City Guide I
The Blue Flame Inn
Receptionist, Arden Mhall
The Blue Flame – Inn
Arden Mhall, Human Male, Nob1: CR 1; Medium-sized
Shop Exterior:
humanoid (5 ft., 4 in. tall); HD 1d8-1; hp 7; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +0 melee, or +1 ranged; AL LN; SV Fort -1, Ref +1, Will +3; Str 10, Dex 12, Con 9, Int 11, Wis 12, Cha 11.
Standing as a quiet monument to the obvious wealth of its owner and proprietor, the building before you sits at the corner of two intersecting streets. It stands three story’s high and is made of strong gray/white stone. Heavily shuttered windows face out onto the streets providing a glorious over-view of the city from the vantage-point of a row of balconies. Slanted roofs could provide a quick route to the city’s upper runs for a dexterous set of fingers and someone who’s fleet of foot. Black tiles against the gray/white stone and lacquered black wood. The main door is a solid oak one and flanked by a carving of a dragon either side. The claws of the dragons meet at the top of the arch and seem to be holding a ball of black marble. A large sign swings softly backwards and forwards oiled enough as to not make a sound. It reads. “The Blue Flame Inn.” Around the back you can see a walled courtyard with generous stables and a few outhouses.
Languages Spoken: Common. Skills: Hide +2, Knowledge (heraldry) +4, Listen +4, diplomacy +6, Sense motive +5, Spot +4 Feats: Point blank shot, Skill focus (diplomacy).
Possessions: noble’s clothing, silver dagger, silver ring set with black onyx (50gp value), 25 gp, 13 sp.
Description: There is nothing that can be described as handsome on this hook-nosed and eagle-eyed individual that is sat before you. He has a pair of wire-rimmed spectacles on the end of his nose and a thin face and features. He is dressed in a lavish tailcoat and white ruffled shirt, breeches and polished black boots. His dark gray hair and flinty gray eyes mark him as a man of some breeding. His voice is soft yet has an almost nasal quality as he speaks to you. Personality: Arden Mhall is a pragmatic and dedicated individual, he brooks no argument from anyone and will happily tell the most noble of adventurers or royalty that they are wrong and he is right even when he’s wrong himself. His voice has a whiny quality to it, and he’s very English in his mannerisms, loving nothing more than a good book and a cup of tea.
1) Reception: A bright and clean atmosphere greets you as you enter this hall, you can see it’s lavishly decorated with fine tapestries and pictures. Many different statues and statuettes line the walls. The floor is covered with a rich burgundy carpet and makes a soft swishing noise when someone walks on it. At the far end of this fairly large hall is a small booth with a table. Obviously a reception area of some description, manned by a soft-spoken aristocratic man. A set of stairs heads off up into the shadows of the second floor and a large pair of doors set to the North beckons you onwards, further into the Inn.
2) Tap Room: The sound of soft, sweet music is the first noise to greet you in the taproom of the Inn, it seems to come from all around, yet no one can be seen to play it. The next sensation is the smell of a fine roast upon an open fire, spitted and turning, again with magic. The lighting within this place is soft and demure, hushed talk goes on in here, as many people gather at all times of the day to discuss
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