Gateway System for Grande Parco Forlanini, Milan

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AN INCLUSIVE GATEWAY SYSTEM FOR GRANDE PARCO FORLANINI INTERACTIVE MEMBRANE

SCHOOL OF ARCHITECTURE URBAN PLANNING CONSTRUCTION

Msc. ARCHITECTURE AND URBAN DESIGN A.Y. 2020 - 2021

URBAN DESIGN STUDIO Course Code: 051513

Professor: Grazia Concilio Asst. Professors: Patrizia Scrugli | Illaria Tosoni | Gian Luca Mazza

ENGINEERING

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A. Introduction 03 General Overview 06 Impressions 08

B. The Gateway Concept 11 Personas 14 Parameters 16 Service scenarios 17

C. The Gateway Transition Strategy 21 Site analysis 22 Experience map 28 Network proposal 31

D. GPF And The Gateway System 33 Interactive membrane concept 36 Pillar catalogue 38 Plans 42 Sections 48 Illustrations 52

E. Phasing 54 Plug in 57 Warm up 60 Catalysis 64 Rooting 67 Release 68

F. Closing notes 71

1
A INTRODUCTION 2

INTRODUCTION

Design process started with the developement of exemplary personas which enabled us to formulate parameters that categorised our per sonas desires and needs, resulting in possible service scenarios and consequently in our concept for a gateway system of ‘Grande Parco Forlanini’. In this concept, we have defined the gateway as a funnel that functions as an interface between the city, the park, the people and their needs. Given that, we understand the gateway system as a membrane with openings of different importance and attention to their functions. Ultimately, the system should create an identity of the park and its surroundings in symbiosis with its users. We quickly came to realise that we could only reach this goal through a balanced out system of ‘specialised’- and ‘universal’ openings in the membrane. Carefully studying the current language of the park, its surroundings and people is fundamental in order to be able to turn the previously theoretic ideas into practical propositions. Therefore, we have studied different layers of the site in its current condition as a transitional step, before carefully planning our focus gateway in detail. In the final step, the design is implemented, generating the concluding “interactive membrane” gateway system. A clear phasing and implementation plan sets the framework of how the project will become a reality, taking all key players that will be pat of the project into account.

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As seen on the map, the area of the proposed Grande Parco Forlanini extends from the eastern side of Milan to the Idroscalo, in the Segrate municipality. The site is a par t of the green belt surrounding Milan, and is also in the course of the Lambro River, which highlights its impor tance as a natural environment in the metropolitan area.

The area’s direct connection to Linate Airpor t makes it a wel coming point for several visitors arriving in the city every year, but it’s still poor public transpor t accessibility hampers the ac cess by local residents. The upcoming metro line M4 is seen as an enhancement tool towards the integration of the site to the rest of the city.

General overview Site City border Main roads

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IMPRESSIONS

The study area of this project can be understood by its complex narration, with different layers of fabrics and actors overlapping. The pictures above depict some of complexity of the area: a wide open highway and boundless periphery of GPF in south; the under bridge area and Lambro river, two of the major blockers of GPF; the art activities present in the Ortica area; the historic presence of agriculture through cultivation fields and cascinas; the Forlanini Park, an important green area of the city; commer cial building complex and many more.

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B THE GATEWAY CONCEPT 8

When tackling this exercise, we started by monitoring the hap penings, peoples and flows at park gateways on two different parts of the world. Based on these experiences and discussions among us, we developed exemplary personas and parameters as suitable representatives for the desires of the inhabitants of a modern metropolitan city as Milan, the site of our design proj ect. The qualities of the transition spaces of two other parks in Italy and two parks in India that we believed to be best, conse quently resulted in our service ideas and the gateway concept for Grande Parco Forlanini. The difference in dimensions, visibility and context in which it is integrated, made us understand how each gateway is characterised by its own atmosphere and mark a different binomial between “here” and “there”. Some of them might not have an immediate and direct interpretation (like in the case of Parco Ravizza that is completely open) while others might be clearly more visible, sometimes more dynamic but also of more complex interpretation.

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PERSONAS

M O R I T Z 26

By Foot

Originating from those, we developed parameters that some how categorised the personas behaviours and needs, resulting in service ideas and scenarios.

Warm-up Pet Station Work-out Rejuvinate Taxi

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At Gateway

Arrival At Gateway In Park Exit

Fitness Entry Waiting Running Exercise Check By Foot

“ Going for a run in the morning is a great balance to my stressful everyday life. It helps me keep a clear head. My dog Gustav is my most loyal training partner.”

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By Taxi

At Gateway

Having drink Waiting Socializing Booking taxi.

“ Weather permitting, a visit to the park in the highlight of my day, I enjoy the fresh air, nature and company.”

Reading Reading Search for help Taxi E L E O N O R

Arrival At Gateway In Park Exit
The studied of parks as a vibrant membrane surrounding them while funnelling people- and with them their “actions” into and out of the park. Evidently, we have been facing a lot of different individuals regarding their age, motivations, desires and actions at those gateways- characteristics which we have been trying to impersonate in our personas.
The customer journey map was perceived as a tool for us to un derstand- and reassure if our proposed services really optimised and facilitated the experiences of our fictional characters (and therefore everyone else) when transiting through the membrane.

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Bicycle

Waitingscout Scouting Waiting Bicycle

Arrival At Gateway In Park Exit

At Gateway

Grand parent meet Playing Buying treat With parents

“ Going for a run in the morning is a great balance to my stressful everyday life. It helps me keep a clear head. My dog Gustav is my most loyal training partner.”

E L I A 09 “Ever Since I don’t take the overcrowded subway to work anymore i feel much better. I have some time in the morning, catch fresh air and even move when cycling”

Public transport

H A E L 55 Dropped by parents Calling parents Waiting

Going for a run in the morning is a great balance to my stressful everyday life. It helps me keep a clear head. My dog Gustav is my most loyal training partner.”

Playing guitar Booking taxi Taxi 11

Arrival At Gateway In Park Exit At Gateway Renting e-bike Cross the park Returning e-bike By Foot Event informa tion Attend events Charging e-bike By Foot G E O R G E 35
Arrival At Gateway In Park Exit
At Gateway M
Interac tion with people Organize talks Buying tickets Public transport C
Intellectual
Private
Morning
Pure users
Independent
Daily
Physical
Socializing
Evening
Co-producer
Evening
Occasional Activity Publicness Daytime Involvement Mobility Frequency
PARAMETERS 12
Moritz Eleonora Elia George Michael

SERVICE SCENARIO

The study resulted in a network of “specialised” and “universal” gateways, that together shape our gateway concept. Users who are longing for interaction with the community, depending on a mobility service or seeking shelter and hospitality, will be satis fied at our specialised gateways fulfilling those needs. Simulta neously, as we observed that people like to get involved them selves, these gateways also allow people to go one step further and become co-producers, directly influencing the offers at the park. On the other hand, some park visitors might just want to “perforate the membrane”, meaning that they are not in need of a service and simply want to access or exit the park through a universal component of the gateway. We strongly believe that this combination of ideas and factors result in a diverse and exciting gateway system that remains functional while being in clusive towards all possible users.

Market Information board Amphitheatre Meeting point Fitness & well being Parking Pick-up point Refilling/ charging E-bikes SOS Working area/ wifi Reading Cafe Drinking fountain Toilets Waste stations Pet stations
Interactive Community Gateway
Mobility Gateway Lounge Gateway
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Ancillary Services

GATEWAY AS FUNNEL

Gateway functions as a membrane with openings of different importance and different attention to their function. In symbiosis with the users, the gateway network creates an identity of the park and the surroundings. It is an interface between city, park, people and their needs.

SPECIALIZED OPENINGS

Present, users feel they are transiting through the membrane. Service offered at opening may influence entry point choice for users.

UNIVERSAL OPENINGS

Simple passage through the membrane with or without bufferzone. Users enter without needing or wanting a specific service.

CITY PARK

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Interactive gateway service

Mobility gateway trans port service

Lounge gateway service

Supportive interfaces Ancillary services

SPECIALIZED OPENINGS UNIVERSAL OPENINGS

Process Concept Proposal

GATEWAY COMPOSITIONS

Interactive gateway with ancil lary services and lounge + mobility component

mobility gateway with ancillary ser vices and interactive + lounge component

lounge gate way with an cillary ser vices and mobility and interactive component

Personas Parameters Scenarios Services Interactive Mobility Lounge
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THE GATEWAY TRANSITION STRATEGY

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SITE ANALYSIS

The study area, located in the border of two municipalities, is a complex territory, ranging from relatively dense urban fabrics, to open recreational green areas, agriculture lands and the huge void created by Linate Airport. With a site analysis, it is possible to study this dense fabric and unfold the potential of the site in a justified manner.

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ACCESSIBILITY

The accessibility map helps in understanding the interconnec tions of GPF also the porosity and frequency of entrance points of the existing park system. The focus is set on different elements that restrict the park with regard to its accessibility.

Existing roads Existing access points Existing bridge

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FRAGMENTS

The boundaries have a strong fictional character and are present throughout the park. They are mostly embodied by infrastructure and private properties, and will play a significant role in the design of the gateways, as it cannot be connected. Interestingly, we figured that boundaries are prominently present within the park as well, dividing it into different fragments which are not all used to their full potential.

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MOBILITY

The study includes infrastructure connections to the city on macro levels. Identification of existing Bike MI stations on the eastern part of the perimeter towards the city and developing the exist ing system of bike lanes for our proposal. In our proposal, minor changes to the existing infrastructure will have big effects on the customer experience of the park.

Bike MI Bike paths Proposed bike Bike paths stations MI stations proposed

Existing roads Train line Bus line Tram line Parking area 20

EXISTING STRUCTURES

Cascinas and sports facilities are present throughout the park. We have identified both of these structures as connectors of the different fragments that we have obtained due to the boundaries discovered within the park. We have identified some of these structures as supportive interfaces as in being a motivation for visitors to use the gateway. In our proposed park gateway con cept, these have a significant role in connecting the fragments.

Sports facilities Cascinas Restaurants Cafe/ Bar
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EXPERIENCE MAP

This map falicitated the experiential factor of the urban patch at varieous edge interfaces. The components generating the char acter helped us in understanding the textures, activity generators and user relation with the site that played a crucial role in struc turing the proposal.

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CONCLUSION

While reflecting and processing these different analysis layers (the accessibility- and boundary map, existing structures- and infra structure map, as well as the experience map, we have reached the goal of understanding where the strengths and weaknesses are in the existing urban layout of the gateway system. Furthermore, we have understood where to underline the strengths and where to intervene in order to eliminate weaknesses in the exist ing gateway system.

The new gateways we are proposing can be described as the bridge between the site analysis and the gateway scenarios from step one. Specialised openings consist of interactive gateways, mobility gateways and lounge gateways. These three functions are present throughout all specialised membrane openings with a shifting main focus depending on the situation of the in- and outside of the park (the here- and there) at each particular per foration, while keeping in mind the membrane as a whole. This leads to an interrelation of activities in all gateways depending on their situation in the micro and macro surrounding, forming the desired balanced gateway system.

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Gateway systems Internal gateway funnel

Interactive gateway Mobility gateway Lounge gateway Supportive inerface

NETWORK PROPOSALS

In addition to the existing accesses, we are proposing a mobility gateway in the south-west where the new M4 line will arrive. This entrance will be the key public transport link between Grande Parco Forlanini and the city. With lounge and interactive func tions partly being present, this is the perfect starting point for the park experience.

To enhance and encourage co-producing activities that are pres ent in the area surrounding the park on the north-west side, we are introducing a lounge gateway close to existing offices there.

In order to overcome the fragmentation caused by two main boundaries, the highway bridge and the river lambro, an inter active gateway is implemented, “luring” people into the park under the newly developed highway bridge environment. This focal point will profit from the existing Atelier Forte, functioning as a supportive interface to the gateway. This gateway is a crucial connection between the western- and the romantic part of Grande Parco Forlanini and is therefore categorised as a funnel.

The interventions on the western side now connect the city to the romantic part of the park that we believe has great qualities al ready and is now made accessible.

A connection is added from the restaurant and event space An tico Borgo In Citta which functions as a supportive interface gen erating the pathway. The gateway tackles the area next to the exhibition center, that we have experienced as abandoned and in a way even scary.

The popularity of this undervalued part of the park will also rise thanks to the key funnel placed on the eastern part, the lounge gateway that will connect the Idroscalo to Grande Parco Forlanini. It creates a connection to the park, while offering people visiting the sports facilities around ‘idroscalo’ a place to wait, while and work. Cascina Bruciata will function as a supportive interface between the two gateways, enhancing the connection between them.

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GRANDE PARCO FORLANINI AND THE GATEWAY sYSTEM

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SITE SELECTION | JUSTIFICATION

In this section, we set the focus of Grande Parco Forlanini and the gateway system design on the interactive gateway located in the north west of the site, the under highway bridge environ ment at via Corelli. Primarily, this specific loaction enables the connection of three unconnected fragments of the park as ana lyzed in the previous part. In addition, an important point that has not been accesible to the public is made availabe, enabling the enhancement of existing qualities of the urban fabric while adding to the quality of public space in the area. Via Corelli is the perfect location for this interactive gateway focus, as the de sign activates the street and the underbridge environment, while creating a social connection between Ortica and its artistic influ ences and people and the traditional institution that is Atelier Forte. Furthermore, locals, artists and members of neighboring sports clubs, can contribute to the network as co-producers of fering workshops etc. with future users who want to participate. While the catalyser, the under bridge space, offers an unusally exciting platform for this symbiosis, the gateway system provides every actor involved with the physical devices and the digital net work needed to realise this concept. The gateway development process has been planned in a phased sequence, aiming at an implementation after 3 years of preparation.

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MEMBRANE CONCEPT

The interactive gateway under the highway bridge at via Corelli, puncturing the boundary of the enclosed park and generating a flow of people and services between the inside and the out side of Grande Parco Forlanini. The gateway is structured like a membrane, funelling and connecting people through the transi tion space with the help of specific devices and activities present in the gateway. A mobility junction, the art junction, as well as the main intersection with it’s piazza are key components of the membrane. The existing structure, the pillars of the bridge, are given additional importance as they are the guiding space shap ing element within the membrane.

The Underbridge Area

Taking inspiration from a nature Considering the area as a membrane

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Identifying Important junctions

Considering potential areas in the surrounding and creating new junctions

Connecting junctions considering columns as space defining element

Enhancing the proposal with appropriate re specting community and existing functions

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PILLAR CATALOGUE

The under bridge columns are used as a main protagonist of the design. The pathways and spaces are defined according to location of the columns and some columns are dedicated to specfic activities based on their location and functional/ experi ential needs.

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SERVICE PILLAR

SOS | BOOKING | FIRST AID | INFORMATION

ART PILLAR

ART GRAFFITI | EXHIBITION | LIGHTING

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PILLAR

VIDEOS | ADVERTISEMENTS | INFORMATION 32
PLATFORM
ELEVATED PASSAGE | READING AREA INTERACTIVE PILLAR

SPORTS PILLAR CLIMBING WALL

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01

Mobility Junction: Bike/ Car sharing Parking area

Pick up/ Drop off area Information point

Fylover for pedestrian and bicycle

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Warm-up activities Waiting area

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Pet area Meditation/ Yoga area Open book point +Sitting area

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06

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New vehicular route to Atelier Forte

Express gateway Art junction: Public exhibition space Atelier Forte connection

Atelier Forte sculpture garden

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09

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02 Master plan 34

Elevated Platform for art exhibitions Skate park Climbing avtivities

Interactive junction: Gathering point

Pedestrian + bicycle bridge connecting Romantic park 11
01 02 03 04 05 06 07 08 09 10 11 Scale 1:3000 35
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Scale 1:1000 37

01

Path conneting to interactive junction

Mobility junction for bicycles, information units.

03

04

02 38

Bridge for pedestrian and bicycle.

15 m wide Lambro River

PEDESTRIAN/
BICYCLE BRIDGE
Route leading to the Romanctic part Gathering point. 05
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01 02 03 04 05 Scale 1:1000
SECTIONS Pet area Pathway Pathway Meditation platform
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Pathway Mobility junction - parking

Scale 1:500

SECTION A - A’ SECTION B - B’
Street Bicycle track Pathway New street Ramp for pedesdrian and bicycle bridge Rail underpass
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Street Bicycle track Public exhibition space Sitting Interactive gallery Pathway Street

SECTION C -C’

Street Bicycle track Climbing ropes Pathway Climbing ropes Street

SECTION D - D’
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Scale 1:500 Scale 1:500

SECTION F - F’
SECTION E - E’
Street Bicycle track Skate track Pathway Street Street Bicycle track Benches Interactive junction- gathering point Street
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CLIMBING ACTIVITIES 44
ATELIER
PLATFORM 45
FORTE
e DESIGN PHASING 46

PLUG IN phase

THEMES | IGP-DECAUX | BRAND SPONSORS

First of all contact is made with the local communities. In our case the the COMUNE DI MILANO is the local city authority in charge of transformation decisions and is therefore crucial as a supporter if the project. In addition, the comune di milano owns and operates most of land plots around Grando Parco Folranini. In addition, for the use of the space underneath the highway, the operator and the Milano State Ministry of Transport should be involved in the project in this very early stage.

Owners of neighbouring land plots will be approached and (wherever possible) involoved in the plans. Some of them func tion as key interfaces of the project. Working together with the COMMUNITY, existing sports clubs and the AtelierForte is a fun damental part of the concept. The local community is the core of the project.

As the concept is fueled by the idea of co-production, the public and possible community initiatives will be approached at this early stage already. Dialogue with locals engaged in the de sign projects main themes: ART, DESIGN and SPORT and WELL BEING initiated.

Aim: specifying places, themes and their characteristics.

In the plug in phase, we indend to involve IGPdecaux as our part ner focussed on communication and services in public spaces. Operating within tranists, street furniture, billboards as well as installations in public spaces, IGPdecaux will be the intermediate between the urban planning team and BRANDS / SPONSORS. Starting to approach brands and sponsors in this early stage of the disgn will further support the idea of co-production. We have proposed a list of local and international brands and events who match the themes and might be interested in being invloved in the project.

COMUNE DI MILANO | COMMUNITY | PARTNERS MI State Department of Infrastructure Local industry and land owners Comune di Milano Atelier Forte
Actively involved actors Involved infrastructure Current park boundary | PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 47
Associazione Grande Parco Forlanini
PLANNERS AND REALISATION PARTNERS AUTHORITIES LOCALACTORS/ NEIGHBOUR LOCAL COMMUNITY USERS + CO-PRODUCERS COMUNE DI MILANO URBAN DESIGN STUDIO DAStu | PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 48

POTENTIAL LOCAL EVENT PARTNERS

POTENTIAL ACTIVITY SPONSORS

‘SATTELITE EVENTS‘ EXHIBITION EXTENSIONS PROMOTION ACTIVITIES / COPRODUCER FUNDING

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WARM - UP phase

PUBLIC | SHARE KNOWLEDGE | KEY LOCATIONS

| CO-PRODUCTION

Including the PUBLIC and future users in order to SHARE KNOW LEDGE and to get the public in touch with the themes of the in terac tive membrane design. To do so, playful activities and games will be organised in KEY INTERFACE LOCATIONS such as Atelier Forte and the sports clubs significant within the context to further develop the co-pro duction component of the project.

In this phase, the COMMUNICATION/digital blackboard system presented in step one will be already introduced to underline the importance of the CO-PRODUCTION component.

Pop up activity Activity route/ boundaries Exhibition/ competition wall Pop up sports
| PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 2 50
COMMUNICATION
Artwork competition Atelier Forte workshop Interactive themes survey

WARM-UP

ARTWORK COMPETITION

Type: Local street Artists spray paint competition.Best ones get to work on the spray paint pa thway.

Mode: Mural live perfromance, exhibition,vote.

Target: Artists / families / youth.

Time: 1 day installation, Exhibition until demolition.

POP UP SPORTS

Type: Physical exercise at place, co-producer atheletes from sports clubs. Mode: Weeklu freeletics, Gymnas tics, Dancing workouts.

Target: Youth / families / seniors. Time: 1 hour for corresponding age group, 1x week

THEMES SURVEY GAMES

Type: Future users can express in terest in places and activities.

Mode: Live discussion panels, interactive online survey useful for IGPdeceaux.

Target: Everyone Time: 2 hr panel, 1 month online survey.

ATELIER FORTE WORKSHOP

Type: Creating artwork realated to themes and Gateway.

Mode: Workshops, collages, sculp tures.

Target: Families / youth.

Time: 2 hr workshops / weekends.

| PLUG IN |
|
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| RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 2 51
CATALYSIS
ROOTING
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MURAL ART COMPETITION

Locals / future users can see the live performance and Vote for their favourite Artist to participate in the Pathway design using the interactive membrane APP.

THEMES SURVEY GAME

Future users can express their interests in themes and activities physically on a sequence of the (soon to be demolished) wall and di gitally in the interactive membrane APP.

| PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 2 53

Ignition phase

ACTIVATION | CLEANING | OPENING | JUNCTION

The under bridge environment will ACTIVATE the interactive mem brane development and therefore will function as the catalyser.

The currently poorly used space has been well integrated into the new design and is crucial to the interactive membrane we intend to build.

In the process of the IGNITION, the area will be CLEANED of current boundaries and obstacles, the road leading to Atelier Forte will be diverted and the area will be OPENED towards Or tica, Via Corelli and towards the park as well.

Implementations -

MOBILITY junction - car/bike sharing.

ART junction - space for temporary exhibitions.

MAIN INTERSECTION junction - forming a piazza, highlighting the spatial importance of the gateway.

Mobility junction

Art junction

Main intersection

Junction/ activity New infrastructure Demolished boundaries

| PLUG IN | WARM-UP |
|
| RELEASE | | YEAR 01 | YEAR
| YEAR 03 | 1 2 3 54
CATALYSIS
ROOTING
02

UP-KEEP phase

PATHWAY | NETWORK

Together with coproducing artists, who have been chosen by the public within the competition held in the WarmUp phase, the main PATHWAY will be built.

This intervention will draw a lot of attention to the development of the Gateway and will ensure that the public will be reminded of the recently created activities in the junctions built during the catalysis ignition.

Progress can be monitored using the interactive membra ne app that is already used to connect locals and inform on happenings and developments around the interactive gateway.

Junction/ activity Membrane pathway
Mobility junction Art junction Main intersection | PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 2 3 55

STABILIZATION phase

With the pathway intact, all main junctions are connected, ensu ring the full functioning of the catalyser itself. With a now higher capacity, the system is beginning to stabilize and the pathway as a new element is attracting people to experience the interactive membrane from the romatic part of the park and from the city side north of the railway.

To meet this demand, the under-bridge catalyser will spread its development on the NETWORK.

Firstly, the highly anticipated lambro bridge will allow co-produ cers and users to reach the catalyser more efficiently, as they pre viously had to walk all the way around Grande Parco Forlanini to cross the river. With this addition, they can commute between the western- and the romantic part of the city by using the MAIN INTERSECTION. By doing so, they meet at the piazza.

In addition, a pedestrian- and cycling bridge is introduced on the north side, connecting the MOBILITY junction with the city on the northern side of the railway. Once the traintracks have been overcome, finally more and more local people can experience existing qualities and the qualities introduced by the interactive membrane.

Mobility junction

Pedestrian/ Cycle crossing

Art junction

Main intersection

Lambro bridge

Junction/ activity Membrane pathway Catalyse stabilizer

ACTIVATE | CLEANED | OPENED | PATHWAY | NETWORK
| PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 1 2 3 56

ROOTING phase

OVERFLOW | CITY FURNITURE DEVICE | OPENED | FREQUENTED NODES | ACTIVITIES | POP-UPS

As the themes introduced in the catalyser start to OVERFLOW the entire network, a common language of CITY FURNITURE DE VICES such as seatings, bike stations, car sharing stations, and the digital/physical blackboard columns developed in interac tion with the App will be placed throughout the gateway. A new pedestrian connection to Atelier forte is introduced. Works on Pop-Up areas within the network as well as connections to other gateways, pathways take place.

Redevelopments and enhancements of interfaces (e.g. Atelier Forte public gallery) are ongoing. All Progress is communicated via the digital blackboard information app to strengthen the coproduction aspect and keep up public interest.

ACTIVITIES developed by the urban planners and refined with public involvement in the warm up phase will be implemented with the help of sponsoring brands. Some activities will be placed definitely, othere temporary as POP-UPS.

Devices will be placed at key junctions and the most important and FREQUENTED NODES in order to guide users through Grande Parco Forlanini. The under-bridge development sets the framework and triggers developments by co-producers who take on responsibility in the further development of the whole area. Cooperating sponsors and brands might be interested to get involved in different other parts of the system as well.

Junction/ activity Membrane pathway Network
| PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 4 1 2 3 57
Gateway connected by network

MANAGE | COMMUNITY | MEMBRANE | PARTNER CO-OPERATIVES

With help form the city and municipality, co-producers and users fully MANAGE and support the system and the project is “re leased into the wild”. Activities are coordinated by the COMMU NITY for the community through the developed MEMBRANE. As interaction is key and the network is designed in a way that it can react to changes and trends, PARTNER COOPERATIVES will always be interested in teaming up with coproducers.

Specific devices place at frequented nodes / activities enable the self sustaining of the network. These devices range from an in teractive information system to SOS + Taxi call columns. When all are installed, the network and the users are interconnected.

ACTORS

Comune di Milano Municipality Co-producers Citizens / Users

Atelier Forte / Sports clubs Partner co-operatives

FORMS OF AGREEMENT

COLLABORATION AGREEMENTS collaboration contract bet ween citizens, co-producers or in organized groups (AtelierForte, SportClubs), and local authorities, for the care and manage ment of a shared urban property (physical and/or social).

SPONSORSHIP contracts between the city and/or organizations with cooperations supplying and maintaining Pop-Up as well as long term activities / city furniture.

COPRODUCER AGREEMENT permit for coproducers to operate.

Junction/ activity Mobility component Interactive device/ columns Pop-ups Expressway
| PLUG IN | WARM-UP | CATALYSIS | ROOTING | RELEASE | | YEAR 01 | YEAR 02 | YEAR 03 | 4 1 2 3 5 58
Mobility Art Piazza Lounge Sports Pop up areas

The interactive membrane proposal for the gateway system of Grande Parco Forlanini has been developed in a sequence of three steps. It concists of the interactive gateway concept, the transition strategy and the focused case study of the interactive focus gateway designed in the final steps. The tools we have acquired by creating personas and service scenarios supporting the metropolitan context of the project in the first step have enabled us to properly react to findings from our site analysis, generating a balanced gateway system. Thanks to our specialised interactive, mobility, and lounge gateway functions we can react to the circumstances in the area and people‘s needs and desires, while providing universal accesses with ancillary services for everyone else. In addition, we are enhancing existing structures and we are giving them a ‘second life‘-as supportive interfaces generating the flow through our entire park gateway system. The interactive gateway around the underbridge environment focussed on in Step three presents a solid implementation plan that becomes realistic when considering phasing and cooperation with administrative and commercial players with support of IGPdecaux. Most importantly, the introduced measures now connect the entire fragmented system of ‘Grande Parco Forlanini’, enabling all those who it belongs to, to finally profit from the area and to help shaping it further in the future: the People of Milan.

Interactive Membrane

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An Inclusive gateway system | grande parco foRLANINI

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