Complete Scoundrel - 3.5e

Page 109

Scoundrel Equipment

CHAPTER 5

108

sake of determining what size of hidden space can be built within it. In some cases, common sense will override this determination: A dagger wielded by a Medium creature, for instance, should be considered a Tiny object rather than a Medium or Small one. A selection of typical hidden spaces is described below. Of course, variations on these themes are possible. The price given for each one is a rough estimate of the cost of incorporating the hidden space into the structure of an item, either before or after the item is manufactured. Opening a hidden space requires a full-round action unless otherwise noted. False Bottom: The classic hiding spot, a false bottom can be added to any container with a hard base, from a desk drawer to a chest to a barrel. A false bottom slightly reduces the amount of storage space the object otherwise would have. Gaining access to a false bottom typically requires emptying the container of the rest of its contents and locating and triggering a small latch that loosens the false bottom and allows it to be opened. The maximum size of a false bottom is two sizes smaller than the container it is built into. Price: 50 gp. False Hold: Ships of all sizes and kinds frequently contain false holds. Even vessels that conduct otherwise lawful and legitimate business might contain hidden spaces. The maximum size of a false hold in a ship is two sizes smaller than the ship itself. Most ships are Colossal, so they can have false holds of up to Huge size. A vessel without a hold (such as a rowboat) can have a hidden space added, but its maximum size is three sizes smaller than the vessel itself. Price: 400 gp. False Scabbard Tip: A scabbard can be fitted with a hollow space at its end that extends a few inches beyond the tip of the blade it holds. Access to a false scabbard tip typically requires depressing a button or a latch to unhook the tip from the sheath. A quick-release mechanism, allowing access to the hidden space with only a move action, can be added to any false scabbard tip for an extra 100 gp. A scabbard is typically the same size object as the weapon it holds, and a false scabbard tip has a capacity two size categories smaller than that. A dagger’s scabbard, for example, could have a false tip of Fine size, while a greatsword’s scabbard could be large enough to hold a Tiny object (such as a dagger). Price: 10 gp. Hidden Flap: Packs, sacks, bags, and satchels can contain cleverly concealed inner flaps or pockets. The maximum size of the space contained beneath a hidden flap is two sizes smaller than the container it is built into. Price: 1 gp.

Hollow Book: Another classic hidden space design, a hollow book has the covers and spine of a normal tome and blends in with other books on a shelf. Its pages, however, are glued together and their middles cut out (usually leaving a half-inch border of paper) to form a space. Unlike with most other hidden spaces, the maximum size of the space contained inside a hollow book is one size smaller than the book it is built into, since so much of the book’s volume can be used. Price: 5 gp. Hollow Boot Heel: A hollow boot heel unscrews from a boot like a jar lid to reveal the hidden space inside. The maximum size of the space contained within a hollow boot heel is four sizes smaller than the container it is built into. For example, boots made for a human (size Medium) can have hollow boot heels no larger than Fine size. An exception is that boots made for Small creatures can also have Fine-sized hollow heels. Price: 20 gp. Inside Pocket: This hidden space is simply an extra pocket sewn into the inner lining of a coat, tunic, robe, or pair of trousers. An inside pocket generally only holds a few sheets of paper, parchment, or similar items, but some are made to hold a potion or a dagger. A single piece of clothing can have up to two inside pockets. A character with ranks in Sleight of Hand can substitute her Sleight of Hand check result for the normal Search DC when concealing objects in an inside pocket. She gains a +5 circumstance bonus on such checks. The maximum size of the space contained within an inside pocket is two sizes smaller than the article of clothing it is built into. For example, a robe made for a human (size Medium) can have an inside pocket no larger than Tiny. Price: 1 gp. Lead Lining: In order to thwart the detection of a magic item it contains, a hidden space can be lined with a thin sheet of lead. Hard-sided objects can have thin lead sheets built into their walls, bottoms, and lids. Soft-sided objects, such as clothing, have threads of lead sewn into them. Either way, lead lining must be included with a hidden space when it is created, and cannot be added to an item later. Lead lining adds about 10% to the weight of an object in which it is incorporated. Price: 10 gp. Table 5–1, on the following page, describes various kinds of hidden spaces and provides the DC of the Search check to determine the existence or presence of such a space. This check is a full-round action, and it presumes that the searching character is either holding the item to be examined (in the case of a hollow boot heel, for example) or has unfettered access to the object into which the space has been built (for a false bottom or a false hold). By paying double the normal price, you can increase the indicated DC by 5; doubling the price


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One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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