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Fingers of the Laughing Rogue

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rules). A would-be affiliate usually uses magical means to offset the fatigue of such a long journey.

Affiliation

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Rank Score Title: Benefits and Duties

0 3 or lower None. 1 4-11 Vagabond: Gain a+2 bonus on Sense Motive checks. 2 12-20 Wanderer: Gain a+2 bonus on checks made to resist a grapple, trip, or bull rush attempt. 3 21-29 Explorer: Once per day, gain a bonus equal to +1 per three character levels on one saving throw. 4 30 or higher Traveler of Worlds: Once per day, become ethereal for 1 round per three character levels as a spelllike ability (caster level equals your character level).

ROLEPLAYING APPLICATIONS

open worship of the deity of thieves, so Olidammara's church is little more than a loose network of hidden shrines tended by secretive clerics. These temples are always located in urban environments—usually at the heart of thieves' guilds or smuggling rings—because the Laughing Rogue's followers enjoy the music and vices of the city and find little of interest in more rural environs. It would be incorrect and shortsighted to say that members of the church never leave civilization, however. They can frequently be found plumbing the depths of hidden temples and dungeons in search of vast stores of ancient wealth. The Fingers of the Laughing Rogue live for the opportunity to deceive. Some church members believe that any creature they can take advantage of is weak and exists only for their benefit. Most, however, have had hard lives themselves at some point, so they focus on the wealthier members of society who, they believe, are more deserving of their attention. In addition, openly lawful individuals are frequent targets of the Laughing Rogue's church. The Favored Feats: Members of Fharlanghn's Way value selfreliance and have a talent for avoiding trouble. Thus, they often choose feats such as Endurance, Self-Sufficient, Dodge, and Mobility. followers of Olidammara enjoy deceiving anyone, but nothing pleases them more than swindling a paladin or some other champion of law. To the followers of Olidammara, deception is a form of worship. The church teaches that anything taken from

Favored Combat Tactics: Many members of someone else was clearly not meant to belong to Fharlanghn's Way are pacifists who rise to bat that person, and that any theft in Olidammatle only when no other choice is left—or to ra's name increases the deity's power. Each defend or free slaves. Thus, a member of member tithes a portion of his take to the this church favors spells and abilities that church, giving thanks for the deity's blesskeep her out of reach of her foes. Spring ing and offering prayers for success on the Attack is a favorite choice, and members next job. Offerings are always left anonyoften use the various teleport spells to mously by night on a small hidden shrine, avoid combat or to maintain a safe distance and they always disappear before another from hostile creatures. night has passed. Favored Adventure Types: Any sort of adventure is right up the alley of a member of Fharlanghn's Way, but one that takes her to a place she's never been before is greeted with the most enthusiasm. Extraplanar adventures are especially exciting, as are journeys to places rumored to exist only in myth. Members of Fharlanghn's church frequently make extra money as couriers or explorers. They are amazed Holy symbol of Fharlanghn The church's only noncriminal activities involve music. The Laughing Rogue loves musical entertainment, so Olidammara's few large temples are always filled with music of all kinds—calm garden tunes one day, and bawdy tavern chants the next. The church frequently sponsors gifted performers, and any appearance by a famous bard is sure to be attended by many of the deity's followers. A musician is never the target of a deception perpetrated by church memthat people are willing to pay them for services they bers unless he has committed an act that draws the wrath would perform for free, as long as they were headed in of a worshiper. that direction. Favored Oaths: "May you find a twist in your road" is a favorite saying of Fharlanghn's followers. More emotional oaths include "By the bent and winding road!" and "By my feet!" Both the church and its members are unreliable when it comes to agreements. They can change allegiances on a whim if doing so appears entertaining or profitable. According to the church, many grades of deception exist, and white lies are only the beginning. For these reasons, any follower of LAUGHIN FINGERS OF T H G ROGU E E Olidammara forms only a few close friendships. Enemies and Allies: The Fingers of the Laughing Rogue have many enemies. Few understand the church's principles

Ownership equals possession. If you want an item, take it—as and ideologies, and lawful organizations especially condemn long as you're willing to risk the consequences, if someone its activities. The churches of St. Cuthbert and Heironeous takes an item from you, you didn't guard it carefully enough in particular frequently attempt to expose temples to the and should take better care next time. Laughing Rogue and shut them down.

Members of the Church of Olidammara like to refer to Scale: 10 (regional). themselves as the Fingers of the Laughing Rogue, but the Affiliation Score Criteria: A member of the church church lacks any formal organization. Few cities permit cannot gain affiliation benefits without first deceiving

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