Catálogo de Prada

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Merchandising Guidelines 2010



5 7 image guidelines

Project Objectives In- Store Implementation In-Store Concept In-Store Execution

Image File Guidelines

9

Lightbox In-Store Animations

21

in-store elements

In- Store Elements Shelf Counter Outpost

In-Store Animations

in-store ANIMATIONS

Window

29

Shelf Counter Outpost

Other Decorations

Technical Information In-Store Golden Rules

84 99

3

IN-STORE GolDEN RULES

TECHNICAL INFORMATION

Window



image guidelines

L'Eau AmbrĂŠe is a new addition to the Prada Classic range, which combines an intricate and fresh approach to the balance of heritage Amber notes.

in-store elements

Project Objectives The objective at point of sale is to reinforce the position of Prada Parfums in the feminine offer by launching a pure vision of Amber supported by a strong concept.

The bases of the launch are to gain presence at the point of sale and to transmit the values

5

IN-STORE GolDEN RULES

TECHNICAL INFORMATION

of the brand with purity and exclusivity.

in-store ANIMATIONS

With this new launch the whole Amber family will be strengthened.



image guidelines

In-Store Implementation In-Store Concept The aim of the In-Store concept is to emphasise the beauty of the visual, and to glorify the sensation of a work of art, inspired by a 'bas-relief'.

The shape of the gold mirror reflects the light, creates a surprise and one unconsciously senses the intensity of gold light. The mirror gives the impression of a play between women, products and lighting atmospheres.

in-store elements

The photography work conveys the desire to prolong the visual and to create a kind of echo.

This classic style combined with an avant-garde note, conveys the most authentic Prada

in-store ANIMATIONS

values and thus create an environment at the point of sale, full of emotion and beauty.

In-Store Execution Ensure excellence at the point of sale by creating distinguished atmospheres. Take advantage of the beauty of the visual to persuade our final consumer,

We need to ensure that POS installations have a high quality execution. The International Merchandising Guidelines must be strictly followed. Any local initiaves must be EXCELENT and all implementations must build the quality

TECHNICAL INFORMATION

creating unique Outpost Animations.

7

IN-STORE GolDEN RULES

of the Brand, paying extreme attention to detail and luxury.


image guidelines

lightbox pos animations


lightbox

The L’Eau Ambrée advert captures Prada muses playfully and seductively spraying the fragrance on to one another. The campaign image for 'L'Eau Ambrée, photographed by Steven Meisel, is a modern interpretation of ancient bas-reliefs, echoing elements of Prada’s spring/summer 2009 campaign.

9

in-store ANIMATIONs

in-store elements

pos animations

image guidelines

In-Store Animations

TECHNICAL INFORMATION

Lightbox

IN-STORE GLODEN RULES

Image File Guidelines


image guidelines

main visual / lightbox

lightbox in-store animations

Main Visual

Main Visual

Vertical

Horizontal

Order all visuals from the Image Library.

10


Main Visual

Main Visual

Square

Super Vertical

Super Horizontal

Order all visuals from the Image Library.

11

IN-STORE GLODEN RULES

Main Visual

TECHNICAL INFORMATION

in-store ANIMATIONs

in-store elements

image guidelines

lightbox in-store animations


image guidelines

Main Visual Middle East / Lightbox

lightbox in-store animations

Main Visual

Main Visual

Vertical

Horizontal

Order all visuals from the Image Library.

12


Main Visual

Main Visual

Square

Super Vertical

Super Horizontal

Order all visuals from the Image Library.

13

IN-STORE GLODEN RULES

Main Visual

TECHNICAL INFORMATION

in-store ANIMATIONs

in-store elements

image guidelines

lightbox in-store animations


Main Visual / in-store Animations

image guidelines

This special crop must be used only for the Outpost and Window Animation proposal, where we can play with the mirror-effect sides. You will need to attach a draft of the proposal when ordering the image in order to verify the correct visual crop. Keep in mind that this procedure will take more time than usual. lightbox in-store animations

Special Visual

Special Visual

Vertical

Horizontal

Order all visuals from the Image Library.

14


Main Visual Middle East / in-store Animations

a picture or draft of the proposal when ordering the image in order to verify the correct visual crop. Keep in mind that this procedure will take more time than usual. lightbox

Special Visual

Vertical

Horizontal

Order all visuals from the Image Library.

15

IN-STORE GLODEN RULES

Special Visual

TECHNICAL INFORMATION

in-store ANIMATIONs

in-store elements

in-store animations

image guidelines

This special crop must be used only for the Outpost and Window Animation proposals, where we can play with the mirror-effect sides. You will need to attach


image guidelines

Packshot Visual

lightbox in-store animations

Packshot Visual

Packshot Visual

Vertical

Horizontal

Order all visuals from the Image Library.

16


Packshot Visual

Packshot Visual

Square

Super Vertical

Super Horizontal

Order all visuals from the Image Library.

17

IN-STORE GLODEN RULES

Packshot Visual

TECHNICAL INFORMATION

in-store ANIMATIONs

in-store elements

image guidelines

lightbox in-store animations



Window

in-store ELEMENTS

Outpost

in-store ANIMATIONS

Counter

The Point of Sale Elements emphasise the play between women, products and lighting atmospheres. The shape of the gold mirror reflects the light, creating a surprise and a kind of echo.

TECHNICAL INFORMATION

Shelf

IN-STORE GolDEN RULES

In-Store Elements


in-store elements

shelf counter outpost window

Shelf Animation

Shelf Tester Stand

Ref. 65036869 310 mm x 190 mm x 110 mm Material: Metal (4 elements) (Shelf Tester Stand and Boxes not included)

Ref. 65036838 185 mm x 190 mm x 84 mm Material: Metal and Plexiglass (Tester not included)

20


outpost

Ref. 65036883 360 mm x 50 mm x 180 mm Material: Metal and Plexiglass (Dummies not included)

Ref. 65036880 430 mm x 318 mm x 135 mm Material: Metal and Plexiglass

21

IN-STORE GLODEN RULES

Showcase Decoration

Counter Tester Stand

TECHNICAL INFORMATION

in-store ANIMATIONs

window

in-store elements

shelf counter


in-store elements

shelf counter outpost window

Set of Dummies Ref. 65036923 80ml / 80ml Deluxe / 2 units 80ml packaging 50ml / 1 50ml packaging Material: Metal and Plexiglass

Deluxe Dummy

Giant Dummy

Ref. 65036896 80ml Material: Metal and Plexiglass

Ref. 65036867 155mm x 293mm x 300mm Material: Metal and Plexiglass

22


outpost

Merchandiser Outpost

Ref. 65036884 430 mm x 850 mm x 230 mm Material: Metal

Ref. 65036885 430 mm x 1413 mm x 292 mm Material: Metal and Plexiglass

23

IN-STORE GLODEN RULES

Podium

TECHNICAL INFORMATION

in-store ANIMATIONs

window

in-store elements

shelf counter


in-store elements

shelf outpost window other

Banner Outpost

Window Display + Dummies

Ref. 65036839 500 mm x 1500 mm x 50 mm Material: Cardboard and Metal

Ref. 65036862 1200 mm x 760 mm x 365 mm Material: Metal and Plexiglass

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outpost

Banner Window

Ref. 65036864 950 mm x 890 mm x 120 mm Material: Cardboard

Ref. 65036866 500 mm x 890 mm x 120 mm Material: Cardboard

25

IN-STORE GLODEN RULES

Window Showcard

TECHNICAL INFORMATION

in-store ANIMATIONs

window

in-store elements

shelf counter


point of salE ANIMATION


In-Store Animations Window

Other Decorations

in-store ANIMATIONS

Outpost

TECHNICAL INFORMATION

Counter

Create attractive Outpost and Window Animations to build a unique shopping experience at the point of sale to engage the shopper with an authentic and emotional Prada story.

IN-STORE GolDEN RULES

Shelf


SHELF

in-store ANIMATIONs

shelf counter outpost window other decorations

28


Product Shelf Layout Guidelines

1 Do not mix universes. 2 Always display Shelf Tester stand and Testers, in the centre of the shelf and align them all vertically.

They are key to selling the fragrance.

3 Products should be displayed from left to right, starting with fragrances to ancillaries.

Split the shelf between 80% fragrances and 20% ancillaries.

outpost window

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter

29

IN-STORE GLODEN RULES

Follow the interactive product shelf layout programme to display the shelves correctly when the launch period is over.


shelf animation guidelines

The objective of the Shelf Animation is to dress the shelf with the Main Visual. Each animation shelf has 4 elements and can cover a 50 cm or a 90 cm Shelf, depending on the elements used.

200 cm

110 cm

in-store ANIMATIONs

shelf counter outpost window other decorations

90 cm version with 4 elements

50 cm version with 2 elements

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Use of Shelf Animation

Display the Shelf Animation at eye level. On other shelves, just display the Shelf Tester Stand. Don't use sleevers.

Use of Sleevers

shelf counter outpost window other decorations

2 sleevers

2 sleevers

2 sleevers

NOTE: Never display Shelf Animation and Sleevers together.

31

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

2 sleevers

in-store ANIMATIONs

Display 2 Sleevers in a balanced way on each shelf. Follow the diagram.


backwall woman 80cm / launch period

2 shelves

4 shelves

in-store ANIMATIONs

shelf counter outpost window other decorations

3 shelves

NOTE: If your country has Prada Tendre in stock it should be displayed together with Classics.

32


backwall woman 80cm / launch period

5 shelves

6 shelves

outpost window

NOTE: If your country has Prada Tendre in stock it should be displayed together with Classics.

33

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter


backwall mix 80cm / launch period

2 shelves

4 shelves

in-store ANIMATIONs

shelf counter outpost window other decorations

3 shelves

NOTE: The Prada Man packaging is not the final design. If your country has Prada Tendre in stock it should be displayed together with Classics.

34


backwall mix 80cm / launch period

5 shelves

6 shelves

outpost window

NOTE: The Prada Man packaging is not the final design. If your country has Prada Tendre in stock it should be displayed together with Classics.

35

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter


COUNTER

in-store ANIMATIONs

shelf counter outpost window other decorations


3

3 2

2

outpost window other decorations

1

in-store ANIMATIONs

shelf counter

Counter Personalised 1 Counter Tester Stand / Ref. 65036880 2 Showcase Decoration / Ref. 65036883 3 Corporate Counter Tester Stand /

IMPORTANT: L'Eau Ambree Visuals must be the main focus on lightboxes.

37

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

Showcase Detail


2

1

3

4

A

in-store ANIMATIONs

shelf counter outpost window oother decorations

Counter 1 Semi Personalised 1 2 3 4

Corporate Counter Tester Stand Counter Tester Stand / Ref. 65036880 Showcase Decoration / Ref. 65036883 Shelf Animation / Ref. 65036869

Locally Built A Black Base Refer to the Technical Information chapter

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2

3

1

A

window other decorations

Counter 2 Semi Personalised Locally Built

1 Counter Tester Stand / Ref. 65036880 2 Corporate Counter Tester Stand 3 Showcase Decoration / Ref. 65036883

A Base

TECHNICAL INFORMATION

outpost

in-store ANIMATIONs

shelf counter

39

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


OUTPOST

in-store ANIMATION

shelf counter outpost window other decorations

40


outpost animation GUIDELINES

1 The flooring is key to delimit the space dedicated to the Brand Animation correctly. 2 Install a backwall with visual to play with the mirror echoing. 3 Ensure that testers are available in all Outpost Animations and that they are close to the product stock.

outpost window

41

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter


3

4

selling area 1

1

2

2

in-store ANIMATIONs

shelf counter outpost

A

window

A

other decorations

1 x 1 outpost 1 2 3 4

Counter Tester Stand / Ref. 65036880 Podium / Ref. 65036884 Merchandiser Outpost / Ref. 65036885 Banner Outpost / Ref. 65036839

Locally Built A Flooring Refer to the Technical Information chapter

IMPORTANT: Any promotional Outpost Animation should be placed close to the selling area of the Brand.

42

promotional area


4 3

selling area 1

2 x 1 outpost 1 2 3 4

Counter Tester Stand / Ref. 65036880 Podium / Ref. 65036884 Merchandiser Outpost / Ref. 65036885 Banner Outpost / Ref. 65036839

Locally Built A Flooring

window other decorations

Refer to the Technical Information chapter.

43

IN-STORE GLODEN RULES

A

Top view

2

TECHNICAL INFORMATION

outpost

in-store ANIMATIONs

shelf counter


B

selling area 1

in-store ANIMATIONs

shelf counter outpost

Top view

window other decorations

A

Locally Built

2 X 1 outpost WITH BACKWALL

A Flooring B Backwall

1 Merchandiser Outpost / Ref. 65036885

Refer to the Technical Information chapter

44


B

promotional area

1

shelf counter outpost

Top view

window other decorations

in-store point of salE ANIMATION ANIMATIONs

2

Locally Built

2 X 1 outpost WITH BACKWALL

A Flooring B Backwall

1 Counter Tester Stand / Ref. 65036880 2 Podium / Ref. 65036884

TECHNICAL INFORMATION

A

Any promotional Outpost Animation should be placed close to the selling area of the Brand.

45

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


B

3

1

2

in-store ANIMATIONs

shelf counter outpost

Top view

window other decorations

A

2 x 2 outpost

Locally Built

1 Counter Tester Stand / Ref. 65036880 2 Podium / Ref. 65036884 3 Merchandiser Outpost / Ref. 65036885

A Flooring B Backwall Refer to the Technical Information chapter

46


B

1

A

Locally Built

3 x 2 outpost

A Flooring B Backwall

1 Merchandiser Outpost / Ref. 65036885

Refer to the Technical Information chapter

47

TECHNICAL INFORMATION

window other decorations

IN-STORE GLODEN RULES

outpost

Top view

in-store ANIMATIONs

shelf counter


FRONT VIEW

B

1

3

2

in-store ANIMATIONs

shelf counter outpost window other decorations

Top view

A

3 x 3 outpost

Locally Built

1 Merchandiser Outpost / Ref. 65036885 2 Podium / Ref. 65036884 3 Counter Tester Stand / Ref. 65036880

A Flooring B Backwall Refer to the Technical Information chapter

48


BACK VIEW 2

BACK VIEW 1

B

B 1

1

1

3

4

2

window

A

A

3 x 3 outpost Locally Built

Merchandiser Outpost / Ref. 65036885 Podium / Ref. 65036884 Counter Tester Stand / Ref. 65036880 Shelf Tester Stand / Ref. 65036838

A Flooring B Backwall Refer to the Technical Information chapter

49

IN-STORE GLODEN RULES

1 2 3 4

other decorations

TECHNICAL INFORMATION

outpost

in-store ANIMATIONs

shelf counter


front VIEW

C

C

B

4

1

2

in-store ANIMATIONs

shelf counter outpost

A

3

window other decorations

4 x 4 outpost 1 2 3 4

Locally Built A Flooring B Backwall C Plasma screen

Counter Tester Stand / Ref. 65036880 Podium / Ref. 65036884 Merchandiser Outpost / Ref. 65036885 Set of Dummies / Ref. 65036923

Refer to the Technical Information chapter

50


BACK VIEW B

4

A

Top view

outpost window other decorations

Locally Built

4 x 4 outpost

A Flooring B Backwall

4 Giant Dummy / Ref. 65036867

C Golden Prada L'Eau Ambrée logotype

TECHNICAL TECHNICAL INFORMATION INFORMATION

C

in-store ANIMATIONs

shelf counter

51

IN STORE IN-STORE GLODEN RULES GLODEN RULES

Refer to the Technical Information chapter


front VIEW B

1

2

in-store ANIMATIONs

shelf counter outpost window other decorations

A

Top view

3

circle space

Locally Built

1 Counter Tester Stand / Ref. 65036880 2 Podium / Ref. 65036884 3 Merchandiser Outpost / Ref. 65036885

A Flooring B Backwall Refer to the Technical Information chapter

52


side view B

1 2

outpost window other decorations

circle space

Locally Built

1 Counter Tester Stand / Ref. 65036880 2 Podium / Ref. 65036884 3 Merchandiser Outpost / Ref. 65036885

A Flooring B Backwall

TECHNICAL INFORMATION

Top view

3

A

in-store ANIMATIONs

shelf counter

53

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


in-store ANIMATIONs

shelf counter outpost window other decorations

special podium

NOTE: This is a special Outpost Animation which can be implemented in key retailers.

54


outpost window

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter

NOTE: This is a special Outpost Animation which can be implemented in key retailers.

55

IN-STORE GLODEN RULES

special podium


WINDOW

in-store ANIMATIONs

shelf counter outpost window other decorations

56


window ANIMATION GUIDELINES

In order to create successful Windows you will need to take into consideration the following during their installation:

1 The flooring is key to delimit the L'Eau AmbrĂŠe implementations, particularly in wholesale distribution. 2 Put a Backwall in place to delimit the dedicated space. This will emphasise the beauty of the visual, the aim of the In-Store concept. 3 Ensure the lighting is correct to highlight all Point of Sale elements.

outpost window

57

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter


C

B

1 A

in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Flooring B Backwall C Mirror Side

window 2 x 1 / high 1 Window Display with Dummies / Ref. 65036862

Refer to the Technical Information chapter

58


C

B

1

A 2

window other decorations

Locally Built A Flooring B Backwall C Mirror Side

window 3 x 1 / high 1 Window Display with Dummies / Ref. 65036862 2 Showcase Decoration / Ref. 65036883

TECHNICAL INFORMATION

outpost

in-store ANIMATIONs

shelf counter

59

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


C C

B

1 2 A

in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Flooring B Backwall C Mirror Sides

window 4 x 1 / high 1 Window Display with Dummies / Ref. 65036862 2 Showcase Decoration / Ref. 65036883

Refer to the Technical Information chapter

60


C C

B

1 2 A D

outpost window other decorations

in-store ANIMATIONs

shelf counter

window 7 x 1 / high 1 Window Display with Dummies / Ref. 65036862 2 Giant Dummy / Ref. 65036867

61

IN-STORE GLODEN RULES

A Flooring B Backwall C Mirror Sides D Giant Dummy Platform Refer to the Technical Information chapter

TECHNICAL INFORMATION

Locally Built


C

B

2 1

D

in-store ANIMATIONs

shelf counter

A

outpost window other decorations

Locally Built A B C D

window 2 x 1 / low 1 Podium / Ref. 65036884 2 Giant Dummy / Ref. 65036867

Flooring Backwall Mirror Side Golden Prada l'Eau AmbrĂŠe logotype

Refer to the Technical Information chapter

62


C

B

2 1

D shelf counter outpost window other decorations

in-store ANIMATIONs

A

A B C D

window 3 x 1 / low 1 Podium / Ref. 65036884 2 Giant Dummy / Ref. 65036867

Flooring Backwall Mirror Side Golden Prada l'Eau AmbrĂŠe logotype

TECHNICAL INFORMATION

Locally Built

63

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


E

C

C

B

2 1

D

in-store ANIMATIONs

shelf

A

counter outpost window other decorations

Locally Built A B C D E

window 4 x 1 / low 1 Podium / Ref. 65036884 2 Giant Dummy / Ref. 65036867

Flooring Backwall Mirror Side Golden Prada l'Eau AmbrĂŠe logotype Wall with plasma screen

Refer to the Technical Information chapter

64


C C

B

2 1

A

shelf counter outpost window other decorations

in-store ANIMATIONs

D

A B C D E

window 7 x 1 / low 1 Podium / Ref. 65036884 2 Giant Dummy / Ref. 65036867

Flooring Backwall Mirror Side Golden Prada l'Eau AmbrĂŠe logotype Wall with plasma screens

TECHNICAL INFORMATION

Locally Built

Refer to the Technical Information chapter

65

IN-STORE GLODEN RULES

E


C E

D

C

B

2 1

A

in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A B C D E

window 7 x 1 / deluxe 1 Podium / Ref. 65036884 2 Giant Dummy / Ref. 65036867

Flooring Backwall Mirror sides Golden Prada l'Eau AmbrĂŠe logotype Wall with plasma screen

Refer to the Technical Information chapter

66


outpost window

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter

67

IN-STORE GLODEN RULES

special window configuration


OTHER decorationS

in-store ANIMATIONs

shelf counter outpost window other decorations

68


1

2 B

A

window other decorations

Locally Built

personalised gondola

A Base B Shelves

1 Counter Tester Stand / Ref. 65036880 2 Shelf Tester Stand / Ref. 65036838

TECHNICAL INFORMATION

outpost

in-store ANIMATIONs

shelf counter

69

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


1

B

C 2

A in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Base B Background C Shelves

personalised gondola 1 Counter Tester Stand / Ref. 65036880 2 Shelf Tester Stand / Ref. 65036838

Refer to the Technical Information chapter

70


1

B

C

shelf counter outpost window other decorations

in-store point of salE ANIMATION ANIMATIONs

A

A Base B Background C Shelves

personalised gondola

TECHNICAL INFORMATION

Locally Built

71

IN-STORE IN STORE GLODEN RULES

Refer to the Technical Information chapter

1 Counter Tester Stand / Ref. 65036880


front VIEW

back VIEW

D

C

1 B

A

in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Base B Shelves C Wall with plasma screen D Visual Refer to the Technical Information chapter

personalised gondola 1 Shelf Tester Stand / Ref. 65036838

72


1

D

C

B

B

2

A

A

shelf counter outpost window other decorations

in-store ANIMATIONs

2

A B C D

personalised gondola 1 Counter Tester Stand / Ref. 65036880 2 Shelf Tester Stand / Ref. 65036838

Base Shelves Background Visual

TECHNICAL INFORMATION

Locally Built

73

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


front VIEW

back VIEW

B

C

1

A in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Column B Shelves C Visual

personalised column 1 Shelf Tester Stand / Ref. 65036838

Refer to the Technical Information chapter

74


1 2

1 C

C

1

B

B

A shelf counter outpost window other decorations

in-store ANIMATIONs

A

A Base B Shelves C Visual

personalised gondola 1 Shelf Tester Stand / Ref. 65036838 2 Giant Dummy / Ref. 65036867

TECHNICAL INFORMATION

Locally Built

75

IN-STORE GLODEN RULES

Refer to the Technical Information chapter


D

1 C

B

in-store ANIMATIONs

shelf counter outpost window other decorations

Locally Built A Shelves B Visual C Canopy with Logotype

fully personalised column 1 Shelf Tester Stand / Ref. 65036838

Refer to the Technical Information chapter

76


ANTI ROBBERY SHOP ENTRANCE Cover the anti-robbery entrance with a big sleever to hide the original structure using the L’Eau Ambrée vertical visual on both sides. The joins must be covered in white.

77

TECHNICAL INFORMATION

window other decorations

IN-STORE GLODEN RULES

outpost

in-store ANIMATIONs

shelf counter


in-store ANIMATIONs

shelf counter outpost window other decorations

CLOSEd CORRIDOR Decorate Columns and Corridors following L'Eau AmbrĂŠe colour and material codes. Try to make the most of the TV Spot, installing plasma screens, whenever possible. Please contact the International In-store Marketing Department to request special layouts.

78


outpost window

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter

engraving event

79

IN-STORE GLODEN RULES

To decorate other complementary spaces such as an engraving event, please refer to the technical information chapter.


in-store ANIMATIONs

shelf counter outpost window other decorations

OTHER DECORATION Please contact the International In-Store Marketing Department to request special layouts and Visual crops.

80


outpost window

TECHNICAL INFORMATION

other decorations

in-store ANIMATIONs

shelf counter

OTHER DECORATION

81

IN-STORE GLODEN RULES

Please contact the International In-Store Marketing Department to request special layouts and Visual crops.


TECHNICAL INFORMATION


IN-STORE GolDEN RULES

TECHNICAL INFORMATION

Technical Information


TECHNICAL INFORMATION

Lightbox Criteria

For Corporate Stands with several lightboxes, we will give total priority to L’Eau Ambrée Visuals

84


Lightbox Criteria

Infusion Universe

For Corporate Stands with several fixtures, split Classics and Infusions independently, using lightboxes to reinforce the 2 universes.

85

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

Classic Universe


In-store Animations

C

A

TECHNICAL INFORMATION

B

Counter details A Bright painted base. RAL 9010, HR NCS S 0603 G80Y or Pantone 9064C (Pastel Pantone Guide) B Bright black Prada logotype. Order it from Image Library C Matt black cover

86


In-store Animations

FRONT view

BACK view

A

B

B

A B C D

L’Eau Ambrée visual with bright golden logotype. Order it from Image Library Silver real mirror or Mirrorlite Glassless Mirror L’Eau Ambrée bright golden logotype. Order it from Image Library Flooring. RAL 9001 - HR or Pantone 9080C

87

IN-STORE GLODEN RULES

In-store Animation details

TECHNICAL INFORMATION

C

D


In-store Animations

A

B

TECHNICAL INFORMATION

C

Elements to build a Backwall A L’Eau Ambrée Visual with bright golden logotype. Order it from Image Library B Silver real mirror or Mirrorlite Glassless Mirror C L'Eau Ambrée bright golden logotype. Order it from Image Library

NOTE: Contact the International In-store Marketing department for specific Outpost Animation measurements

88


In-store Animations

A

A D

C

C

D B

Built-in Plasma screen Structure to hold the Plasma screen Black frame made of plexiglass Silver real mirror or Mirrorlite Glassless Mirror

NOTE: Ensure that all local productions are carried out using good suppliers who make top quality executions

89

IN-STORE GLODEN RULES

A B C D

TECHNICAL INFORMATION

Elements to build a Backwall with TV


IN-STORE Animations

TECHNICAL INFORMATION

60ยบ

Mirror sides for outpost animations Wherever possible produce the mirror sides to play with the Visual in all outpost animations. These sides will be placed at a 60ยบ angle.

90


In-store Animations This special crop must be used only for the Outpost and Window Animation proposals, where we can play with the mirror-effect sides. You will need to attach a draft of the proposal when ordering the image in order to verify the correct visual crop and logotype as this will be different in Outpost Animation or Window. Keep in mind that this procedure will take more time than usual

Logotype proportions for Special Visual crops

7mm 5 mm

Order all Visuals and Logotypes from the Image Library. The visual and logotype will be delivered together from the supplier

91

IN-STORE GLODEN RULES

TECHNICAL INFORMATION

Make sure the Prada L'Eau AmbrĂŠe logotype is framed following the mentioned measurements


IN-STORE Animations

A

A

B

B

B

C

C

D

D

TECHNICAL INFORMATION

WINDOW Animation details A B C D

L’Eau Ambree visual. Order it from Image Library Silver real mirror or Mirrorlite Glassless Mirror L'Eau Ambrée bright golden logotype. Order it from Image Library Flooring. RAL 9001 – HR or Pantone 9080C

92


IN-STORE Animations

Wherever possible produce the mirror sides to play with the Visual in all window animations. These sides will be placed at a 60ยบ angle.

93

IN-STORE GLODEN RULES

Mirror sides for window animations

TECHNICAL INFORMATION

60ยบ


other decorations

E

D

A

D C C

C B

B

C

B

TECHNICAL INFORMATION

In-store Animation details A B C D E

C

L’Eau Ambrée visual. Order it from Image Library Bright painted base. RAL 9010, HR NCS S 0603 G80Y or Pantone 9064C (Pastel Pantone Guide) Matt black interior shelves Bright black Prada logotype. Order it from Image Library Plasma Screen

94

A

D

B


other decorations

PROPORTION

1/2

1/2

LOGO SIZE The Logotype will be 1/2 of the width

95

TECHNICAL INFORMATION

POSITION

IN-STORE GLODEN RULES

GONDOLA


other decorations

column

PROPORTION

POSITION

1/3

1/3

1/3

TECHNICAL INFORMATION

COUNTER

LOGO SIZE The Logotype will be 1/3 of the width

NOTE: Use the same Logotype proportion and position for Column and Counter

96


other decorations

C

B

A Bright painted base. RAL 9010, HR NCS S 0603 G80Y or Pantone 9064C (Pastel Pantone Guide) B Silver real mirror or Mirrorlite Glassless Mirror C Bright black Prada logotype. Order it from Image Library

97

IN- STORE GLODEN RULES

engraving event

TECHNICAL INFORMATION

A


IN STORE GLODEN RULES


IN-STORE GolDEN RULES

In-Store Golden Rules


IN-STORE GOLDEN RULES Strictly follow the Prada L’Eau Ambrée International Merchandising Guidelines. Local suppliers must be used to decorate the outpost and window animations properly, ensuring high quality executions and careful work on all details. For special In-Store Layouts always contact the International In-store Marketing Department.

SHELF 1 Gain at least one complete shelf for the L'Eau Ambrée fragrance. 2 Display the L’Eau Ambrée product on the priority shelf. 3 Display the L’Eau Ambrée Shelf Tester stand in all distributions where one

complete shelf is dedicated to the launch.

4 Use the Shelf Animation element to decorate the shelf, to communicate

the campaign and to gain impact.

COUNTER 5 Decorate counters following the guidelines and never forget the corporate

counter tester stand to continue promoting all fragrances.

6 Display the Showcase Decoration to give a magic touch to the Counters.

100


IN-STORE GOLDEN RULES

IN-STORE OUTPOST ANIMATIONS 7 Plan outpost animations in key stores, high-traffic stores and Travel Retail environments. 8 Outpost animations should ALWAYS be placed close to the shelf or have product stock to promote purchase. 9 ALWAYS implement global decorations, creating a L'Eau Ambrée environment with the echoing mirror effect. 10 The OUTPOST MERCHANDISER is the nº1 priority element in outpost spaces.

It generates brand awareness, trial and purchase.

11 Place a Plasma Screen whenever possible to promote the Prada L'Eau Ambrée TV Spot.

WINDOW ANIMATIONS 12 Build decorations only when the window space is fully dedicated to our brand, implement FULL window decorations. 13 Transmit the l'Eau Ambrée concept in the Windows with huge visuals and mirror reflections.

101

IN-STORE GolDEN RULES

14 Integrate a plasma screen to show the TV Spot in key Windows.





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