Book of Eldritch Might III - The Nexus - 3.5e

Page 38

Chapter Three: Pool of Glenmasis

The targets can converse without anyone overhearing what they are saying. Characters who can read lips might still be able to determine what is said, but no Listen check can possibly allow one to overhear the conversation. While under the effect of this spell, a character can speak to someone not affected by this spell, but anyone can hear that conversation normally. Only when an affected character speaks to another affected character does the conversation remain private.

Protect Familiar Abjuration [Force] Level: Sor/Wiz 1 Components: V, S Casting Time: Standard action Range: Touch Target: Your familiar Duration: 10 minutes/level Saving Throw: None Spell Resistance: No Your familiar gains a +1 armor bonus per caster level (up to a maximum of +10). The armor is invisible and made of magical force. It proves useful against incorporeal attacks. You cannot share this effect, nor can you cast it on any other creature.

Recent Occupant Divination Level: Asn 1, Brd 0, Drd 1, Rgr 1, Sor/Wiz 0 Components: V, S Casting Time: Standard action Range: 20 feet Area: 20-foot radius centered around you Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You learn the name and race of the last creature with Intelligence 3 or higher who occupied the area for at least 1 round. You also learn how long ago this creature occupied it. This spell proves very useful for tracking (or avoiding) foes.

Rogue’s Stab Transmutation Level: Asn 1, Blk 1, Brd 2, Rgr 1, Sor/Wiz 2 Components: V, S Casting Time: Standard action Range: Touch Target: One creature Duration: 1 round/level Saving Throw: None Spell Resistance: Yes

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The target gains the ability to make sneak attacks as a rogue against opponents denied their Dexterity bonus or those that are flanked. The target inflicts +1d6 points of damage making such an attack. If the target can already make sneak attacks, the damage she inflicts with her sneak attacks increases by +1d6.

Safe Search Abjuration Adventure Seed (Levels 1 to 5) Level: Brd 1, Rgr 1, A rogue steals from the player characters and Sor/Wiz 1 flees to the Pool of Glenmasis. The PCs follow her, but she has an accomplice who will meet Components: V, S her there in an hour and teleport her out. The Casting Time: Standard characters have to deal with her quickly and without upsetting anyone around the pool. action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Spell Resistance: Yes You can thoroughly search an object or area (within the limits of the spell’s duration) without fear of personal harm. While searching an area slowly and carefully, you will not set off traps, although other actions—such as stepping on a pressure plate—may still activate one. Neither will you unleash curses or contract a disease when you perform a search, even of dangerous, trapped, or hazardous substances. However, this spell does not influence whether characters find what they’re searching for—they still must succeed at a Search check.

Sample Abjuration Level: Sor/Wiz 0 Components: V, S, F Casting Time: Full round Range: Touch Target: 1 ounce of a liquid or solid Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You gather a small bit of some hazardous or potentially hazardous substance and magically place it within a crystal flask—casting the spell transports the sample into the flask instantly. Sample protects you from harm in the process. You don’t even have to physically touch the substance. This spell allows you to safely handle and store, for instance, poison from a wyvern’s stinger, a small amount of acid found in an ancient vat, or a tiny piece of a diseaseridden robe. Focus: A crystal flask worth at least 10 gp


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Creature of the Mist Template

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pages 85-89

Sohr

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page 83

Alternate Use

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page 82

Sidebar: Adventure Seed (Levels 5 to 8

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page 78

Sidebar: Why a City in the Storm?

4min
page 80

Sidebar: Adventure Seed (Levels 17 to 20

3min
page 79

Frozen Dreams

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page 72

Map: The Vale of Stars

7min
pages 62-64

The Families of Sanneth

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page 81

Sidebar: Adventure Seed (Levels 10 to 13

21min
pages 65-71

Sidebar: Incorporating These Rules

12min
pages 50-53

Starlight Wells of the Dao

2min
page 59

Leatherstrong, Intelligent Belt

5min
pages 46-47

Sidebar: Adventure Seed (Levels 6 to 10

6min
pages 48-49

Alternate Use

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page 44

Sidebar: Variant: Multiclassing Items

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pages 56-57

Sidebar: Adventure Seed (Levels 1 to 3

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pages 39-43

Sidebar: Adventure Seed (Levels 1 to 5

2min
page 38

Sidebar: Adventure Seed (Levels 12

18min
pages 10-15

Transport

4min
page 6

Sidebar: Adventure Seed (Levels 8 to 12

1min
page 24

D’Stradi Demons

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pages 18-23

The Kallendine

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page 9

Sidebar: Adventure Seed (Levels 3 to 5

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pages 25-30

Babiran the Pixie

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pages 32-37

Revensfall, the Gatemaster

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