Arttrack newsletter 03

Page 1

2014

NEWSLETTER

insight

As we journey into the world of creativity we reveal and explore various tips in diferent art disciplines.

Kabo Chanku

Chief Editor


D R E ITO IAL HELLO and welcome to our third installment of the monthly newsletter; ArtTrack. Definitely a challenging issue to put together! Maybe it’s that point of time where as an aspiring designer or artist you reflect on earlier lessons before jumping into the deep end! The simple truth is that if you want to see progress don’t wait for tomorrow, start right now and go with it on a regular basis, I thought I should throw a little reminder before I look at this month’s theme! this month we go into rendering.

If you happen to have an arsenal that keeps you at your creative best please email to: kuptanskool@gmail.com


RENDERING Rendering refers to the process of finishing or rather using any other media to come up with a certain complete look. It reflects on the understanding of a set of principles that we get to experience on a daily basis. It’s imperative that when an artist is rendering an object he understands the above principles and how they react to different situations therefore he can use them to his benefit. Rendering. When used as a means of expression, it is synonymous with illustrating. However, it may be used for mere visualization of existing data regardless of any preconceived message or idea to express. It can be used while designing packaging and branding.

RENDERING STYLE

LIGHT

TEXTURE

Artistic rendering is the application of visual art styles to rendering. For photorealistic rendering styles, the emphasis is on accurate reproduction of light-and-shadow and the surface properties of the depicted objects, composition, or other more generic qualities. In computer graphics, interpretive rendering styles are known as non-photorealistic rendering styles, but may be used to simplify technical illustrations. Rendering styles that combine photorealism with non-photorealism are known as hyperrealistic rendering styles. Light affects different materials in different ways,this usually depends on the texture aswell.For example smooth surfaces tend to reflect more than rugged, the surface may be gloss or matte finished which also comes to play. Even right now if you look around you will get a feel of things like light and shadow, color, texture and also materiality of different objects and these are all important when rendering. “The key to rendering the look of any texture begins with your eyes. Before you can stimulate surface textures you must learn to recognize them” Drawing Realistic Textures in Pencil by J.D Hillberry. The point raised above enforces what we already discussed in explaining what rendering entails.


RENDERING Different art forms, how each render their work. • Graffiti_the workflow may differ according to the artists comfort.one way is to buils the piece from the back to the front, darkest tones to the lightest with room for correction.outline,fill and blend color using gradient,hilights, effects and flares what have you. The is a widw range of caps wit specialized nozzles and pressure control mechanisms to get a desired result. In using color,desaturate towards the hilights and saturate towards the shades. You can start by using different shades of one color to render and when you get comftable you can add more colors..the more experience you gain you can now work with contrasting colors, use the color wheel for reference.

TONE AND SHADING

• Fine artists_cross hetching, the basic drawing techniques for creating value when drawing with pen involves exactly the same strokes as when using pencil. The basic strokes include hatching, cross-hatching, contour-hatching, scumbling, and stippling, • Learning how to render value scales, a broad range of different values. Crosshatching is a highly effective technique for drawing various realistic and creative textures

MATERIAL

Understanding the material features of different components are a crucial part when rendering, this is due to the fact that different material have different characteristics that make them unique and be identified easily from the rest of other materials. For example wood grains have to come out clearly for people to understand that the material used is wood than any other. The point raised above enforces what we already discussed in explaining what rendering entails.


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ARCHITECTURAL JARGON Every profession has its own jargon or rather a set of unique terms that are used within that line of work, most of these words would seem as “Greek” to other professions, laypeople or individuals that just started studying that particular course . I looked up a few popular terms in the architectural profession that one pursuing the afore mentioned definitely has to understand. Architectonic the technology or science and art of assemblying materials in a structure. Avant-garde A design that is ahead of its time. Building Membrane The phrase “Building Membrane” is composed of The term ‘membrane’ which is borrowed from biology and the word building.This is used to refer to the skin or outer walls of a building structure. Built Environment Everything that is manmade in our surrounding Context refers to the surrounding environment , either built or not that a building is situated in Collage putting together pieces of images to create a composition Discourse What architects speak about when they discuss architecture Entourage Different components that are added to populate a builiding or site, examples of these include trees, furniture, people, cars and anything that could embellish a drawing Esquisse an initial, rough sketch for a design, which informs the general layout of that specific design Fenestration the design and location of doors and windows or generally openings in a building structure Form the overall shape and structure of an architectural design as distinguished from it’s components and materials


Glazing Windows, glass surfaces as walls or on walls of a builiding Hierarchy a system of classifying, ranking or organizing elements or objects one above another, according to their significance or importance in a design Juxtaposition placing objects or elements side by side, so as to permit a clear comparison or contrast between them Massing a configuration of two-dimensional shapes or three-dimensional volumes that has weight, density, and bulk. In other words a system of showing buildings as three-dimensional masses with volume, no detailing is necessary to the structures at the massing stage. Materiality What a building is made of, this is the combination of the different materials that are used for a building design Parti the elementary concept or scheme for an architectural design, represented by a diagram Tectonic the science or art of shaping, embellishing, or bringing together materials in construction Urban Fabric The physical trait of urbanism, emphasizing building types, thoroughfares, open space, frontages, and streetscapes. This in basic terms is what you see when you take a walk down the street Visualization or representation Architectural sketches,drawings and models that are used to assist in representing how the general design will work and also how it will look like

The list is endless, so to expand on these go online, internet is also friendly and would expose you to a whole lot of those. The library too!!!!


KuptanSkool @teamKuptan +267 75 776 882 2B08AD70 #teamKuptan | stay creative


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