City Guide I
Ringing Steel
Gregor doesn’t believe he yet has the skill to produce a masterwork sword, he can however provide masterwork daggers. He is usually in the process of creating one masterwork dagger every 3-4 months, most of them custom requests from his regular customers.
Ringing Steel The building is a small cottage like structure, with the smell of sulphur in the air and the sound of metal ringing constantly. During the day the front doors are opened. On the door there is a heavy iron knocker in the shape of a twisted Gargoyle.
Gregor prefers to trade-in in old products for new ones at roughly the same value, instead of paying to buy items from PCs. If requesting money for items he will pay ½ value for masterwork weapons, and 1/3 value for good quality weapons. If presented with an inferior quality weapon he will appear rather upset and spit on the ground claiming the item is not worth dung. All further dealings with Gregor will receive a –2 penalty on any merchant rolls.
Oak Door: Hardness 5, Hit Points: 22, Break DC 22, Open Lock DC 25.
Caltrops Eating utensils Crowbar Grappling hook Manacles
1)Store Front
Dagger Masterwork Dagger Dagger, Throwing Longsword Shortsword
Two long counter line either side of the room in the storefront. A rickety old chair leans against the wall on the right side of the room. On the counter along the right side of the room is two large shallow wooden bowls. The first bowl holds iron nails for building. The second bowl holds assorted two, three, and four pronged eating utensils, and two different sized spoons.
1 gp 1 gp/set 3 gp 1 gp 20 gp 2 gp 400 gp 2 gp 20 gp 8 gp
Hal, Male Human Rog1: CR1; Medium-Size Humanoid (5 ft. 10 in. tall); HD 1d6; hp 8; Init +2 (Dex); Spd 30 ft.; AC 12 (+1 Dex); Atk +2; AL CN; SV Fort +2, Ref +4, Will +0; Str 11, Dex 15, Con 14, Int 15, Wis 10, Cha 9.
One the counter along the left side of the room are a variety of swords and knives for sale. A small oil lamp is hanging on an iron hook above the weapons, it is only lit near dusk.
Skills: Appraise +4, Bluff +4, Forgery +2, gather information +4, listen +4, ride +2, search +4, sense motive +2, use rope +2, Craft (blacksmithing) +2, Craft (calligraphy)+4. Feats: Far Shot, Point Blank Shot.
Goods
Possessions: Dagger, longsword, crossbow, belt pouch containing 6 gp, 47 sp, and 14 cp.
Gregor doesn’t sell a sheath with his blades. What he does provide a small leather loop with a metal circle to put the blade through and hang it on your belt. He will also give you a iron square that can be used as a token to get a discount on leather sheath over at a friendly leathersmith he knows.
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