Complete Scoundrel - 3.5e

Page 103

New Spells

CHAPTER 4

Scry Location

Divination (Scrying) Level: Bard 5, cleric 7, druid 7, sorcerer/wizard 6 Components: V, S, M/DF, F Casting Time: 1 hour Range: See text Effect: Magical sensor Duration: 1 minute/level Saving Throw: No Spell Resistance: No At the culmination of this long ritual, you gaze into your scrying focus and stretch out your sight. The mists within the reflective surface dissipate, and suddenly you can see and hear a familiar place. You can see and hear what occurs at a location, which can be at any distance on the same plane where you are located. You must make a successful caster level check (1d20 + your caster level) to scry a specific location. The difficulty of this check depends on how familiar you are with that location and what sort of physical connection (if any) you have to that place. Furthermore, the difficulty to scry the desired locale increases if the location is extremely far removed, indoors or underground, or on another plane. The DC of this check is 20 + any modifiers related to your knowledge of the area, your connection to it, and the location’s distance, as set out in the following table. If you

fail this check, the scrying attempt simply fails. If the caster level check succeeds, you create an invisible magical sensor in any location you desire. Through this sensor you can both see and hear, your vantage and range of vision being the same as if you were actually at that place, allowing you to make Spot and Listen checks as normal. You can rotate the sensor as you wish, seeing in any direction you desire. Once the spell is cast, however, you cannot change the position of the sensor. As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message. If the caster level check fails, you can’t attempt to scry on any place within 1 mile of that location until 24 hours have passed. Arcane Material Component: The eye of a mole, a badger, or a xorn, plus nitric acid, copper, and zinc. Wizard, Sorcerer, or Bard Focus: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet. Cleric Focus: A holy water font costing not less than 100 gp. Druid Focus: A natural pool of water.

Knowledge

Caster Level Check DC Modifier None1 +10 Secondhand (you have heard +5 of the location) Firsthand (you have been to +0 the location) Familiar (you have been to –5 the location often) 1 You must have some sort of connection to a location you have no knowledge of. Location

Caster Level Check DC Modifier Per 1,000 miles away +2 Indoors or underground +2 On another plane +10 Connection

Caster Level Check DC Modifier Likeness or picture –2 An object that has been in –4 the location for a week or more2 A plant, mineral, or other –10 object taken from the area2 2 The object must have been in the location within the past year.

Siphon

Transmutation Level: Sorcerer/wizard 3 Components: V, S Casting Time: 1 minute Range: Touch Target: One touched wand or staff Duration: Instantaneous Saving Throw: None Spell Resistance: No You leach the power of the wand you hold, causing a ghostly stream of blue mist to rise from the item and enter

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Duped

“Only critters more greedy ’n misers are dragons. Fact, I think I heard once that ‘miser’ is Elven for ‘dragon,’ but I don’t know. “Anyhow, the most miserly dragon as ever I seen were the great green, Morxmordrex. ’E loved his gold and his gems like any dragon, but his favorite were a cup o’ platinum he just adored. So I sets me eyes on winning that wee cup fer meself. “In ’is sleepin’ time I sneaks in and starts movin’ bits o’ his hoard into little tunnels. I don’t take nothin’, and in fact I leave a few extra coins and gems layin’ about within. Then I waits for ’im to wake up and find ’is hoard much reduced. ’E gets a mite upset, and goes rampagin’ through the forest. When he calms down, I walks up to him and says, ‘I been hearin’ yer bellerin’ and wonder what might make ye so mad.’ So ’e says, ‘Some thief

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stole me hoard. Were it ye?’ I says no but that I’ll help ’im look for it. “Now ’e don’t trust me rightly, but ’e’s desperate and wants his treasures back. So I start by lookin’ fer tracks, ’cuz I tells ’im I’m a ranger—me! A dwarf! But ’e believes me, so I pretends to look. Near the end o’ the day ’e starts gettin’ mad, so I ‘finds’ the loot down in a deep shaft. ’E can’t reach down in to grab more’n a few coins, so I offers to go in—fer a price. Now, Morxmordrex ain’t too happy ’bout that, but ’e says I can have one piece o’ ’is hoard. I says the cup. “Fer a moment I thought ’e was gonna eat me right there, but ’e just raged and bellered a bit afore ’e agreed. Two hours later I ’ad me that wee cup and ’e ’ad him back ’is precious hoard.”

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One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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