City Guide I
Gizzele’s Fine Herbs and Potions Shop Description: 1)Storefront A large lean-to style tent serves to protect the small wooden benches that make up this simple shop. A flap in the back of the tent is buttoned closed, and a stretched piece of hide bears the words “Melting Room” in a red ink eerily similar to blood. A wrinkled old woman sits on a three-legged stool near the back of the tent, her demeanor quiet and placid as customers browse her strange wares. The words “Gizzele’s Fine Herbs and Potions” are scrawled on what appears to be an old piece of a shattered door.
Three wooden planks are set at various heights within the tent and each holds a variety of strange and unique items. One holds vials and flasks made of clay, wood, and metal, some empty and others full. A second plank holds charms and jewelry made of animal skins, teeth, and bones.
None of the pieces appears particularly valuable, though their expert craftsmanship is apparent to any that make a successful Appraise or Craft (Jewelry) check (DC 12). Finally, the third plank holds wooden bowls of various sizes filled with rocks, dust, feathers, and other obvious components for arcane spells. Interested buyers can find all manner of components, often even rare bits such as ki-rin eyelash or strips of displacer beast hide (20% chance for any rare component that does not have a listed gp value).
Gizzele’s
2) The Melting Room
This room feels a bit cramped due to its low ceiling, from which several glass vials hang by leather straps. The vials vary in shape and color, but they all hold the same gelatinous substance. Underneath each vial is a small candle that causes the gelatin inside to cough and gurgle, releasing a thin green smoke into the air. Soft cushions of local and exotic design and rugs of stripped bark are piled on the floor.
This unique attraction is a favorite with local ladies, who are always on the lookout for inventive ways to spend their coin and enhance their reputation. It is built in half of the wooden structure that also serves as Gizzele’s home. The only entrance is a wooden door that remains open during the day, allowing access only through the tent flap in the front of the store. At night this door is locked. A bead curtain is drawn across the doorway during sessions, and small vents are built into the ceiling to allow the smoke to slowly drift out of the room. These vents are too small to provide access to the room. The room can comfortably hold up to eight patrons at a time. The cost is 2 gp for a 15-minute session. Sitting in the room and doing nothing but inhaling the smoke for an entire session allows a person afflicted with disease to automatically succeed at his next check to resist the ailment. In addition, the beneficiary heals half of any subdual damage he has suffered.
Oak Door: Hardness 5, Hit Points: 22, Break DC 22, Open Lock DC 25.
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