23 minute read
Sample Silver Dragons
from Dragonomicon - 3.5e
Skills and Feats: Bluff +7, Diplomacy +11, Disguise +15, Heal +8, Intimidate +6, Jump +16, Knowledge (arcana) +9, Listen +12, Profession (herbalist) +7, Search +12, Sense Motive +14, Spot +15; Flyby Attack, Multiattack, Power Attack, Weapon Focus (bite).
Breath Weapon (Su): 30-ft. cone, 4d8 cold, Reflex DC 17 half; or 30-ft. cone, paralysis 1d6+2 rounds, Fortitude DC 17 negates.
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Namhias Young Silver Dragon
When older silver dragons try to impress upon youngsters of their race the importance of subtlety, level-headedness, and patience, they seldom fail as spectacularly as they did with Namhias. Some say this young dragon forced his way out of his shell weeks before his hatchmates. Whether that is true or not, Namhias has been in a hurry ever since. Easily angered by injustice or bullying, the young silver dragon rushes into combat at any real provocation. While he does try not to kill those he can subdue, sometimes he forgets the strength of whatever form he is currently in. When not displaying his full might as a young silver dragon, Namhias likes to prowl the mountains in the form of a large, lithe cat or a hulking human.
Namhias: Male young silver dragon; CR 7; Medium dragon (cold); HD 13d12+26, hp 110; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 22, touch 10, flat-footed 22; Base Atk +13; Grp +16; Atk +16 melee (1d8+3, bite); Full Atk +16 melee (1d8+3, bite), +11 melee (1d6+1, 2 claws), +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spells; SQ alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire; AL LG; SV Fort +10, Ref +8, Will +11; Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff +16, Concentration +15, Diplomacy +5, Disguise +16 (+18 acting), Heal +10, Intimidate +5, Jump +20, Knowledge (arcana) +16, Listen +16, Profession (herbalist) +19, Search +19, Spellcraft +13, Spot +19; Cleave, Flyby Attack, Hover, Power Attack, Wingover.
Breath Weapon (Su): 30-ft. cone, 6d8 cold, Reflex DC 18 half; or 30-ft. cone, paralysis 1d6+3 rounds, Fortitude DC 18 negates.
Spells: As 1st-level sorcerer.
Sorcerer Spells Known (5/4; save DC 13 + spell level): 0—detect magic, mage hand, mending, resistance; 1st—burning hands, obscuring mist.
Stratiglynculcies Juvenile Silver Dragon
Elegant and reflective, Stratiglynculcies has just begun to be amazed at the world around her. An avid traveler, she finds that the humanoid races simply astound her with the amount of knowledge and wisdom they can collect in such short life spans. While she spends much of her time in humanoid form (usually blending in seamlessly with any race or culture), she has been known to assume other shapes in the pursuit of knowledge. Recently, Stratiglynculcies has taken to accompanying good-aligned parties of adventurers in expeditions to unexplored lands or ruined settlements. She often forgets what a “rush” these shorterlived creatures are in, however, and can be left behind when she spends weeks or even months studying a new find.
Stratiglynculcies: Female juvenile silver dragon; CR 10; Large dragon (cold); HD 16d12+48, hp 152; Init +0; Spd 40 ft., fly 150 ft. (average); AC 24, touch 9, flat-footed 24; Base Atk +16; Grp +24; Atk +19 melee (2d6+4, bite); Full Atk +19 melee (2d6+4, bite), +14 melee (1d8+2, 2 claws), +14 melee (1d6+2, 2 wings), +14 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, spell-like abilities, spells; SQ alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire,spell resistance 16; AL LG; SV Fort +13, Ref +10, Will +14; Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff +12, Concentration +15, Diplomacy +16, Disguise +20, Heal +21, Hide –4, Intimidate +6, Jump +24, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (nature) +12, Listen +20, Move Silently +3, Profession (herbalist) +9, Search +20, Sense Motive +20, Spellcraft +13, Spot +18; Awaken Spell Resistance, Combat Expertise, Flyby Attack, Improved Maneuverability, Power Attack, Wingover.
Breath Weapon (Su): 40-ft. cone, 8d8 cold, Reflex DC 21 half; or 40-ft. cone, paralysis 1d6+4 rounds, Fortitude DC 21 negates.
Spell-Like Abilities: 2/day—feather fall. Caster level 4th.
Spells: As 3rd-level sorcerer.
Sorcerer Spells Known (6/6; save DC 14 + spell level): 0—detect magic, detect poison, disrupt undead, mending, prestidigitation; 1st—burning hands, cure light wounds, magic missile.
Lothirlondonis Young Adult Silver Dragon
In his earliest youth, Lothirlondonis found he could not change shape as freely as his hatchmates. A kindly druid took him in and helped the silver hatchling develop his shapechanging skills. Ever since, Lothirlondonis has had a love for the forest and for forest creatures. He even pays homage to several nondraconic deities of the woodlands (such as Ehlonna) though he does not worship them.
Lothirlondonis still spends most of his time in silver dragon shape but sometimes polymorphs into a fey creature and observes travelers who pass through his woods. If they show respect and tend toward conservation, he may aid them or protect them. If they do otherwise, Lothirlondonis does not hesitate to correct them.
Lothirlondonis: Male young adult silver dragon; CR 14; Large dragon (cold); HD 19d12+79, hp 202; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 27, touch 9, flat-footed 27; Base Atk +19; Grp +29; Atk +24 melee (2d6+6, bite); Full Atk +24 melee (2d6+6, bite), +19 melee (1d8+3, 2 claws), +19 melee (1d6+3, 2 wings), +19 melee (1d8+9, tail slap); Space/Reach
10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spell-like abilities, spells; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 20; AL LG; SV Fort +15, Ref +11, Will +15; Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18.
Skills and Feats: Balance +7, Bluff +14, Concentration +18, Diplomacy +18, Disguise +23, Heal +9, Hide –4, Intimidate +6, Jump +31, Knowledge (arcana) +14, Knowledge (nature) +14, Listen +24, Perform (act) +9, Search +24, Sense Motive +24, Spellcraft +16, Spot +24, Tumble +5; Endure Blows, Flyby Attack, Heighten Breath, Hover, Power Attack, Toughness, Wingover.
Breath Weapon (Su): 40-ft. cone, 10d8 cold, Reflex DC 23 half (or higher if heightened); or 40-ft. cone, paralysis 1d6+5 rounds, Fortitude DC 23 negates (or higher if heightened).
Frightful Presence (Ex): 150-ft. radius, HD 18 or fewer, Will DC 23 negates.
Spell-Like Abilities: 2/day—feather fall. Caster level 5th.
Spells: As 5th-level sorcerer.
Sorcerer Spells Known (6/7/5; save DC 14 + spell level): 0—dancing lights, detect magic, detect poison, mage hand, mending, prestidigitation; 1st—chill touch, divine shield, protection from evil, unseen servant; 2nd—cat’s grace, darkness.
Sallahtuwlishion Adult Silver Dragon
When Sallahtuwlishion entered adulthood, she resisted putting aside her favorite nondraconic guise, that of a village innkeeper. Now, she still maintains the Silver Goblet Inn but spends only a few days a month there. Most of the villagers know of her draconic nature and cover “Sal’s” disappearances, saying to outsiders that she has “gone off to visit relatives” and her adopted daughter runs the place in her absence. Sallahtuwlishion has found herself dragged reluctantly into draconic politics. Because of her willingness to mediate disputes and hold messages (useful talents for an innkeeper), she often finds herself speaking on behalf of older or more powerful dragons and other good or neutral beings.
Sallahtuwlishion: Female adult silver dragon; CR 15; Huge dragon (cold); HD 22d12+110, hp 253; Init +0; Spd 40 ft., fly 150 ft. (average); AC 29, touch 8, flat-footed 29; Base Atk +22; Grp +38; Atk +28 melee (2d8+8, bite); Full Atk +28 melee (2d8+8, bite), +23 melee (2d6+4, 2 claws), +23 melee (1d8+4, 2 wings), +23 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, frightful presence, snatch, spell-like abilities, spells; SQ alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 22; AL LG; SV Fort +18, Ref +13, Will +18; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff +15, Concentration +21, Diplomacy +19, Disguise +27, Escape Artist +18, Heal +16, Hide –8, Intimidate +7, Jump +34, Knowledge (arcana) +19, Knowledge (local) +19, Knowledge (nature) +19, Knowledge (religion) +19, Listen +27, Search +27, Sense Motive +27, Spellcraft +18, Spot +16; Flyby Attack, Heighten Breath, Hover, Improved Maneuverability, Power Attack, Recover Breath, Snatch, Wingover.
Breath Weapon (Su): 50-ft. cone, 12d8 cold, Reflex DC 26 half (or higher if heightened); or 50-ft. cone, paralysis 1d6+6 rounds, Fortitude DC 26 negates (or higher if heightened).
Frightful Presence (Ex): 180-ft. radius, HD 21 or fewer, Will DC 26 negates.
Snatch (Ex): Against Small or smaller creatures, bite for 2d8+8/round or claw for 2d6+4/round.
Spell-Like Abilities: 3/day—fog cloud; 2/day—feather fall. Caster level 7th.
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/8/7/5; save DC 15 + spell level): 0—cure minor wounds, dancing lights, detect magic, mage hand, mending, prestidigitation, read magic; 1st—divine shield, magic missile, protection from evil, sanctuary, true strike; 2nd— cat’s grace, flaming sphere, shatter; 3rd—cure serious wounds, flame arrow.
Livezzenvivexious Mature Adult Silver Dragon
An unusually “draconic” silver dragon, Livezzenvivexious has little use for other forms. While he takes different shapes for short times, he does nearly all his fighting in dragon form— and Livezzenvivexious does a lot of fighting. Livezzenvivexious loathes evil creatures (particularly demons and devils) and despises evil dragons. Those creatures who worship evil deities also make Livezzenvivexious their enemies.
He might use his power to polymorph to get himself into an evil creature’s lair or a sadistic cult’s stronghold, but when an adult silver dragon appears in their midst, Livezzenvivexious unleashes his righteous fury.
Livezzenvivexious: Male mature adult silver dragon; CR 18; Huge dragon (cold); HD 25d12+125, hp 287; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 32, touch 8, flat-footed 32; Base Atk +25; Grp +42; Atk +32 melee (2d8+9, bite); Full Atk +32 melee (2d8+9, bite), +27 melee (2d6+4, 2 claws), +27 melee (1d8+4, 2 wings), +27 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 24; AL LG; SV Fort +19, Ref +14, Will +19; Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff +15, Concentration +22, Diplomacy +23, Disguise +30, Heal +13, Hide –8, Intimidate +7, Jump +38, Knowledge (arcana) +25, Knowledge (local) +25, Knowledge (religion) +25, Listen +30, Move Silently +8, Search +30, Sense Motive +30, Spellcraft +18, Spot +30, Survival +16; Cleave, Flyby Attack, Great Cleave, Heighten Breath, Heighten Spell, Hover, Power Attack, Recover Breath, Wingover.
aerial entry (high mountainous area with vast open skies) with vast open skies)
Oblique View
Plan View
aerial entry aerial entry storage storage shrine shrine room room
storage storage
study and study and library library
entertaining entertaining area area vault room vault room
clinic clinic clinic clinic secret escape tunnel secret escape tunnel
sleeping sleeping chamber chamber
Breath Weapon (Su): 50-ft. cone, 14d8 cold, Reflex DC 27 half (or higher if heightened); or 50-ft. cone, paralysis 1d6+7 rounds, Fortitude DC 26 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 24 or fewer, Will DC 27 negates.
Spell-Like Abilities: 3/day—fog cloud; 2/day—feather fall. Caster level 9th.
Spells: As 9th-level sorcerer.
Sorcerer Spells Known (6/8/7/7/5; save DC 15 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, mage hand, mending, prestidigitation, read magic; 1st—charm person, color spray, divine shield, magic missile, shield; 2nd—cat’s grace, fog cloud, shatter, web; 3rd—hold person, slow, stinking cloud; 4th—cure critical wounds, Evard’s black tentacles.
Aesthyrondalaurai Old Silver Dragon
Known throughout the planes as a master of lore and healing, Aesthyrondalaurai shares her insights with those who can find her. Legend has it that this old silver dragon always takes on a matronly form but seldom stays in one place for long. Still, she does maintain her own lair, high in the mountains, and keeps a strong friendship with eagles, pegasi, and other airborne creatures. When someone seeks knowledge, Aesthyrondalaurai often sends out her friends with clues to her location. If a seeker is persistent enough, he or she can find Aesthyrondalaurai, but it is never easy.
Aesthyrondalaurai: Female old silver dragon; CR 20; Huge dragon (cold); HD 28d12+168, hp 350; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 35, touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +36 melee (2d8+10, bite); Full Atk +36 melee (2d8+10, bite), +31 melee (2d6+5, 2 claws), +31 melee (1d8+5, 2 wings), +31 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 26; AL LG; SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff +16, Concentration +23, Diplomacy +35, Disguise +34, Heal +21, Hide –8, Intimidate +8, Jump +42, Knowledge (arcana) +28, Knowledge (geography) +28, Knowledge (local) +28, Knowledge (religion) +28, Listen +34, Profession (herbalist) +11, Search +34, Sense Motive +34, Spellcraft +22, Spot +34, Survival +37; Cleave, Flyby Attack, Great Cleave, Heighten Breath, Heighten Spell, Hover, Improved Initiative, Power Attack, Recover Breath, Wingover.
Breath Weapon (Su): 50-ft. cone, 16d8 cold, Reflex DC 30 half (or higher if heightened); or 50-ft. cone, paralysis 1d6+8 rounds, Fortitude DC 30 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned.
Frightful Presence (Ex): 240-ft. radius, HD 27 or fewer, Will DC 30 negates.
Spell-Like Abilities: 3/day—control winds, fog cloud; 2/day—feather fall. Caster level 11th.
Spells: As 11th-level sorcerer.
Sorcerer Spells Known (6/8/8/7/7/5; save DC 16 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, mending, prestidigitation, read magic; 1st—charm person, cure light wounds, divine shield, magic missile, shield; 2nd—cat’s grace, cure moderate wounds, detect thoughts, fog cloud, locate object; 3rd—cure serious wounds, hold person, remove blindness/deafness, remove disease; 4th—cure critical wounds, neutralize poison, solid fog; 5th—break enchantment, shadow evocation.
Freilaclanbarin Very Old Silver Dragon
Nearly eight hundred years old, Freilaclanbarin has yet to reach his full strength and maturity, but he has a ready wit and a clever tongue. Once, it is said, he spent a hundred years in humanoid form advising a dwarven king but then he grew bored with the dwarf’s constant desire for wealth.
Freilaclanbarin keeps a hoard (as almost all dragons do), but he despises overt greed. Freilaclanbarin often trades with good and neutral creatures, charging a fair price for his knowledge or his treasures, and he builds his hoard through rewards and trade. When Freilaclanbarin does fight, however, he is mighty. He battles from the sky and uses his powerful breath weapon when he can, countering others’ magic with his own.
Freilaclanbarin: Male very old silver dragon; CR 21; Huge dragon (cold); HD 31d12+186, hp 387; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 38, touch 8, flat-footed 38; Base Atk +31; Grp +50; Atk +40 melee (2d8+11, bite); Full Atk +40 melee (2d8+11, bite), +35 melee (2d6+5, 2 claws), +35 melee (1d8+5, 2 wings), +35 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, rend, snatch, spell-like abilities, spells; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 15/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 27; AL LG; SV Fort +23, Ref +19, Will +24; Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24.
Skills and Feats: Balance +12, Bluff +22, Concentration +26, Diplomacy +38, Disguise +38, Escape Artist +24, Heal +19, Hide –8, Intimidate +9, Jump +46, Knowledge (arcana) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (religion) +30, Listen +38, Search +38, Sense Motive +38, Spellcraft +26, Spot +41, Survival +38; Cleave, Dire Charge, Flyby Attack, Great Cleave, Heighten Breath, Hover, Lightning Reflexes, Power Attack, Rend, Snatch, Wingover.
Breath Weapon (Su): 50-ft. cone, 18d8 cold, Reflex DC 31 half (or higher if heightened); or 50-ft. cone, paralysis 1d6+9 rounds, Fortitude DC 31 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned.
Frightful Presence (Ex): 270-ft. radius, HD 30 or fewer, Will DC 32 negates.
Rend (Ex): Extra damage 4d6+16.
Snatch (Ex): Against Small or smaller creatures, bite for 2d8+11/round or claw for 2d6+5/round.
Spell-Like Abilities: 3/day—control winds, fog cloud; 2/day—feather fall. Caster level 13th.
Spells: As 13th-level sorcerer.
Sorcerer Spells Known (6/8/8/8/7/7/5; save DC 17 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, mending, prestidigitation, read magic; 1st—charm person, color spray, divine shield, magic missile, shield; 2nd—aid, cat’s grace, fog cloud, shatter, web; 3rd—hold person, sleet storm, slow, stinking cloud; 4th— cure critical wounds, crushing despair, enervation, solid fog; 5th—greater command, hold monster, telekinesis; 6th—greater dispel magic, heal.
Asaduanaivakka Ancient Silver Dragon
Asaduanaivakka Silverstar considers herself a front-line warrior against the forces of evil. She has spent many of her considerable years traveling the world and the planes learning about the constant war between good and evil and she feels it is her time to step up and “do something about it.” Occasionally found in the form of a humanoid paladin,
Asaduanaivakka inspires and supports those who battle great evil. She has been known to employ lower-level adventurers to battle lesser evils, in the hope that they grow into powerful heroes, but more often, she joins a party of strong crusaders in climactic struggles. She has no compunctions about revealing her draconic nature and often uses her considerable reputation as leverage when seeking to join a party.
Asaduanaivakka: Female ancient silver dragon; CR 23; Gargantuan dragon (cold); HD 34d12+238, hp 459; Init +0; Spd 40 ft., fly 200 ft. (poor); AC 39, touch 6, flat-footed 39; Base Atk +34; Grp +58; Atk +42 melee (4d6+12, bite); Full Atk +42 melee (4d6+12, bite), +37 melee (2d8+6, 2 claws), +37 melee (2d6+6, 2 wings), +37 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, rend, snatch, spell-like abilities, spells, tail sweep; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 15/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 29; AL LG; SV Fort +26, Ref +19, Will +27; Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff +33, Climb +21, Concentration +27, Diplomacy +46, Disguise +42, Escape Artist +30, Handle Animal +17, Heal +23, Hide –12, Intimidate +40, Jump +50, Knowledge (arcana) +30, Knowledge (local) +30, Knowledge (nature) +30, Knowledge (the planes) +30, Knowledge (religion) +30, Listen +42, Ride +2, Search +42, Sense Motive +42, Spellcraft +26, Spot +27; Cleave, Flyby Attack, Heighten Breath, Hover, Improved Maneuverability, Power Attack, Quicken Breath, Recover Breath, Rend, Shock Wave, Snatch, Wingover.
Breath Weapon (Su): 60-ft. cone, 20d8 cold, Reflex DC 34 half (or higher if heightened); or 60-ft. cone, paralysis 1d6+10 rounds, Fortitude DC 34 negates (or higher if heightened).
Crush (Ex): Area20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 34 Reflex save or be pinned.
Frightful Presence (Ex): 300-ft. radius, HD 33 or fewer, Will DC 35 negates.
Rend (Ex): Extra damage 4d8+18.
Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+12/round or claw for 2d8+6/round.
Spell-Like Abilities: 3/day—control winds, fog cloud; 2/day—feather fall; 1/day—control weather. Caster level 15th.
Spells: As 15th-level sorcerer.
Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 34 half.
Sorcerer Spells Known (6/8/8/8/8/7/7/5; save DC 18 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, mending, prestidigitation, read magic; 1st—charm person, color spray, divine shield, magic missile, shield; 2nd—aid, cat’s grace, fog cloud, shatter, speak with animals; 3rd—haste, hold person, stinking cloud, tongues; 4th— cure critical wounds, crushing despair, enervation, solid fog; 5th—Bigby’s interposing hand, cloudkill, greater command, hold monster; 6th—chain lightning, greater dispel magic, heal; 7th— Bigby’s grasping hand, power word stun.
Kuulvaysheniruss Wyrm Silver Dragon
It is hard to think of one of the oldest dragons in the world as a sad, old man, but Kuulvaysheniruss the Venerated has earned that description. For more than a hundred years,
Kuulvaysheniruss was the cohort of a mighty paladin in the service of Heironeous, but the paladin was destroyed and attempts to revivify her failed. Now, Kuulvaysheniruss spends most of his time with his memories and doing little.
Still, every so often, a particular quest or problem awakens
Kuulvaysheniruss’s once-lively heart from its slumber and he becomes the powerful dragon songs still sing of. He never takes humanoid form anymore, preferring to battle as he did beside his paladin friend, breathing blasts of paralyzing gas and cones of frigid air.
Kuulvaysheniruss: Male wyrm silver dragon; CR 24; Gargantuan dragon (cold); HD 37d12+333, hp 573; Init +0; Spd 40 ft., fly 200 ft. (poor); AC 42, touch 6, flat-footed 42; Base Atk +37; Grp +63; Atk +47 melee (4d6+14, bite); Full Atk +47 melee (4d6+14, bite), +42 melee (2d8+7, 2 claws), +42 melee (2d6+7, 2 wings), +42 melee (2d8+21, tail slap);
Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, improved snatch, rend, spell-like abilities, spells, tail sweep; SQ alternate form,blindsense 60 ft., cloudwalking, damage reduction 20/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 30; AL LG; SV Fort +29, Ref +20, Will +29; Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28.
Skills and Feats: Balance +7, Bluff +39, Climb +21, Concentration +31, Craft (weaving) +16, Diplomacy +53, Disguise +46, Escape Artist +35, Heal +26, Hide –12, Intimidate +48, Jump +55, Knowledge (arcana) +34, Knowledge (local) +34, Knowledge (nature) +34, Knowledge (the planes) +34, Knowledge (religion) +34, Listen +46, Search +46, Sense Motive +46, Spellcraft +28, Spot +44; Cleave, Flyby Attack, Great Cleave, Heighten Breath, Hover, Improved Maneuverability, Improved Snatch, Power Attack, Quicken Breath, Recover Breath, Rend, Snatch, Wingover.
Breath Weapon (Su): 60-ft. cone, 22d8 cold, Reflex DC 36 half (or higher if heightened); or 60-ft. cone, paralysis 1d6+11 rounds, Fortitude DC 36 negates (or higher if heightened).
Crush (Ex): Area20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned.
Frightful Presence (Ex): 330-ft. radius, HD 36 or fewer, Will DC 37 negates.
Improved Snatch (Ex): Against Large or smaller creatures, bite for 4d6+14/round or claw for 2d8+7/round.
Rend (Ex): Extra damage 4d8+21.
Spell-Like Abilities: 3/day—control winds, fog cloud; 2/day—feather fall; 1/day—control weather. Caster level 17th.
Spells: As 17th-level sorcerer.
Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 36 half.
Sorcerer Spells Known (6/9/8/8/8/8/7/7/5; save DC 19 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, mending, prestidigitation, read magic; 1st—charm person, color spray, divine shield, magic missile, shield; 2nd—aid, cat’s grace, fog cloud, heat metal, shatter; 3rd—haste, hold person, stinking cloud, tongues; 4th— cure critical wounds, crushing despair, enervation, solid fog; 5th— Bigby’s interposing hand, cloudkill, greater command, hold monster; 6th—chain lightning, greater dispel magic, heal; 7th— Bigby’s grasping hand, power word stun, prismatic spray; 8th— mass charm monster, whirlwind.
Nymbryxion Great Wyrm Silver Dragon
Nymbryxion the Shield of Law seldom visits the Material
Plane anymore, preferring instead the uninterrupted sky of the Elemental Plane of Air. If she does travel back to the plane of her birth, she does so in the form of an ageless elven woman with silver eyes. Nymbryxion seldom speaks in either form, preferring to listen and to watch. When she does speak, she cuts right to the heart of any matter and her voice has the power of persuasion behind it. Nymbryxion has been known to visit elder dragons of nearly every type—even chromatic—to advise them on their place in the world. Metallic dragons take her words to heart; chromatic dragons often fly into a rage at her presence but few dare attack her. Nymbryxion is an unbelievably powerful opponent and many creatures of many planes owe her favors. An enemy of Nymbryxion can find few places on any plane to hide.
Nymbryxion: Female great wyrm silver dragon; CR 26; Colossal dragon (cold); HD 40d12+400, hp 660; Init +0; Spd 40 ft., fly 200 ft. (poor); AC 41, touch 2, flat-footed 41; Base Atk +40; Grp +72; Atk +47 melee (4d8+16, bite); Full Atk +47 melee (4d8+16, bite), +42 melee (4d6+8, 2 claws), +42 melee (2d8+8, 2 wings), +42 melee (4d6+24, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush, frightful presence, rend, snatch, spelllike abilities, spells, tail sweep; SQ alternate form, blindsense 60 ft., cloudwalking, damage reduction 20/magic, darkvision 120 ft., immunity to acid, cold, magic sleep effects, and paralysis, low-light vision, vulnerability to fire, spell resistance 32; AL LG; SV Fort +32, Ref +22, Will +32; Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30.
Skills and Feats: Bluff +45, Concentration +35, Diplomacy +57, Disguise +50, Escape Artist +18, Handle Animal +20, Heal +32, Hide –16, Intimidate +54, Jump +60, Knowledge (arcana) +40, Knowledge (local) +40, Knowledge (nature) +50, Knowledge (religion) +40, Listen +53, Profession (herbalist) +30, Ride +2, Search +50, Sense Motive +53, Spellcraft +31, Spot +53, Survival +45; Cleave, Dire Charge, Flyby Attack, Great Cleave, Heighten Breath, Heighten Spell, Hover, Improved Maneuverability, Power Attack, Power Climb, Recover Breath, Rend, Snatch, Wingover.
Breath Weapon (Su): 70-ft. cone, 24d8 cold, Reflex DC 39 half (or higher if heightened); or 70-ft. cone, paralysis 1d6+12 rounds, Fortitude DC 39 negates (or higher if heightened).
Crush (Ex): Area30 ft. by 30 ft.; Large or smaller opponents take 4d8+24 points of bludgeoning damage, and must succeed on a DC 39 Reflex save or be pinned.
Frightful Presence (Ex): 360-ft. radius, HD 39 or fewer, Will DC 40 negates.
Rend (Ex): Extra damage 8d6+24.
Snatch (Ex): Against Large or smaller creatures, bite for 4d8+16/round or claw for 4d6+8/round.
Spell-Like Abilities: 3/day—control winds, fog cloud; 2/day—feather fall; 1/day—control weather, reverse gravity. Caster level 19th.
Spells: As 19th-level sorcerer.
Tail Sweep (Ex): Half-circle40 ft. in diameter, Large or smaller opponents take 2d8+24 points of bludgeoning damage, Reflex DC 39 half.
Sorcerer Spells Known (6/9/9/8/8/8/8/7/7/5; save DC 20 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, mending, prestidigitation, read magic; 1st—charm person, color spray, divine shield, sanctuary, shield; 2nd—aid, calm emotions, cat’s grace, fog cloud, shatter; 3rd—cure serious wounds, haste, speak with animals,