Complete Scoundrel - 3.5e

Page 45

Prestige classes

CHAPTER 2

order’s cause). The order has an unofficial hierarchy based on experience and seniority, but only a captain has direct authority over members. In such a small organization, the captain knows every knight and assigns direction as suits the personality and abilities of each. Other interests within the church (such as concerned priests and rival paladins) frequently try to influence or hinder the work of the gray guards. In order to shield them from such internal politics, gray guards are often sent far afield, with instructions to report for orders only infrequently.

NPC Reactions Most folk assume gray guards are typical warriors or mercenaries and treat them as such. The members of a gray guard’s own faith treat him with widely differing attitudes. Many within the church see the very existence of the order as conceding to evil, the first step to becoming no better than those the faith would oppose. Those whom you would protect abhor your very existence and might even hinder you. Others understand the need for distasteful action to root out evil and can be helpful toward the order. Paladins disdain gray guards, rarely having attitudes warmer than indifferent toward them.

Gray Guard Lore

resort to less than ethical means of dealing with their hated opponents. The easiest way to introduce gray guards into your campaign is to have the PCs encounter one working toward a parallel goal. Presenting a gray guard as a potential ally gives the PCs a chance to ask questions and learn more about the order. After such an encounter, a devoted but frustrated paladin within the party might pursue membership. Alternatively, an NPC gray guard might be a rival to a PC paladin, producing interesting tension.

Adaptation If gray guards don’t appeal to you as presented, you can readily convert their order to fill other niches. With their freedom to exact justice on those of any alignment, gray guards make excellent inquisitors. Such church investigators might openly enforce their faith’s beliefs, hunting down heretics, witches, or any others viewed as violating holy law. Alternatively, they might serve as church police, with the authority to seek out injustices among the devout or monitor paladins’ adherence to their code of conduct. Instead of making the gray guard a prestige class, you can adjust the paladin class to grant its features at advanced levels, representing a higher order free to right wrongs as it sees fit.

Characters with ranks in Knowledge (religion) can research gray guards to learn more about them. When a character Sample Encounter succeeds on a skill check, the following lore is revealed, PCs hunting a villain who hides behind a mask of righteousincluding the information from lower DCs. ness might not be the only ones on their target’s trail. Such DC 10: Gray guards are paladins who aren’t bound by a lurking evil can attract the attention of a gray guard. code of conduct. EL 11: For the last two years, Ambros Brasmere has DC 15: Gray guards seek out injustice in all its forms, hunted an elusive cult of the demon prince Malcanthet, often using the tools and methods of their enemies against Queen of Succubi. His recent investigations suggest that them. the popular owner of a local theater has connections to the DC 20: Paladins often distrust them, but gray guards cult. This prominent socialite is ever surrounded by his take their code of conduct just as seriously as other holy retinue of attendants, bodyguards, and sycophants, any of warriors do and violate its tenets only in the best interest whom might be a fiend in disguise or merely an infatuated of their faith. innocent. Ambros seeks a few allies to help him force his DC 30: Characters who achieve this level of success can way past the suspected cultist’s clique and get the informalearn important details about gray guards in your campaign, tion he needs, through any means necessary. including faiths that sponsor such orders, notable members, the areas where they currently operate, and the kinds of Ambros Brasmere CR 11 Male half-elf paladin 7/gray guard 4 activities they undertake. LG Medium humanoid Servants of religions that support orders of gray guards Init +0; Senses low-light vision; Listen +3, Spot +3 should have little problem contacting members through Aura courage (10 ft., allies +4 against fear) church officials. Characters without such connections Languages Common, Elven might be able to leave messages for gray guards in care of AC 22, touch 10, flat-footed 22 members of the same faith. (+9 armor, +3 shield)

Gray Guards in the Game

44

Gray guards are relatively easy to integrate into any campaign featuring powerful religions. The notion that such devout organizations have semisecret agents working toward their diverse causes probably doesn’t stretch the imagination. Nor does the concept that such powerful groups—no matter how pure they might appear—might

hp 76 (11 HD) Immune disease, fear, sleep Fort +14, Ref +7, Will +14 (+16 against enchantments) Speed 20 ft. (4 squares) Melee +2 longsword +15/+10/+5 (1d8+4/19–20) Base Atk +11; Grp +13 Atk Options smite evil or chaos 3/day (+3 attack, +11 damage) Special Actions debilitating touch, lay on hands 33 points/ day, turn undead 6/day (+5, 2d6+7, 4th)


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One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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