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Detailed below are twelve sample copper dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play. Spider Climb (Ex): All copper dragons can use spider climb (as the spell) when moving on stone surfaces. Acydiphul Wyrmling Copper Dragon Acydiphul has a penchant for wordplay and seldom can resist plying any intelligent creature he meets with riddles, limericks, puns, and even the occasional double entendre. When not practicing the art of verbal offense, he spends his time crawling all over the local rocks hunting for spiders, centipedes, and scorpions to eat. He sticks his nose into every nook and cranny.
CHAPTER 5:
SAMPLE COPPER DRAGONS
Acydiphul: Male wyrmling copper dragon; CR 3; Tiny dragon (earth); HD 5d12+5; hp 37; Init +0; Spd 40 ft., fly 100 ft. (average); AC 16, touch 12, flat-footed 16; Base Atk +5; Grp –3; Atk +7 melee (1d4, bite); Full Atk +7 melee (1d4, bite), +5 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spider climb; AL CG; SV Fort +5, Ref +4, Will +5; Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12. Skills and Feats: Bluff +7, Diplomacy +9, Hide +8, Intimidate +11, Jump +9, Knowledge (geography) +5, Listen +6, Search +6, Sense Motive +5, Spot +6; Multiattack, Power Attack, Wingover. Breath Weapon (Su): 30-ft. line, 2d4 acid, Reflex DC 13 half; or 15-ft. cone, slow 1d6+1 rounds, Fortitude DC 13 negates.
SAMPLE DRAGONS
per day. This ability functions as a polymorph spell cast on itself by a 19th-level sorcerer, except that the dragon does not regain hit points for changing form and can only assume the form of a humanoid. The dragon can remain in its humanoid from until it chooses to assume a new one or return to its natural form. Breath Weapon (Su): 120-ft. line (60-ft. cone if shaped), 24d6 electricity, Reflex DC 37 half (or higher if heightened); or 60-ft. cone (120-ft. line if shaped), repulsion 1d6+12 rounds, Will DC 37 negates (or higher if heightened). Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned. Frightful Presence (Ex): 360-ft. radius, HD 38 or fewer, Will DC 37 negates. Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+14/round or claw for 2d8+7/round. Spell-Like Abilities: At will—speak with animals; 3/day—control water, create food and water, detect thoughts, fog cloud; 1/day—control weather. Caster level 19th; save DC 18 + spell level. Spells: As 19th-level sorcerer. Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half. Sorcerer Spells Known (6/8/8/8/8/7/7/7/7/4; save DC 18 + spell level): 0—arcane mark, dancing lights, detect magic, guidance, mage hand, mending, prestidigitation, ray of frost, read magic; 1st—alarm, burning hands, divine favor, magic missile, shield; 2nd—cat’s grace, cure moderate wounds, darkness, locate object, summon swarm; 3rd—dispel magic, haste, searing light, suggestion; 4th—charm monster, divination, greater invisibility, solid fog; 5th—cone of cold, feeblemind, flame strike, hold monster; 6th—acid fog, greater dispel magic, heal; 7th—dictum, Mordenkainen’s sword, spell turning; 8th—horrid wilting, mass charm monster, mind blank; 9th—meteor swarm, elemental swarm.
Rhindani Very Young Copper Dragon Rhindani fancies herself a comic lyricist. She hums constantly and loudly sings amusing little ditties as she thinks of them, which is quite often. She lives in a narrow gully where a stream emerges from a hillside, babbling along with the water. A young red dragon, Fylokkipyron, lives uncomfortably close, and the two have a long history of conflict— which invariably ends with Rhindani fleeing for her life, but shouting some humorous song about the encounter as she goes. Rhindani: Female very young copper dragon; CR 5; Small dragon (earth); HD 8d12+8; hp 60; Init +0; Spd 40 ft., fly 100 ft. (average); AC 18, touch 11, flat-footed 18; Base Atk +8; Grp +5; Atk +10 melee (1d6+1, bite); Full Atk +10 melee (1d6+1, bite), +5 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA breath weapon; SQ blindsense 60 ft., darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, lowlight vision, spider climb; AL CG; SV Fort +7, Ref +6, Will +7; Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12. Skills and Feats: Bluff +12, Diplomacy +5, Hide +4, Intimidate +7, Jump +16, Knowledge (geography) +9, Listen +12, Perform (sing) +5, Search +9, Sense Motive +9, Spot +9; Cleave, Flyby Attack, Power Attack, Wingover. Breath Weapon (Su): 40-ft. line, 4d4 acid, Reflex DC 15 half; or 20-ft. cone, slow 1d6+2 rounds, Fortitude DC 15 negates. Snydil Young Copper Dragon Snydil has an abiding fascination with magic items, and enjoys using those he finds rather than stockpiling them in his hoard. In fact, he often uses coins and gemstones he acquires to purchase magic items he can carry and use, and he keeps only a few items in his lair. Without a hoard to protect, Snydil roams widely, often staying away from his lair for weeks at a time. He is an accomplished prankster, and purchases magic items that facilitate his trickery. He is considering saving up for a ring of invisibility.
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