City Guide I
The Armorium 1) Store
The Armorium Shop Exterior
Inside the central door is a large display room that showcases Norville’s latest creations. Four square wooden posts support the ceiling and various suits of armor are mounted on wire mesh mannequins around the room. Shields of all types and sizes ring the walls and lay stacked in piles on the floor. A wooden door stands closed on the wall to your left.
The two-story wooden house that stands before you is painted red, with white railings along the wide front porch and upper balcony. Broad wooden steps lead up to the spacious porch. Two suits of armor, one plate mail and the other scale mail, stand guard next to the steps. There are two doors leading into the structure, one at the top of the stairs labeled “Armorium,” and another smaller door at the extreme right of the porch. A wooden sign depicting two shields and a suit of armor painted in black hangs out over the porch to attract the attention of passersby.
A small gnome wearing strange looking leather armor over common clothing walks out from an alcove at the back of the room and greets you.
Norville has a desk set up at the back left corner of the room, and directly opposite, hidden from patrons view, lies a small alcove that serves as a miniature workshop. He uses this to make minor repairs to clasps, buckles and the like.
The two suits of armor that flank the entrance to Norville’s place remain during the day, but in the evening he brings them inside.
When in the shop he always wears “tiled” leather armor, a bulky suit that has sliding tiles that can provide more or less protection in different areas as the wearer desires. The armor is bulkier than normal leather, having all the properties of studded leather armor except the armor bonus, which remains at +2. He keeps a masterwork light hammer at his belt at all times and another behind the desk in this room. In a pinch he can use his tool hammers as weapons, but he suffers a –1 to hit and damage with these makeshift weapons.
The smaller door to the right opens onto a stairway that leads up to Norville’s dwelling. It is locked at all times. Norville has hollowed out a large, oval-shaped window to the left of the front door. A wooden flap is locked over it at night, but during the day the flap is propped up by a beam to allow light into the establishment. This window is fashioned in the gnome style, and is small evidence of Norville’s longing to return to his people. Two normal glass windows on the side of the house follow the stairs up at an angle, being 8 and 15 ft. off the ground respectively. Three similar windows shed light on the second floor, two overlooking the balcony and one more to the rear of the house.
The door on the left wall leads to a thin hallway filled with Norville’s special collection. Inside rests an assortment of magical shields and armors, as well as a few protective devices including an amulet of natural armor +2 and a pair of bracers of armor +3.
Walnut Doors: Hardness 5, Hit Points: 22, Break DC 24, Open Lock DC 40.
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