Complete Scoundrel - 3.5e

Page 64

ics. You can easily introduce a psibond agent as the power behind the throne: a trusted advisor who actually controls a tribe, city, or nation through her puppet. Less sinister examples include a mysterious wanderer who always seems to get the best of any situation, a quiet tavern regular who receives every meal on the house, or an obnoxious tagalong who always seems to know what you’re up to.

Organization

Most people never realize they have met a psibond agent, nor do they know that they have been manipulated by one (even if they take actions that are out of character). Nobody likes to be controlled, so when a psibond agent is revealed she can expect violent hostility, regardless of whether she actually used her abilities on the people who uncover her. More enlightened and experienced members of society temper their fear with reason, but they are still unfriendly toward a known psibond agent. Other psionic characters (especially telepaths) treat a psibond agent with indifference, seeing her abilities as no more dangerous than their own. Only members of the criminal underground and those who wish to exploit her talents extend a friendly greeting—even if it is feigned.

Psibond Agent Lore

CHAPTER 2

NPC Reactions

Since psibond agents are independent operators, introducing them does not require adding a new organization to your campaign or even a new character archetype. In a campaign featuring psionics, telepaths already manipulate the minds of others; the psibond agent merely adds some of those abilities to a rogue. Psibond agents could form an extremist faction of mind-controlling telepaths or work to hunt other psionic characters. Players who enjoy the role of the mysterious loner or who like taking control should enjoy playing psibond agents. Telepaths, obviously, are drawn to the prestige class, as are psionic characters who seek new ways to attacking other psionics-using creatures. Such independent characters can clash with a party’s group goals, however, so be sure to provide opportunities to encourage cooperation.

Prestige classes

Psibond agents do not form organizations and chafe at the notion of joining them, confident in their own abilities and the exploitation of others’. A psibond agent whose talents are known, even to only a few, is inundated with requests to join guilds, schools, or conclaves competing to put her talents to use. She acquiesces to such offers only to gain control of an organization through direct manipulation of its leaders, even as they believe she serves them.

Psibond Agents in the Game

Adaptation If your campaign doesn’t include psionics, you can readily adapt this prestige class to arcane magic. A group of enchanters can easily take the role of psibond agents, which requires only replacing the power point requirement with the ability to cast 1st-level arcane spells.

Sample Encounter Encountering a psibond agent is often not obvious. The PCs might “meet” one watching them through the eyes of another person, never knowing of her presence. Alternatively, they might come across a psibond agent whose thoughts are literally elsewhere, making her unaware of her surroundings. Usually, PCs knowingly come into contact with a psibond agent only when she instigates the meeting. EL 12: Dieste Karisa has a childlike sense of right and wrong. During the day, she is dull and sleepy, barely holding onto her job in a small bookstore. At night, Dieste watches. When she sees something she doesn’t like, she makes it stop. The PCs might stumble onto her directly or indirectly while she is watching, or they might find her in the middle of psychic battle, punishing those who prey on the weak and powerless. Whether they aid her or her opponent depends on the situation and their own ideas about vigilante justice.

Characters with ranks in Knowledge (psionics) can research psibond agents to learn more about them. When a character succeeds on a skill check, the following lore is revealed, including the information from lower DCs. DC 10: Psibond agents combine psychic powers with stealth and secrecy. DC 15: Psibond agents can hear what you hear and see what you see. DC 20: Psibond agents can manipulate you with suggestions and hints. The most powerful ones can actually Dieste Karisa CR 12 Female half-elf psion (telepath) 5/spellthief 1/psibond agent 6 control your body. NG Medium humanoid (elf) DC 30: Characters who achieve this level of success Init +2; Senses low-light vision; Listen +11, Spot +11 can learn important details about specific psibond agents Languages Common, Abyssal, Aquan, Auran, Celestial, in your campaign, including a notable individual, the Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, area in which she operates, and the kinds of activities she Ignan, Infernal, Orc, Sylvan, Terran, Undercommon undertakes. AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) As a rule, psibond agents don’t want to be found. Uncoverhp 50 (12 HD) ing one requires following up on rumors of people acting Immune sleep strangely, as well as a successful Gather Information check Fort +4, Ref +8, Will +8 (+10 against enchantments) (DC 20 + target’s psibond agent level).

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One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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