
2 minute read
Tundra Landwyrm
from Dragonomicon - 3.5e
Swamp landwyrms fear nothing, not even the largest tyrannosaurus or black dragon. From time to time, foolish lizardfolk attempt to trade valuables with swamp landwyrms in exchange for protection. Such deals always end badly for the “protected” creatures.
Swamp landwyrms speak Draconic and Common.
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Combat
If facing a large group of foes, a swamp landwyrm employs its frightful presence to reduce the number of capable opponents. Otherwise, it opens by targeting a single individual with its hypnotizing gaze, drawing it in close for a deadly attack.
Frightful Presence (Ex): 180-ft. radius, HD 35 or fewer,
Will DC 35 negates.
Hypnotizing Gaze (Su): A swamp landwyrm can hypnotize its prey just by looking into its eyes. This is similar to a gaze attack, except that the landwyrm must use a standard action, and those merely looking at the creature are not affected. Anyone the landwyrm targets must succeed on a DC 35 Will save or be hypnotized (as the hypnotism spell, except it affects a single target whose Hit Dice do not exceed the landwyrm’s). If a landwyrm uses this ability in combat, the target gains a +2 bonus on the save. The effect has a range of 60 feet and lasts for 10 rounds.
Snatch (Ex): Against Medium or smaller creatures, bite for 4d6+14/round or claw for 2d8+7/round.
Amphibious (Ex): Although swamp landwyrms are aquatic, they can survive indefinitely on land.
Skills: A swamp landwyrm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Swamp landwyrms have a +4 racial bonus on Hide checks when in swamp environments. This bonus on Hide checks increases to +8 when the landwyrm is immobile.
TUNDRA LANDWYRM
Huge Dragon Hit Dice: 24d12+144 (300 hp) Initiative: +4 Speed: 50 ft. (10 squares), burrow 20 ft. Armor Class: 26 (–2 size, +18 natural), touch 8, flat-footed 26 Base Attack/Grapple: +24/+40 Attack: Bite +30 melee (2d8+8/19–20); or claw +28 melee (2d6+4) Full Attack: Bite +30 melee (2d8+8/19–20) and 2 claws +28 melee (2d6+4) Space/Reach: 15 ft./10 ft. Special Attacks: Blood drain, frightful presence, improved grab, snatch Special Qualities: Cold adaptation, resistance to cold 20, tremorsense 60 ft. Saves: Fort +20, Ref +14, Will +15
Tundra landwyrm

Underdark landwyrm Swamp landwyrm