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Sample Green Dragons

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Sample Red Dragons

Sample Red Dragons

Riikano-alinaris Great Wyrm Gold Dragon

The library of Riikano-alinaris, to those who know of its existence, is considered one of the finest in the world. The dragon has amassed a collection of books from lands known and unknown, purchasing, trading for, and even copying himself every book he can find. He does not bother with the traditional wealth of a dragon’s hoard—“You can’t learn anything from gold,” he often says with a snort—valuing currency only insofar as it can be used to acquire more books.

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His breadth of knowledge is astonishing, accumulated over a period of four millennia. As his twilight approaches,

Riikano-alinaris is searching for an appropriate heir to his collection. He has many children, but none of them have proven to his satisfaction that their love of knowledge, and of books in particular, is great enough to deserve such a monumental inheritance.

Riikano-alinaris: Male great wyrm gold dragon; CR 27; Colossal dragon (fire); HD 41d12+451, hp 717; Init +0; Spd 60 ft., swim 60 ft., fly 250 ft. (poor); AC 42, touch 2, flatfooted 42; Base Atk +41; Grp +75; Atk +51 melee (4d8+18, bite); Full Atk +51 melee (4d8+18, bite), +46 melee (4d6+9, 2 claws), +46 melee (2d8+9, 2 wings), +46 melee (4d6+27, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ alternate form, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, immunity to fire, magic sleep effects, and paralysis, lowlight vision, luck bonus, spell resistance 33, vulnerability to cold, water breathing; AL LG; SV Fort +33, Ref +22, Will +35; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32.

Skills and Feats: Bluff +28, Concentration +36, Craft (bookbinding) +21, Craft (calligraphy) +22, Diplomacy +59, Disguise +52, Escape Artist +15, Gather Information +23, Hide –16, Intimidate +55, Jump +50, Knowledge (arcana) +51, Knowledge (geography) +51, Knowledge (history) +51, Knowledge (local) +51, Knowledge (nobility and royalty) +51, Knowledge (religion) +51, Listen +52, Profession (scribe) +21, Search +52, Sense Motive +52, Spellcraft +33, Spot +52, Swim +47; Cleave, Draconic Knowledge, Flyby Attack, Great Cleave, Heighten Breath, Hover, Improved Maneuverability, Iron Will, Large and in Charge, Power Attack, Recover Breath, Snatch, Suppress Weakness, Wingover.

Breath Weapon (Su): 70-ft. cone, 24d10 fire, Reflex DC 41 half (or higher if heightened); or 70-ft. cone, 12 Str, Fortitude DC 41 negates (or higher if heightened).

Crush (Ex): Area30 ft. by 30 ft.; Large or smaller opponents take 4d8+27 points of bludgeoning damage, and must succeed on a DC 41 Reflex save or be pinned.

Frightful Presence (Ex): 360-ft. radius, HD 40 or fewer, Will DC 41 negates.

Snatch (Ex): Against Large or smaller creatures, bite for 4d8+18/round or claw for 4d6+9/round.

Tail Sweep (Ex): Half-circle40 ft. in diameter, Large or smaller opponents take 2d8+27 points of bludgeoning damage, Reflex DC 41 half.

Spell-Like Abilities: 3/day—bless; 1/day—foresight, geas/quest, sunburst. Caster level 19th; save DC 21 + spell level.

Spells: As 19th-level sorcerer.

Detect Gems (Sp): 3/day—as detect magic (caster level 19th), except that the power only detects gems.

Luck Bonus (Sp): 1/day—good creatures within a 120-ft. radius of the dragon gain a +1 luck bonus on all saving throws, ability checks, and skill checks for 1d3+36 hours. Caster level 2nd.

Sorcerer Spells Known (6/9/9/9/8/8/8/7/7/4; save DC 21 + spell level): 0—arcane mark, detect magic, flare, guidance, light, mage hand, mending, prestidigitation, read magic; 1st—magic missile, protection from evil, shield of faith, true strike, unseen servant; 2nd—cat’s grace, cure moderate wounds, fog cloud, shatter, zone of truth; 3rd—haste, protection from energy, remove curse, remove disease; 4th—charm monster, dimensional anchor, freedom of movement, greater invisibility; 5th—dispel evil, feeblemind, hold monster, Mordenkainen’s faithful hound; 6th—blade barrier, disintegrate, mass suggestion; 7th—holy word, limited wish, prismatic spray; 8th—mind blank, polymorph any object, symbol of death; 9th—imprisonment, storm of vengeance.

Detailed below are twelve sample green dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play.

Water Breathing (Ex): All green dragons can breathe underwater indefinitely and can freely use their breath weapons, spells, and other abilities while submerged.

Skills: A green dragon can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The dragon can always can choose to take 10 on a Swim check, even if distracted or endangered. The dragon can use the run action while swimming, provided it swims in a straight line.

Blister Wyrmling Green Dragon

Blister counts herself among the woodland nobility, along with the beasts of prey. She detests laughter and merriment, disliking elves and positively loathing pixies, grigs, and other carefree sylvan folk. She stalks through the trees, high and low, sometimes winging over the forest canopy, sometimes fluttering among the boles of the trees, sometimes slinking on foot. She has recently located the dwelling place of a band of pixies and has attempted several raids, but the pixies have thus far successfully evaded her attacks. Her last sortie left her entangled while the pixies danced about her and laughed before packing up their meager belongs and fleeing into the forest. Blister has sworn revenge.

Blister: Female wyrmling green dragon; CR 3; Small dragon (air); HD 5d12+5; hp 37; Init +0; Spd 40 ft., swim 40 ft., fly 100 ft. (average); AC 15, touch 11, flat-footed 15; Base Atk +5; Grp +2; Atk +7 melee (1d6+1, bite); Full Atk +7 melee (1d6+1, bite), +2 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, water breathing; AL LE; SV Fort +5, Ref +4, Will +4; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.

Skills and Feats: Bluff +5, Diplomacy +6, Hide +4, Intimidate +4, Knowledge (nature) +5, Listen +7, Search +5, Sense Motive +5, Spot +7, Swim +17; Alertness, Wingover.

Breath Weapon (Su): 20-ft. cone, 2d6 acid, Reflex DC 13 half.

Chokedamp Very Young Green Dragon

Chokedamp fancies himself a deadly aerial hunter who rules the skies above the forest canopy. At this stage of his life, however, Chokedamp stands out more as a cunning negotiator. He has forged a partnership with a pack of worgs whose territory overlaps his own, and through the worgs, he has a loose alliance with a tribe of goblins. Chokedamp and the worgs make a formidable team. The worgs’ hunting has improved greatly thanks to aerial reconnaissance courtesy of Chokedamp, while the dragon has collected considerable booty from creatures the worgs have defeated or sniffed out for the dragon. Still, Chokedamp and the worgs distrust each other. The dragon finds the worgs’ failure to cower in his presence very annoying; he is aware that the whole pack probably could best him in a fair fight and that annoys him too. Chokedamp also fears that the worgs’ goblin allies might raid his hoard while he is absent.

Chokedamp: Male very young green dragon; CR 4; Medium dragon; HD 8d12+16; hp 68; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (average); AC 17, touch 10, flat-footed 17; Base Atk +8; Grp +10; Atk +10 melee (1d8+2, bite); Full Atk +10 melee (1d8+2, bite), +8 melee (1d6+1, 2 claws), +8 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, water breathing; AL CE; SV Fort +8, Ref +6, Will +6; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.

Skills and Feats: Bluff +5, Diplomacy +14, Intimidate +9, Listen +8, Search +8, Sense Motive +8, Spot +9, Swim +20; Flyby Attack, Multiattack, Wingover.

Breath Weapon (Su): 30-ft. cone, 4d6 acid, Reflex DC 16 half.

Ottwarslyndanox Young Green Dragon

Ottwarslyndanox has long been at odds with a small community of elves that live within the confines of the forest that she considers her property. In her younger years,

Ottwarslyndanox made direct raids on the settlement, but she was soundly repulsed each time. Now, though she is a much greater force to be reckoned with, she approaches her foes with more caution. She has learned not to expose herself to attack unless she is certain that she has the advantage over her foes. Ottwarslyndanox has respect for spellcasters and magic in general, and she looks forward to the day she can cast spells herself. She is always on the lookout for magic items that might give her an advantage, and she does nearly anything (short of parting with treasure) to acquire a new one.

Ottwarslyndanox: Female young green dragon; CR 5; Medium dragon (air); HD 11d12+22; hp 93; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 20, touch 10, flat-footed 20; Base Atk +11; Grp +14; Atk +14 melee (1d8+3, bite); Full Atk +14 melee (1d8+3, bite), +9 melee (1d6+1, 2 claws), +9 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, water breathing; AL LE; SV Fort +9, Ref +7, Will +8; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.

Skills and Feats: Appraise +4, Bluff +6, Diplomacy +11, Intimidate +17, Knowledge (nature) +6, Listen +12, Search +15, Sense Motive +15, Spot +15, Swim +21; Flyby Attack, Heighten Breath, Power Attack, Wingover.

Breath Weapon (Su): 30-ft. cone, 6d6 acid, Reflex DC 17 half (or higher if heightened).

Rynskald Juvenile Green Dragon

Though he loathes all kinds of sprites and mercilessly hunts those who still dare to dwell in his forest, Rynskald has learned to use some of their tricks against them. He is fond of using illusion cantrips to distract and disorient his foes, and laughs harshly every time a sprite—who should know better—falls for one of his tricks. Of course, he usually stops laughing as soon as he gets the creature in his mouth, but he has been known to chuckle even while swallowing.

Rynskald: Male juvenile green dragon; CR 8; Large dragon (air); HD 14d12+42, hp 133; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 22, touch 9, flat-footed 22; Base Atk +14; Grp +22; Atk +17 melee (2d6+4, bite); Full Atk +17 melee (2d6+4, bite), +12 melee (1d8+2, 2 claws), +12 melee (1d6+2, 2 wings), +12 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spells; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, water breathing; AL LE; SV Fort +12, Ref +9, Will +11; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.

Skills and Feats: Bluff +7, Climb +12, Concentration +17, Diplomacy +12, Hide +12, Intimidate +16, Knowledge (arcana) +7, Knowledge (nature) +7, Listen +17, Search +14, Sense Motive +15, Spellcraft +9, Spot +19; Awaken Frightful Presence, Combat Expertise, Flyby Attack, Power Attack, Wingover.

Breath Weapon (Su): 40-ft. cone, 8d6 acid, Reflex DC 20 half.

Frightful Presence (Ex): 35-ft. radius, HD 13 or fewer, Will DC 19 negates.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known (5/4; save DC 12 + spell level): 0—detect magic, ghost sound, prestidigitation, resistance; 1st— color spray, true strike.

Klorphaxius Young Adult Green Dragon

Certain groups of elves have been known to build entire cities in trees, supporting their graceful buildings on platforms among the branches so they seem almost a living part of the tree. Klorphaxius discovered such a city and took a fancy to it, and it is now hers. Her lair is in the largest tree, where she has taken over the palace of the elven princeling who once ruled the city. The palace required some retrofitting to accommodate her Large form, but the sundered interior walls and scattered rubble suit her temperament perfectly, serving as a daily reminder of just how terrible she is.

Klorphaxius: Female young adult green dragon; CR 11; Large dragon (air); HD 17d12+68, hp 178; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 25, touch 9, flat-footed 25; Base Atk +17; Grp +27; Atk +22 melee (2d6+6, bite); Full Atk +22 melee (2d6+6, bite), +18 melee (1d8+3, 2 claws), +17 melee (1d6+3, 2 wings), +17 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 19, water breathing; AL LE; SV Fort +14, Ref +10, Will +12; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14.

Skills and Feats: Bluff +12, Concentration +14, Diplomacy +6, Hide +16, Intimidate +19, Knowledge (arcana) +7, Knowledge (geography) +7, Listen +19, Move Silently +15, Search +17, Sense Motive +17, Spellcraft +10, Spot +17, Swim +21; Adroit Flyby Attack, Cleave, Flyby Attack, Power Attack, Weapon Focus (claw), Wingover.

Breath Weapon (Su): 40-ft. cone, 10d6 acid, Reflex DC 22 half.

Frightful Presence (Ex): 150-ft. radius, HD 16 or fewer, Will DC 20 negates.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 12 + spell level): 0—arcane mark, detect magic, ghost sound, mage hand, resistance; 1st—magic missile, shield, shocking grasp.

Kallionastiryne Adult Green Dragon

Kallionastiryne regards every inch of the forest where he dwells as his domain, and he likewise regards anyone who sets foot inside without leave as a trespasser and vandal. His uncompromising defense of his forest has won him the grudging admiration of a few druids; however, Kallionastiryne often grants orcs, giants, or other evil creatures hunting and logging rights, demanding hefty bribes of gold and gems and plenty of flattery as well. Kallionastiryne is not so much worried about the welfare of his forest as he is about being recognized as its owner. Because he regards these deals as little more than temporary agreements with inferior creatures, they seldom last long.

Kallionastiryne: Male adult green dragon; CR 13; Huge dragon (air); HD 20d12+100, hp 230; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 27, touch 8, flat-footed 27; Base Atk +20; Grp +36; Atk +26 melee (2d8+8, bite); Full Atk +26 melee (2d8+8, bite), +21 melee (2d6+4, 2 claws), +21 melee (1d8+4, 2 wings), +21 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spell resistance 21, water breathing; AL LE; SV Fort +17, Ref +12, Will +15; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills and Feats: Bluff +20, Concentration +15, Diplomacy +13, Hide +0, Intimidate +25, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +23, Move Silently +20, Search +23, Sense Motive +11, Spellcraft +15, Spot +23, Swim +24; Clinging Breath, Flyby Attack, Hover, Power Attack, Snatch, Wingover, Wingstorm.

Breath Weapon (Su): 50-ft. cone, 12d6 acid, Reflex DC 25 half.

Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 23 Reflex save or be pinned.

Frightful Presence (Ex): 180-ft. radius, HD 19 or fewer, Will DC 21 negates.

Snatch (Ex): Against Small or smaller creatures, bite for 2d8+8/round or claw for 2d6+4/round.

Spell-Like Abilities: 3/day—suggestion. Caster level 6th; save DC 16.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 13 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, read magic, resistance; 1st—expeditious retreat, Nystul’s magic aura, shield, true strike; 2nd—darkness, detect thoughts.

Kesikasumislox Mature Adult Green Dragon

As biting as the odor of chlorine that hangs around her,

Kesikasumislox’s wit slashes her opponents’ morale. She has a gift for sarcasm, punctuating every slash with her claws, wing buffet, or tail slap with a snide observation of her foes’ weakness. No amount of injury short of unconsciousness can still her tongue, and even on the rare occasions she is forced to flee a fight, she does so with a scathing parting comment. No living creature escapes her contempt, though she has learned to hold her tongue around the oldest green dragons.

Kesikasumislox: Female mature adult green dragon; CR 16; Huge dragon (air); HD 23d12+115, hp 264; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 30, touch 8,

flat-footed 30; Base Atk +23; Grp +40; Atk +30 melee (2d8+9, bite); Full Atk +30 melee (2d8+9, bite), +28 melee (2d6+4, 2 claws), +28 melee (1d8+4, 2 wings), +28 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 22, water breathing; AL LE; SV Fort +18, Ref +13, Will +16; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills and Feats: Bluff +21, Concentration +18, Diplomacy +17, Hide +0, Intimidate +26, Knowledge (local) +14, Knowledge (nature) +14, Listen +26, Move Silently +23, Search +26, Sense Motive +26, Spellcraft +14, Spot +26, Swim +23; Enlarge Breath, Flyby Attack, Hover, Multiattack, Power Attack, Quicken Breath, Snatch, Wingover.

Breath Weapon (Su): 50-ft. cone (75-ft. cone if enlarged), 14d6 acid, Reflex DC 26 half.

Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned.

Frightful Presence (Ex): 210-ft. radius, HD 22 or fewer, Will DC 24 negates.

Snatch (Ex): Against Small or smaller creatures, bite for 2d8+9/round or claw for 2d6+4/round.

Spell-Like Abilities: 3/day—suggestion. Caster level 7th; save DC 13 + spell level.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, mage hand, read magic, resistance; 1st—expeditious retreat, magic missile, protection from good, shield, true strike; 2nd—cat’s grace, darkness, summon swarm; 3rd—haste, vampiric touch.

Othocintlydavarei Old Green Dragon

Though he is certainly an unlikely ally for good-aligned player characters, Othocintlydavarei has a problem they might be able to help him with. A group of evil druids has taken up residence in his territory, and they have so far resisted his attempts to encourage them to relocate. Their fanatical devotion to the purity of nature threatens to end the logging operation that helps swell Othocintlydavarei’s coffers: he has been content to tax the loggers, while the druids are trying to drive them away. He wants to see the meddlers gone, and certainly, the human loggers would rather pay tribute to a dragon than suffer the raids of evil druids and their animal allies. Some sort of cooperation, as strange as it might be, seems almost inevitable.

Othocintlydavarei: Male old green dragon; CR 18; Huge dragon (air); HD 26d12+156, hp 325; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 33, touch 8, flat-footed 33; Base Atk +26; Grp +44; Atk +34 melee (2d8+10, bite); Full Atk +34 melee (2d8+10, bite), +32 melee (2d6+5, 2 claws), +32 melee (1d8+5, 2 wings), +32 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic,darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spell resistance 24, water breathing; AL LE; SV Fort +21, Ref +15, Will +19; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills and Feats: Bluff +27, Concentration +23, Diplomacy +26, Hide –8, Intimidate +32, Knowledge (arcana) +20, Knowledge (local) +20, Knowledge (nature) +20, Listen +30, Move Silently +26, Search +30, Sense Motive +30, Spellcraft +18, Spot +30, Swim +24; Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Quicken Breath, Improved Sunder, Wingover.

Breath Weapon (Su): 50-ft. cone, 16d6 acid, Reflex DC 29 half.

Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 29 Reflex save or be pinned.

Frightful Presence (Ex): 240-ft. radius, HD 25 or fewer, Will DC 27 negates.

Spell-Like Abilities: 3/day—suggestion; 1/day—plant growth. Caster level 9th; save DC 14 + spell level.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, mage hand, prestidigitation, read magic, resistance; 1st—magic missile, magic weapon, protection from good, shield, true strike; 2nd—cat’s grace, darkness, hypnotic pattern, summon swarm; 3rd—dispel magic, haste, vampiric touch; 4th—bestow curse, greater invisibility.

Giixhosiptor Very Old Green Dragon

Giixhosiptor loves to play. He spends much of his time in his lair, concocting different games. He ventures out when bored and seeks weak or gullible creatures with whom to play some of his strange games. One of his favorite activities is to lure less powerful creatures, especially adventurers, to his lair. He then tries to trap them, without killing them. After making them give up a large percentage of their magical equipment, he offers it back if they perform some small service for him. Then, he sends them out to run an arbitrary errand, such as killing a chimera, tanning its hide, and bringing him the skin for a rug. When the adventurers return, he is dissatisfied with the result, stating that he had wanted a larger or smaller rug or one that was a different color. He gives the adventurers back the rug and perhaps a single item from their equipment, and then sends them off again on a different, difficult, but equally meaningless task. After two or three such exchanges, either the creatures refuse to continue or Giixhosiptor has grown bored and he decides to eat the creatures with whom he has been playing.

Giixhosiptor: Female very old green dragon; CR 19; Huge dragon (air); HD 29d12+174, hp 362; Init +0; Spd 40 ft., swim 40 ft., fly 150 ft. (poor); AC 36, touch 8, flat-footed 36; Base Atk +29; Grp +48; Atk +38 melee (2d8+11, bite); Full

Atk +38 melee (2d8+11, bite), +36 melee (2d6+5, 2 claws), +36 melee (1d8+5, 2 wings), +36 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 29, water breathing; AL LE; SV Fort +22, Ref +16, Will +20; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills and Feats: Bluff +29, Concentration +25, Diplomacy +30, Hide –8, Intimidate +37, Knowledge (arcana) +22, Knowledge (history) +22, Knowledge (religion) +22, Listen +33, Move Silently +29, Search +33, Sense Motive +33, Spellcraft +19, Spot +22; Awaken Spell Resistance, Cleave, Enlarge Breath, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Tempest Breath, Wingover.

Breath Weapon (Su): 50-ft. cone (75-ft. cone if enlarged), 18d6 acid, Reflex DC 30 half.

Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned.

Frightful Presence (Ex): 270-ft. radius, HD 28 or fewer, Will DC 28 negates.

Spell-Like Abilities: 3/day—suggestion; 1/day—plant growth. Caster level 11th; save DC 14 + spell level.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/4; save DC 14 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, mage hand, open/close, prestidigitation, read magic, resistance; 1st—alarm, expeditious retreat, magic missile, shield, true strike; 2nd—cat’s grace, darkness, detect thoughts, magic mouth, web; 3rd—clairaudience/clairvoyance, dispel magic, haste, tongues; 4th—enervation, greater invisibility, rainbow pattern; 5th—hold monster, mind fog.

Vaectorfinyairuxo Ancient Green Dragon

Though he tries hard to be imperious and aloof as a green dragon is supposed to be, Vaectorfinyairuxo has a hard time overcoming his driving curiosity. Other greens sometimes mock him, calling him a “tarnished bronze,” because he so often drops the pretense of superiority in order to ask questions about the creatures that should be his prey. He wants to know what their magic items do, what mission brings them to his woods, why they might be willing to die in combat with such a prodigious foe as himself, what they would like done with their remains, who grieves their inevitable demise, and so on and on—often enough, this goes so long that combat simply never occurs.

Vaectorfinyairuxo: Male ancient green dragon; CR 21; Gargantuan dragon (air); HD 32d12+224, hp 432; Init +0; Spd 40 ft., swim 40 ft., fly 200 ft. (poor); AC 37, touch 6, flatfooted 37; Base Atk +32; Grp +59; Atk +40 melee (4d6+12, bite); Full Atk +40 melee (4d6+12, bite), +35 melee (2d8+6, 2 claws), +35 melee (2d6+6, 2 wings), +35 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fast healing 3, immunity to acid, magic sleep effects, and paralysis, lowlight vision, spell resistance 27, water breathing; AL LE; SV Fort +25, Ref +20, Will +23; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.

Skills and Feats: Bluff +33, Concentration +27, Diplomacy +34, Hide –12, Intimidate +41, Knowledge (arcana) +20, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nature) +19, Knowledge (the planes) +19, Listen +37, Move Silently +32, Search +37, Sense Motive +37, Spellcraft +22, Spot +37, Swim +28, Survival +14; Cleave, Enlarge Breath, Fast Healing, Flyby Attack, Hover, Improved Maneuverability, Lightning Reflexes, Power Attack, Recover Breath, Snatch, Wingover.

Breath Weapon (Su): 60-ft. cone (90-ft. cone if enlarged), 20d6 acid, Reflex DC 33 half.

Crush (Ex): Area20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned.

Frightful Presence (Ex): 300-ft. radius, HD 31 or fewer, Will DC 31 negates.

Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+12/round or claw for 2d8+6/round.

Spell-Like Abilities: 3/day—dominate person, suggestion; 1/day—plant growth. Caster level 13th; save DC 15 + spell level.

Spells: As 13th-level sorcerer.

Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 33 half.

Sorcerer Spells Known (6/8/7/7/7/7/4; save DC 15 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, mage hand, open/close, prestidigitation, read magic, resistance; 1st—alarm, expeditious retreat, magic missile, shield, true strike; 2nd—cat’s grace, darkness, detect thoughts, magic mouth, web; 3rd—clairaudience/clairvoyance, dispel magic, haste, tongues; 4th—bestow curse, enervation, greater invisibility, rainbow pattern; 5th—cone of cold, feeblemind, hold monster; 6th— circle of death, eyebite.

Kranimatraxius Wyrm Green Dragon

Kranimatraxius firmly believes that the minds of other creatures are hers to do with as she pleases. Weak and pliable compared to the iron will of a dragon, the minds of others are so easily subject to insanity,feeblemind, mass suggestion— she can even kill creatures with their own imagination, using phantasmal killer. Her breath weapon may be a direct method of slaughtering her foes, but she derives such enormous satisfaction from using her foes’ minds against them that she often uses her poisonous gas only as a last resort.

Kranimatraxius: Female wyrm green dragon; CR 22; Gargantuan dragon (air); HD 35d12+280, hp 507; Init +0; Spd 40 ft., swim 40 ft., fly 200 ft. (clumsy); AC 40, touch 6, flat-footed 40; Base Atk +35; Grp +60; Atk +44 melee (4d6+13, bite); Full Atk +44 melee (4d6+13, bite), +42

old growth forest old growth forest old growth forest

main entry hidden behind waterfalls behind waterfalls

Oblique View

Plan View

secret exit secret exit (up to creek above) (up to creek above)

waterfalls waterfalls

deep pool deep pool

hidden entry hidden entry behind waterfalls behind waterfalls

lobby lobby wading pool wading pool several chambers several chambers

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