Chapter Three: Pool of Glenmasis
The targets can converse without anyone overhearing what they are saying. Characters who can read lips might still be able to determine what is said, but no Listen check can possibly allow one to overhear the conversation. While under the effect of this spell, a character can speak to someone not affected by this spell, but anyone can hear that conversation normally. Only when an affected character speaks to another affected character does the conversation remain private.
Protect Familiar Abjuration [Force] Level: Sor/Wiz 1 Components: V, S Casting Time: Standard action Range: Touch Target: Your familiar Duration: 10 minutes/level Saving Throw: None Spell Resistance: No Your familiar gains a +1 armor bonus per caster level (up to a maximum of +10). The armor is invisible and made of magical force. It proves useful against incorporeal attacks. You cannot share this effect, nor can you cast it on any other creature.
Recent Occupant Divination Level: Asn 1, Brd 0, Drd 1, Rgr 1, Sor/Wiz 0 Components: V, S Casting Time: Standard action Range: 20 feet Area: 20-foot radius centered around you Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You learn the name and race of the last creature with Intelligence 3 or higher who occupied the area for at least 1 round. You also learn how long ago this creature occupied it. This spell proves very useful for tracking (or avoiding) foes.
Rogue’s Stab Transmutation Level: Asn 1, Blk 1, Brd 2, Rgr 1, Sor/Wiz 2 Components: V, S Casting Time: Standard action Range: Touch Target: One creature Duration: 1 round/level Saving Throw: None Spell Resistance: Yes
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The target gains the ability to make sneak attacks as a rogue against opponents denied their Dexterity bonus or those that are flanked. The target inflicts +1d6 points of damage making such an attack. If the target can already make sneak attacks, the damage she inflicts with her sneak attacks increases by +1d6.
Safe Search Abjuration Adventure Seed (Levels 1 to 5) Level: Brd 1, Rgr 1, A rogue steals from the player characters and Sor/Wiz 1 flees to the Pool of Glenmasis. The PCs follow her, but she has an accomplice who will meet Components: V, S her there in an hour and teleport her out. The Casting Time: Standard characters have to deal with her quickly and without upsetting anyone around the pool. action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Spell Resistance: Yes You can thoroughly search an object or area (within the limits of the spell’s duration) without fear of personal harm. While searching an area slowly and carefully, you will not set off traps, although other actions—such as stepping on a pressure plate—may still activate one. Neither will you unleash curses or contract a disease when you perform a search, even of dangerous, trapped, or hazardous substances. However, this spell does not influence whether characters find what they’re searching for—they still must succeed at a Search check.
Sample Abjuration Level: Sor/Wiz 0 Components: V, S, F Casting Time: Full round Range: Touch Target: 1 ounce of a liquid or solid Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You gather a small bit of some hazardous or potentially hazardous substance and magically place it within a crystal flask—casting the spell transports the sample into the flask instantly. Sample protects you from harm in the process. You don’t even have to physically touch the substance. This spell allows you to safely handle and store, for instance, poison from a wyvern’s stinger, a small amount of acid found in an ancient vat, or a tiny piece of a diseaseridden robe. Focus: A crystal flask worth at least 10 gp