Book of Eldritch Might III - The Nexus - 3.5e

Page 80

Chapter Seven

79

City in the Storm Deep in the heart of a neverending storm called the Reavewind lies Sanneth, the City in the Storm. Nestled within the eye of the storm, the magical flying city floats safely amid the destruction all around it. The entire city, made mostly of glass towers and crystal domes, rises up from a bronze disk base almost half a mile across.

hen the sorcerer Gar Sanneth needed a sanctuary from the marauding ogre army of Chureck-Fon, she created an entire city using multiple wishes that left her drained and vulnerable. The city lay at the heart of the Reavewind, an eternal storm that continually washed over a small but shunned sea far to the west. She dwelled within the city for quite some time, fortifying it, and making pacts with elemental lords called the Scions of Storm and Earth to ensure the well-being of her creation. She even worked with the archdruid Ravvan to create the creatures known today as the sohr. Though they look like creatures of the sea, these beasts remain very much at home on the wind. Eventually, however, Chureck-Fon’s mind flayer assassins caught up to Gar Sanneth, and she was slain.

W

Background Years passed, until finally Ravvan calmed the storm for a day and revealed the floating abandoned city again. At the time, he sought a place to store an artifact called the mana vessel for safekeeping. This huge crystalline artifact, shut with a mithral seal, held vast reserves of arcane energy and—rumor had it—magical beings of energy as well. Ravvan, fearing the mana vessel’s power, stored it within the city, which he named Sanneth after his friend, its creator. Then he assigned awakened animal guardians to watch over it. When the storm returned, he was already gone from the city, which hid, undisturbed, for many more years. Later Ravvan returned to the Reavewind and once again calmed it with his power. This time, however, the ghost of Gar Sanneth herself possessed the archdruid as soon as the storm had died, and forced him to return to her city. Seeking to destroy it in a scheme of spite from beyond the grave, she bade Ravvan break the seal on the mana vessel, loosing its contents in a conflagration of dissolution. The possessed Ravvan killed his own awakened servants and prepared to do just that. Guided by divination, the clerics of nearby lands foresaw these events and looked for those who could stop them. Seven individuals rose to oppose Ravvan. On winged steeds they flew to Sanneth while the Reavewind remained calm. They joined Ravvan in fierce battle. During the struggle, however, the vessel cracked. The T’kraam, known in ancient legends as “the thunderkin,” escaped. The partially open mana vessel bathed the seven heroes with strange otherworldly energies, but they repaired the crack before the artifact could loose far worse destruction. The heroes defeated Ravvan, then called upon the Scions of Storm and Earth to seal the broken vessel.

With the battle over, the heroes decided to settle in Sanneth and make it their home. They used the sohr to travel through the storm safely and bring more people and supplies; they have continued to rely on the creatures ever since. Of course, the ever-present danger of the thunderkin forced the inhabitants of Sanneth to remain always vigilant. Seven noble families developed over time, each descended from one of the seven great heroes of Sanneth. In each of these bloodlines flowed sorcerous power and talent, giving the descendants special abilities activated only through certain spells.

Sanneth Today Though Sanneth is a place of legend to some, most people do not even know it exists. The Reavewind that surrounds it rages in an isolated area of the world above a sea rendered almost unnavigable by the eternal storm. Despite this, Sanneth supports a population of about 4,000 residents. More than a traditional town of that size, Sanneth teems with people of great power and skill. It has more than its share of mid- to high-level fighters, wizards, clerics, rogues, and so on. Those few who do know of Sanneth consider it a source of great craftsmanship, particularly known for its magic items. The people of Sanneth have only recently learned that the T’kraam have somehow created a number of tiny floating fortresses of their own within the giant storm of the Reavewind. From Why a City in the Storm? there, they launch attacks against The whole point of the City in the Storm is to provide a way to have classic, epic adventures Sanneth. The Palat in the clouds. Characters mounted upon flying family urges calm whales sailing into a stormcloud to do battle against creatures of thunder and lightning— prudence, but the these are things that every player Ethrochals, the will remember fondly. Aovaunts, and the Floating cities in the clouds are a staple of fantasy for a reason. Almost everyone dreams Tephaons prepare to of flying. Living in the clouds is a fanciful mount an airborne daydream for landbound creatures like us. We even refer to daydreamers as people force of battle sohr “with their heads in the clouds.” and air barges† to brave the winds, root out the monsters in their lairs, and destroy them once and for all. No one knows how the evil creatures could have obtained such fortresses— without hands or the ability to cast spells, they could not have built them themselves, presumably. What no one has yet learned is that the T’kraam have begun taking slaves to build structures for them.


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Creature of the Mist Template

14min
pages 85-89

Sohr

1min
page 83

Alternate Use

2min
page 82

Sidebar: Adventure Seed (Levels 5 to 8

2min
page 78

Sidebar: Why a City in the Storm?

4min
page 80

Sidebar: Adventure Seed (Levels 17 to 20

3min
page 79

Frozen Dreams

3min
page 72

Map: The Vale of Stars

7min
pages 62-64

The Families of Sanneth

3min
page 81

Sidebar: Adventure Seed (Levels 10 to 13

21min
pages 65-71

Sidebar: Incorporating These Rules

12min
pages 50-53

Starlight Wells of the Dao

2min
page 59

Leatherstrong, Intelligent Belt

5min
pages 46-47

Sidebar: Adventure Seed (Levels 6 to 10

6min
pages 48-49

Alternate Use

3min
page 44

Sidebar: Variant: Multiclassing Items

6min
pages 56-57

Sidebar: Adventure Seed (Levels 1 to 3

14min
pages 39-43

Sidebar: Adventure Seed (Levels 1 to 5

2min
page 38

Sidebar: Adventure Seed (Levels 12

18min
pages 10-15

Transport

4min
page 6

Sidebar: Adventure Seed (Levels 8 to 12

1min
page 24

D’Stradi Demons

17min
pages 18-23

The Kallendine

1min
page 9

Sidebar: Adventure Seed (Levels 3 to 5

17min
pages 25-30

Babiran the Pixie

14min
pages 32-37

Revensfall, the Gatemaster

2min
page 8
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