Complete Champion - 3.5e

Page 15

rules). A would-be affiliate usually uses magical means to offset the fatigue of such a long journey. Affiliation Rank Score 0 3 or lower 1 4-11 2

3

4

Title: Benefits and Duties None. Vagabond: Gain a+2 bonus on Sense Motive checks. 12-20 Wanderer: Gain a+2 bonus on checks made to resist a grapple, trip, or bull rush attempt. 21-29 Explorer: Once per day, gain a bonus equal to +1 per three character levels on one saving throw. 30 or higher Traveler of Worlds: Once per day, become ethereal for 1 round per three character levels as a spell­ like ability (caster level equals your character level).

ROLEPLAYING APPLICATIONS

open worship of the deity of thieves, so Olidammara's church is little more than a loose network of hidden shrines tended by secretive clerics. These temples are always located in urban environments—usually at the heart of thieves' guilds or smuggling rings—because the Laughing Rogue's followers enjoy the music and vices of the city and find little of interest in more rural envi­ rons. It would be incorrect and shortsighted to say that members of the church never leave civilization, however. They can frequently be found plumbing the depths of hidden temples and dungeons in search of vast stores of ancient wealth. The Fingers of the Laughing Rogue live for the oppor­ tunity to deceive. Some church members believe that any creature they can take advantage of is weak and exists only for their benefit. Most, however, have had hard lives themselves at some point, so they focus on the wealthier members of society who, they believe, are more deserving of their attention. In addition, openly lawful individuals are frequent targets of the Laughing Rogue's church. The followers of Olidammara enjoy deceiving anyone, but noth­ ing pleases them more than swindling a paladin or some other champion of law. To the followers of Olidammara, deception is a form of worship. The church teaches that anything taken from someone else was clearly not meant to belong to that person, and that any theft in Olidamma­ ra's name increases the deity's power. Each member tithes a portion of his take to the church, giving thanks for the deity's bless­ ing and offering prayers for success on the next job. Offerings are always left anony­ mously by night on a small hidden shrine, and they always disappear before another night has passed.

Favored Feats: Members of Fharlanghn's Way value selfreliance and have a talent for avoiding trouble. Thus, they often choose feats such as Endurance, Self-Sufficient, Dodge, and Mobility. Favored Combat Tactics: Many members of Fharlanghn's Way are pacifists who rise to bat­ tle only when no other choice is left—or to defend or free slaves. Thus, a member of this church favors spells and abilities that keep her out of reach of her foes. Spring Attack is a favorite choice, and members often use the various teleport spells to avoid combat or to maintain a safe distance from hostile creatures. Favored Adventure Types: Any sort of The church's only noncriminal activi­ adventure is right up the alley of a mem­ Holy symbol of Fharlanghn ties involve music. The Laughing Rogue ber of Fharlanghn's Way, but one that takes loves musical entertainment, so Olidam­ her to a place she's never been before is mara's few large temples are always filled with music of greeted with the most enthusiasm. Extraplanar adventures all kinds—calm garden tunes one day, and bawdy tavern are especially exciting, as are journeys to places rumored chants the next. The church frequently sponsors gifted to exist only in myth. performers, and any appearance by a famous bard is sure to Members of Fharlanghn's church frequently make be attended by many of the deity's followers. A musician is extra money as couriers or explorers. They are amazed never the target of a deception perpetrated by church mem­ that people are willing to pay them for services they bers unless he has committed an act that draws the wrath would perform for free, as long as they were headed in of a worshiper. that direction. Both the church and its members are unreliable when it Favored Oaths: "May you find a twist in your road" is a comes to agreements. They can change allegiances on a whim favorite saying of Fharlanghn's followers. More emotional if doing so appears entertaining or profitable. According to oaths include "By the bent and winding road!" and "By the church, many grades of deception exist, and white lies my feet!" are only the beginning. For these reasons, any follower of Olidammara forms only a few close friendships. Enemies and Allies: The Fingers of the Laughing Rogue have many enemies. Few understand the church's principles and ideologies, and lawful organizations especially condemn Ownership equals possession. If you want an item, take it—as its activities. The churches of St. Cuthbert and Heironeous long as you're willing to risk the consequences, if someone in particular frequently attempt to expose temples to the takes an item from you, you didn't guard it carefully enough Laughing Rogue and shut them down. and should take better care next time. Scale: 10 (regional). Members of the Church of Olidammara like to refer to Affiliation Score Criteria: A member of the church themselves as the Fingers of the Laughing Rogue, but the cannot gain affiliation benefits without first deceiving church lacks any formal organization. Few cities permit

LAUGHING

FINGERS OF THE ROGUE


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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