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24 minute read
Sample Copper Dragons
from Dragonomicon - 3.5e
per day. This ability functions as a polymorph spell cast on itself by a 19th-level sorcerer, except that the dragon does not regain hit points for changing form and can only assume the form of a humanoid. The dragon can remain in its humanoid from until it chooses to assume a new one or return to its natural form.
Breath Weapon (Su): 120-ft. line (60-ft. cone if shaped), 24d6 electricity, Reflex DC 37 half (or higher if heightened); or 60-ft. cone (120-ft. line if shaped), repulsion 1d6+12 rounds, Will DC 37 negates (or higher if heightened).
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Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned.
Frightful Presence (Ex): 360-ft. radius, HD 38 or fewer, Will DC 37 negates.
Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+14/round or claw for 2d8+7/round.
Spell-Like Abilities: At will—speak with animals; 3/day—control water,create food and water, detect thoughts, fog cloud; 1/day—control weather. Caster level 19th; save DC 18 + spell level.
Spells: As 19th-level sorcerer.
Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.
Sorcerer Spells Known (6/8/8/8/8/7/7/7/7/4; save DC 18 + spell level): 0—arcane mark, dancing lights, detect magic, guidance, mage hand, mending, prestidigitation, ray of frost, read magic; 1st—alarm, burning hands, divine favor, magic missile, shield; 2nd—cat’s grace, cure moderate wounds, darkness, locate object, summon swarm; 3rd—dispel magic, haste, searing light, suggestion; 4th—charm monster, divination, greater invisibility, solid fog; 5th—cone of cold, feeblemind, flame strike, hold monster; 6th—acid fog, greater dispel magic, heal; 7th—dictum, Mordenkainen’s sword, spell turning; 8th—horrid wilting, mass charm monster, mind blank; 9th—meteor swarm, elemental swarm.
Detailed below are twelve sample copper dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play.
Spider Climb (Ex): All copper dragons can use spider climb (as the spell) when moving on stone surfaces.
Acydiphul Wyrmling Copper Dragon
Acydiphul has a penchant for wordplay and seldom can resist plying any intelligent creature he meets with riddles, limericks, puns, and even the occasional double entendre.
When not practicing the art of verbal offense, he spends his time crawling all over the local rocks hunting for spiders, centipedes, and scorpions to eat. He sticks his nose into every nook and cranny.
Acydiphul: Male wyrmling copper dragon; CR 3; Tiny dragon (earth); HD 5d12+5; hp 37; Init +0; Spd 40 ft., fly 100 ft. (average); AC 16, touch 12, flat-footed 16; Base Atk +5; Grp –3; Atk +7 melee (1d4, bite); Full Atk +7 melee (1d4, bite), +5 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spider climb; AL CG; SV Fort +5, Ref +4, Will +5; Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff +7, Diplomacy +9, Hide +8, Intimidate +11, Jump +9, Knowledge (geography) +5, Listen +6, Search +6, Sense Motive +5, Spot +6; Multiattack, Power Attack, Wingover.
Breath Weapon (Su): 30-ft. line, 2d4 acid, Reflex DC 13 half; or 15-ft. cone, slow 1d6+1 rounds, Fortitude DC 13 negates.
Rhindani Very Young Copper Dragon
Rhindani fancies herself a comic lyricist. She hums constantly and loudly sings amusing little ditties as she thinks of them, which is quite often. She lives in a narrow gully where a stream emerges from a hillside, babbling along with the water. A young red dragon, Fylokkipyron, lives uncomfortably close, and the two have a long history of conflict— which invariably ends with Rhindani fleeing for her life, but shouting some humorous song about the encounter as she goes.
Rhindani: Female very young copper dragon; CR 5; Small dragon (earth); HD 8d12+8; hp 60; Init +0; Spd 40 ft., fly 100 ft. (average); AC 18, touch 11, flat-footed 18; Base Atk +8; Grp +5; Atk +10 melee (1d6+1, bite); Full Atk +10 melee (1d6+1, bite), +5 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spider climb; AL CG; SV Fort +7, Ref +6, Will +7; Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff +12, Diplomacy +5, Hide +4, Intimidate +7, Jump +16, Knowledge (geography) +9, Listen +12, Perform (sing) +5, Search +9, Sense Motive +9, Spot +9; Cleave, Flyby Attack, Power Attack, Wingover.
Breath Weapon (Su): 40-ft. line, 4d4 acid, Reflex DC 15 half; or 20-ft. cone, slow 1d6+2 rounds, Fortitude DC 15 negates.
Snydil Young Copper Dragon
Snydil has an abiding fascination with magic items, and enjoys using those he finds rather than stockpiling them in his hoard. In fact, he often uses coins and gemstones he acquires to purchase magic items he can carry and use, and he keeps only a few items in his lair. Without a hoard to protect, Snydil roams widely, often staying away from his lair for weeks at a time. He is an accomplished prankster, and purchases magic items that facilitate his trickery. He is considering saving up for a ring of invisibility.
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Snydil: Male young copper dragon; CR 7; Medium dragon (earth); HD 11d12+22; hp 93; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 20, touch 10, flat-footed 20; Base Atk +11; Grp +13; Atk +13 melee (1d8+2, bite); Full Atk +13 melee (1d8+2, bite), +11 melee (1d6+1, 2 claws), +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spells; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spider climb; AL CG; SV Fort +9, Ref +7, Will +9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff +10, Concentration +13, Diplomacy +6, Intimidate +4, Jump +17, Knowledge (geography) +10, Knowledge (nature) +9, Listen +13, Perform (comedy) +9, Search +13, Sense Motive +13, Spellcraft +7, Spot +13, Use Magic Device +14; Combat Expertise, Flyby Attack, Multiattack, Wingover.
Breath Weapon (Su): 60-ft. line, 6d4 acid, Reflex DC 17 half; or 30-ft. cone, slow 1d6+3 rounds, Fortitude DC 17 negates.
Spells: As 1st-level sorcerer.
Sorcerer Spells Known (5/4; save DC 12 + spell level): 0—dancing lights, daze, detect magic, ghost sound; 1st— command, grease.
Possessions: Potion of blur, potion of Charisma, potion of invisibility, rust bag of tricks.
Ladunappindon Juvenile Copper Dragon
A large town of gnomes nestled in a rocky valley has a guardian few such communities can boast. Ladunappindon makes her lair in a large house carved into a cliff side in the midst of the town. She is not by any means an accomplished illusionist, but she entertains young gnomes greatly with comic presentations created with silent image and narrated by the dragon through ventriloquism. She contributes her modest magic and significant combat prowess to the defense of the town from a neighboring tribe of goblins who still occasionally dare to make raids on the gnomes.
Ladunappindon: Female juvenile copper dragon; CR 9; Medium dragon (earth); HD 14d12+28, hp 119; Init +0; Spd 40 ft., fly 150 ft. (average), AC 23, touch 10, flat-footed 23; Base Atk +14; Grp +17; Atk +17 melee (1d8+3, bite); Full Atk +17 melee (1d8+3, bite), +12 melee (1d6+1, 2 claws), +12 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spells; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spider climb; AL CG; SV Fort +11, Ref +9, Will +11; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff +16, Concentration +13, Diplomacy +6, Intimidate +4, Jump +21, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (local) +12, Listen +16, Perform (comedy) +10, Search +16, Sense Motive +16, Spellcraft +10, Spot +16; Flyby Attack, Improved Maneuverability, Power Attack, Spell Focus (Illusion), Wingover.
Breath Weapon (Su): 60-ft. line, 8d4 acid, Reflex DC 19 half; or 30-ft. cone, slow 1d6+4 rounds, Fortitude DC 19 negates. Spells: As 3rd-level sorcerer.
Sorcerer Spells Known (6/6; save DC 12 + spell level or 14 + spell level for illusion spells): 0—dancing lights*, ghost sound*, prestidigitation, ray of frost, read magic; 1st—color spray*, silent image*, ventriloquism*. *illusion spell.
Vijaylommaxius Young Adult Copper Dragon
No less a prankster than other copper dragons, Vijaylommaxius at least plays his pranks in service of a greater cause.
His lair lies at the edge of a tyrant’s domain, whose people are heavily burdened with taxes and oppressive regulations.
Vijaylommaxius’s pranks are usually directed toward the tyrant’s soldiers and tax collectors—he takes every opportunity to humiliate them and foil their errands for the king.
Unfortunately, each time the king’s agents are hindered in their duties, the king orders reprisals against the common folk. Spurred by this injustice, Vijaylommaxius is growing increasingly angry, and his pranks are getting much more serious—and deadly.
Vijaylommaxius: Male young adult copper dragon; CR 11; Large dragon (earth); HD 17d12+51, hp 161; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 25, touch 9, flat-footed 25; Base Atk +17; Grp +25; Atk +20 melee (2d6+4, bite); Full Atk +20 melee (2d6+4, bite), +15 melee (1d8+2, 2 claws), +15 melee (1d6+2, 2 wings), +15 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 19, spider climb; AL CG; SV Fort +13, Ref +10, Will +13; Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff +20, Concentration +18, Diplomacy +7, Hide –4, Intimidate +5, Jump +20, Knowledge (arcana) +15, Knowledge (geography) +15, Knowledge (nature) +15, Listen +20, Perform (comedy) +13, Search +20, Sense Motive +20, Spellcraft +12, Spot +20; Clinging Breath, Flyby Attack, Power Attack, Shock Wave, Spell Focus (Enchantment), Wingover.
Breath Weapon (Su): 80-ft. line, 10d4 acid, Reflex DC 21 half; or 40-ft. cone, slow 1d6+5 rounds, Fortitude DC 21 negates.
Frightful Presence (Ex): 150-ft. radius, HD 16 or fewer, Will DC 21 negates.
Spells: As 5th-level sorcerer.
Sorcerer Spells Known (6/7/5; save DC 13 + spell level): 0—dancing lights, detect magic, ghost sound, mage hand, prestidigitation, read magic; 1st—grease, random action, ray of enfeeblement, shocking grasp; 2nd—minor image, Tasha’s hideous laughter.
Kearidilonshar Adult Copper Dragon
Kearidilonshar is fascinated by elementals, particularly earth elementals (as well as xorn and other outsiders from the
Plane of Earth). She lairs in a deep cavern near a permanent
portal to that plane, and seeks out the conversation of its natives above all others. Her knowledge of other planes in general is quite extensive, thanks to her good relationship with a number of renowned dwarf and deep gnome scholars. She tries to mimic the mannerisms of earth creatures, straining to keep her voice slow and low, searching for just the right rumble in her throat, but she quickly loses patience for that affectation in an extended conversation and resumes her normal rapid, higher-pitched voice.
Kearidilonshar: Female adult copper dragon; CR 14; Large dragon (earth); HD 20d12+80, hp 210; Init +0; Spd 40 ft., fly 150 ft. (average); AC 28, touch 9, flat-footed 28; Base Atk +20; Grp +30; Atk +25 melee (2d6+6, bite); Full Atk +25 melee (2d6+6, bite), +20 melee (1d8+3, 2 claws), +20 melee (1d6+3, 2 wings), +20 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 21, spider climb; AL CG; SV Fort +16, Ref +12, Will +15; Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff +20, Concentration +21, Diplomacy +7, Hide –4, Intimidate +5, Jump +30, Knowledge (arcana) +15, Knowledge (geography) +14, Knowledge (the planes) +15, Listen +23, Perform (oratory) +14, Search +23, Sense Motive +23, Spellcraft +14, Spot +23; Flyby Attack, Hover, Improved Maneuverability, Power Attack, Shape Breath, Split Breath, Wingover.
Breath Weapon (Su): 80-ft. line (40-ft. cone if shaped), 12d4 acid, Reflex DC 24 half; or 40-ft. cone (80-ft. line if shaped), slow 1d6+6 rounds, Fortitude DC 24 negates.
Frightful Presence (Ex): 180-ft. radius, HD 19 or fewer, Will DC 21 negates.
Spell-Like Abilities: 2/day—stone shape. Caster level 7th.
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, mage hand, prestidigitation, read magic; 1st—hypnotism, magic missile, random action, shield of faith, true strike; 2nd— fog cloud, Tasha’s hideous laughter, web; 3rd—cure serious wounds, stinking cloud.
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Hypvaliidedarix Mature Adult Copper Dragon
Hypvaliidedarix is most often found in the company of a band of wood elves, and his taste in music and humor is somewhat elevated above the copper dragon norm as a result. His humor relies on elaborate word plays (often in
Elvish) and goes over the heads of most other creatures, and he doesn’t care for what he calls the “gnome pranks” of other copper dragons. He enjoys flying at top speed through the light forests around his canyon home, racing fleet-footed elves who certainly have the edge in maneuverability. Even more, he enjoys their evening feasts, where they share fine food, song, and dance. In his mind, the life of these simple people, the plain beauty of their folk melodies, and their lusty enjoyment of life are the finest things in the world.
Hypvaliidedarix: Male mature adult copper dragon; CR 16; Huge dragon (earth); HD 23d12+115, hp 264; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 30, touch 8, flat-footed 30; Base Atk +23; Grp +39; Atk +29 melee (2d8+8, bite); Full Atk +29 melee (2d8+8, bite), +24 melee (2d6+4, 2 claws), +24 melee (1d8+4, 2 wings), +24 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 23, spider climb; AL CG; SV Fort +18, Ref +13, Will +17; Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff +30, Concentration +22, Diplomacy +19, Hide –8, Intimidate +18, Jump +35, Knowledge (arcana) +19, Knowledge (geography) +19, Knowledge (nature) +17, Listen +30, Perform (oratory) +17, Search +30, Sense Motive +30, Spellcraft +16, Spot +30; Flyby Attack, Heighten Breath, Heighten Spell, Hover, Power Attack, Shape Breath, Skill Focus (Perform [oratory]), Wingover.
Breath Weapon (Su): 100-ft. line (50-ft. cone if shaped), 14d4 acid, Reflex DC 27 half (or higher if heightened); or 50ft. cone (100-ft. line if shaped), slow 1d6+7 rounds, Fortitude DC 27 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 22 or fewer, Will DC 25 negates.
Spell-Like Abilities: 2/day—stone shape. Caster level 9th.
Spells: As 9th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic; 1st— command, magic missile, random action, shield of faith, true strike; 2nd—cat’s grace, fog cloud, Tasha’s hideous laughter, web; 3rd— bestow curse, cure serious wounds, stinking cloud; 4th—greater invisibility, summon monster IV.
Turuntmenkajanki Old Copper Dragon
Sworn to hunt devils for the rest of her days, Turuntmenkajanki is rather more serious and intense than most copper dragons. Though she often regrets what she now recognizes as an oath sworn in haste without due consideration of its repercussions, her own personal sense of honor compels her to obey it, and so she is an old dragon without a home or hoard, with no children, and who is haunted by the taint of evil’s touch in her very soul. When she was a juvenile, Turuntmenkajanki’s parents and a close friend of theirs, a human bard, were all slain by a trio of pit fiends. When Turuntmenkajanki found their bodies, she had to tell the bard’s husband what had happened, and his grief so moved the dragon that she swore an oath on the spot—not just to avenge their deaths, but to make war on
rocks to conceal entry to lair rocks to conceal entry to lair
Oblique View
Plan View
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main entry main entry (concealed with stones) (concealed with stones) lairs usually found in lairs usually found in dry, rocky uplands and mountains dry, rocky uplands and mountains
secret escape tunnel (500 ft. elevation)
prankster designed prankster designed entrance for guests entrance for guests main main foyer foyer secret door for secret door for escape tunnel escape tunnel
main entertaining chamber chamber
all devils until the day of her death. There can be no denying that, as much as her rash oath has cost her personally, it has removed great evil from the world and helped many creatures in need.
Turuntmenkajanki: Female old copper dragon; CR 19; Huge dragon (earth); HD 26d12+130, hp 299; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 33, touch 8, flat-footed 33; Base Atk +26; Grp +43; Atk +33 melee (2d8+9, bite); Full Atk +33 melee (2d8+9, bite), +28 melee (2d6+4, 2 claws), +28 melee (1d8+4, 2 wings), +28 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 25, spider climb; AL CG; SV Fort +20, Ref +15, Will +21; Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff +33, Concentration +15, Diplomacy +18, Hide –8, Intimidate +22, Jump +39, Knowledge (arcana) +15, Knowledge (geography) +15, Knowledge (nature) +15, Knowledge (the planes) +15, Listen +30, Perform (act) +18, Search +30, Sense Motive +33, Spellcraft +18, Spot +30; Enlarge Breath, Flyby Attack, Heighten Breath, Heighten Spell, Hover, Iron Will, Power Attack, Shape Breath, Wingover.
Breath Weapon (Su): 100-ft. line (150-ft. line if enlarged, 50-ft. cone if shaped, 75-ft. cone if shaped and enlarged), 16d4 acid, Reflex DC 28 half (or higher if heightened); or 50ft. cone (75-ft. cone if enlarged, 100-ft. line if shaped, 150-ft. line if shaped and enlarged), slow 1d6+8 rounds, Fortitude DC 28 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 28 Reflex save or be pinned.
Frightful Presence (Ex): 240-ft. radius, HD 25 or fewer, Will DC 27 negates.
Spell-Like Abilities: 2/day—stone shape. 1/day—transmute rock to mud/mud to rock. Caster level 11th.
Spells: As 11th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/7/4; save DC 14 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, guidance, light, mage hand, prestidigitation, read magic; 1st— animate rope, magic missile, random action, shield of faith, true strike; 2nd—cat’s grace, fog cloud, shatter, summon swarm, web; 3rd—cure serious wounds, dispel magic, stinking cloud, suggestion; 4th—giant vermin, ice storm, solid fog; 5th—mirage arcana, wall of force.
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Drumduruhullwix Very Old Copper Dragon
Incorrigible is perhaps the best word to describe Drumduruhullwix, and he would hasten to add, “So don’t encourage me!” Puns are his meat and drink, and he hasn’t given a straight answer to any question in over three hundred years. (And yes, he is keeping track.) Engaging in conversation with him is like fencing with a vastly superior foe: Every sentence, every word means what he wants it to mean, regardless of the speaker’s intent, and he usually wants everything to mean something that embarrasses or demeans the speaker. Most creatures just give up on talking to him after a matter of minutes, which leaves him in fits of laughter at what he considers success.
Drumduruhullwix: Male very old copper dragon; CR 20; Huge dragon (earth); HD 29d12+174, hp 362; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 36, touch 8, flat-footed 36; Base Atk +29; Grp +47; Atk +37 melee (2d8+10, bite); Full Atk +37 melee (2d8+10, bite), +35 melee (2d6+5, 2 claws), +35 melee (1d8+5, 2 wings), +35 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 26, spider climb; AL CG; SV Fort +22, Ref +16, Will +21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff +34, Concentration +23, Diplomacy +34, Hide –8, Intimidate +29, Jump +24, Knowledge (arcana) +24, Knowledge (geography) +24, Knowledge (local) +24, Knowledge (nature) +24, Knowledge (religion) +24, Listen +34, Perform (oratory) +21, Search +34, Sense Motive +34, Spellcraft +20, Spot +34; Cleave, Clinging Breath, Flyby Attack, Heighten Breath, Hover, Multiattack, Power Attack, Recover Breath, Shape Breath, Wingover.
Breath Weapon (Su): 100-ft. line (50-ft. cone if shaped), 18d4 acid, Reflex DC 30 half (or higher if heightened); or 50ft. cone (100-ft. line if shaped), slow 1d6+9 rounds, Fortitude DC 30 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned.
Frightful Presence (Ex): 270-ft. radius, HD 28 or lower, Will DC 29 negates.
Spell-Like Abilities: 2/day—stone shape. 1/day—transmute rock to mud/mud to rock. Caster level 13th.
Spells: As 13th-level sorcerer.
Sorcerer Spells Known (6/8/7/7/7/7/4; save DC 15 + spell level): 0—arcane mark, cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic; 1st—command, magic missile, random action, shield of faith, true strike; 2nd—cat’s grace, fog cloud, summon swarm, Tasha’s hideous laughter, web; 3rd—bestow curse, cure serious wounds, stinking cloud, suggestion; 4th—chaos hammer, crushing despair, enervation, lesser geas; 5th—cloudkill, mirage arcana, telekinesis; 6th—Bigby’s forceful hand, heal.
Keicjannicarayas Ancient Copper Dragon
At the bottom of a vast, yawning chasm in the midst of a wild mountain range, Keicjannicarayas makes her lair. There, where the clear blue sky is just a sliver shining between the towering walls of rock, she passes years lost in conversation with her one companion: a titan named Parakoursos, imprisoned here eons ago for a crime against the deities that he does not reveal. The titan’s knowledge and wisdom are a
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match for the dragon’s, and the two never tire of probing each others’ minds and hearts to learn more about the universe and about each other. Keicjannicarayas brings the titan food and water, tells him what she sees in the world above, and cares for him tenderly. Parakoursos, for his part, would do anything for her, but his imprisonment makes him virtually helpless. In the last year or so, however, Keicjannicarayas has come to believe that Parakoursos holds some piece of information that is vital to the survival of the cosmos, one item of knowledge he does not share even with her that is somehow related to his imprisonment. This suspicion is beginning to cast a pall over their conversations, and now they sit together in silence at times, often for days at a time.
Keicjannicarayas: Female ancient copper dragon; CR 22; Huge dragon (earth); HD 32d12+192, hp 400; Init +0; Spd 40 ft., fly 150 ft. (poor); AC 39, touch 8, flat-footed 39; Base Atk +32; Grp +51; Atk +41 melee (2d8+11, bite); Full Atk +41 melee (2d8+11, bite), +36 melee (2d6+5, 2 claws), +36 melee (1d8+5, 2 wings), +36 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 28, spider climb; AL CG; SV Fort +24, Ref +18, Will +23; Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff +37, Concentration +23, Diplomacy +38, Gather Information +39, Hide –8, Intimidate +34, Jump +28, Knowledge (arcana) +25, Knowledge (geography) +25, Knowledge (local) +25, Knowledge (nature) +25, Knowledge (religion) +25, Listen +37, Perform (sing) +15, Search +37, Sense Motive +37, Spellcraft +22, Spot +34; Cleave, Clinging Breath, Combat Reflexes, Flyby Attack, Heighten Breath, Hover, Large and in Charge, Power Attack, Recover Breath, Shape Breath, Wingover.
Breath Weapon (Su): 100-ft. line (50-ft. cone if shaped), 20d4 acid, Reflex DC 32 half (or higher if heightened); or 50ft. cone (100-ft. line if shaped), slow 1d6+10 rounds, Fortitude DC 32 negates (or higher if heightened).
Crush (Ex): Area15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 32 Reflex save or be pinned.
Frightful Presence (Ex): 300-ft. radius, HD 31 or fewer, Will DC 31 negates.
Spell-Like Abilities: 2/day—stone shape. 1/day—transmute rock to mud/mud to rock, wall of stone. Caster level 15th.
Spells: As 15th-level sorcerer.
Sorcerer Spells Known (6/8/7/7/7/7/6/4; save DC 15 + spell level): 0—arcane mark, cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic; 1st—command, magic missile, random action, shield of faith, true strike; 2nd—cat’s grace, fog cloud, summon swarm, Tasha’s hideous laughter, web; 3rd—bestow curse, cure serious wounds, stinking cloud, suggestion; 4th—chaos hammer, crushing despair, enervation, lesser geas; 5th—cloudkill, feeblemind, mirage arcana, telekinesis; 6th—Bigby’s forceful hand, heal, mislead; 7th—earthquake, forcecage. Bruntutalephion Wyrm Copper Dragon
Like a plague of vermin, young red dragons seem to keep cropping up in Bruntutalephion’s territory. His current working theory is that an extremely prolific female seeded the highly volcanic region with eggs over a period of decades, and the hatched young are reaching young adulthood, worming their way from their underground nests to the surface, and emerging to spread chaos and destruction through his precious lands. It can take as long as a year for
Bruntutalephion to hunt down and exterminate a single red, and he increasingly finds himself facing packs of canny juveniles and young adults. Three or four young reds at a time is enough to give even a mighty copper such as Bruntutalephion some difficulty, and he is growing tired of the endless war.
Bruntutalephion: Male wyrm copper dragon; CR 23; Gargantuan dragon (earth); HD 35d12+245, hp 472; Init +0; Spd 40 ft., fly 200 ft. (clumsy); AC 40, touch 6, flat-footed 40; Base Atk +35; Grp +59; Atk +44 melee (4d6+12/19–20, bite); Full Atk +44 melee (4d6+12/19–20, bite), +41 melee (2d8+6, 2 claws), +41 melee (2d6+6, 2 wings), +41 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 29, spider climb; AL CG; SV Fort +26, Ref +19, Will +25; Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff +37, Concentration +29, Diplomacy +48, Hide –12, Intimidate +46, Jump +28, Knowledge (arcana) +32, Knowledge (geography) +32, Knowledge (local) +32, Knowledge (nature) +32, Knowledge (religion) +32, Listen +41, Perform (act) +18, Search +41, Sense Motive +41, Spellcraft +24, Spot +41; Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Sunder, Multiattack, Power Attack, Recover Breath, Weapon Focus (bite), Wingover.
Breath Weapon (Su): 120-ft. line, 22d4 acid, Reflex DC 34 half; or 60-ft. cone, slow 1d6+11 rounds, Fortitude DC 34 negates.
Crush (Ex): Area20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 34 Reflex save or be pinned.
Frightful Presence (Ex): 330-ft. radius, HD 34 or fewer, Will DC 33 negates.
Spell-Like Abilities: 2/day—stone shape. 1/day—transmute rock to mud/mud to rock, wall of stone. Caster level 17th.
Spells: As 17th-level sorcerer.
Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 16 + spell level): 0—arcane mark, cure minor wounds, dancing lights, daze, detect magic, ghost sound, mage hand, prestidigitation, read magic; 1st—alarm,grease, magic missile, ray of fatigue, shield of faith; 2nd—blur,cat’s grace, shatter, summon swarm, web; 3rd—bestow curse, cure serious wounds, dispel magic, stinking cloud; 4th—chaos hammer, crushing despair, dimension door, ice storm; 5th—baleful polymorph, cone of cold, feeblemind,