Book of Eldritch Might III - The Nexus - 3.5e

Page 65

64

Book of Eldritch Might III: The Nexus

from her palm that seems made of the dark night sky, filled with stars. It extends for 100 feet, plus 10 feet per starlight mage level, and measures 5 feet wide. It inflicts 1d6 points of force damage per starlight mage level plus any other arcanist levels (maximum 20d6) to anyone in the path (Reflex save for half damage, DC 10 + starlight mage’s level + starlight mage’s Charisma bonus). Those who fail their saving throws are also dazzled (–1 penlaty to all attack rolls) for Adventure Seed (Levels 10 to 13) 1 round per starlight A few elven starlight mages come to the area around the Vale of Stars and decide to rid it of mage level. Using this the dao completely. They enlist the help of the ability requires a stanplayer characters. The dao not only defend themselves quite well, but they bring in earth dard action. elementals, derro, and xorn to help, and make Age of the Stars (Su). their slaves fight for them as well. The stars are timeless, After a wearying campaign against the dao— assuming the PCs and their starlight mage allies and so is the 7th-level win—the elves decide to keep the starlight wells and higher starlight open and functioning. They even, in fact, keep the remaining slaves working on the wells. The mage—to an extent. The mages prove to be no better than the dao: They mage and her equipment just wanted the liquid starlight for themselves, since they can use it more efficiently than anyremain immune to all one else. Now the characters must decide time-related magical whether to live with the situation or turn around and oppose those they just aided. effects, including those that age, rot, wither, corrode, rust, or bestow temporal stasis. She becomes immune to disease. No one can cast the spell timestop successfully within 100 feet of her. Stardust (Sp). Starting at 8th level, a starlight mage can, once per day, create sparkling dust meant to be sprinkled upon a creature (if the creature is unwilling, the mage must make a ranged touch attack). Because of the timeless quality of the stars, stardust allows time to briefly speed up or slow down for the creature, as the starlight mage desires. A creature with stardust upon it is either hasted for 1 round per starlight mage level or slowed for the same amount of time, as the mage decides. Using this ability requires a standard action. Starskin (Sp). The 8th-level and higher starlight mage can use summoned starlight to give herself a skinlike coating of liquid starlight, which melds with her. She takes on a shadowy appearance, with twinkling stars swirling throughout her skin. This skin grants the mage damage reduction 15/magic and adds a +4 enhancement bonus to Strength and Dexterity. The skin lasts until the mage suffers 30 points of damage. Gaining starskin is similar but superior to bathing in liquid starlight, which anyone can do. Using this ability requires a standard action. Starlight Elixir (Sp). Beginning at 9th level, a starlight mage can use two handfuls of summoned starlight to create a black, frothy drink that makes the drinker ethereal for one minute or removes the drinker’s need for air, food, or water for one week (imbiber’s choice). If kept in a crystal flask worth at least 100 gp, a draught of the starlight elixir lasts for one month before dissipating. Using this ability requires a standard action.

Temporal Womb (Sp). Utilizing the near timeless qualities of the stars themselves, a 10th-level and higher starlight mage can use summoned starlight to weave a special cocoonlike structure around herself. Within this temporal womb, time does not pass. The starlight mage and her equipment do not age and they cannot be harmed. When creating a temporal womb, the starlight mage determines the condition that ends it—it could be a specific time (as measured by its passage outside of the womb), the presence of a selected type of creature, an atmospheric condition, etc. Until the condition is met, the mage remains within the temporal womb and cannot be disturbed. The womb cannot be dispelled, suppressed, or negated. Using this ability requires one minute.

Spells All the spells here but one are dragon magic spells, accessible only to dragons or to those with the Dragon Magic feat (see page 60). Presumably, far more dragon magic spells exist. These are only a sampling.

Abuashne (Share Armor) Abjuration Level: Sor/Wiz 3 Components: V, S, Dragon Magic† Casting Time: Standard action Range: Touch Target: One creature Duration: 10 minutes/level (D) Saving Throw: None Spell Resistance: No The caster transfers some of his or her natural armor bonus (up to half the caster’s total bonus) to the chosen target, who gains the benefit of it. This natural armor bonus stacks with existing natural armor bonuses that the target may have, but it does not stack with multiple castings of this spell (whether from the same caster or others).

Cuigna Arthanath (Consume Man) Necromancy [Death] Level: Sor/Wiz 9 Components: V, S, Dragon Magic† Casting Time: Standard action Range: Close (25 feet + 5 feet/two levels) Target: One humanoid Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes Calling upon ancient pacts and forgotten powers, the dragon (or dragon mage) annihilates a humanoid target, causing the target to cease to exist. Only a wish or miracle spell, followed by a true resurrection, can restore the target to life again. Targets who make their saving throws suffer 10d6 points of damage.


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Creature of the Mist Template

14min
pages 85-89

Sohr

1min
page 83

Alternate Use

2min
page 82

Sidebar: Adventure Seed (Levels 5 to 8

2min
page 78

Sidebar: Why a City in the Storm?

4min
page 80

Sidebar: Adventure Seed (Levels 17 to 20

3min
page 79

Frozen Dreams

3min
page 72

Map: The Vale of Stars

7min
pages 62-64

The Families of Sanneth

3min
page 81

Sidebar: Adventure Seed (Levels 10 to 13

21min
pages 65-71

Sidebar: Incorporating These Rules

12min
pages 50-53

Starlight Wells of the Dao

2min
page 59

Leatherstrong, Intelligent Belt

5min
pages 46-47

Sidebar: Adventure Seed (Levels 6 to 10

6min
pages 48-49

Alternate Use

3min
page 44

Sidebar: Variant: Multiclassing Items

6min
pages 56-57

Sidebar: Adventure Seed (Levels 1 to 3

14min
pages 39-43

Sidebar: Adventure Seed (Levels 1 to 5

2min
page 38

Sidebar: Adventure Seed (Levels 12

18min
pages 10-15

Transport

4min
page 6

Sidebar: Adventure Seed (Levels 8 to 12

1min
page 24

D’Stradi Demons

17min
pages 18-23

The Kallendine

1min
page 9

Sidebar: Adventure Seed (Levels 3 to 5

17min
pages 25-30

Babiran the Pixie

14min
pages 32-37

Revensfall, the Gatemaster

2min
page 8
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.