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Book of Eldritch Might III: The Nexus
every 1d4 rounds. Thunderkin themselves remain immune to the effects of the thunderous roar. Energy Form (Su): Thunderkin can, up to three times per day, take on the form of living lightning for 10 rounds. In this form, T’kraam become incorporeal but lose their Strength bonus (–2 to listed attack and damage modifiers for tail smash, –2 to attack and –1 to damage for bite). Anyone touching them directly or hitting them with a weapon suffers 2d6 points of electricity damage. They can use dimension door as 10thlevel sorcerers in living lightning form. Flight (Ex): A thunderkin’s body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 60 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
Creature of the Mist Template Creatures of the mist are artificial creations given life by magic. They are not constructs or automatons, but actual living creatures. Tales tell of creatures of the mist that occur in nature without having been crafted by some mage. If this is true, these creatures are rare and well hidden. Creatures of the mist resemble other, more normal creatures, from humans to horses to dragons. They are given life, in fact, when a mage takes the exhaled breath of a creature and gives it a life of its own. Since the air is filled with the breath of all sorts of beings, it is simple for a mage to pluck a tiny mote of breath of any creature that lives in the world. A spellcaster cannot create a creature of the mist from a creature that does not breathe or that has not long lived upon the world. As insubstantial as smoke and as vaporous as the breath that gives them life, creatures of the mist float about feeding on the breath of other creatures. In all other ways, a creature of the mist is “born” with the instincts, intelligence, and personality of the creature it mimics. They look like misty or smoky versions of another creature—a griffon made of vapor, a cloud shaped like an ogre, and so on.
Creating a Creature of the Mist “Creature of the mist” is a template you can add to any creature (referred to hereafter as the “base creature”) that breathes—undead and constructs are not allowed, therefore, but plants are. The creature uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature gains the air subtype. Do not recalculate the creature's Hit DIce, base atttack bonus, or saves. Size is unchanged. Speed: Creatures of the mist have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability. Armor Class: The creature loses all natural armor bonuses but gains a deflection bonus equal to half its Hit Dice. Attack: Creatures of the mist can, momentarily, make small parts of themselves substantial enough to make attacks. Thus, a creature with claw and bite attacks can briefly make its claws and teeth solid enough to inflict normal damage. Full Attack: Creatures of the mist can, momentarily, make small parts of themselves substantial enough to make attacks. Thus, a creature with claw and bite attacks can briefly make its claws and teeth solid enough to inflict normal damage. Special Attacks: The creature of the mist retains all the special attacks of the base creature. Saves have a DC of 10 plus half the creature of the mist’s Hit Dice plus the creature of the mist’s Constitution modifier, unless noted otherwise. Choke (Ex): A creature of the mist can engulf opponents by moving on top of them. It fills the air around one creature of its size or smaller without