Complete Scoundrel - 3.5e

Page 145

Illus. by E. Deschamps

Scoundrel adventures

CHAPTER 6

144

The champion’s crown

Location Activation: A character who arrives at the pinnacle of the champion’s crown and spends 1 minute soaking in the adoration of the crowd gains the benefit of this location. It is possible, though rare, for several characters to be so honored at the same time. Ascending to the victor’s platform of the champion’s crown requires a successful DC 12 Climb check. The top of the ziggurat has room for four Medium creatures. Recharge: Any champion who has performed admirably in the coliseum might gain the benefits of the champion’s crown. The true love of the people is rare, however, and usually no more than three individuals in a city enjoy the special ability conferred by the location. Successful gladiatorial groups or sporting teams sometimes exceed this limit. An individual can regain the benefits of this location after 1 year if he once again accomplishes a crowd-pleasing and noteworthy feat in the coliseum. Special Ability (Ex): A character who has rightfully ascended the champion’s crown becomes a hero of the community that holds the coliseum. He gains a +2 bonus on Diplomacy, Gather Information, and Intimidate checks made to influence or gain information from any individual who resides in that city. In addition, all residents of the community have a default initial attitude of friendly toward the character if they recognize him. Duration: The favor of the public is fickle, and thus the benefits of this location fade after 1 year. Ability Value: 1,000 gp.

Court of Thieves

Below labyrinthine sewers, deep basement vaults, and the lairs of hidden creatures that feast on society’s filth lies the lost throne of the underworld, the famed yet forgotten court of thieves. Generations of bandit lords, robber kings, master assassins, and at times fouler tyrants held court in this sprawling den of excesses hidden beneath the very noses of those who would root it out. Those days are long past. Lore: Characters with ranks in Knowledge (history) or Knowledge (local) can research the court of thieves to learn more about it. When a character succeeds on a skill check, the following lore is revealed, including the information from lower DCs. DC 10: The court of thieves was a hidden place where anything could be bought and any pleasure could be had. DC 15: All thieves’ guilds and criminal activities were once ruled over by the elusive court of thieves. DC 20: Treasures from a hundred lands were piled at the feet of the king of thieves as payment for the privilege of conducting crimes within his city. DC 25: The vices of greedy brigands and honorless rogues eventually splintered the king’s power and left the court of thieves abandoned. Description: The court of thieves is a subterranean palace, a complex of chambers built in secret far beneath city streets. One hall might be as vast and grand as the royal opera house—and indeed might have been used for a similar purpose—while the next could be nothing more than a crumbling chamber of exposed rock and sewer pipes. The


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Articles inside

One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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