City Guide - Everyday Life - 3.5e

Page 33

City Guide I

diCarpoli’s Shoes

diCarpoli’s Shoes

Antonio is nervous as usual, thanks to the pranks of the faeries that run his shop. A successful Sense Motive (DC 10) will pick up on this fact. Observant customers (Spot DC 25) may note that the place does not seem to have been used for work in quite some time.

1) Storefront

You see before you a small wooden building with what looks to be a newer expansion built onto the back. A flat wooden board painted in reds and greens reading “Dicarpoli’s Shoes” is propped up against the structure next to an open door.

The workbench is covered with a fine layer of dust and the tools sit idly by on their shelves. The collection of masks ranges from primitive orcish tribal masks to finely crafted porcelain from the largest cities in the world. A character may make a Knowledge (art or culture) check (DC 15) to identify any single mask’s origin. The masks were the senior diCarpoli’s only obsession outside of cobbling, and his collection is one of the most impressive for hundreds of leagues around. Jib and Jab love to torment Antonio by making them come to life and talk to him or his customers. Antonio can almost always be found sitting behind his desk at the back of the room, and to his left is a door that leads to the workroom. This door is locked at night, though Jib and Jab flit off to the forest after their work is done.

The door to the front room of Dicarpoli’s is old and flimsy. It is chained shut at night, leaving no locks to pick, but the ragged wood is easily breakable. Two curtained windows let light in during the day, but wooden crossbeams make egress difficult for those not willing to cut through them. There are two similar windows in the back room, but the only door is inside.

Wooden Door: Hardness 5, Hit Points: 12, Break DC 10, Open Lock DC 35.

Wooden Door: Hardness 5, Hit Points: 18, Break DC 18, Open Lock DC 35.

Barred Windows: Hardness 5, Hit Points: 20, Break DC 20.

GOODS

2)Front Room The front room of diCarpoli’s is a dark, wooden room with a workbench to the left of the door and shelves of shoes, boots, and tools on the right. As you look around, your curiosity is piqued by an assortment of masks that stare down at you from the walls of the establishment. A man sits behind a semi-circular desk at the back of the room, and behind him is another wooden door. When you enter, he kicks his boots off the desk and stands to greet you.

All manner of travelling and work boots and shoes can be found here, and Jib and Jab have even created somewhat of a fashion trend with their new gossamer dress moccasins (35 gp).

Somewhere amidst the detritus of the workroom can be found a pair of boots of speed, slippers of spider climbing, and a packet of dust of disappearance.

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