the enemy. The most important are however these that have the bombs needed to destroy the heart of a space base. Now I can only sit behind the steer of a space jetfighter and ..... ATTACK!!! //Komek
5
Komoda & Amiga Plus #1
VIC-20
Graphics is colorful, simple
C64
SUPER STARSHIP SPACE
and clear. The music together
THE ADVENTURES OF ALAIN
ATTACK
with the sound effects is also
2014, wile coyote (wec)
2014, Misfit
pretty good. What the game lacks are flying obstacles, such that appear in ARKANOID or BATTY, because there are none of this sort in BRICK BUSTER. There is one more thing, one small accent from SPACE
When the weather is lousy and
INVADERS. Play it and you will
The Christmas of this year
you feel bad, it is nice to play
see what I mean. And I would
brought us also a new
a good arcade game or a
have forgotten, the game
interesting SEUCK project:
shoot’em up. SUPERSTRASHIP
participates in RGCD.
horizontally scrolled arcade
SPACE ATTACK is a combina-
//Komek
game made almost exclusively by Wec – a well-known
tion of these two in a good, classic style. While steering a
C16/116/Plus 4
scene graphic. The quality
small spaceship inside a huge
XPLODE MAN
of his work Is striking and I
mother spaceship you have to
2014, Assassins (ASN)
will admit that I did not see
find assemblies creating huge
a SEUCK game with such a
power. These devices cause
beautiful graphics. What is
that the frequency of fired
also good, you have no cha-
shots from our spaceship incre-
os in this game, thousands
ases and gathering adequate
of points to achieve, we are
amount (three assemblies) lets
not attacked by hordes of
us enter another level. If you
opponents and we don’t
like this type of games, you
throw anything at somebody.
should like this because of fast
Attention! A treat for BOMBER-
The story s quite funny, even
action and simple but clear
MAN fans. A game appeared
though I think that the author
production.
that is a reflection of this po-
did not know completely
//Komek
pular arcade game. This time
where he put his protagonist:
C264 users can play XPLODE
we wake up in the morning
MAN. It is because of Hunga-
in the hotel somewhere in
BRICK BUSTER
rian group called Assassins
the middle of nowhere and
2014, Software of Sweden
(ASN), which always tries to
we see that we don’t have
surprise with an interesting pro-
money to pay the hotel bill.
gram. Even though the game
Out of unknown reasons we
is not so diversified as other
begin to race down the main
games from this genre, you
road of the town and we are
can have a lot of fun while
encouraged by the hotel
playing. //Komek
owner to perform good. We
C64
are supposed to make a lap through the surrounding hotel nature but you will
6
Do you like games from the
admit that the premises of
Breakout/Pong genre? Becau-
the game are pretty strange.
se I have one here and a pret-
But we run forward and the
ty good one. We cannot hide
surrounding tries to stop us:
that BRICK BUSTER is one of the
we are attacked by sunrays,
many ARKANOID clones, but is
dog feces or the sound of
it bad? Surely not. Even more
a cow hits our back of the
so that is produced nicely.
head – these are priceless
Komoda & Amiga Plus #1
experiences, that await
the already long list of logical
tank from the enemy projecti-
you in this beautifully drawn
puzzles and we place it some-
les. Unfortunately, the enemies
world.
where near our Polish Dia-
will systematically destroy it.
monds from 1992. We look this
What can I say more? A nice,
time for the toys scattered aro-
not so complicated game with
und the garden by our younger
a simple graphics. //Komek
//tomxx C64
brother and our objective is to
SHOOTIN’ PUTIN
match the identical elements
2014, Technische Maschinenfabrik
with each other. The game is
BRILLIANT MAZE
thoroughly done, it has a nice
2014, Geir Straume and Sean Connolly
C64
graphics and interesting music, it is nice to play it because of the challenging tasks. We have 5 minutes for the solving of the puzzles, and not the time, but the complexity of the puzzles is the problem here. I recomThis game released a couple
mend the game because it is
days ago is still technically un-
interesting and the genre of
RGCD C64 16KB Cartridge
derdeveloped, but we look at
logical games for C64 even
Game Development Compe-
it because of two reasons, the
nowadays can compete with
tition (2014) – this event can
first is the fact that it supports
releases for other platforms,
be easily called a real gift bag
the light gun, and the second
including mobile platforms.
, even more so because the
reason that it ideally sums up
//tomxx
majority of the participating games was released close in
the anti-Russian atmosphere after the last year’s Russian
VIC 20
time to the Christmas. One
incursion on East Ukraine. The
TANK BATTALION
of these gifts is a game titled
concept of shooting at the
2014, Beamrider
BRILLIANT MAZE, in which a
photo of president Putin is of
protagonist is a nice-looking,
course pretty controversial and
green creature. It moves
I’m aware that not everybody
through a gigantic labyrinth
will like it. Nonetheless not a lot
to find 4 diamonds. He uses
of people thought that 2014
four flickering arrows to find them which show the direction
will commemorate Vladimir Putin in the annals ofC64 releases
Oh boy! So many arcade
and lead to the entrance to
and it will become a small ad-
games in the FRESH, that I will
the next level (of course you
dition to the 80’s games about
become the master agility and
have to find the appropriate
the Cold War. //tomxx
reflex. To write even a short
amount of diamonds). You
review, you have to play the
are interrupted in your task
game first. TANK BATTALION is a
by other bad creatures which
TOYZ
tank battle in the maze, in reali-
move very fast. Personally, I
2014, Pyramidenkopf
ty one tank fights against whole
like games of this type very
group of tanks. The projectiles
much and the fact that it was
which come out of the can-
done properly increases the
non have a limited frequency,
value of the game. //Komek
C64
that’s why you have to shoot during the right moment to hit the target. Wall made of bricks, from which the maze is made, can be destroyed by the proAnother good release from last
jectiles, but does it have any
year’s RGCD! We add Toyz to
sense? The wall protects our
7
Komoda & Amiga Plus #1
2014 successor is a strategic
you of Lode Runner, it has a
TIGER CLAW
war game, deeply rooted in
couple of levels and elements
2014, Lazycow
fantasy theme and made for
to unblock. The more impor-
2 to 4 players. This game was
tant thing is the process of its
inspired by Magic.The Gathe-
development, known from
ring, Dark Legions and Chaos
English Amiga Board Jim-
– The Battle of Wizards. The
my2x2x came back to coding
objective in BK II is defeating
games after a long time and
all other sorcerers which can
he made a commitment to
be done mainly by casting
make a working version in
spells and calling the creatu-
4 weeks. He borrowed the
Tiger Claw is from the art side
res ready to fight for us. The
graphics and the sound from
one of the most beautiful re-
game is pretty developed in
other productions, he worked
leases, that appeared in 2014.
sense of abilities which will
on his assembler and met the
The graphics as well as sound
draw the fans of this genre
deadline, staying in the 64k
made by saulc12 are on a
but at the same time may
memory! We are satisfied with
very high level. Just after the
discourage beginners. Fortu-
such comebacks to coding
first launching of the game it
nately, a lengthy manual was
retro games and we hope that
may seem that we encounter
included in the text file which
other programmers from the
the continuation of the classic
explains in details every part
past will follow his footsteps.
which is “Bruce Lee”, but it is
of the gameplay. The game
//tomxx
a completely independent
can be praised for its’ music,
production. The gameplay is
which reminds us of the epic
not one of the easiest becau-
and lofty fantasy atmosphere.
BOXX 2
se of the peculiar sliding of the
//noctropolis
2014, Lemming880
C64
Amiga
characters which makes the steering more difficult, but the
Amiga
variety of the opponents and
LOVE DUNGEON
gathered throughout the loca-
2014, Jay Aldred (Jimmy2x2x)
tions secret objects do not let you leave the computer even though you die often. //bobikowoz After the success of the first version, the author decided
C64
8
BATTLE KHAOS II
to create the second part of
2014, Tinnitus
Boxx. After three months of Amiga fans also received a
work we have a completely
gift for Christmas: mini-game
new release. Typical arcade
Love Dungeon which takes
game, where you go forward
place in the world of Bru-
and gather the coins and try
ce Lee. This time we do not
not to lose your life. We have
gather lanterns, but the red
to remember to launch all
hearts scattered around the
the encountered levers which
level. Maybe a debut during
will open the blocked entran-
the Valentine’s day would be
ces to us. Every three levels
Inactive for a couple of years
more appropriate, even tho-
we meet the boss. A simple
Polish group Tinnitus unexpec-
ugh you can play pleasantly
graphics (only 8 colours), ple-
tedly releases the sequel of its
because of the fluent anima-
asant, dynamic music (chosen
previous game Battle Khaos,
tion and time quickly flying
appropriately by the author)
issued over 10 years ago. This
by. The game has something
are the advantages of this
released before the end of
from the old Bruce, it reminds
game. //Ramos
Komoda & Amiga Plus #1
C64
ZOMBI TERROR 2015, Kabuto Factory
Nowadays retro-releases are usually prepared only for one platform. Zombi Terror is a complete aberrationto this theory, because the game appeared on PC, Spectrum, MSX, ZX81, Sega Mega Drive and during the beginning days of February on our beloved C64. Adventure game full of atmosphere which can be characterized by high level of difficulty was divided into two parts. The objective is simple: to escape from the hordes of undead. If you encounter during the gameplay difficulties, wait for the second issue of “K&A Plus� where we will publish more materials about this game. //bobikowoz
The Picture maked by ourEditor in the Krakow bookstore "Fankomiks"
9
C64
Komoda & Amiga Plus #1
Alter Ego
The Game Alter Ego is the
see on the screens) is the titular
result of the work of a small,
alter ego of our protagonist,
currently one-person Retrosouls
which moves constantly on the
studio. This studio comes from
basis of mirror reflection. The
Russia and is created by Denis
target of the game is gathering
Grachev. He has created a
of the scattered on the every
couple of projects, but this one
level here and there squares,
is the first on C64. The Alter Ego
which will be possible only
game first appeared on Pc, ZX
thanks to the right planning of
Spectrum, Nes (2011), and now
route of passing through the
the version for C64 appeared.
given level.
This is a logical arcade game that will not only make your
It is not as simple as we can
gray matter burn, but will also
think at the beginning because
not let your hands keeping the
not the whole screen is availa-
joystick be bored.
ble for our main protagonist. For example, the skulls serve as ob-
10
The game doesn’t really have
stacle and are hunting for the
a plot (at least I didn’t see it
player, ponds, gaps in the plat-
there), that’s why I will describe
forms or them being placed too
what the premises of the game
high or the bridges falling down
are. Even though we can see
after the first passing are also
two persons on the screen that
the hurdles. To reach some of
are controlled by the player,
the squares, it will be necessary
we really control only one per-
to use on the “FIRE” key the
son. The second one (the one
switch ( I don’t know how to
which flashes which we cannot
better call it) of the character,
C64
Komoda & Amiga Plus #1
which will cause an immediate
too much, because everything
change of places. However we
that this game has graphically
must reach these squares first
to offer, we can see on the at-
with our “twin”, which is easy
tached screenshots (not really
because he penetrates the
great, but nice and neat). The
obstacles and flies in the air, just
sounds on the other hand are
like a ghost. It may sound good,
simple, single sounds (it is a pity
but the whole problem (and
that there is no music during
the main cause of overheating
the game).
of our brain) that the number of switches of characters is on
Generally speaking, I recom-
every level strictly limited.
mend Alter Ego to everyone who likes to think when playing
Another novelty is that during
the computer games. The
the game the switch of the
game is really good and let’s
characters on some levels
hope that’s not the last project
happens not horizontally but
on C64 from the Retrosouls (on
vertically. On the other levels
ZX Spectrum Alter Ego : Dream-
besides the standard, coloured
walker appeared , so we can
squares also white squares
hope that the sequel appe-
appear which can be gathered
ars soon on C64). To persons
only by our blinking alter ego.
wanting to learn assembler, the
Generally, the number of levels
source code of the game was
is 26 and to reach the very end,
added to the game.
visual setting we cannot talk
Graphics: Music: Playability:
you have to show a significant shrewdness. About the audio-
Alter Ego
noctropolis translated by Slayerpl
RetroSouls, 2014
11
C64
Komoda & Amiga Plus #1
Aviator Arcade
“C64 16KB Cartridge Game
This time, as a military pilot who
opponents, when there are 6
Development Competition”, or-
defends the city of Suburbia,
of them (such moments also
ganized yearly, presents always
we have to stop the incoming
happen in the game), small
to the C64 fans a huge amount
forces of rebels. Our another
mayhem begins on the screen
of interesting games, it was
objective is defending the port,
and when we dodge one mis-
also like this this time. Among
from which the reinforcements
sile, we very often fly into ano-
other entrants, one of the par-
of our enemies come from. At
ther. Regardless of the situation
ticipating games in this year’s
the end, we will have to deal a
and with how many opponents
competition, is pretty old-scho-
final blow to their desert base.
we currently fight, the featured
ol, but at the same time pretty
autofire proves to be extremely
diligently done shoot’em up
The most important when play-
useful, because it allows us to
Aviator Arcade. When we look
ing the game is being in con-
shoot out a constant burst of
at the storyline, the introduction
stant motion. It is connected
bullets without getting tired.
to the game is not so detailed
with the fact that the enemies’
We have bombs under the
or overwhelming, but in this
aircraft, ships and vessels con-
space key, which obliterate
type of games it is not particu-
stantly fire their shots at our cur-
everything in our line of sight
larly important. The important
rent position. When we move
immediately, but it is not so
matter is only that as the good
wildly through the screen, we
easy, because their quantity
guys we fight the bad guys.
have the advantage that they
is very limited. What can we
try to fire their
also mention….. you don’t die
guns at the
in this game because of one
place which
hit, when this happens, only
we luckily
your level of energy decreases.
have left
When your energy indicator is
(at least we
empty, you lose your life and
should have
the level is restarted. Good
left). Howe-
idea of the authors.
ver, if this
12
strategy suc-
There are, unfortunately, only 3
ceeds, when
levels in this game, but what I
we are being
like about them is the fact that
attacked at
they are completely different
the same
from each other. We can feel
time by,
satisfied, when we end one
let’s say 2-3
level and we are taken to a
C64
Komoda & Amiga Plus #1
completely different place as a
sic. Maybe it is not the most
a fine game. The programmer
gift, and not to a simple clone
sophisticated kind, but it can
was supported in his work by
of previous scenery. It is impor-
be associated with the action
Richard Bayliss, who made the
tant for the game pleasure.
games from the second half
music and Andre Hogbom,
At the end of every level we
of 80ties and it looks here nice.
who was responsible for the
encounter, instead of a single
It is also great that during the
part of the graphics. Gene-
boss, the situation, where the
levels the author managed to
rally speaking, if you like the
scrolling of the screen stops
simultaneously play the music
shooters with a pretty classic
and we have to deal with a
and the in-game sound effects,
atmosphere and design, you
couple of waves of enemies
which are not so many, but it
will have a lot of fun with this
who shoot at us aggressively.
is always nice to hear a co-
game. The game has been
The exception to that rule is the
uple of explosions. Graphically,
met with a good critical acc-
last level, where after the afo-
the game is also good, even
laim in the C64 scene and the
rementioned waves of enemies
though the game gathers here
only thing, which some people
we have to defeat the pro-
points mainly for the mentio-
will miss, is the lack of power
totype chopper stolen by the
ned diversified sceneries than
ups (even though I didn’t noti-
rebels (quite durable). Between
for the general awesomeness.
ce that). To make the game in
the levels we also receive pro-
Variety of enemies’ vessels and
16 KB certain limitations were
motions in the military hierarchy
vehicles is also impressive. We
necessary and the author thinks
(depending on the number of
can see here a variety of diffe-
about working on the exten-
points we have) to finally be-
rent military vehicles, tanks, gro-
ded version soon. Now we can
come a general. If you are not
und and sea cannon towers,
play with pleasure in the main
able to achieve this rank, when
smaller and bigger ships and jet
edition.
you play the game for the first
fighters. noctropolis
time, don’t get discouraged, because the point results in
The author of the game is the
every game are connected,
working in “Hindsbosoft” Mark
the achieved result and the
Hindsbo, who comes back to
military rank will be kept and
coding after a 20 year hiatus.
will increase when you play the
What is interesting, he worked
game next time.
earlier mainly with Amiga, but he also always wanted to
When we look at the audio-
make a game for C64. The time
visual design, a lot of praise
has finally come and we have
has to be given to the mu-
to congratulate the author for
Translated by Slayerpl Aviator Arcade Graphics: Music: Entertaining: Hindsbosoft, 2014
13
C64
Komoda & Amiga Plus #1
LITTLE SARA SISTER TRILOGY I think that there is no C64 user
on THE GREAT GIANA SISTERS. I will
that has not come into contact
not make a mistake if I say that
with the game The GREAT GIANA
the resemblance between these
SISTERS. I can certainly say that
two games is huge, but the enter-
this is one of the best and the
taining ability of the games varies
most captivating games for C64.
considerably....
Two twin sisters- Giana and Maria
14
(main protagonists of the game)
LITTLE SARA SISTER TRILOGY are
are 27 years old. I suspect that it
the released earlier 3 parts of the
is more than the age of many of
game - LITTLE SARA SISTER (2004),
our readers. I mentioned this cult
LITTLE SARA SISTER 1, 5 (2006) and
platform game not without a re-
LITTLE SARA SISTER 2 (2012). We
ason because LITTLE SARA SISTER,
can treat the first one as the pre-
which is mentioned in the later
lude, because these are only two
part of the text, is strongly based
short levels. The situation changes
C64
Komoda & Amiga Plus #1
in the part titled „1,5” because it
no use in banging your head
was lengthened by 7 levels ( in
against the brick wall”). What
total 9) and the soundtrack was
can we say more? Oh, I know!
changed. The most important
When I played, I found only two
among the adventures of Sara
bonuses. The first one means
is the one titled LITTLE SARA
that when you find 15 diamonds
SISTERS 2, the participant of
(incredibly simple), you receive
the RGCD C64 16KB Cartridge
an additional life. The second
Game Development Competi-
one looks like a flower (level 36)
tion 2014 and we will deal ma-
and also increases the number
inly with this. The game has 38
of lives by 1. The situation with
levels, so we are dealing with a
the defence looks also bad.
pretty extensive gameplay. As
You will destroy the opponents
far as the music is concerned, it
only when you jump on them (
is similar as in the case of Giana,
this does not include the snails).
because they used the same division: court – jolly melody
At the beginning of the review I
(apart from a couple of levels),
mentioned the significant diffe-
underground – dark melody,
rence in the entertaining ability
keeping the tense atmosphere.
of both games, to the disa-
Gathering the scattered around
dvantage of LITTLE SARA SISTER.
diamonds is the next and not
The play is in both cases almost
the last common part of both
identical, but the animaton
games. Opponents such as
of Sara is worse and the same
owls and wasps, even though
problem is with the steering of
they are differently drawn and
the character. The difficulty
animated, are still very similar.
level is pretty similar, but some
There are also different kinds
levels are a little bit shorter. I do-
of platforms, walls and blocks
n’t know, maybe I expect too
which look similarly to the ones
much from a game, that takes
in THE GREAT GIANA SISTERS.
up so little of disk space?
I started to feel while playing
To sum it all up, I conclude that,
that I’m missing something. I did
however the game has some
not have to think long that the
shortcomings, LITTLE SARA SISTER
missing part is the action, the
is not the worst release and the
variety and the flexibility. Exac-
game is able to keep the player
tly, the variety is not so good,
for a moment, or even longer,
because the levels are not
interested. I know, it is far from
diversified and look the same.
GIANA, but it at least tries to
During some moments I wonde-
give a tribute to this great and
red if I was not, by coincidence,
cult platform game. Of cour-
taken a couple levels back.
se, everyone who will play the
And where are the dragons or
game, will have its’ own opinion
other huge monsters? It would
about the LITTLE SARA SISTER. For
be nice if one of those giants
the record, I wasn’t dissapoin-
appeared from time to time on
ted.
Graphics:
the end of the level. The great change, because of which with
Komek
the use of punk haircut we can
Translated by Slayerpl
destroy the brick walls, does not happen ( and they say „there’s
LSST
Music: Entertaining: Filmsoft, 2014
15
C64
Komoda & Amiga Plus #1
THE VICE SQUAD
16
I tend to divide currently rele-
contains games created by
Finally, the third category
ased 8-bit titles into 3 separa-
more experienced program-
includes the titles that can
te categories. First one inc-
mers, and the results usually
be half-jokingly, half-seriously
ludes rather simple products
present higher professionalism
described as Triple-A, or ‘AAA’
developed by inexperienced
in terms of solutions used, as
(by definition these are games
coders and fresh designers,
well as much nicer fx. These
of the highest quality, with the
and usually features quite
titles are still not complex and
highest development bud-
straightforward audiovisuals.
can be rather simple in terms
gets, levels of promotion and
They can obviously steal some
of mechanics but can be
an extensive advertising cam-
of my playtime as long as the
attractive due to the various
paign). So what am I referring
idea and concept behind
advanced solutions put in
to while moving this concept
them are interesting and ad-
place which make the enti-
back to our retro scene? I’m
dictive. The second category
re concept highly playable.
thinking of the greatest titles
C64
Komoda & Amiga Plus #1
recently created, for instance
combined scenes of super-
To get you quickly up to spe-
Knight’n’Grail, that turned in
cars street races (not sure if
ed with the gameplay, I will
2009 the Commodore scene
they were taken from existing
bring up the old good and still
totally upside down some.
clips or made exclusively for
famous Spy Hunter title. The
Or Soulless, or the port of
this trailer, but it doesn’t really
idea behind The Vice Squad is
Prince of Persia, both being
matter after all) and in-ga-
similar, although much fresher:
mind-blowing pieces of C64
me footage, all topped with
the screen scrolls horizontally,
software and turning into the
well-composed background
the variety of in-game ele-
top entertainers in our small
music by Linus. Intros like this
ments is much higher, and the
Commodore world! Do not
one are not produced for an
audio-visual content is much
think, however, that I’m that
average game, but only for
deeper. Our car is always
picky to only demand the hi-
those ambitious titles, that are
heading rightwards and your
ghest possible quality. Frankly
about to make an impact on
goal is to eliminate bad du-
speaking it’s quite opposite,
a retro scene. Before going on
des’ vehicles, while trying to
but the releases of highest
with my review, I just recom-
avoid and protect the civi-
quality titles on C64 scene are
mend that you take a look
lians’ ones.
still being considered in the
at the official promotional
categories of top events. They
video to get the first grasp on
let us get back in time to the
the mood we’re facing here:
old good days, with maga-
https://www.youtube.com/
zines’ front pages featuring
watch?v=_54HXH-e8-o.
new productions and players discussing them vigorously
Okay, enough with this quality
all over again. Don’t get me
bar-rising introduction, let’s
wrong: simple, professionally
move on to the review itself.
designed games come out
For us, the Commodore-users
quite regularly, but the high-
born in 80s, the word „Vice” is
end titles, carefully planned
usually associated with both,
and in production for months,
an awesome piece of softwa-
are the drivers of the gaming
re used for emulating our ma-
The entire game consists of
scene. They keep our lovely
chines, and with an American
nine separate missions, alto-
8-bit machines running at high
TV series call „Miami Vice”.
gether giving us quite large
speeds and don’t let them die
The latter one mainly tells
variety of levels. Initially we’re
out of boredom. I apologize
the stories of cops and drugs
about to get rid of a certain
for this lengthy introduction,
smugglers and distributors.
number of black, unmarked
but it’s all in order to finally
And this is actually the direc-
drug cars, but further missions
move on with The Vice Squad,
tion we’re about to hit in the
bring us some fancy fights
another great AAA title for
super-fast gameplay of The
against heavily armored
C64!
Vice Squad: as a cop named
trucks, tanks or helicopters.
James Hutch we’re on a hunt
Obviously, El Guato himself
The game’s announcement
of the ruthless local Mexican
is personally awaiting us in
by Psytronik Software was a
drug baron, El Guato. It’s a ri-
the final mission to save the
good sign that something gre-
sky mission, as due to the high
city: fighting against a stolen
at is coming up shortly. Psytro-
level of corruption in local po-
stealth bomber will be fun!
nik is well known not only for
lice departments we can only
The story nicely develops into
polishing up their products,
count on ourselves and on our
an interesting adventure with
but in most cases also for fo-
partner. El Guato is a highly
ever rising level of hazard,
cusing on highest quality rele-
dangerous individual and our
and although it might not
ases. The game trailer posted
cops have to use all possible
be a peak of diversity, every
on YouTube reveals everything
means for winning the war
other mission brings up some
I’m talking here about: the
and claiming back the city.
more challenges to beat. Prior
17
C64
Komoda & Amiga Plus #1
get up to full speed on wide
large diversity. The number of
and less crowded roads, but
vehicles we meet on our way
also to slow down on packed
is large, with all different kinds
sections to skillfully maneu-
of cars, vans, motorbikes and
ver between other cars. Our
trucks. In addition to this, we
car is initially equipped with
obviously fight against enemy
single standard gun, but can
baron’s fleet of various military
be easily powered-up with
vehicles, on top with tanks,
oil slicks, reverse fire, forward
planes, and helicopters. Sepa-
and reverse missiles and side
rately to foreground sprites, I
beams. Single power-up is
also send a big praise to the
dropped after destroying
background graphics: it’s co-
to the start of each mission
8 enemy vehicles during a
lorful, full of details and most
we can watch the dialogue
single life. Additionally, at
importantly - very diverse.
between our hero cops di-
the end of each level we’re
Each single mission not only
scussing next steps and tasks
being awarded with a mission
consists of a different color
assigned to given level (by
badge (gold, silver or bronze)
palette, but also of different
the way, very cool animation
depending on how well we
approach on roads, buildings,
of their faces).
performed with the civilian
obstacles, elements of the
cars. Obviously, lower dama-
environment, you call it. There
The game comes with a very
ge to civilians results in more
are obviously some recurring
pleasant and highly intuitive
precious badge.
objects in the subsequent
control scheme. Accelerating
18
scenes, but after all this is not
and slowing down smoothly
The game features high-
something that can be avo-
reflects your joystick move-
quality audio-video: graphics
ided in a large, but sill 64 KB
ments and make your drive a
can really impress with the
productions. All of these are
pleasant experience. It’s easy
finishing touch quality and
wrapped up with an extreme-
C64
Komoda & Amiga Plus #1
ly good scrolling – so smo-
ther amazing work has been
Finally, The Vice Squad can
oth, that High Speed Pursuit
delivered by RGCD (Retro
be considered to be the 80’s
Syndrome was mentioned on
Gamer CD) by preparing a
police action movie tribute.
RGCD website as a possible
Cartridge version. The game
So if you’re often getting
consequence of too much of
was tested on C64/C128/
back to your childhood times
the playtime. The music and
C64GS in PAL system, but
and still miss the uncountable
in-game sound effects nicely
NTSC users report that it’s still
hours spent in front of your
correspond with fast-paced
playable, obviously accep-
TV set watching films about
action and make every mis-
ting occasional slowness and
cops and villains, road chases
sion extremely enjoyable.
refresh glitches. Nowadays the
and street shootings, this is the
game is also available for free
game for you! The quality of
The Vice Squad was created
digital download from the Bi-
work is high and it’s definitely
by Achim Volkers (Program-
naryZone.org website: http://
worth to dive in and keep it in
ming and Design), Trevor Sto-
binaryzone.org/psytronik/
your C64 games archive.
rey (Graphics, Concept, De-
ViceSquad_Download_2013.
sign & Box/Poster Artwork) and
zip. In my opinion it was a
Sascha “Linus” Zeidler (Music,
nice player-focused decision,
Player & Sound effects). There
as the game already turned
are obviously some more folks
one and whoever planned
listed down in Credits but I’m
on purchasing the Premium
not going to mention all of
editions had probably alre-
them over here. The final pro-
ady done that. The remaining
duct, available on beautifully
players can now try it as well,
designed disks and tapes, was
so the awareness and product
released by Psytronik Software
visibility has been definitely
back in December 2013. Ano-
increased.
noctropolis Translated by Tomxx
The Vice Squad Graphics: Music: Entertaining: Filmsoft, 2014
19
C64
Komoda & Amiga Plus #1
X-Force “I always dreamt about
a little bit like advertisement
who extracts the precious
creating the first, futuristic,
slogans used when releasing a
minerals from the mine un-
vertically scrolled shooter and
real blockbuster, announced
der the surface of the planet
that dream finally became the
for many years and exciting
Darx. After another hard day
reality…. The New Dimension
huge amount of fans. Ok, I
of work, we go for the well-
proudly presents the game,
won’t criticize more, maybe
earned night rest to our ship
for which you all have been
the game is really that good.:)
which also serves as our bedro-
waiting for…. And here is the
om. It appears in the mean-
game, X-Force…” We are we-
I will start the review not typi-
time that our presence was
lcomed with these words in the
cally, writing about the in-ga-
noticed by the not so friendly
me music. It is a result of the
aliens. When we wake up in
fact that the music “attacks”
the morning, we immediately
us during the intro and then is
notice that something’s wrong
present also in the game. The
and we are horrified to disco-
music is really good and what
ver that we have been abduc-
is important, you don’t have
ted, transported to the aliens’
to like this type of atmosphere
headquarters and trapped
to appreciate that the music
with something that resembles
is made with a high quality
an invisible shield. We manage
and matched ideally with the
to destroy this shield using our
game theme. As many people
laser equipment which helps us
have probably noticed, SID will
during the mining, and additio-
make the game more pleasu-
nally we reach soon our taken
intro of the aforementioned
rable through emitting extre-
away jet fighter X-Force.
game, created by the well-
mely technical sounds based
known to us Richard Bayliss,
on rhythmic bass and certain
Our escape route through long
who was busy with the music
amount of the trance-like
tunnels of the bases and mines
and code, the graphics were
melody typical for
made by Saul Cross. And now
this type of games,
I wonder whether they made
which, as I have
an exaggeration with these
mentioned, sounds
claims? The fact that the
pretty good and
author always dreamt about
matches the theme
creating this type of game
nicely.
and he is very satisfied with the
20
end result appears to be pretty
The theme of this
natural. But the claims that it
game is as follows:
was the game that we have
we play the role of
all been waiting for, sound
the futuristic miner,
C64
Komoda & Amiga Plus #1
is full of hordes of aliens who
We can see here the typical
Is X-force, considerably influ-
want to stop us, escaping this
representatives of aliens’ fleet
enced by the titles such as
place won’t be so easy….
in the type of various small
Subterranea or Powerama
ships or other, normal for this
(which is explicitly admitted
Appropriately matched is the
type of games, not so closely
by the author), the game we
level of the difficulty of the
defined interrupters, but also
have all been waiting for, as it
game, which even though is
cosmic animals which resem-
is mentioned in its’ intro? I will
a kind of a challenge, is not
ble wasps or medusas. To
answer it diplomatically; it is
exaggerated to the point, that
perform better, here and there
a good game, for sure, done
we cannot survive longer than
await us ready to use power-
in a nice way, with a good
a couple of seconds (which is
ups which increase to some
degree of entertaining ability.
a weak point of many ga-
extent the firepower of our jet
Will it be a real hit for some-
mes). You can control the ship
fighter. The whole game consi-
one, remembered after many
comfortably; the ship is quite
sts of 16 levels and it is a pretty
years, to which he will come
manageable and responds
big number. There is a boss on
back often and regularly? This
quickly to the commands of
the end of every level (whom
question has to be answered
movement. The weakness
we can defeat and receive
by everyone of us separately.
involves the shooting, our
an additional life, or simply
cosmic jet fighter doesn’t have
pass him by), every level offers
automatic cannon, and we
a different scenery. Level of
have to push the fire button
development of these scene-
manually and as quick as
ries is not maybe particularly
possible, when there are many
overwhelming or breathtaking
enemies on the screen. What
with the great details, but also
is interesting, the author of the
in this matter the sceneries are
game, as if he noticed this
made at least properly (and
small inconvenience, sha-
the whole game has a pretty
red with everyone willing to
fluent scrolling). Additional-
use them a bunch of POKE’S
ly, the backgrounds are not
which introduced autofire
only the elements of faraway
(POKE 30057,176POKE 30058,32
scenography, but also intro-
POKE 30059,234 POKE 30060,44
duce additional obstacles in
POKE 30063,44 POKE 30065,44).
the way of controlling our ship. Apart from annihilating of the
The opponents who we meet
aforementioned enemies we
on our escape route, are
have to be aware of the rock
created nicely, they move in
debris or alternately opening
bigger groups and are of a
and closing gates.
great variety of different kinds.
noctropolis Translated by Slayerpl
X-Force Graphics: Music: Entertaining: The New Dimension, 2014
21
C64
Komoda & Amiga Plus #1
SEUCK is not so scary
Evil Wizard 2
22
Ghosts, skulls and specters.
a lot of games came out that
you will read shortly, is also
Black fields, forests, groves.
were made with the use of this
pretty gloomy and scary.
Castles, dungeons and caves,
program, which theme are
one who is scared, dies qu-
spooky creatures, banshees
ickly! We have to kill the bad
and other monsters. An exam-
sorcerer to restore the order.
ple? Here you go: VAMPIRE
Strike with enormous force,
HUNTER, ANOTHER DAY- ANO-
Surely, when you launch the
as the torch during the dark
THER ZOMBIE, ZOMBIE BRAIN
game, you will ask: “Why a
night.
EATERS, DANTE’S DEPARTMENT
ghost is a protagonist of the
Angry ghost and the theme of revenge
STORE, FORGOTTEN FOREST,
game?” I explain. Earlier he
I noticed lately that SEUCK
GOD SLAYER, POLTERGEISTS ON
was a man, who apprenticed
has got more dark and scary.
FLOOR 12, SYLPHWYRM, LE-
by the benevolent sorcerer
No! Do not think that it haunts
GION OF THE DAMNED… brrrr,
who fought the bad wizard.
me during the nights he he,
I’m scared now. The game
Because the evil wizard had
nothing like this. I mean that
titled Evil Wizard 2, over which
great powers, he changed him
C64
Komoda & Amiga Plus #1
into a ghost. The kind sorcerer
placed in the recesses on the
1000 points. Unfortunately,
got very angry and casted a
walls. The end of the dungeons
you will not encounter other
spell on the ghost and gave
is the encounter with a dragon
bonuses.
him powers necessary to
which spits with fire. We are
inflict revenge. This is how the
getting closer to the objective,
adventure in the scary world
because the third level takes
begins. Furious ghost goes on
place in the halls of the dark,
a journey to the gloomy castle
gloomy castle. And what do
To sum it all up, I would like
of the bad wizard to defeat
we have here? Haunted gno-
to write a couple of the most
him.
mes, moving blades, falling
important issues. The music is
down rocks, snakes and the
chosen accordingly, it creates
earlier mentioned cannons.
the proper atmosphere, its’
The end of this level is the fight
scariness relates nicely to the
And the journey will be long...
Yo, mate! Does this game kick ass or not?
against the mutant knight, the
graphics. The dungeons, cor-
We begin the game on the old,
one we fought earlier. Maybe
ridors, graveyard are drawn
secluded graveyard. Blood-
not so interesting, because I
nicely, which is a testament to
thirsty bats and creatures fly
expected a new boss and they
the fact that the graphics are
around and venomous spiders
could have made another
on a high level. The enterta-
come down on the thin, barely
monster, or something equally
ining ability is also pretty high,
visible threads. To make things
horrifying… It is now the time
this way we get a nice SEUCK
harder, all the opponents
for the final fight on the top of
mixture.
throw at us some red balls.
the castle, in the chamber of
The ending of the first level is
the bad sorcerer. We will stand
Komek
the duel against dangerous
with him face to face, the time
Translated by Slayerpl
mutant knight. The second le-
of retribution has come, but
vel takes place in the dunge-
will we manage to do it?
ons of the aforementioned castle. It is very dangerous here
During the game, you will be
because of poisonous snakes,
able to collect appearing
spiders and quickly moving
sometimes diamonds. For the
birds of prey. Look out also for
gathering of every diamond
the small cannons which are
you will receive additional
Evil Wizard 2 Graphics: Music: Entertaining: The New Dimension, 2012
23
C64
Komoda & Amiga Plus #1
Wacky Waste Seuck, even though it was
achieve that, he has to take
sometimes even our quick
supposed to be the envi-
part in 4 races and show to
reaction doesn’t help when
ronment for creating simple
his opponents, that he is the
confronted with danger. We
shoot’emups, has a second
best (and to get, as a prize,
cannot also omit our oppo-
face. Of course we have a
his ideal car). To reach a
nents and their bullets while
lot of SEUCK-based shoot’em
start of every race, he has
moving vertically, because
ups, sometimes the games
to take care of opponents
we can make only forward
appear which break this
blocking the passage to
and backward movements. It
pattern. We had, for instan-
the race start. Practically, it
is good that we can shoot in
means, as it was mentioned
every possible direction, even
earlier, interchangeability of
at a slant, which is a very
shoot’em up levels and car
useful solution. Unfortunately,
racing levels.
another oversight appears (or maybe it is deliberate), that
Because the whole plot
we can’t shoot backwards
of the game takes part in
while standing still, we can
city called Garbageville,
shoot only when we make a
the scenery is full of trash,
movement in this direction. If
dirt, metal scraps etc. The
we are being attacked from
opponents adjust to this
behind by the quickly moving
ce, pointers, pseudoplatform
atmosphere; among them
opponent- we encounter a
games, pseudo 3d games,
are cockroaches or rotten
serious problem (especial-
and what do we have here?
tomatoes. They are treated
ly when we encounter an
This time around we look at
accordingly by the protago-
opponent that we must shoot
the release, which is a com-
nist Ratty, which uses as pro-
at numerous times). The fact
bination of classic scrolled
jectiles…his own, green sa-
that some opponents do not
shoot’em up and ….. car
liva. Even though the game
appear somewhere in the
races.
may appear initially as
safe distance by the edge,
quite simple, this estimation
and practically next to the
Wacky Waste lets us imper-
quickly changes. The level of
player, does not help. To sum
sonate the persona of an
difficulty doesn’t depend on
it all up, the game is not easy
amusing Ratty, who because
the particular special chal-
and the levels where we walk
his greatest hobby are cars,
lenge, but a certain level of
on foot can be assigned to
has decided to become the
clumsiness of the game. Our
this sort of games where the
local king of the roads. To
rat moves quite slow and
further progress is reached
24
C64
Komoda & Amiga Plus #1
are uneven, because interesting and done nicely locations contrast with the more empty and boring. We can sense an unfulfilled potential in this matter, I think that we could place in this game more “garbage” variety. Over the music, which plays constantly during the game, we cannot say much. It is a quite energetic melody, quite pleasant and fitting the game. There is nothing special to listen to and we often forget during the game about the music. I will admit honestly that when I saw the screenshots from this game (which provided an incitement to write this review), I hoped that the game would be more unique. The work of Alf Yngve (graphics, project), Richard Bayliss (muthrough the trial and error
odd solution which involves
sic) and Martin Piper (SEUCK
method, through remem-
the changing of joystick port
extensions) disappointed me
bering the patters of mo-
between on foot levels and
to some extent. The game is
vements and places where
racing levels. To be honest, I
definitely not bad, but, to be
opponents appear.
don’t really understand what
frank, I would not put it above
was the aim of this solution.
an average game. We have
If the player has to struggle
This game is not a typical
to remember that the asses-
during on foot missions, the
two players game, and if two
sment is increased because
racing levels are of better
players wanted to play alter-
of the interesting racing levels
quality and are a lot of fun. It
nately, they can pass the joy-
(for the sheer presence of
is obvious that these are not
stick to each other. However
them it is good to play this
typical races (because you
the bigger number of people
game).
are not supposed to reach
will play Wacky Waste as a
the finish line first, but destroy
single player, and then they
your opponents), but some-
have to choose between
thing racelike (to the extent
using the second joystick
that SEUCK allows), but it is
every level, or putting in the
more dynamic, a little bit
plug between ports (if they
easier and more interesting.
have one joystick), or swit-
The circuits are made quite
ching the active port ( in the
nice; full of the more intere-
emulator).
sting surroundings, as well as
noctropolis Translated by Slayerpl
Wacky Waste Graphics:
many obstacles (moving ba-
OK and how is the situation
nana peels look nice). These
with the graphics? Generally
missions increase the general
speaking, the graphics are
assessment of entertaining
not that impressive. Maybe I
ability. However there is an
should say that the graphics
Music: Entertaining: The New Dimension, 2014
25
C64
Komoda & Amiga Plus #1
MID’S 80
Arctic Shipwreck The group of castaways from
The described game is the
a sinking ship shudder from
first work of Hungarian group
the cold, squeezed on a quite
called Fº451. I will say im-
I remember that when I first
big floe, but being nothing in
mediately that if someone is
encountered the game, the
comparison to the grandeur
more interested in the wider
physics of the described floe
of the arctic waters. Around
background of creation of this
made a huge impression on
them only the hum of waves,
game, the lot of the program-
me. Even though it takes up a
whistle of a cold wind and
mers and the general com-
huge part of the screen, it is
arctic vacuity. Is there a hope
puter atmosphere in Hungary
nicely animated and reacts in
for them? The rescue expedi-
in the beginning of 80ties – I
a great way with its’ tilt cau-
tion should leave but the floe
recommend the interview with
sed by the mass of the mam-
under the influence of a strong
Viktor T. Toth (if you have
moth moving on it. The floe
wind moves side to side and
not yet read this), one of the
does it with the proper delay,
often dangerously tilts. What
members of the group and
which shows clearly its’ enor-
can they do ? Wait passively
the creators of Arctic Shipw-
mous, ice mass. The creators
if someone is be able to save
reck in the C&A Games 4. I will
were pretty proud from this
them? Wait a minute…. there
mention here that the idea
algorithm and I have to admit
was one friendly mammoth
for the aforementioned game
that I’m not surprised. Even
around somewhere here….
didn’t come from them, but
more so, that we talk about
had fun like no other time.
what is inte-
the beginnings of C64 era. If
resting was
even today it is something to
the result
look at, back then it was even
of a com-
more impressive.
petition.
26
And the
The game is based on the
program-
fact that, impersonating the
mers, even
aforementioned mammoth,
though
we have to move on the sur-
they wor-
face of the floe to decrease
ked on the
with our mass its’ tilt. When the
borrowed
floe tilts too much, the part
equipment
of the castaways (and in bad
and for the
situations even all of them) will
ridiculously
fall into the water. We have
low remu-
to be careful not to fall to the
nerations,
ground with the mammoth be-
C64
Komoda & Amiga Plus #1
cause it is an immediate end
when we get near him with
of game. You have to keep
our mammoth. However,
the survivors on the surface of
this may seem a problem. It
the ice as long as it takes the
happens sometimes that the
ship visible on the horizon to
direction from which the bird
reach us. Generally speaking,
flies is completely different in
to end the level the saving
comparison with the direction
of one castaway will suffice,
to which we have to move to
but if more of them survives,
tilt properly the floe. Someti-
the more impressive our result
mes we have to think what is
in points will be. Aside from
better for us. To leave one of
the bonus for the number of
the survivors to be devoured
survivors, we get additional
or to take care of the bird
of Arctic waters. Besides the
points for the amount of time
and at the same time create
praised earlier floe, the gra-
we managed to stay on the
a danger for the majority of
phics is placed nicely in the
floe. When the ship of the
survivors to fall in the ice cold
times when it was done. Even
rescue expedition reaches
water? The choice is difficult,
if it is a little bit economical, I
us, (or when we manage to
but no one told that the life of
like the design of the enormo-
survive to this time) we see a
the mammoth will be easy.
us mammoth, as well as tiny
short sequence with fireworks,
people as the survivors.
after which… we land on the
Sound background of this re-
floe with another survivors, in
lease is heard the title screen
Even though audiovisual
a different colour setting and
the fragment of popular sea
design from the beginnings
what is more important, a hi-
shanty “Drunken Sailor”. Even
of C64 era is not so good for
gher level of difficulty, caused
though its’ interpretation was
today’s standards, the idea
by the stronger wind.
simplified and played out on a
and entertaining ability didn’t
simple, single sound, but these
age a bit. Arctic Shipwreck is
Certain variation In the ga-
were the times and it has a
an ideal game to play to relax
meplay is the huge bird which
certain charm nowadays. Du-
and also the kind of game
is attacking quite often our
ring the game we encounter
you can come back to often
colony of survivors. When we
only the limited sound effects
without getting bored. Mo-
not defend ourselves, the bird
and I think that it is a good
reover, the idea behind the
will catch one of the fellow
solution. The hum of waves
game (and the simplicity of
survivors and will fly away. You
and single steps of the mam-
controlling the game charac-
can scare him quite easily,
moth show nicely the infinity
ter) I consider that good that I’m surprised that no remake of the game was made for the contemporary computers (or maybe I don’t know about this because I will admit that I do not follow this market). If someone did not play this game, I recommend this game, and if you played… I also recommend to play once again and refresh your experiences with this game. noctropolis Translated by Slayerpl
27
C64
Komoda & Amiga Plus #1
Mr. Robot and his Robot Factory There are things in life, that
step on every inch of a floor,
does not change over the
keeping track of the time
years. As it was in the 80’s of
constrains and a bunch of
twentieth century, as same it
malicious opponents. I do not
is nowadays - if a game has
recall calling this kind of inspi-
a level editor, it can expand
ration as „a clone of” at the
the games lifespan. If the
time when these games were
gameplay is interesting and
premiered. I will not use that
the author would be able to
term today, as it would be
find someone to check his
unfair to „Mr. Robot”, because
joyful creations, I believe that
the game has a lot to offer.
the authors imagination is the only limit. First game in my
Collecting every power pill on
life which had a level editor
every platform is the goal of
included was „Mr. Robot and
every consecutive screen. It
his Robot Factory”.
sounds like a job for a simple janitor. Why would anyone
Did the Robot came out of a cave?
hire an elegant tin man to do it? The answer is really simple - each room is a gravedanger
28
After looking at the gameplay
zone. Do you know anyone
in „Mr robot” you could get
crazy enough to clean a
an impression that it’s another
warehouse, where some kind
part of Bounty Bob adventu-
of a joker have built the floor
res. He was the main charac-
with landmines? If you com-
ter in a short series of games
bine this madness with some
started by „Miner 2049’er”. In
elevated, hardly available
both games it is required to
platforms and a group of
C64
Komoda & Amiga Plus #1
self-aware cosmic flames it all becomes clear. Mister Robot is the only choice for this dirty job. How big is the Robot Factory? Developers of the game created a set of 22 screens. It is a good number, and it gets even better as it can be doubled with the use of a level editor. In my opinion, the numbers are not as important as the quality of the design of the screens. I find the original set of levels as quite diverse and seems like a thought-out set. The amount of different elements available in the factory is at least satisfactory. There are platforms, before mentioned obstacles and more: elevators, conveyors, trampolines and even a set of magnets. With this amount of diversity all you need is some stimulation to your creative imagination. As a conclusion I would like to give you a warning about the little note appearing on the first screen. It could be tempting to collect it for a hundred points, but this is also a very special switch. Every time the note is taken by the Robot it switches the sound effects on and off.
Mr. Robot... Graphics: Music: Entertaining:
„„Bobikowoz
Datamost Inc, 1984
29
C64
Komoda & Amiga Plus #1
C64PERSIAN
C64 is a computer which doesn’t know borders and its’ expansion throughout the world resulted in reaching the places which from our point of view seem exotic. One of those places is Iran, where our C64 also appears and was there earlier the most popular computer. We succeeded in establishing contact with Peyman – the creator of a Persian C64 forum, the result of this contact is this interview.
Can you introduce yourself?
30
know how to open or record
In general, during that time,
a computer program! We had
many people began to get
My name is Peyman and I’m
to write almost 200 lines of the
interested in IT and compu-
the webmaster of the Per-
code in BASIC to play a game.
ters. A lot of people wanted
sian C64 forum (http://www.
When we tried to do it for the
to purchase the computers,
c64persian.tk).
first time and we were around
but because our country was
100th line, suddenly, becau-
at war with Iraq, the ability to
Can you tell something more
se of an air raid (our country
buy things was limited. Either
about yourself, what do you
was at war with Iraq during
case, C64 was during that
do for a living etc.?
that time) there was a power
time the most popular compu-
failure in the whole neighbour-
ter in our country.
I was born in 1976. I work as
hood. All our work was in vain.
the hardware technician. I
After some time the electricity
When did you purchase your
have a bachelor degree in ICT
was restored and we deci-
C64?
(Information and Communica-
ded to try again, we have
tion Technologies). I’m intere-
successfuly written the code
I bought my C64 in 1989 for
sted in the design of Internet
and played the game. I don’t
300 000 Iranian Rials (I don’t
websites and, of course, what
really remember what was the
really remember how much
I couldn’t not mention, the
name of the game, however
that was when converted to
best computer in the world,
I remember that there was
dollars). Not long later I began
which still brings the feeling
a blimp in the game which
programming in BASIC first
of nostalgia to Iranian users –
shot at everyone and that the
and then I started tuning the
C64.
game was pretty simple. That
games , to gather the sprites
was my first my game on C64.
or the music from them, or
How did your interest in C64
One month later I saw my unc-
enable some tricks.
begin?
le playing a ninja game (as we thought, after contacting our
Tell us something about the
I came across C64 in 1988,
interviewee one more time,
Iranian community of C64
when I attended the primary
we confirmed that the game’s
users, were there a lot of C64
school. There was a newly bo-
name was „Last Ninja”). I liked
fans? Do you know something
ught C64 at my uncle’s house.
the game very much and this
about any Iranian productions
My uncle had no games on
was the moment when my
( games, demos, collections)?
the tapes and we didn’t even
interest in C64 began for real.
C64
Komoda & Amiga Plus #1
C64 and Amiga were extre-
Most of the software was
There are a couple of demos
mely popular among Iranians
cracked, there weren’t many
on CSDB from Iran. Did the
and a lot of people interested
originals. A particular Iranian
demo scene exist in Iran? Did
in computers had this type of
company created programs
C64 fans meet at the organi-
hardware. I didn’t know much
for the learning of the Com-
zed rallies?
about games and demos,
modore use (these programs
you would have to ask this
are currently available and I
I don’t know anything abo-
question to the user Amirta-
will place them on CDSB) but
ut this. I placed on CSDB a
va from our forum (this user is
there were no Persian games.
couple of demos from our co-
Amir Morteza Tavakolnia – one
Another company made
untry, however it is only a be-
of the programmers of the
cartridges, but we still cannot
ginning and we need a lot of
Iranian sequel of ‘Last Ninja’
reach any of the producents.
time to find all the data. There
– THE BEAUTY AND THE BEAST
We try to create a comple-
were only a couple of websi-
(http://www.gamesthatwe-
te list of the authors of the
tes in the Persian language
rent.com/gtw64/beauty-and-
hardware and the software on
during last 20 years and those
beast) – editor’s note.).
the C64 forum .
websites contained not a lot of information. I thought that I
Were there also Atari compu-
Was there a possibility to pur-
will create this forum and the
ters in Iran ?
chase a legal software in the
former users of C64 and A500
computer shops?
from Iran will have a place
ere weren’t many Atari com-
to meet and we will gather
puters, however the video
Yes, I remember that my uncle
a lot of forgotten information
game console Atari 2600 with
had 4 or 5 original games and
coming from our country
a game River Raid were very
programs. I had the original
popular and you could find
version of the game Platoon,
Can C64PERSIAN community
them in every iranian house-
but without a cover. The pur-
be treated as a scene group ?
hold in 1986.
chase of the original software was very difficult, the availabi-
Yes, we have people who are
What are your favourite ga-
lity in the computer shops was
busy with programming, but
mes, now and then ?
low and the majority of shops
we need more time to find
sold copies.
somebody for other activities.
Currently, I get to know a lot of games, which I didn’t know back then. My favourite games back then and now are : The Last Ninja 1, Battleship, Battle Valley, Commando, Turbo Out Run, Heli Drop, ACE, International Karate, Soldier One, Beach-Head, Skool Daze, Little Computer People and many more... My favourite music comes from Jeroene Toel and Rob Hubbard and the best Persian music comes from the Computer Saz demo, whose author is Hamed Ranjbar Navazi.. What was the situation with software in Iran?
31
C64
32
Komoda & Amiga Plus #1
Unfortunately, couple talented
cartridge’s port. It showed on
ceed, I showed them how to
individuals connected with
the screen a graphic scheme
do it by POKE and other tricks.
C64 scene are no longer with
of this port, it checked all the
When we programmed back
us. A graphic designer and
pins and finally it displayed a
then in BASIC, we used only
coder Reza Shamsian died
message : “Your cartridge port
C64 manuals and information
because of a sudden heart at-
does not work”. This messa-
from “Home Computers”.
tack, the music designer and
ge and the whole program
coder Hamed Ranjbar Na-
was 100% fake. We took this
What was he main reason for
vazi died in a car crash. C64
program to Hooman so he can
creating C64PERSIAN forum?
Persian works currently on the
test his cartridge port in his
new demo. It will be placed
C64. When Hooman saw the
I have whole years of memo-
on our forum when the demo
message, he, horrified, wan-
ries connected with the use of
is ready.
ted to take out immediately
C64 and I decided to create
his cartridge while C64 was
this forum as a tribute to the
Do you remember some
turned on! I stood behind him
golden era of computeriza-
interesting or funny situations
and said that he shouldn’t do
tion, during which I lived, and
connected with Commodore?
this because the program was
also to create a place for
a joke. When we wrote our
mutual discussion between
In 1991, one year after I
programs in BASIC (really basic
Iranian fans of Commodore.
bought my first C64, a friend
programs such as minipro-
The forum has existed for two
from my neighborhood Ehsan
gram consisting of questions
years now and I hope it will
also bought C64. We wrote
and answers, sprite controlled
allow the fans of Commodore
the programs in Basic, we
by the joystick – all of them
in Iran (there were a lot of fans
recorded them on tapes and
done in a humorous way) we
of C64 in Iran, unfortunately
gave them to friends, mainly
used safety measures which
during the last years C64 was
for fun…. One time, when my
hid the code of the program
almost completely forgotten)
power supply adaptor was
during the attempt to see it
to meet once again.
damaged, I was at his place
with LIST command. A couple
and he came up with an idea
of our friends from the neigh-
to write a certain program for
borhood tried to override the
fun. My other friend, Hooman,
safety measures to see how
Yes, I have. Other users of our
was supposed to be the butt
everything works and use the
forum also have C64, A500
of the joke. I wrote on Ehsia-
code in their programs. They
or other videogame consoles
n’s C64 a program that was
tried many times but to no
such as Spectrum or A1200.
supposed to pretend to check
avail. When they did not suc-
Do you have currently C64 ?
C64
Komoda & Amiga Plus #1
Thank you for the interview!
as Kmvdvr. It can be treated as a curiosity. Another thing is
Word from the editorial staff:
that the forum, even though
We are aware that the inte-
it is called C64PERSIAN, has a
rview may seem a little bit
separate section concerning
chaotic. It is a result of cer-
Amiga, however this section is
tain problems in the mutual
less popular. Peyman shared
communication, which wasn’t
with us his collection of scans
easy, because we do not
of of covers of the aforemen-
know Persian and Peyman
tioned „Home Computers”. We
doesn’t know a lot of English.
use some of them as an illustra-
Moreover, we had to ask addi-
tion to the interview. The covers
tional questions, clear out
are from 1988-1994 (according
inconsistencies and sometimes
to the Persian calendar 1366-
the conversation became
1372, the years are counted
even more entangled…. We
beginning with the escape of
had to put in a lot of effort to
Mohammed from Mecca in AD
turn the received information
622) and it appears that the
into the coherent and logic
magazine was regularly issued
text. We tried with all our he-
(every month) - it looks that it
arts to achieve the end result
was succesful. It proves that
which would be understanda-
C64 and other computers users
ble to the reader. We hope
in Iran is not a folclore but a
that we succeeded.
pretty large group.
When we analyze the answers
Ramos & noctropolis
sent by Peyman, we notice that
Translated by Slayerpl
the computer names such as Amiga and Spectrum have their counterparts in Persian langu-
اگیمآ, and Spectrum )مورتکپسا, C64 does
age (Amiga
not have such a counterpart , it is written as رودومک, which can be fonetically transscribed
33
C64
Komoda & Amiga Plus #1
Stars and planets a’la Commodore
Every day, incessantly throughout the billions of years, the night begins. People throughout the ages observed
these phenomena, which happen during that time on the sky – stars, nebulae, planets....Probably almost everyone among us is able to recognize the The Plough. For every self-respecting aficionado of the firmament, eyes and the map of the sky ( image of the placements of the stars and the nebulae consistent with a given time) are important instruments. It can appear on paper but also on the screen of a computer or smartphone. Other similar, useful devices in researching and discovering the mysteries of the visible Outer Space were also released for Commodore. I decided to prepare a list of these devices and compare them with each other.
Sky Travel in the New York area on 1st January 1985. Of course, it is not a problem at all, because we can easily set the parameters adequate to our city, date and the time. By the use of joystick we can move through the whole sky, even the sky under the horizon, an interesting and concise note is made about every element. We can follow the current positions of such object as the stars, planets and nebulae. The useful option available in this program is Definitely the most professional from the cho-
looking for the objects on the sky – we can
sen programs. It was released by the Com-
choose this command, the name of the ob-
modore company in 1984. Its’ full name is “Sky
ject and wait a moment. Waiting – that is one
Travel: A Window to our Galaxy”. The time to
significant drawback of this virtual map of the
load the program completely and launch it is
sky. Every operation takes a lot of time, even
almost 4 minutes, this is an evidence to the
moving the observed area in a random direc-
abundance of the data, that this program
tion takes a lot of time and this decreases the
has. After finishing all the necessary calcula-
functionality of the program.
tions we are placed at the sky around noon Ocena: Functionality:
34
Congruity:
Clarity:
C64
Komoda & Amiga Plus #1
Planetarium setting the time and date was way simpler. The map of the sky is nice – looking and clear, when you push the SPACE button all the constellations are connected by the lines. We can change the angle of view in the scope of 360 degrees, moving by 5 degrees. The possibility to enlarge the observed area by 3 times is definitely an useful option. The shortcoming of this map is the fact that we cannot change the geographical positioning of the observer, Under this very original name is a release
who was limited to some place in the Middle
issued by Heinz Heisse and Input 64 in 1985.
Europe. Interesting option in this program is
This program is, as we can imagine, in Ger-
the earlier mentioned long term simulation. It
man, therefore to use it you have to be fluent
slowly shows on the screen the chosen frag-
in German. After loading and launching the
ment of the sky, registering the changes of its’
program, we see clear, German language
placement during the given amount of mi-
menu with four options – instructions, settings,
nutes ( at most 9999), which provides with an
map of the sky and long term simulation. The
effect similar to the photographing the night
instructions are written in specialized German,
sky with a long exposure.
so I had considerable problems with understanding the instructions completely, but Ocena: Functionality:
Congruity:
Przjerzystość:
Solar system Halley’s comet and the Moon. The choice of these options shows accurate and current information about the chosen object, such as the distance from the Sun, the time of sunrise or the positioning on the sky in the parallel system. In the case of the Moon, the computer draws the current phase, but it takes a lot of time. The other options in the menu allow us to correct the date and the position of NUnfortunately, I’m not able to find out, in
the observer, writing in the readable table of
which year and who made this program,
the most important observational data of the
but it is not a necessary matter. It is a very
objects of the Solar System and even showing
precise and praiseworthy instrument, almost
its’ current positioning. It is a very precise
scientific. During the launch of the program,
tool, which can draw the orbits of all the
we are asked about the precise geographical
planets with the one day accuracy, while ke-
positioning of the observer and the date with
eping up their eccentricity. The shown settings
the accuracy to a minute, which promises
can be printed, we need a printer to do it.
a good release. There are 16 options in the main menu. The first eleven are the object of the Solar System – all the planets, the Sun, Ocena: Functionality:
Congruity:
Clarity:
35
C64
Komoda & Amiga Plus #1
Patrick Moore Astronomy Program fied. If the previously mentioned programs used advanced algorithms to calculate the positions of the stars, in this case we deal with a simple map, similar to the paper map, with a constant positioning of the constellations against each other. The only changes that we can make in the areas of time and the positioning of the observer, is the month. The upside is that we can choose the stars from the night sky and read some information Yes, it is connected with this Patrick Moore,
about them. The more interesting option is the
English amateur astronomer. This released aro-
option of inner and outer planets – it shows
und 1984 astronomic program is issued with his
the outline of the Solar System, the planets
name and is a pretty useful instrument. The
move on the orbits. During this time the infor-
great advantage, distinguishing this program
mation is shown about the currently moving
from the two other, earlier mentioned pro-
planet. The test is available on a good le-
grams is the fact that it works fast and effi-
vel, you have to answer in it 20 randomized
ciently, probably because of its’ pretty simple
questions. I will admit that I answered correc-
interface. The creator of this program offered
tly 11 questions. I was disappointed with an
to us 6 options in the menu – the map of the
astronomic glossary, because it doesn’t work,
sky from the north and the south, inner pla-
typing even the most basic words crashes the
nets, astronomic glossary and astronomic test.
computer and the only solution is resetting it.
The map of the sky is useful but pretty simpliOcena: Functionality:
Congruity:
Clarity:
Solar System by Scott Talling with a clear, simple encyclopedia. There are 19 options in the main menu. The first nine shows the planets of the Solar System with the statistics. Legible view of the planet, the most important data, in appropriate units or in relation to Earth – everything properly done and quite accurately. The remaining 10 options show the same data, but it compares the planets with each other, for example we This program is a great source of data con-
see at the same time all the planets, one after
cerning the planets of the Solar System. The
another. It is a useful and legible device worth
loading of the program does not take long,
of praise, even though it was created in 1984.
as in the case of Sky Travel, and we end up Ocena: Functionality:
36
Congruity:
Clarity:
C64
Komoda & Amiga Plus #1
The Solar System about the Solar System will certainly value this program. The program shows the planets moving on the orbits - it is interesting, even more so because they are drawn using only PETSCII signs. When we push the SPACE button, the simple information about the additional planets are shown, and after the information about Pluto, who was back then recognized as a planet, the test starts, the knowledge which you got by using the program is being Very creative names… “The Solar System” is
tested. According to the information in the
an educational program made by Commodo-
program, The Solar System can be launched
re company in 1983. It is not useful for the ob-
not only on C64 but also on PET. If I was suppo-
servations, however the layman with the sense
sed to describe this program with one word I
of humor who wants to get to know something
would say: you can use it but is it worth it?
Ocena: The evaluation: I will abstain from it
Visible Solar system can watch moving models of four planets together with its’ moons: Earth, Mars, Venus, Jupiter and Saturn. The animations are nice and smooth, the data about the watched objects of the Solar System are shown. Too bad that Mercury and Venus were not included…. When we push the buttons of the numbers, a detailed information about all the seen planets is shown on the screen, and when we push “A” button we can set with which This program is quite interesting. Released
planet the data has to be compared. Maybe
in 1982 by Commodore, this program from
this program is not as scientific as previously
the very beginning makes an impression with
mentioned “Solar System” , but it is certainly
pretty graphics. If we push “P” button, we
more accurate.
Ocena: Functionality:
Congruity:
Clarity:
This way I reviewed and appraised the most important programs which in the somewhat specialistic approach deal with astronomic scope of knowledge. If they are not useful for you, because you are not interested in the Outer Space, the astral shoot’em ups or other sci-fi adventure games always wait for you. Minimoog Translated by Slayerpl
37
C16
Komoda & Amiga Plus #1
MEMENTO The human mind is an extremely powerful device, the factory of good and evil, sleeping volcano. Kind, but at the same time dangerous, having a huge influence on our world. How much can we achieve? How great is his power? Supposedly the human uses only 10 percent of his brain? So the remaining 90 percent is dead? It is a stupid myth, repeated throughout many years. Every day its’ range is occupied by work, because we see, hear, feel, think, move so it is a controversial statement that such a huge amount is not used. What would happen if people had supernatural abilities? Probably every one of them would have wanted to rule the world, because the seed of greediness is in every mind and the question if it will grow or not, depends on us. Praise the
38
C16
Komoda & Amiga Plus #1
ones who have good inten-
that after turning a given card
I will admit frankly that I like
tions and use their knowledge,
we have to find another card
the graphics of Memento very
skills and abilities.
with the same drawing, then
much, it is clear and colourful,
the two cards will disappear.
and the silhouette of a certain
OK, so you want to increase
We repeat this activity until
lady with a coquettish glance
the ability of your brain? Me-
all the cards disappear. We
increases it. The music is also
ditate hours long, eat handfuls
have four minutes to fulfill the
very good, because it sounds
of walnuts, and use lecithin.
task on every level. If you do
really nice and does not inter-
Oh boy! Let’s not get crazy,
not succeed the GAME OVER
rupt you to focus. Good reali-
because too much of some-
screen appears.
zation and high entertaining
thing is not healthy. To start I
ability cause that it is really
propose to launch from time
The creator of this absorbing
to time an interesting logical
game is Hungarian group cal-
game, which will not only
led Assassins (ASN), which has
Komek
bring great entertainment, but
earlier created the adventure
Translated by Slayerpl
will stimulate our grey matter
game ADVENTURES IN TIME
in our brain.
and a very good conversion
good to play this game.
from ZX Spectrum UWOL – Memento is a traditional
Quest for money. Getting into
logical game which trains our
details, I will add that Memen-
brain through remembering. It
to was decoded by Gabor
was based on the same idea
(Skoro), graphics was done
as the C64 version from 2013
by Robert (Kichy), and the
under the title MEM64! The le-
music by Csaba (Csabo). The
vel includes thirty upside down
game was presented on the
cards, under which different
12th November of 2013 in the
signs, subjects hide. The game-
internet website Commodre
play is based on the premise
Plus/4 world.
Memento Grafika: Dźwięk: Entertaining: Assassins (ASN), 2013
39
AMIGA
Komoda & Amiga Plus #1
HISTORY LINE: 1914-1918 The computer games from
carries with impetus the play-
xities. The scene showing the
the turning point of 80ties
er, like a good book, through
lonely soldier on the battle-
and 90ties showed only a
the events of the World War
field titled „Somewhere on the
small portion of war actions:
One. HL is basically, a history
Western front. Summer 1916”
a couple of good aircraft
lesson: it involves the skirmishes
introduces us to the game-
simulators were issued, but
played in 2 month intervals
play.
generally it lacked a complete
and the course of the war is shown through 24 missions
Theatre of war events
during the 4 year conflict. They
40
took into consideration the hi-
The first decision involves cho-
storical background, the units
osing the sides: France or Ger-
are thoroughly characterized,
many. It is a simplified choice,
every mission is preceded by
because a majority of deve-
the summary of the course of
loped countries participated
fights in the last weeks. The
in the war, but it immediately
player learns about the world
places us on one of the figh-
events, technological novel-
ting sides. The gamescreen is
ties or even the trivial matters
divided into two parts, which
described in the newspapers’
enables us to play the rounds
depiction. This gap was filled
of this period. Even the intro
at the same time, and the ga-
in 1992 by German studio Blue
makes us feel the atmosphere
meplay involves two separate
Byte who released for Amiga
and the historical background
rounds: the movement phase
and later MS-DOS History Line
nicely: the cutscenes show the
and the attack phase. When
1914-1918. The titular History
assassination in Sarajevo and
one of the players starts the
Line is based on the engine of
the animated map of Europe
engines of their machines,
the popular series Battle Isle; it
explains the political comple-
the second player burns the
On the 28th June of 1914 Austrian successor of
Hungary gave Serbia ultimatum which is decli-
the throne Archduke Franz Ferdinand Habsburg
ned by them. The situation in Europe is tense: as
is assassinated. The assassination was made
the result of many of different agreements and
and done by the group of Serbian nationali-
treaties made in the beginning of the Bismarck
sts, then citizens of Austro – Hungarian Empire
era, the continent was divided into the hosti-
who were trying to incorporate Bosnia to their
le alliances. At one side the forces of entente
country. In the result of the attack, Austria –
(Great Britain, France, Russia) and the Central
AMIGA
Komoda & Amiga Plus #1
fuse in his cannons. In 1992
is usually smaller. On the maps
Graphically the game looks
it was an original approach,
we can also find depots and
great, the battle scenes are
which was copied in the next
factories which can help us re-
animated. The steering is sim-
years by a couple of games
pair the existing or create new
ple: joystick or the mouse and
of this type. The objective of
units. The buildings neutral at
the use of a couple of buttons
the game is taking over the
the beginning we first have
from the keyboard.
hostile headquarters or simply
to take over (we sometimes
destroying all enemy units. The
receive as the prize the units
map is seen from the bird view
residing there), and from their
and is divided into the hexa-
number depends our ability
The game begins In August
gon fields and different ele-
to produce (manufacturing
of 1914 with the attack of
ments of scenery (hills, rivers,
points). AI of the computer
Germany against France. In
lakes, forests, roads), influence
is set into an ultra optimistic
the first months of war caval-
the properties of units (com-
attack and with a little bit of
ry, infantry and light artillery
bat as well as movement). The
calculation and cunning we
dominates on the scene of
time of the year also influen-
can defeat him quite easily.
war, but with the passage
ces the properties of the units,
There is no fog of war in Hl
of time armoured vehicles,
for example on the winter
and the realism of the strategy
airforce and navy become
maps the mobility of our army
decreases because of that.
the main forces. Consecutive
bayonets READY!
Powers (Germany, Austria – Hungary and Italy).
by the complex system of international allian-
Europe mentally enters the military conflict and
ces. The greatest military conflict starts, which
all the negotiations, talks and ways of resolving
will take 4 years to end and will cause death of
the frictions does not succeed.
16 millions of people.
On the 28th July Austria – Hungary declares war to the Serbia, starting the domino effect caused
41
AMIGA
Komoda & Amiga Plus #1
missions introduce new formations – we are the witnesses of industrialization of units with early bombers, tanks, airships and submarines in the forefront. The picturesque green meadows and hills from the summer of 1914 in the next months transform into full of bunkers, trenches and ditches the points of fortifications – the conflict was a positional war. When possessing the similar amounts of soldiers and
them be destroyed, because
port vehicles such as lorries or
equipment, the key to victory
the reinforcements created
ships.
is of course the strategy and
in depots have at the begin-
the level of training of your
ning a small fighting prowess.
army. You gather an expe-
Every unit is characterized by
rience during the fights, so the
completely different combat
Great graphics, music helping
important part of our decisions
features and various mobility.
to create the proper atmo-
will be removing from the
Some of them, for example
sphere, good working anima-
battlefield the damaged units,
huge cannons, are slow and
tions and the whole historical
and then restoring them to
they receive a punishment
depth make HL a really great
use in depots. The experien-
for the move and restore their
strategy. Of course a realism
ced units fight more efficient,
combat ability only in the next
of the game has a big gap
that is why we should not let
round. It is good to use trans-
between the later releases
42
Great War, great joy
AMIGA
Komoda & Amiga Plus #1
from the Panzer General gen-
Amiga (earlier Commodore
connection and realization of
re, but the entertaining ability
User) in their review suggested
many different ideas was the
is really good and the game-
the possibility of issuing the ad-
first that developed strategy
play is absorbing. For many
ditional editions placed in the
for Amiga, setting the stan-
players from our generation it
Roman, medieval or Napole-
dards for next years. Blue Byte
was the first professional multi-
on times. Unfortunately those
exists to this day (the studio
player game and nothing cau-
plans never succeeded. In
was taken over by Ubisoft in
sed more joy than destroying
the USA, because of a greater
the January of 2001) and suc-
the enemy cavalry from the
recognition, this game was
cessfully produces and issues
hill. It is worth mentioning that
issued under title „The Great
games for different platforms
for two player mode additio-
War 1914-1918”.
creating the beautiful, almost
nal 12 maps were made. The game takes a lot of disk space
30 years long, history among
BLUE BYTE SOFTWARE
(7 amiga diskettes) which was
the computer games producers.
a big obstacle in the past,
HL 1914-1918 was definitely
changing diskettes very often
a good release, but what is
(map mode, cutscenes, fight
more important, considerably
simulations) was exhausting, so
made it easier for the Blue
the majority of players resi-
Byte studio to develop. Smaller
gned from the animated fight
at the beginning developer
scenes choosing the simu-
from Dusseldorf invested in the
lation in the shortened ver-
complex projects – difficult
sion. The name of the game
to realize, but ambitious and
suggested the beginning of
visionary. This is how the main
the whole series of historical
series of the studio developed,
games: British magazine CU
The Settlers, which through
general tomxx Translated by Slayerpl
43
AMIGA
Komoda & Amiga Plus #1
Tetris 30th anniversary 6th June 2014 was a special day. It was the
but also on every kind of a electronic device,
day during which Internet was flooded with a
which has a screen enabling to show more than
plethora of information about some seemingly
digits: mobile phones, palmtops, TV-sets, tablets,
insignificant game. This anniversary was mentio-
watches and TV decoders. Not so long ago a
ned not only by computer magazines such as
group of aficionados organized a session of the
Chip or PC World, but also the weekly magazine
game on the walls of 133 meter tall skyscraper.
Wprost. Not a lot of titles are able to bring the
The classic over which we are talking about is
attention of the magazines not dealing with
Tetris. This logical game was originally created
computers and video games, as this game
for the computer called Elektronika 60 by the
which is 30 years after the premiere, no other
Russian scientist Aleksey Pazytnov with the help
game can dream about the popularity of the
of his two coworkers Dimitri Pawlowski and Va-
described product. The game works not only on
dim Gerasimov.
the computer and the video game consoles,
44
In normal circumstances
situation linked with the ob-
these people should become
taining of the profits from the
millionaires. Unfortunately,
copyrights of the computer
they were unlucky, because
games created by the citizens
they were born on the wrong
of Soviet Union, they took over
side of the iron curtain. In the
these rights. One of the first
end even Pazytnow did not
people claiming the copyrights
make huge money out of
for the game was the CEO of
Tetris, which cannot be said
English company called An-
about some people living west
dromeda – Robert Stein, who
of Elbe. These people took
sold the license to the British
advantage of unclear legal
Mirrorsoft and the American
AMIGA
Komoda & Amiga Plus #1
Spectrum Holobyte couple
on OS4Depot. We should add
months before the meeting
to that commercial titles and
with Pazytnov. Mirrorsoft issued
these which were included on
official version of this game for
the various compilations or CD
Amiga.
covers and never came into official Amiga servers in the
The game was completely co-
Internet. We have a lot to cho-
nventional. The titular picture
ose from. Below I will present a
is a compulsory for the Tetris
couple of examples, that got
of 80ties Orthodox Church of
my attention in different pe-
Saint Basil. After that there is a
riods of my over 20 year long
traditional game with a typical
Amiga use.
7 element set of tetromino. Graphics, considering the
Tertis Pro - released in 1993
Amiga capabilities, were not
Logic System game has shown
overwhelming.
that arranging fallen down elements, has undergone a consi-
Another Tetris appeared year
derable evolution. Besides the
later, this time promoted by
usual blocks, bonus blocks also
Infogrames, authors here tried
appeared in this game, which
to significantly diversify the
were supposed to make the
game. Even though the titular
game easier or harder by, for
screen is still an Orthodox
example, turning the screen
Church, later when we pass
upside down. In later stages
into another level we can
we begin with a partially built
admire the pictures showing
level, because of that arran-
the landscape of Russia such
ging every block correctly be-
as the harbor, launching site,
comes more difficult. There are
Caucasus mountains, forests
also elements which enrich the
etc. Another upside is the fact
graphics. Together with the a
that this game as one of the
number of connected lines we
not many game from this pe-
discover consecutively a part
riod works in accordance with
of pictures which are a back-
an operational system.
ground of the level. However the graphics was rendered by
Here ends the official history of
using the ECS chip and even
Tetris on Amiga, but I am not
though it looked neat, it wasn’t
going to end this text. Tetris,
very pretty.
maybe beside Breakout, is probably the most cloned
Probably even bigger whiff
game in the world and the
of freshness in Tetris genre
case is not different as far as
was Blockout. This game was
our computer is concerned
issued in 1989 in USA, but it
where miscellaneous varieties
was made by Polish program-
of this title can be counted in
mers. It was without a doubt
hundreds.
the biggest Polish hit among the computer games and it
We should just mention that in
has achieved a huge acclaim
the resources of Aminet there
in the world. The reason for
are around 85 Tetris games,
success was moving the Tetris
and the owners of newer
into 3rd dimension. Now the
Amigas can find another 30
player was supposed to bring
45
AMIGA
Komoda & Amiga Plus #1
down the blocks into a well
better looking productions
while looking into it from abo-
than these that I described.
ve. The playing was because
Sep Five was one of them, the
of that more interesting but
plot took place in the atmo-
also more difficult. This game,
sphere of an old, abandoned
even though that the Amiga
monastery. The player saw
version was way better than in
the table on the screen, the
the PC version, did not have a
feather used to write, the can-
particularly good graphics., we
dles, some tinctures and the
had to wait for a really nice
book, after the book opens
looking Tetris.
it becomes the main field of the game. This quite nicely
The last title issued for A500
created scenery was accom-
that I will present is Amotrix,
panied by equally good music.
created by Chris Hodges, praised also for other projects. This
Ineptris shocked during its’
released in 1992 program was
time with a completely rende-
supposed to refer to the gol-
red graphics. When we take
den times of 8 bit computers.
into consideration, that the
The background to the game
majority of Amiga releases
was a colorful rainbow which
around this time had a hand
reminded of the ZX Spectrum
drawn scenery, rendered
logo. Typical chip music plays
graphics on the screen made
in the background. We have
quite an impression. It was not
to admit that even though
so good with music. During
it was stylized to look like a
the game we heard only
game from a bygone era, it
the sound effects. However,
had a remarkable graphics,
they used a quite interesting
a better one that the previo-
solution in the form of a juke
usly mentioned games. What
box. We could launch it as we
is striking, is the fact that the
made our progress though the
animation of the falling blocks
game and choose a music
in the game is really fluent
fragment which was played
(and pretty fast) . The blocks
through a short period of time.
are not limited to a standard set of blocks. The player could
Petris is one of the many simple
choose from three sets. The
games working in the WB win-
bonus feature was a falling
dow. During the time when the
down from time to time water
graphics cards were not yet
drop, which filled our empty
popular in Amiga computers,
spaces.
99% of workbench games was characterized by a very simple
46
In the times of A1200 every
graphics, which used in most
possible thing or novelty was
cases only 4 default system
created as far as Tetris is con-
colors. Petris broke this pattern,
cerned. The best way to make
it was not only in color but also
your game special between
it had some small graphics
a tens of similar games, was
novelties. From contemporary
a good graphics. I have no
point of view it was not some-
doubts, that in the middle
thing special, but back then it
of 90ties there were a lot of
was one of the better looking
AMIGA
Komoda & Amiga Plus #1
visually games for WB.
commentary, played during the game. Even though the
Tetrys 95 is in my opinion the
works of Freddy Mercury and
best Tetris for classic Amiga.
company is not my cup of tea,
Great graphics and music and
for the fans of this band it may
but above all ideally fluent
be the best Tetris ever…
animation is a main feature of this release. The game offers a
Falling UP - the last title, that
couple of types of gameplay,
I present, environment GL is
from a very simple junior to
needed to launch it, it is not
classic and fantasy, where the
however another 3D Tetris. The
blocks can be destroyed with
field of the gameplay con-
the use of a a shooting bird or
stantly changes its placement,
a dynamite. They found a very
because of that the player
original solution for 2 persons
has to deal with placing the
gameplay, they didn’t play on
blocks on the level being, for
separate levels, but coopera-
example, in the vertical or ho-
ted on one level, subsequently
rizontal reflection. Not an new
putting the blocks in right pla-
idea, playing upside down was
ces. Various levels and huge
offered by TetrisPro, where this
dose of entertaining ability are
reflection was made in a static
additional arguments for the
way, in Falling UP the level
thesis that Tetrys 95 should be
fluently rotates around and
definitely installed on every
during that time the blocks
hard drive of an Amiga fan of
don’t stop to fall down. During
Tetris genre.
some moments we feel like in a shooting range in a fairgro-
After buying Amiga One, the
und, where we have to aim
first Tetris that I played was
at rotating shield. As you can
Ltris. The game is characteri-
see, the game because of this,
zed by nice graphics, rich in
is not simple. I advise it to the
interesting effects and very
patient players.
fluent animation. Not only this gathered my attention, I
The twelve games that I pre-
valued Ltris for a rich choice of
sented, is only a small part of
difficulty levels and gameplay
a huge collection of similar
types. Besides the one for he
games for our platform. As I
single player, there are some
mentioned in the beginning
gameplay types for multiplay-
of the article, the varieties of
er, where we can play with a
Tetris for Amiga can be coun-
live or a computer opponent.
ted in hundreds, I don’t doubt that the same is true for C64.
Tetris Queen - This Tetris is a
Probably everyone of you
tribute to the legendary British
has their favorite, maybe one
rock band. It does not have a
not mentioned in the article. I
nice graphics or the original
propose to launch our favori-
gameplay types. The one thing
te computers and spend the
that distinguishes the game
anniversary of the never aging
is a huge collection of music
classic actively.
in .mid files with Queen hits, which are, with an adequate
Rafał „Mufa” Chyła Translated by Slayerpl
47
Komoda & Amiga Plus #1
Resurrection the old shown in a new manner: Mortal Kombat giving the food for thought to all “the defenders of morality”. It would be extremely harmful to say that it was the only feature that distinguished the game from many others. The huge impression was also made (at least on the players, not on the previously mentioned detractors) by the beautifully digitalized characters, impressive combat mechanics and harsh, overwhelming atmosphere (regardless of the sheer, previously mentioned brutality). The second part of the game raised the bar even
48
Mortal Kombat is a game
higher, becoming the game
which caused a significant
which is still highly valued by
commotion during 1990ties not
many. I still remember the
only among the players but
never-ending conversations
also in many other communi-
about the characters from the
ties theoretically not connec-
game, their storylines, their
ted with the game industry.
punching styles, fatalities etc.
This title defined the concept
conducted during the school
of a “brutal computer game”,
breaks. Third part of the game
Komoda & Amiga Plus #1
created the image of the trilo-
ting from the original atmo-
gy, even though I valued MK2
sphere parts 5-8 (fourth part is
higher. The Amiga users were
in my opinion partially success-
also badly treated, because
ful). Creators of the game,
the game was not released for
NetherRealms Studios (with
this platform and they did not
very well-known Ed Boone in
have the opportunity to play
a crucial role) also knew that
this game.
the MK brand slowly dies out and to achieve the old spark,
Ok, it is enough about the
they must make a sudden
history and the short intro-
turn. They decided to return
duction into the climate of
without any concessions to
beginnings of the dragon
the everything that is the best
series. I want to write about
in the first parts of the series
the released in 2011 for PC
and it turned out that it was a
computers and PS3, PS Vita
great decision.
and XBOX360 ninth part of the game (yes, because even tho-
What made the fans of the
ugh the game is titled Mortal
first parts of the game the
Kombat, it is sometimes called
most was the fact that the
MK9). Someone may ask: why
producers stopped adding to
should we make a big fuss
the roster of warriors new, not
about ninth part of the series,
influential and not interesting
if the MK series was continued
characters to replace the
throughout the years with a
known and loved classic cha-
new part of the game once
racters. This way, everyone
in a while? Because of two
who had a favourite fighter in
reasons: the game is an offi-
one of the parts of the trilo-
cial reboot of the series and
gy, will find him or her here.
it cleverly defines the three
Second important matter (and
first tournaments (interesting
a wink to the classic fans) is
idea about sending by Ray-
the fact that the game returns
den the telepathic message
to fighting in 2D. Of course,
to the past to himself). The
the graphics in the game
second reason is the fact that
are completely 3D, because
according to many fans only
it can’t be different in the
this part of the game is a true
modern times, but the fighting
continuator of the trilogy, after
occurs in two dimensions –
not so successful and depar-
you cannot go freely around
In Resurrection: the old shown in a new manner, presentations of games for contemporary hardware will appear (PC, game consoles, and portable devices) which are continuations, adaptations, remakes of classic games, known from Commodore or Amiga. Of course, we have to remember that we are retro magazine and these reviews won’t be complete and contemporary, but more of a referrals written from the point of the beginning of the classic game. A lot of place will be devoted to how a given title relates to its’ predecessor and how much he takes from it, but also new novelties will be shown, which will bring some freshness to the old concept. Reviewed games won’t be evaluated with points in a standard way, because it would be difficult to use an old range of estimation for old and new games, which may lead to discrepancies. To put it short, we hope you will like this section.
49
Komoda & Amiga Plus #1
your opponent or even make
of standard playing modes
small dodging movements to
known from the previous parts
the sides. It is a great idea.
of the game such as VS or
Regardless of that, the atmo-
tournament brackets (about
sphere of trilogy appears with
which we don’t have to write),
every second of the game.
“Story mode” and “Challenge
The characters of the game
mode” were added. First of
have their classic attacks and
these modes is cinematic tour
punches, well – known fata-
through the first three tourna-
lities, the fights take place in
ments’ history, where the par-
the classic, but modernized
ticular fights are interrupted
arenas, classic music with new
by the cutscenes. This mode
arrangements plays in the
is pretty long and interesting
background. Do you want to
and gives us the possibility to
throw someone in the acid in
play as one of the character
Dead Pool Chamber or throw
of good side one by one (eve-
somebody of the bridge in
ryone of them is a separate
The Pit like in the good, old
chapter, in total 16 chapters).
times? Treat your opponent
The fun is really great and
with a Scorpion’s lace, Cage’s
absorbing, the whole mode
scrambled eggs or cut into
is viewed like a full of action
pieces by Baraki? Kick horrify-
interactive movie. Second of
ing Goro’s or the conceited
the aforementioned modes is
Shao Khan’s ass, hitting him
300 challenges in the form of
with an uppercut precisely in
tower, on every floor we have
the moment when he laughs
to do a given task. They can
at us with a pity or points a
be pretty ingenious, from figh-
finger at us with impuden-
ting with multiple opponents
ce? This is not a problem. The
one by one, through the de-
producers did everything to
mand to use the given attacks
ensure that the player expe-
or the need to finish off your
riences the new game in an
opponent quickly, to the com-
older form. The older games
pletely crazy ideas such as
were criticized for making the
fighting with torn off limbs or
game less crude, this part is
with the screen turned upside
again dark, bloody and brutal like never before. It is certain that we cannot call this part of the game an old cutlet, because even if the former paragraph may sound as MK9 has nothing new to offer, actually the situation is different. We will find a lot of novelties and new additions in Mortal Kombat reboot, which, what is important, are not added for kicks, but to make the gameplay more interesting. A great new addition to the game is the fact that outside
50
Komoda & Amiga Plus #1
attacks, which are possible to use after the indicator fills up) and what is nowadays standard – possibility to fight against other players online. To sum it all up, if someone feels a constant nostalgia towards MK1/2/3, MK9 is a must-have for them. He will find practically everything that attracted to this series during the times of trilogy and a lot more in addition. I value the game the most for its’ atmosphere, which is a great return to dark, gloomy beginnings of MK. This release is a proof that if you really want it, you can make nowadays a game which is a great continuator of the classic game, and not only down. What can we say more,
an attempt to earn money on
it is a really great idea, which
the old name value and the
lengthens the durability of the
nostalgia. Additionally, elated
game. Another interesting
by the great approval of the
matter is The Crypt, in which
game, Ed Boone announced
you receive additional outfits,
that Mortal Kombat X is in the
fatalities, many different con-
works, releasing time from
cept arts for the points won
time additional details over
during the game. Additions
the upcoming and planned
also include four mini – games
for 2015 anniversary edition of
(among them well – known
Mortal Kombat.
destroying of the wooden planks in “Test your might”), possibility of fighting in tag-teams, X-ray system (brutal and
noctropolis
very graphic, X-ray like shown
Translated by Slayerpl
51
Komoda & Amiga Plus #1
About the soul of the retro computer hardware The statement that we usually
To explain the fascination with
idealize the past, because of
the old computer hardware
the longing for the careles-
to someone, who looks with
sness of childhood and youth,
surprise at a audio cassette
is not so exploratory. Equally
or VHS recorder, we have to
obvious is the fact that pe-
outline the unique color of the
ople with passion have an
half of eighties and nineties,
inclination to overestimate the
mention the life which wasn’t
subject of their interest. We
driven and alienated by the
can assume that it is not so
novelties of the electronic line
extraordinary that, we, decla-
which came later; mention the
red fans of old computers, still
childlike naivety with which
see retro computer hardware
we watched the blockbusters
as special. Let us be inquisiti-
of those years such as Ram-
ve and let’s think about the
bo, Predator, American ninja
uniqueness of this hardware
and many others; to mention
and why we think that these
the unbelievable time for us
machines have a soul.
, when the watch with electronic display was the end of our dreams, desired wonder of technology was the calculator, and the pocket video game console from behind the eastern border with the tireless wolf gathering eggs promised never-ending fun. In those times and those circumstances, with our heads full of thoughts and hopes so different than current, we watched with excitement
52
Komoda & Amiga Plus #1
consecutive editions of Bajtek
inment, a lot of us discovered
Early computers opened
and Mikroklan, we returned
that microcomputer is not
enormous possibilities for the
time after time to the sections
only an original toy, but also
creative mind for the reali-
devoted to the computer in
a device capable of doing
zation of many ideas, that’s
Młody Technik, we studied to
great things. This is shown by
why they were the means
boredom the advantages and
the long, at the beginning
of creative self – expression.
disadvantages of this or that
mysterious looking program-
Everyone could put life into
computer, and the weak qu-
me listings, which – if not not
the already owned hardwa-
ality pictures of C64, Atari and
meant only for entertainment,
re replacing the potential of
ZX Spectrum games captured
solved real problems. What
silicon circuits into the shape
our imagination.
could be more real for the
of calculation or impressive
pupil of 7th, 8th grade of pri-
presentation bringing its’ au-
For the very young people,
mary school than homework,
thor deeply felt satisfaction.
who we were during the half
which made life unbearable?
A lot of programmes which
of eighties, the games were
That’s why second planned
came to life during that time
the main area of use for
area of computer use was
is to this day a masterful
microcomputers. We pretty
making the computer achie-
display of algorithm creating,
naturally identified with the
ve considerable effects by
which logic astounds regar-
characters created in the
doing the homework and let
dless of the capabilities of
virtual worlds. With all of our-
people have more free time.
hardware. Games and de-
selves we walked in the vast
Even though these plans
mos still delight us. We don’t
labyrinths, we ventured with
were not always successful,
look at them only from the
our heroes from adventure
the charm of early computers
perspective of their histori-
to adventure. Watching on
didn’t weaken, they were still
cal value. They didn’t lose
our screen the cockpit of the
an amazing discovery, which
their value, only because
jetfighter, we ventured thro-
could replace our mind in
the contemporary releases
ugh the virtual skies, we took
the complex work, help out
are difficult to discern from
on the character of F1 driver
in making decisions or fore-
reality. Realism is not the only
or submarine captain. Our
see future with a huge dose
and not the most important
imagination never before had
of probability on the basis of
criteria of judgment (comics’
such a real extension.
credible premises.
and cartoons’ authors also use significant simplification
Currently, it is more difficult to get seduced with 16 color images with the dimensions of 160 x 120 pixels. But also the virtual worlds created by contemporary computers often fail to seduce us. Simply, we lack our previous trust. Our consciousness of the practical capabilities of computers is also greater. The computers are not unusual boxes, which are capable of generating magical sceneries. We began to treat them more as standard house appliances, such as tv or audio set. After the satisfaction of the electronic hunger of enterta-
53
Komoda & Amiga Plus #1
Number: 5793 Creditentials of Alojzy Bąbel in „ Journeys of Mr. Inkblot” (Movie -1986)
and the effects of their work
Electronic equipment pro-
still are very popular.)
ducers did a lot to establish – which is understandable
54
In our imagination the com-
- only the positive image of
puter was not only a device
microcomputers. Since the
efficiently executing time –
beginning of its’ presence on
consuming arithmetic equ-
the market they were shown
ations, but also more or less
as an irreplaceable work and
intelligent creation based on
entertainment companion
the human. People educated
(we can guess that the con-
on science fiction books and
tinuation of this marketing
films such as 2001 Odyssey,
strategy was the adoption
Star Wars or Star Trek we
for the first 16-bit construc-
came to conclusion that the
tion the name Amiga, “The
computer has a human face
Friend” was supposed to
– at least in the sense that it
make the work pleasant,
communicates with a human
help people with the respon-
like a human. Almost every
sibilities, it was supposed to
history which is in the future
become a member of the
shows the progress as far as
family). In the contemporary
the changes are concerned,
information technology press
which were brought by the
and literature we could find
development of digital tech-
a conclusion that computer
nology. Even though the dan-
is a universal device, which
gers of the developing digital
brings work, learning and
technology were shown, it
entertainment into another
seemed a bright future for us.
new dimension. Because of
Komoda & Amiga Plus #1
the previous, traditional form
computers, and more frequ-
We will not remake the reality,
of education and enter-
ently about the whole com-
into which the older games
tainment microcomputers
puter infrastructure, we say
and programmes brought us.
definitely brought new qu-
“system”, “system generates”,
The convincement about the
ality, which favored the high
“ system downloads”, “system
uniqueness of our experiences
assessment of their value,
counts”…There is no previous
and emotions connected with
including the attribution of
friendliness in this description,
retrocomputers should not
their extraordinary properties.
on the contrary, we can feel
leave us .In our own way we
Finally, we couldn’t see com-
certain unpredictability in this,
were witnesses of the history
puters other than exceptio-
unexplained force, the com-
and active participators of the
nally friendly devices.
plexness which is cannot be
historic breakthrough: transfor-
fully subdued. When we hear
ming the counting machines
From the eighties to the cur-
about the complexness of
into the personal computers.
rent times electronic industry
the contemporary informatics
For us retrohardware is still
made a significant technolo-
solutions, the thousands lines
more than the relic of the
gical progress, which sepa-
of code, about the patches
past.
rated even more previous
immediately improving the
generations of computer
bugs, about the patches for
Even though we have the
users from the sentimental
patches, about the need for
consciousness of the emotio-
proportion to 8 and 16 bit
refactoring, technologies
nal background of our opi-
constructions. Currently, the
which rival, piling up stan-
nions, we will not step back to
youth grows up in different
dards – it’s easy to get a
say that the first home com-
social-economic circumstan-
headache keeping up with
puters had a “soul”. They had
ces. For them the computer
the constant chase about the
a “soul” – for us, the devoted
became a centre of home
novelties in IT.
users.
entertainment and the work utensil. The “spiritualization
We will not recreate the spe-
of computers” happens also
cific climate, in which around
now, but it took a different di-
8 bit computers aura of extra-
rection. Nowadays about the
ordinariness was created.
Hery Translated by Slayerpl *all scannes from Bajtek Magazine (polish computer magazine published 1985-1995).
55
Komoda & Amiga Plus #1
TALKING HEADS Emulation or real hardware? Bobikowoz: I like it very much. The possibility
Sid sounds of the loader and finally the fun of
of playing 8bit games on the hardware that I
playing – these are priceless impressions.
currently have. Computer at home, laptop at work, tablet in the tram – emulator on every
Retro hardware has its’ soul which speaks to us
hardware, ROM collection and the ability of
with the whole range of feelings and no emu-
downloading the saved games from the clo-
lator will ever give us this.
ud. When I find a couple of moments of free time, I can try to achieve a high score in River
Noctropolis: Yes, it is completely true. Real
Raid or continue visiting dungeons in Sword of
hardware provides us the good atmosphere
Fargoal.
which cannot be given by the emulator. For me this atmosphere is completely linked with
Tomxx: I inserted C64 emulator on the
staring at flickering on the screen red-
portable PSP and I am probably the only person in the morning train in Dublin playing Commando and other Bomb Jacks. This device has such a small joystick that is ideal for fast arcade games. On the other hand, I choose for a peaceful playing real computers. The feeling of plugging in the hardware, its’ yellowlike physicality and the scent which reminds us of the past, the process of loading programs,
56
black stripes and the charming hum
The and the slow, majestic typing amount of old RUN on the brown or creamy computers will decrease keyboard. However with gradually, year by year. The the passing of time people moment will happen that they become more lazy.... I will completely leave the hardware admit without hesitation market, and if they appear the that I use more often Pc prizes will be horrendous and the emulators. You don’t average Joe will not be able to have to deal with harbuy it. dware, plug in cables and
- Ramos
it is above all comfortable if you only want to launch a given game for an half of hour and do not play half a day. I will
Komoda & Amiga Plus #1
CC BY-SA 3.0 - author: Ubcule source: http://pl.wikipedia.org/wiki/Commodore_16#/media/File:Commodore_16_002a.png
not mention a great convenience which
operations or entertainment I use mainly
are save states, without which
emulators.
finishing any game would be Komek: I also created a
almost impossible..... Minimoog: Right, for example I would not finish 1985 Day After without save-stats... Emulators are over compatible, I think. They often
The pile of cassettes and diskettes looks way better than the humming chest with virtual written data (PC). I heard an opinion that no one creates games or programs on the real C64.
give us so huge technical abilities and therefore
while ago small C64 post. I bought an ordinary small cupboard for RTV with three shelves, in which there are: TV set, joysticks, cassette player and 2 cables, therefore I have no problems with
- Minimoog
a convenience which are
constant switching of the cables. I launch my C64 and
difficult to achieve on har-
my favorite game and I travel
dware. I do not say that it is a
into the past. When I am visited
shortcoming, why should we give up
by my friends (not necessarily fans or
on something that works better, however we
C64 aficionados), they often ask to launch
cannot feel the retro hardware fully without
some games. I often do this and then the par-
the hardware or the software from its’ heyday
ty starts and everyone feels great while feeling
and it is true not only for Commodore. I prefer
this unique atmosphere. However concerning
to play on Pegasus also on real hardware.
the PC emulators, of course I use them, mainly
The pile of cassettes and diskettes looks way
when I need to act quickly to describe a given
better than the humming chest with virtual
game.
written data (PC). I heard an opinion that no one creates games or programs on the real
Bobikowoz: I like your approach to real
C64. It is not true, because for example I do
hardware. The special post, adequate atmo-
this (or maybe I am nobody then they are
sphere from the past, I feel envious that I have
right). Besides, what kind of a C64 program is
only the modern junk in my home. I feel also
this that works on the emulator but does not
ashamed that as a retro hardware aficionado
work with a real C64? My pc starts loudly and
I perform halfheartedly, but in today’s busy,
long, while C64 works silently and launches
full of activities world it is very hard to find an
practically with the switch of a button. When
additional time to adjust the recording head,
I need immediate use of a device, e.g.
waiting for the loading of the game and
to write a small program for mathematical
other similar pleasant experiences. Moreover,
estimations, then I use a real C64. For longer
I would have to take out every time C64 from
57
Komoda & Amiga Plus #1
the inside of the wardrobe, which when we
case is the fact in which proportions every one
take into consideration the limited surface
of us needs these two factors. Another factor is
of the panelak building, and this is another
the fact that using real hardware becomes more
thief of the precious time which is meant for
and more expensive hobby. Not long ago you
the pleasures.
could buy a proverbial Commodore practically for peanuts, nowadays its’ price is higher, but still
Komek: Yes, the unfortunate issue of time. In
acceptable. However we have to get ready for
my case it is also stretched beyond
a situation that with time it will get worse
imagination but I said resolutely “I will not let myself go crazy”. Let this C64 post be my oasis. And believe me, I will always find time and small place to create this place. When we take the purchase of new hardware into consideration, it also should
so if someone plans to buy a physi-
I will admit cal version of our favorite hardwawithout hesitation re, should not wait long. that I use more often Pc emulators. You don’t Uka: Emulators and real have to deal with hardware, hardware have its advanplug in cables and it is above tages and drawbacks. In all comfortable if you only want most cases you can choose to launch a given game for an between one and the other half of hour and do not play depending on the prefehalf a day. rences and other factors. I
not be a problem. So I urge you to work actively,
will not say how the situation
- noctropolis
because there is no other as original hardware.
is in my case and from which it results because it would be secondary. The emulation for sure is very useful, makes some things easier and that is
58
noctropolis: In my opinion, the real solution
why we often use it. For me the most important
is using the advantages of emulators and
thing is that it gives us the possibility to launch
real hardware interchangeably. The former
the machines which I do not have (if it is only a
one has a bigger comfort and speed, and
substitute of a real hardware it is still better than
the latter better atmosphere and is a more
nothing). We have to know also that you cannot
tangible return to the past. The individual
perform certain operations in the emulators, and
Komoda & Amiga Plus #1
you cannot do other on real hardware, be-
a current for all the drives and
cause for example does the graphics rende-
C64. There a lot of possibilities.
red in the Vice window look the same as on the screen of a C64? Are you, in both cases,
Minimoog: I would have loved to
able to slow down or stop the working of the
have such possibilities! I have a lot of
program during a given moment to decide
Pcs in my home, floppy drives, disket-
in which cycle of rastra network the change
tes, a lot of electronic junk, one thing
from white into black appears in your intro?
which limits is my lack of knowledge about
Does the installation of the classic Workbench
electronics ( and limited amount of money
under WinUEA take the same amount of time
sometimes). The second thing is the fact that
as in the case of real diskettes on the real
such configurations as SID or MOS we can usually
Amiga with a very old HDD?
purchase on Western markets for a huge price for shipping to Poland. Because of this shipping I
Ramos: The amount of old computers will
gave up on the idea of buying Apple, because I
decrease gradually, year by year. The mo-
would have pay 200% of the price of the compu-
ment will happen that they completely leave
ter.
the hardware market, and if they appear the prizes will be horrendous and the avera-
Uka: Yo can always buy a decrepit C64 (still
ge Joe will not be able to buy it. For young
available for 15-20zl) on allegro.pl and perform
people willing to have some fun with such
cannibalism.
a hardware the emulator is the answer. The programming on PC is more comfortable for
noctropolis: I, on the other hand, which may
contemporary coders. Of course, nothing will
surprise us, am quite resentful to the fact of
replace launching the demo or a game on
mixing emulation with a real, classic hardware
the old hardware. Unfortunately, the emu-
because it is does not match with each other. I
lators are not yet perfect, even though they
use this type of division: either full emulation or
become every year better and better. We
the realism, this concept works the best for me.
cannot hide one fact, the era of 8bit compu-
I never felt the need to incorporate into PC ele-
ters domination ended. C64 Direct-To-TV and
ments from the old hardware (floppy drives, SIDs,
other gadgets, which appear on the har-
joysticks etc.)I’m totally against placing add-ons
dware market, are emulations which barely
in C64. One thing are add-ons connected with
reminiscence the old, cult machine.
the emulation of data carriers (such as SD2IEC etc.)which are OK, such devices as additional
Atreus: However I will try to look at the whole
RAM or SuperCPU are a profanation which kills
situation differently. I try very hard to use
the atmosphere. I do not know if we can join this
old hardware together with new. Because
concept with the concept of emulation, but is
of that, I have in PC (Core2Duo) CatWeasel
without a doubt an emulation on C64 to provide
Mk4 with SIDs 6581 and 8580 and PC Floppy
the abilities which it originally does not have.
drives 3,5” and 5,25”.I use SIDs to emulate C64 and the drives to make images of Amiga
Bobikowoz: The discussion goes on and on, but
and C64 diskettes. To use its abilities fully I
we have to close this edition. Our talking heads,
have to modify my 5,25” floppy drive. So far
as we can see have different approaches to our
I can make one side images. The second
favorite hardware and software, but regardless of
PC has HardSID and XU1541. It is PIII 600 Mhz
the differences, we can find a consensus. Regar-
on Win98. I have also Keyrah interface and
dless of the fact if you have home altar with a
digital-analog joystick switch for the old
real hardware, hybrid or an emulator on a tablet,
joystick PC port (DB-15) and joysticks taken
if you read this text you are just like us a fan of
from the attic and a couple of emulators. In
retro entertainment. We await your opinion under
C64 I used a couple of add-ons issued not
our editorial staff mail: k.a.plusmagazine@gmail.
long ago, which expand and make more
com
pleasurable playing C64. I talk here about RetroPlay, SD2IEC and PC feeder to provide
Translated by Slayerpl
59
Komoda & Amiga Plus #1
Leave those games and start doing something serious How many time in your life
person by this mythical “com-
is where it came from. It can
have you heard such words
munity”.
be generally assumed that
directed towards you? Some-
video games came into Polish
times they were spoken by the
On the other hand I, so as not
homes more or less in the
members of your family while
to be misunderstood, must
mid 90s. Surely during 80s you
you were practicing one of
point out that generally I’m
could find some Spectrum or
your favorite hobbies, other ti-
completely not interested in
Commodore units, but let’s
mes you could hear them from
what other people think about
be honest, these were just
your friends or ever complete-
my ways of spending free
individual cases. A person
ly strange people, who would
time. This text is not written in
who owned such a piece of
find out about your ways of
order to excuse myself from
hardware was considered
spending free time.
anything. It is created only to
to be lucky and half of the
show you my point of view
neighborhood visited such a
Among a big part of our socie-
and to show how ridiculous
whizz-kid for a chance to play
ty there is still this notion of
the notion mentioned earlier
games using that computer.
video games (without the divi-
is. I must also say that currently
Speaking about the broader
sion into PC, consol or mobile
I don’t experience such pro-
scale of this phenomenon
games) being something not
blems but while speaking with
we must come back to 1990s
serious, infantile and basically
my friends I am able to notice
when brands such as Atari, Pe-
meant only for kids. Due to this
that that opinion is not rare.
gasus, Amiga and generic PCs
fact they are treated only as
While hearing or reading such
started to appear at our ho-
fun and you are expected to
opinions I can feel my hair rise
useholds. As it usually happens
grow out of them at certain
(at least what is left of it :)
with such a novelty, the first
age. You are expected to
60
people who get interested are
do that so that you can be
Ok, but if there is such a no-
the youngest as their minds
treated as a serious, grown
tion in our society the question
are the most receptive. For the
Komoda & Amiga Plus #1
older it often appears as so-
why should we apply that rule
mething “out of space”. At
to gamers?
first it often happened that a parent or parents were
It is quite a characteristic
convinced by their children
conclusion that mostly people
to buy such a piece of tech-
who criticize games as being
nology and later as it turned
not serious and childish spend
out that they had no idea
their free time in front of a TV
what to do with it, they no-
set watching all the TV pulp,
ticed, with fear I might add,
filled with all those serious
that their offspring wande-
and adult content. Such
red inside countless virtual
people prefer mostly highly
worlds. It must have been at
intelligent programs (where
that time that the notion of
without screams and shouts,
video games being for the
quarrels, insults and artificially
young ones was created. It
created controversies there is
was probably at that very same time that it started to become considered as a distraction from more serious duties (studying or working). Let’s be honest, it’s been almost two decades since the 90s. People who at that time were in their teens today are in their 30s or their 40s. According to a proverb “What youth is used to, age remembers”, all those people replaced their old 8bit and 16bit units with modern PC and current-gen consoles (although not everybody, we are an excellent example that you can connect both worlds). The question that arises is why we should give up our hobby if it gave us so many great ways of spending time while we were younger. Only because somebody else, in their limitless wisdom, decided that it is juvenile and senseless? Let’s not joke here… Should we convince a cinema lover or post stamp collector who got interested in his/her hobby only because it happened while they were kids? So far I haven’t noticed that, so
61
Komoda & Amiga Plus #1
no good show), artistic soap
a few hours long TV mara-
operas (where if a character
thon, have a tendency to
falls down in one episode, it
say “You’re playing that
takes them the following four
stupid game again”. I’m
ones to get up and where the
not really sure if I should be
romances between vario-
crying or laughing at that. If
us characters are more like
I applied such an approach
football league system – eve-
I probably should attack all
rybody plays with everybody)
those magazines for women,
or other types of shows such
where you can mostly read
as docu-soaps. Those people
about all kinds of diets and
are among those who, after
glamorous lives of celebrities or magazines for men where you can read all about working out at the gym but where there are more photos done in Photoshop than real ones. In my opinion there is no point in such comparisons and complaints. Some might say that I generalize too much, because there are also really worthy TV shows and many people tend to watch them as well. From all available magazines and newspapers you are also able to choose some valuable titles. I don’t deny that, but my aim was to show that it can work both ways, when all games are treated as something you have to leave behind while growing up. The idea is that since games are made for fun only and fun is associated with being a child then there is no point in sticking to them when you become adult. Meanwhile among different game titles you can find those that are created for pure fun only (and there is nothing bad about it, everybody, no matter what age you are, has a right to have fun) and those that can teach you something as well. A good example of the latter is a popular series Assassin’s Creed which is strongly based
62
Komoda & Amiga Plus #1
on interesting historical events.
cinematic (which some play-
a good movie, a good book
While playing you can learn a
ers consider to be a disadvan-
or a good game. It is just a
lot of interesting facts.
tage). So what is a difference
matter of personal preferen-
between a good movie and
ces and not the question of it
Additionally there is one inte-
a good game, except for the
being more or less serious. It
resting fact that comes to my
fact that the latter is interacti-
is not a coincidence that the
mind that the same people
ve? For instance a game like
average age of a gamer has
who describe games as a
“The Last of Us” is a master-
risen recently. It keeps on rising
juvenile and childish time killer
piece of a screenplay which,
together with the people who
attack them as being too vio-
after finishing the game, is on
fell in love with the games in
lent and even full of eroticism,
your mind for a long time (and
the 1990s and who don’t even
which in the end qualifies tho-
by the way there are movies
consider giving this habit up.
se as a product directly aimed
to be directed based on that
In the past a typical gamer
at the adult person. Here we
game).
was associated with a juveni-
can witness a big amount of
le student who after coming
hypocrisy and the will to bend
back from school tossed his
one’s opinion to whatever
backpack aside and turned
they are trying to prove at the
on his C64. Today it is more
moment. And who cares if it
often a grown up man who,
is illogical and contradictory at the same time. The fact is that the electronic entertainment some time ago made a big leap from being little important to the media mainstream. The com-
The idea is that since games are made for fun only and fun is associated with being a child then there is no point in sticking to them when you become adult.
in order to relax, turns on his PC, console (or still the C64) and the fact that some other people have some problems with that…? Well let’s not bother our minds with that, it’s just their problem.
mercials for the biggest game titles are broadcast noctropolis
during commercial breaks
Translated by MA
on the biggest TV networks among other commercials for
To sum up this a bit personal
such products as crisps and
opinion, I just wanted to say
washing powders. It also hap-
that if you had ever had some
pens that they are mentioned
doubts (be it because of your
by media normally not con-
not so young age as I assume
nected with electronic enter-
that most of us are over 30)
tainment. It is a normal thing
whether you should explore
that you can buy games in a
virtual worlds (no matter what
supermarket or in a shop that
hardware you use) I think you
sells all kind of electronic equ-
ought to put your worries asi-
ipment. Still there must pass
de. Don’t let yourself be told
some time before games are
that games are not meant for
treated as equals to movies or
you because you’re too old. If
TV. The games are growing up
they allow you to disconnect
today together with their au-
from the real (and sometimes
dience who is doing the same.
boring) world and you love
They tend to provide us with
them than stick to them. Eve-
not only fun topics but those
rybody has a right to entertain
more mature and difficult as
themselves, no matter the
well. They become also more
age or the way you do it. Be it
63
Komoda & Amiga Plus #1
Modification of the damaged C64 to the fully working PC in several minutes – how to story
I decided immediately that the basis of my modification will be as small interference in the original cover as possible. The first challenge was finding the right motherboard, which we could place in the small space inside C64. The main problem weren’t the dimensions across and along, because we can buy without any problems
When you have a damaged C64 in your closet, with small
MICROITX motherboards, but
chances to repair it, not exceeding the cost of buying used
the height of the motherbo-
C64 (damaged VIC system – artifacts on the screen). I started
ard. The keyboard in C64 is
to think how I can use the remaining parts. C64 could lie in the
pretty thick and it does not
closet and keep its’ place, I couldn’t throw it out.
leave a lot of space at the bottom.
I will add that the damaged C64 is the C64G version – the popular “breadbasket” with a white keyboard. Finally I used for
I decided to choose the
my modification brown keyboard from the 1st version, but we
motherboard in the NANOITX
will talk about it later…..
format. I still didn’t know that something like this exists but
I thought that it would be nice to see C64 everyday in your
it appears that on the Chi-
living room, as HTPC or a platform to emulate other retro
nese auction sites we have a
hardware. Browsing the web and the forums I found ready
pretty big choice. The price
projects which served as an inspiration. Later it appeared that
of around 130 dollars with
we can buy the KEYRAH Interface and use the original C64
the delivery. It is a motherbo-
keyboard as a PC keyboard and use classic joysticks. I tho-
ard with the dimensions of 12
ught – “I got it figured out”, but as we all know the details are
cm by 12 cm and the height
sometimes tricky.
of 2 cm. The type, that I chose has an integrated CPU Celeron 1037u 1.80GHz dual core, graphics card Intel HD 3000, one socket of memory SO-DIMM DDR3 and two sockets miniPCI ( including one dedicated for HDD mSATA, and the second we can use as e.g. WIFI card – what I did). Additionally the socket for the external SATA disk and what’s interesting LVDS socket to connect, for example LCD panel. Additionally on the motherboard we have of course HDMI 1.4 VGA, USB 2.0
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Components that were used: original cover of C64 with a keyboard (~20$) Keyrah interface v2 to connect C64 keyboard to the PC motherboard through USB (http://www.vesalia.de/e_keyrahv2.htm) (~40$) Nano ITX motherboard (12 cm x 12 cm) with Celeron 1037U 180GHz CPU dual core i7 on the Ivy Bridge (105$ +VAT) The whole computer works pretty fine. In configuration
2 GB DDR3 SO-DIMM (~20$)
with 2 GB RAM and mSATA disk Windows 8 starts prac-
2,5’ hard disk OCZ 64GB SSD SATA (45$)
tically in a matter of couple seconds. Every emulator
Old USB panel 2x, 2x audio output, from the old PC casing (2$)
such as WinUAE and Vice64 and others work without
Power supply unit 12V, 3,5A, 35W, I used in this modification the power supply unit
problems. Also playing MKV
for LED tapes (this amount of power is enough) (~15$)
FullHD Files with the surround sound in the home area
The complete amount is ~270$. Only new components are the motherboard Nano-
network also works without
ITX and Keyrah interface.
problems. Someone could have asked why we could not use Raspberry Pi? Mainly because of the efficiency and the compatibility. But let’s look at the most important things, the modification. The first thing is adjusting the Keyrah interface to connect with the PC motherboard through the external connector. Unfortunately it is not factory placed in the printed board of the interface, that’s why we have to do it ourselves. It is not difficult, we can buy the correct connector in the electronics store. The red circle on the screen is the place where I soldered the 4 pin USB connector.
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Another step is preparing the USB cable to connect to the Keyrah interface. I made it from an ordinary USB cable. I cut of the cable and soldered the plug to the formerly soldered connector.
And I connected it to the Keyrah interface.
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Quick test – It works!
It is the time to place the motherboard in the cover. To create a place for the motherboard connector, we had to cut out the part of the C64 cover. Additionally, I drilled 4 holes with a 3 mm drill. I had to also use gum measures to keep a distance for the motherboard – the place for the SO-DIMM memory and the better cooling of the motherboard.
To mask the connectors I used the protecting screen from C64. It is ideal, it is rigid enough, but we can easily make drilling holes. It is the best to use for this purpose the ordinary wallpaper knife.
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It is the time for the switch and the power diode. To the original C64 diode I connected the HDD activity indicator, that’s why I had to add additional diode for the power indicator.
A little bit of work with the soldering iron‌.
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Voila!
We have almost finished. Let’s add the additional USB ports, Wi-fi card on the miniPCI connector.
Wi-fi antennae (normal antenna removed from the old laptop)
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Additional USB ports
And at last hard drive. Originally I used 2,5� SSD disk, however later I replaced it for the mSATA disk (which at the moment of writng the article are cheaper than the standard SSD SATA drives) – of course nothing stops us from using the ordinary SATA drive together with the mSATA drive.
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Finally we achieve the prettiest PC that I have ever seen.
As a summary we can with certainty say that Keyrah in connection with the connected classic joysticks + Vice64 and WinUAE emulators during playing in classic games, give us real retro experiences;) I managed to buy cheaply the C64 keyboard – brown version – according to my subjective estimation it is much prettier than the white, used for the G version. As a curious detail, my girlfriend wrote on the modified C64 her Master Degree Thesis. It was nice to see how C64 is used in everyday’s work. Strona projektu: http://arekneubauer.com/pl/ projekty/przerobka-c64-na-pc hal translated by Slayerpl
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Lunch Translation: She: Is it tasty? He: So now is it not enough that I eat this?
JOHNNY SHOW: LUNCH How it began? One Day, Arek (Komek) sent me a message on MY SPACE portal and asked “Could You help me with my KOMODA e-zine about Commodore 64?” To be honest I don’t like playing video games because It takes too much time, but I had an Amiga once and played in the past. So I wrote that I can share my drawings and they were finally published in KOMODA in the column called “Johnny Show”. At the beginning the comics were complemented by my biography. Lately I added some texts. It’s very nice that with the passing of time my drawings became an element of the magazine. We decided that “Johnny Show” will be transferred to K&A Plus Magazine. Today I will show You my very small comic from 2014 and picture that I made before finishing the work. Jan Lorek