Book of Eldritch Might III - The Nexus - 3.5e

Page 32

Chapter Three: Pool of Glenmasis

+20, Swim +12, Use Rope +3; Alertness, Blind-Fight, Brew Potion, Combat Casting, Great Fortitude Spell-Like Abilities: At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing. Caster level 9th. The save Difficulty Class is Constitution based Weakness (Su): Nycarak can weaken a foe by making a special touch attack. The affected opponent must succeed at a Fortitude save (DC 16) or take 2d4 points of Strength damage. The save is Charisma based. Mimicry (Ex): Nycarak can imitate the sounds of almost any animal found near the pool. Possessions: ring of protection +1, scroll of protection from good and cure light wounds, potions of water breathing (2), cure light wounds (4), endure elements (2), and invisibility (2), 112 gp, 35 sp Spells (3/3; save DC 13 + spell level): 0—cure minor wounds, detect magic, read magic; 1st—bless, burning hands, cure light wounds

Babiran the Pixie Babiran is a classic fey merchant who frequents the pool. He always brings only one item (worth less than 2,000 gp, often from those listed in this chapter) and tries to sell it to someone in exchange for some humiliating service. No one knows where he gets the items he sells. Some speculate that he knows the location of a magical treasure hoard deep in the wilderness. Babiran, male pixie: CR 4; Small fey; HD 1d6, hp 4; Init +4; Speed 20 feet, fly 60 feet (good); AC 16, touch 15, flat-footed 12; Base Atk +0; Grp –6; Atk +6 melee (1d4-1/19–20, +1 short sword) or +5 ranged (1d6–2/×3, longbow); Full Atk +6 melee (1d4-1/19–20, +1 short sword) or +5 ranged (1d6–2/×3, longbow); SA Spell-like abilities, special arrows;

SQ Damage reduction 10/cold iron, greater invisibility, lowlight vision, spell resistance 15; AL NG; SV Fort +0, Ref +6, Will +4; Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16 Skills and Feats: Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8; Dodge, Weapon Finesse. Greater Invisibility (Su): Babiran remains invisible even when he attacks. This ability remains constant, but Babiran can suppress or resume it as a free action. Spell-Like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save Difficulty Classes are Charisma based. Possessions: +1 short sword, longbow, 10 arrows, two memory loss arrows, three sleep arrows Special Arrows: Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until receiving a heal spell or memory restoration with limited wish, wish, or miracle. Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell.

Spells Most of the spells known by regulars at the Pool of Glenmasis are low level or deal with minor or subtle subjects. Many of them are available to adepts, as well as to the more traditional classes.

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