Complete Scoundrel - 3.5e

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Exuding the stench of festering carrion, waves upon waves of buzzing, clambering, clicking bugs roil up from beneath the earth.

A wall of vermin is a disgusting and effective deterrent

Illus. by E. Widermann

Transmutation Level: Sorcerer/wizard 3 Components: V, S Casting Time: 1 swift action Range: Touch Target: One touched wand Duration: 1 minute/level (D) Saving Throw: Yes (harmless, object) Spell Resistance: Yes (harmless, object)

By casting wand modulation on the target wand you hold, you temporarily alter it to cast a different spell. After casting this spell, the next spell you cast upon the target wand affects the remaining charges, allowing the wand to discharge that spell instead of the one it was created to cast. The spell cast after wand modulation must be of a lower level than the spell the wand normally casts. Replacement spells cast from the affected wand are cast at the minimum caster level. Each use of an affected wand now expends 2 charges from the wand instead of the usual single charge. If the wand holds insufficient charges to invoke the new spell, it cannot be

CHAPTER 4

Wand Modulation

Manipulating the very magic that infuses your wand, you alter that energy, opening the magic item to a new power of your choosing.

New Spells

You cause a thick but porous wall, alive with hungry bugs, to buzz and scuttle into existence. It provides concealment in both directions, imposing a 20% miss chance on any attacks passing through it. You cannot conjure the wall so that it occupies the same space as a creature. Any living creature passing through the wall is subjected to hundreds of tiny bites. It takes 2d6 points of damage and must succeed on a Fortitude save or be nauseated for 1 round. Any creature becoming nauseated while moving through the wall can complete its move action, but cannot take a standard action in that round. The wall of vermin is immune to weapon damage, though it can be affected by area spells and effects (such

as burning hands or cone of cold). It has 20 hit points and automatically fails any save. Disintegrate has no effect on a wall of vermin, since it is not a single physical object, though any wind of 50 mph or greater breaks it up for 1 round. Despite its appearance, a wall of vermin is not made up of natural creatures, and thus is unaffected by spells that affect animals or vermin.

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