FOD:R Portfolio Lauren Murrant 810543

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Foundations of Design : Representation, Sem 2, 2017 PORTFOLIO Lauren Murrant

810543 Studio 05 - Jun Han Foong

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CONTENTS

MODULE 1

HOW TO DRAW A CROISSANT? 3: Measured drawing of a croissant Part 1 4: Measured drawing of a croissant Part 2 5: Scanned Images 6: Orthographic Drawings 7: Measured drawing of a croissant Part 3

MODULE 2

MODULE 3

MODULE 4

FLATNESS VS PROJECTION

PATTERN VS SURFACE

FRAME VS FIELD

9: New Mario World Part 1

13: Paper Landscape

16: Invisible City Part 1

10: New Mario World Part 2

14: Close Up Photograph of Paper Landscape

17: Invisible City Part 2

15: Process of creating the Paper Landscape

19: Perspective 1

11: Process of creating the New Mario World 12: New Mario World Drawing and Completed World

18: Invisible City Part 3 20: Perspective 2

8: Axonometric Drawings

REFLECTION 21: Reflection on unit

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MEASURED DRAWING OF A CROISSANT How to measure a Croissant? In order to draw the croissant, we had to cut it into sections and scan those sections. From those scans, we developed the drawings. I made my drawings in multiple stages; shading, hatching and linework. I then put these layers together on photoshop to achieve the desired effect and final product. This compilation encouraged me to develop technological skills in Adobe programs but most importantly the need to maintain a clean and neat workspace. I found it was easiest to layer everything when everything was neat so that all I had to do was align everything to achieve my desired product.

Scans, shaded sections and completed layered sections (shading, linework and hatching) -viewed top to bottom L to R

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MEASURED DRAWING OF A CROISSANT How to measure a Croissant? Another major part of this module was learning the different perspectives and view points. By encouraging us to look at different perspectives we were able to look at the different cuts and views of interior and exteriors of the croissant and understand how this could be reflected in buildings and larger scale items. This module also showed the importance of photography and lighting and how we can use software to make changes to create a clean image.

Photographs, shaded sections and completed layered sections (shading, linework and hatching) - viewed top to bottom L to R

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Completed page of photographs and scans


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Completed page of drawn croissants


MEASURED DRAWING OF A CROISSANT How to measure a Croissant? Axonometric drawings were the hardest part of the module for me personally. I did not understand the concept of the 45 degree angle and had to redo it multiple times until I was satisfied with my drawing. Even though I was satisfied, I believe the final product could have been cleaner and the croissant more clearly defined. Overall, I felt that this style of drawing was the most obvious standout item I had to learn. By learning this in module 1, it made module 2 much easier to understand and complete.

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Axonometric drawings


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Completed page of Axonometric drawings


NEW MARIO WORLD

The making of new Mario world. My Mario world was created with this idea of a double layered world where Mario has to conquer the clouds before going down the rainbow to get to the bottom land layer. I wanted to create a dreamier upper cloud layer with a darker moodier base layer. In exploring the hidden, I tried to ensure there was some level of interaction by showing how certain elements go across both layers so that the idea of a hidden world was removed.

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Completed Mario World


NEW MARIO WORLD

The making of new Mario world. These are the two images I used to create my Mario World. The most obvious features reflected are the clouds, mountains which are prominent and large. The smaller items like the mushrooms, blocks and coins are found throughout the world.

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Mario levels my world is based on


Equipment used. I had to use a variety of equipment to complete my drawings, the most significant being the Tsquare which helped make it accurate.

Process of drawing. I had to use the equipment and tracing paper in an overlay to create the axonometric drawing. This was difficult as everything had to be accurate and there were many overlapping objects.

Tracing the Mario World. I had to retrace my Mario world in fineliner to ensure it was visible when I scanned it. This allowed me to decide the arrangement of objects in the final form.

Axonometric Drawing of my completed Mario World. I ended up making a few changes.

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Illustrator processes. The base colouring utilised the live paint tool which gave me multiple issues. I had to add more layers to get the desired effect I wanted.


NEW MARIO WORLD

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This is a side by side comparison of the trace and the final completed product to show the changes and desired look


PAPER LANDSCAPE

The making of new landscape The paper model I made was relatively simple as I used three different shapes to create my pattern. I decided to make the pattern relatively simple as I felt that a more complicated one would look messy and take away from the idea of it being a surface representing something. I tried to make sure they looked integrated which is why I split it into sections diagonally to maintain flow. The only issue I had was that I felt more could have been done in terms of varying height. On Rhino, the difference in heights was clear however in the physical model it was not as clear as I would have liked.

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Completed paper landscape


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Close up of one of the objects (pyramid) with the second object (flat top pyramid) in the corner to show integration.


Original surface provided. This was the original surface given to me. I had to use this to create my entire model.

Surface with points. These points allowed for the creation of patterns. I used this process multiple times until I found a pattern I liked.

Chosen pattern. I chose this pattern after multiple tries. I used curve attractors to give height variance and created the objects personally to ensure I was happy with the overall effect. The base of the model which shows the patterns and lines made using Rhino. This helped me know where to fold and glue each object. This was important as I had to do each one individually as Rhino would not let me unroll strips.

Unrolled objects. I had to unroll each object individually. I had 100 pieces to make into 3D surfaces.

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INVISIBLE CITY

FEDORA The city in my world is based on the provided story however I have exploded an idea within it and created rooms based on it. I felt that this allowed a clear display of how I had interpreted the story and gave a more interactive approach between the figures and their worlds rather than attempting to make obscure references. I wanted each room to appear to be personal to the figure standing within it which is why I chosen one object and one figure per room. I also felt that this ensured it did not look cluttered.

0m 1m

2.5m

5m

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Completed axonometric city with symbols


INVISIBLE CITY

FEDORA This is the story I used to create my city. I used multiple elements mentioned and changed the way certain objects are mentioned in my interpretation. I decided to take the inhabitant’s individual ideas and create individual rooms that show these desires. I felt that this allowed for a clearer display of the story than what is mentioned.

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Story the city is based upon: Fedora


INVISIBLE CITIES FEDORA The story I used to create my Invisible City had multiple different specific elements mentioned. Seeing as I decided to make each room reflect an individual I had to use figures to show this. I found it was important to use textures true to the story,

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Objects, figures and textures used within my city


This scene displays the map and Medusa pond rooms that are the figure’s own desires from the city. The characters are Greek gods which allow for connection with the Medusa pond and Greek empire map. This scene shows two of the four rooms created. The metal detailing described in the story is also clearly seen.

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This scene displays the elephant box and minaret rooms that are the figure’s own desires from the city. The globes seen within this room are more prominent and act as a secondary focal point. This integrates it with the story and how each individual creates a city based on desires. This scene shows two of the four rooms created.

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REFLECTION

The projects carried out over the semester encouraged me to put the knowledge I gained in lectures into practice. The lectures explained ideas individually and then suggested how they would be combined to create a project. I found by learning the concepts broadly and then narrowing them down by using examples helped me understand the real-life usage of these ideas and how I can use them myself. The significant ideas such as the transformation of 3D into 2D and vice versa, axonometric diagrams and model making tied in with examples given in lectures and through the lectures I understood how these skills would be put into larger scale projects in future.

I believe that I learnt a significant amount of technological skills within this subject. By using multiple different programs, I had to adapt my learning to each one to complete modules. These technological skills will need to be developed further however I feel that I have a good base point in the programs we used. I also learnt how to use multiple different programs simultaneously and how they can easily interconnect with each other. Another skill set was learning the importance of creating a neat physical model and using the correct types of equipment to create the projects.

MODULE 1

HOW TO DRAW A CROISSANT?

MODULE 3 I do not personally believe any module of mine was unsuccessful however I would have made improvements to my module 2 Mario World. I struggled with this module as I did not understand axonometric diagrams and how to draw them correctly. This was a major setback as I had to redo the drawings a few times until they were correct, and I was satisfied. I feel that I could do more to explore the hidden world and develop the storyline further. I personally like the ideas I have incorporated however I believe that I could have put more detailing into them. I have made changes to remove small errors I found such as colouring and linework.

MODULE 2

FLATNESS VS PROJECTION

PATTERN VS SURFACE

MODULE 4

FRAME VS FIELD

Changes made to projects Module 1: fixed spelling error from ‘oxonometric’ to ‘axonometric’ Module 2: fixed coin background to ensure the white background was removed, added lines such as cut lines Module 3: retook all photos and lightened them to ensure the model could be clearly seen Module 4: removed an error where the gumball could be seen, made changes to axonometric such as line colours and line weights and moved symbols within the axonometric to ensure they could be seen.

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