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Sample Brass Dragons

Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.

Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 16 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, ray of frost, read magic, resistance; 1st—alarm, command, protection from good, shield, shield of faith; 2nd—cat’s grace, cure moderate wounds, detect thoughts, touch of idiocy, whispering wind; 3rd—animate dead, deeper darkness, haste, suggestion; 4th—dimension door, cure critical wounds, freedom of movement, unholy blight; 5th—dominate person, greater command, prying eyes, symbol of pain; 6th—circle of death, create undead, greater dispel magic; 7th—blasphemy, destruction, prismatic spray; 8th—horrid wilting, whirlwind.

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Listed below are twelve sample brass dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM will want to flesh out for his campaign, along with a set of statistics that make the dragon ready to play.

Mychasi Wyrmling Brass Dragon

Mychasi loves to talk—nonstop—about anything, but tends to steer any conversation toward topics he knows, even when doing so forces him into a non sequitur. When unable to converse with a sapient creature, Mychasi happily converses with passing animals, or simply talks to himself.

Adventurers can often get useful information about local events from him, but only after engaging in an extended chat in which the little dragon relates a seemingly endless stream of superfluous details.

Mychasi: Male wyrmling brass dragon; CR 3; Tiny dragon (fire); HD 4d12+4; hp 30; Init +0; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 15, touch 12, flat-footed 15; Base Atk +6; Grp –4; Atk +6 melee (1d4, bite); Full Atk +6 melee (1d4, bite), +1 melee (1d3, 2 claws); Space/Reach 21/2 ft./0 ft. (5 ft. with bite); SA breath weapon, spell-like abilities; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, vulnerability to cold; AL CG; SV Fort +5, Ref +4, Will +4; Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10.

Skills and Feats: Hide +11, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +5, Listen +6, Search +6, Spot +6; Enlarge Breath, Flyby Attack.

Breath Weapon (Su): 30-ft. line (45-ft. line if enlarged), 1d6 fire, Reflex DC 13 half; or 15-ft. cone (20-ft. cone if enlarged), sleep 1d6+1 rounds, Will DC 13 negates.

Spell-Like Abilities: At will—speak with animals. Caster level 1st.

Poccri Very Young Brass Dragon

Poccri is a dragon on the run. Forced out of her lair by a marauding band of gnolls, she now finds herself hunted throughout her territory. Strangely, the gnolls seem protected against her frightful presence, uncowed by her combat prowess, and not satisfied by just taking over her lair and stealing her hoard. The reason behind this uncharacteristic behavior is a gnoll cleric who has taken Poccri’s destruction as a personal quest in honor of Erythnul.

Poccri never stays in the same place for long, rarely curling up in the same crevice for more than one night. She expends all her energy fighting the gnolls where she can and seeking allies in the desolate land of her territory.

Poccri: Female very young brass dragon; CR 4; Small dragon (fire); HD 7d12+7; hp 52; Init +4; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 17, touch 11, flat-footed 17; Base Atk +9; Grp +4; Atk +9 melee (1d6+1, bite); Full Atk +9 melee (1d6+1, bite), +4 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA breath weapon, spell-like abilities; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 7, vulnerability to cold; AL CG; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.

Skills and Feats: Bluff +8, Diplomacy +8, Hide +6, Intimidate +6, Knowledge (local) +8, Listen +8, Search +8, Sense Motive +8, Spot +8; Awaken Spell Resistance, Improved Initiative, Wingover.

Breath Weapon (Su): 40-ft. line, 2d6 fire, Reflex DC 14 half; or 20-ft. cone, sleep 1d6+2 rounds, Will DC 14 negates.

Spell-Like Abilities: At will—speak with animals. Caster level 2nd.

Vultsubai Young Brass Dragon

Unlike many of his kind, Vultsubai enjoys the fine art of conversation—not simply the sound of his own voice. He lairs near a large city, and his favorite topic of conversation is local gossip about the humans and dwarves who live in the city. He knows intimate secrets about people he has never met, simply finding their quirks, habits, and misadventures a source of endless fascination. He finds the dwarves especially interesting, since their personalities are generally so different from his own. He can eagerly listen to the most long-winded dwarf recite a lengthy clan history in

Dwarven without showing a trace of boredom.

Vultsubai: Male young brass dragon; CR 6; Medium dragon (fire); HD 10d12+20; hp 85; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 19, touch 10, flat-footed 19; Base Atk +12; Grp +2; Atk +12 melee (1d8+2, bite); Full Atk +12 melee (1d8+2, bite), +7 melee (1d6+1, 2 claws), +7 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spell-like abilities, spells; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, lowlight vision, vulnerability to cold; AL CG; SV Fort +9, Ref +7, Will +8; Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12.

Skills and Feats: Bluff +14, Diplomacy +11, Gather Information +8, Intimidate +8, Knowledge (local) +14, Listen +14, Search +13, Sense Motive +13, Spot +13; Heighten Breath, Hover, Improved Initiative, Power Attack.

Breath Weapon (Su): 60-ft. line, 3d6 fire, Reflex DC 17 half (or higher if heightened); or 30-ft. cone, sleep 1d6+3 rounds, Will DC 17 negates (or higher if heightened).

Spell-Like Abilities: At will—speak with animals. Caster level 3rd.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known: (5/4; save DC 11 + spell level): 0—dancing lights, guidance, prestidigitation, read magic; 1st— command, magic missile.

Amnehodenphinix Juvenile Brass Dragon

Amnehodenphinix has a friend and mentor from whom she is virtually inseparable: a gynosphinx named Taerhanna. The dragon imitates the sphinx’s mannerisms and shares her love of puzzles and riddles. The two engage in witty banter during nearly every waking moment, weaving complex multilingual puns in an unending contest of cleverness and ingenuity. While Amnehodenphinix remains so young, the sphinx is clearly her superior in this match of wits. The dragon’s greatest fear is that Taeranna will die—of old age if not from violence—before Amnehodenphinix can best her intellect (quite likely, since Amnehodenphinix will not attain an 18 Intelligence for over 5 centuries).

Amnehodenphinix: Female juvenile brass dragon; CR 8; Medium dragon (fire); HD 13d12+26, hp 110; Init +0; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 22, touch 10, flatfooted 22; Base Atk +16; Grp +16; Atk +16 melee (1d8+3, bite); Full Atk +16 melee (1d8+3, bite), +11 melee (1d6+1, 2 claws), +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spell-like abilities, spells; SQ blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, vulnerability to cold; AL CG; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.

Skills and Feats: Bluff +16, Concentration +17, Diplomacy +9, Gather Information +9, Hide +3, Intimidate +8, Knowledge (local) +7, Listen +18, Search +16, Sense Motive +5, Spellcraft +8, Spot +7; Alertness, Flyby Attack, Heighten Breath, Heighten Spell, Hover.

Breath Weapon (Su): 60-ft. line, 4d6 fire, Reflex DC 18 half (or higher if heightened); or 30-ft. cone, sleep 1d6+4 rounds, Will DC 18 negates (or higher if heightened).

Endure Elements (Sp): 3/day—as endure elements, but 40-ft. radius. Caster level 4th.

Spell-Like Abilities: At will—speak with animals. Caster level 4th.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 11 + spell level): 0—detect magic, mage hand, prestidigitation, read magic, resistance; 1st—chill touch, expeditious retreat, hypnotism.

Alazphraxion Young Adult Brass Dragon

Alazphraxion likes to set things on fire. He is not destructive, he simply finds fire beautiful—and sometimes loses track of what is burning. He tends to toy with fire while talking (which he does as much as any brass dragon), which can have an unnerving effect on his conversation partners, but he is oblivious to their discomfort.

Alazphraxion makes his lair in a series of volcanic caverns in a mountain range at the edge of a great desert. When he has no one to talk to in his lair, he enjoys splashing lava around and observing its effects on various other substances.

Alazphraxion: Young adult male brass dragon; CR 10; Large dragon (fire); HD 16d12+48, hp 152; Init +0; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 24, touch 9, flat-footed 24; Base Atk +19; Grp +24; Atk +19 melee (2d6+4, bite); Full Atk +19 melee (2d6+4, bite), +14 melee (1d8+2, 2 claws), +14 melee (1d6+2, 2 wings), +14 melee (1d8+6, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 18, vulnerability to cold; AL CG; SV Fort +13, Ref +10, Will +12; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.

Skills and Feats: Bluff +21, Concentration +22, Diplomacy +16, Gather Information +10, Hide –1, Intimidate +9, Knowledge (local) +7, Listen +21, Search +21, Sense Motive +8, Spellcraft +11, Spot +21; Combat Expertise, Hover, Multiattack, Power Attack, Recover Breath, Shape Breath.

Breath Weapon (Su): 80-ft. line (40-ft. cone if shaped), 5d6 fire, Reflex DC 21 half; or 40-ft. cone (80-ft. line if shaped), sleep 1d6+5 rounds, Will DC 21 negates.

Endure Elements (Sp): 3/day—as endure elements, but 50-ft. radius. Caster level 5th.

Frightful Presence (Ex): 150-ft. radius, HD 15 or fewer, Will DC 20 negates.

Spell-Like Abilities: At will—speak with animals. Caster level 5th.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 12 + spell level): 0—detect magic, ghost sound, mage hand, prestidigitation, read magic, resistance; 1st—entropic shield, hypnotism, shield, true strike; 2nd—flaming sphere, pyrotechnics.

Iksagyarjerit Adult Brass Dragon

Iksagyarjerit considers herself a peerless judge of talent and character. In her earlier years, she befriended a young human named Erjanus who had unwillingly become a wizard because his parents wished it. But Iksagyarjerit could see that the human’s heart yearned to fight for truth and justice, so she eventually persuaded him to become a paladin.

Though he died soon afterward fighting for truth, she is convinced that he was truly happy. Since then, Iksagyarjerit has dedicated herself to aiding as many other beings as possible in finding their true professions—for their own good, of course.

Iksagyarjerit: Female adult brass dragon; CR 12; Large dragon (fire); HD 19d12+76, hp 199; Init +4; Spd 60 ft.,

burrow 30 ft., fly 200 ft. (poor); AC 27, touch 9, flat-footed 27; Base Atk +24; Grp +29; Atk +24 melee (2d6+6, bite); Full Atk +24 melee (2d6+6, bite), +19 melee (1d8+3, 2 claws), +19 melee (1d6+3, 2 wings), +19 melee (1d8+9, tail slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 20, vulnerability to cold; AL CG; SV Fort +15, Ref +11, Will +13; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14.

Skills and Feats: Bluff +20, Concentration +24, Diplomacy +16, Gather Information +22, Hide –2, Intimidate +7, Knowledge (local) +17, Listen +20, Search +17, Sense Motive +22, Spellcraft +12, Spot +17; Blind-Fight, Heighten Breath, Hover, Improved Initiative, Power Attack, Recover Breath, Shape Breath.

Breath Weapon (Su): 80-ft. line (40-ft. cone if shaped), 6d6 fire, Reflex DC 23 half (or higher if heightened); or 40ft. cone (80-ft. line if shaped), sleep 1d6+6 rounds, Will DC 23 negates (or higher if heightened).

Endure Elements (Sp): 3/day—as endure elements, but 60-ft. radius. Caster level 7th.

Frightful Presence (Ex): 180-ft. radius, HD 18 or fewer, Will DC 21 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—suggestion. Caster level 7th; save DC 12 + spell level.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level): 0—detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance; 1st—alarm,command, magic missile, random action, shield; 2nd—enthrall, pyrotechnics, shatter; 3rd—cure serious wounds, dispel magic.

Urevhocymkearsus Mature Adult Brass Dragon

Urevhocymkearsus is full of questions. He finds the workings of other creatures’ minds endlessly fascinating, and seeks to learn how they think. Beyond benign interest, however, Urevhocymkearsus enjoys manipulating the thoughts, emotions, and actions of other creatures—through both magical and mundane means. He is particularly interested in what makes creatures such as humanoids—beings not born to evil the way evil dragons or demons are, choose evil.

She has been known to tempt such creatures to commit evil acts in order to learn what motivates them to abandon what they believe is the right path. As a result of this whole fascination, he is extremely forgiving of evil humanoids, though he has no tolerance for creatures of utter evil.

Urevhocymkearsus: Male mature adult brass dragon; CR 15; Huge dragon (fire); HD 22d12+110, hp 253; Init +0; Spd 60 ft., burrow 30 ft., fly 200 ft. (average); AC 29, touch 8, flat-footed 29; Base Atk +28; Grp +38; Atk +28 melee (2d8+8, bite); Full Atk +28 melee (2d8+8, bite), +26 melee (2d6+4, 2 claws), +26 melee (1d8+4, 2 wings), +26 melee (2d6+12, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 22, vulnerability to cold; AL CG; SV Fort +18, Ref +13, Will +16; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills and Feats: Bluff +13, Concentration +29, Diplomacy +17, Gather Information +29, Hide –3, Intimidate +15, Knowledge (arcana) +13, Knowledge (local) +13, Listen +27, Search +27, Sense Motive +27, Spellcraft +17, Spot +24; Heighten Breath, Hover, Improved Maneuverability, Multiattack, Power Attack, Quicken Breath, Recover Breath, Shape Breath.

Breath Weapon (Su): 100-ft. line (50-ft. cone if shaped), 7d6 fire, Reflex DC 26 half (or higher if heightened); or 50ft. cone (100-ft. line if shaped), sleep 1d6+7 rounds, Will DC 26 negates (or higher if heightened).

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned.

Endure Elements (Sp): 3/day—as endure elements, but 70-ft. radius. Caster level 9th.

Frightful Presence (Ex): 210-ft. radius, HD 21 or fewer, Will DC 24 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—suggestion. Caster level 9th; save DC 13 + spell level.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance; 1st— change self, shield of faith, magic missile, shield, true strike; 2nd—cat’s grace, darkness, enthrall, pyrotechnics; 3rd—clairaudience/clairvoyance, cure serious wounds, dispel magic; 4th—confusion, spell immunity.

Livoxdrinacepsek Old Brass Dragon

Livoxdrinacepsek is a Huge dragon with a Colossal personality. Every movement of his enormous body is exaggerated— he punctuates his loud, loquacious speech with flamboyant gestures, paces back and forth when he speaks, and brings his gigantic face deafeningly close to his audience to really drive a point home. His speech is melodramatic and histrionic, and he expects appreciation if not applause for his every action. Some creatures—particularly humans of a similar temperament—find his company delightfully entertaining, while many others find him overwhelming or terribly irritating.

Livoxdrinacepsek: Male old brass dragon; CR 17; Huge dragon (fire); HD 25d12+125, hp 287; Init +0; Spd 60 ft., burrow 30 ft., fly 200 ft. (average); AC 32, touch 8, flat-footed 32; Base Atk +32; Grp +42; Atk +32 melee (2d8+9, bite); Full Atk +32 melee (2d8+9, bite), +27 melee (2d6+4, 2 claws), +27 melee (1d8+4, 2 wings), +27 melee (2d6+13, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep

effects, and paralysis, low-light vision, spell resistance 24, vulnerability to cold; AL CG; SV Fort +19, Ref +18, Will +17; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills and Feats: Bluff +12, Concentration +28, Diplomacy +30, Gather Information +28, Hide –4, Intimidate +20, Knowledge (arcana) +15, Knowledge (local) +26, Listen +26, Search +26, Sense Motive +26, Spellcraft +16, Spot +26; Empower Spell, Enlarge Breath, Epic Reflexes, Heighten Breath, Hover, Improved Maneuverability, Power Attack, Recover Breath, Shape Breath.

Breath Weapon (Su): 100-ft. line (150-ft. line if enlarged, 50-ft. cone if shaped, 75-ft. cone if shaped and enlarged), 8d6 fire, Reflex DC 27 half (or higher if heightened); or 50-ft. cone (75-ft. cone if enlarged, 100-ft. line if shaped, 150-ft. line if shaped and enlarged), sleep 1d6+8 rounds, Will DC 27 negates (or higher if heightened).

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned.

Endure Elements (Sp): 3/day—as endure elements, but 80-ft. radius. Caster level 11th.

Frightful Presence (Ex): 240-ft. radius, HD 24 or fewer, Will DC 25 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—control winds,suggestion. Caster level 11th; save DC 13 + spell level.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/6/4; save DC 13 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance; 1st—command, disguise self, magic missile, shield, shield of faith; 2nd—cat’s grace, enthrall, fog cloud, pyrotechnics, Tasha’s hideous laughter; 3rd—clairaudience/clairvoyance, cure serious wounds, dispel magic, protection from energy; 4th—confusion, freedom of movement, rainbow pattern; 5th—greater command, mind fog.

Suncamilahsundi Very Old Brass Dragon

Suncamilahsundi has seen enough: All these humans are just ruining the world; that’s all there is to it. The days of her youth, some seven centuries ago, were the best years the world has ever known, and it’s been all downhill from there.

Not that she’s bitter—she certainly doesn’t hate humanity, but she can’t keep from shaking her head and clucking her tongue every time she sees a human, remembering what it was like before they built that city too close to her lair and started messing everything up. She keeps up with all the news of the area, but none of it pleases her, and she’s equally sour about the state of the natural world. Like most brass dragons, she shares her opinions with anyone who will listen, and is more than willing to make people listen if she feels they really need a talking-to.

Suncamilahsundi: Female very old brass dragon; CR 19; Huge dragon (fire); HD 28d12+168, hp 350; Init +0; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 35, touch 8, flatfooted 35; Base Atk +36; Grp +46; Atk +36 melee (2d8+10, bite); Full Atk +36 melee (2d8+10, bite), +34 melee (2d6+5, 2 claws), +34 melee (1d8+5, 2 wings), +34 melee (2d6+15, tail slap Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 25, vulnerability to cold; AL CG; SV Fort +22, Ref +20, Will +22; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills and Feats: Bluff +16, Concentration +32, Diplomacy +34, Gather Information +32, Hide –2, Intimidate +18, Knowledge (arcana) +19, Knowledge (geography) +16, Knowledge (local) +19, Knowledge (nature) +16, Listen +30, Search +30, Sense Motive +30, Spellcraft +19, Spot +30, Survival +16; Blind-Fight, Epic Reflexes, Heighten Breath, Hover, Iron Will, Multiattack, Power Attack, Quicken Breath, Recover Breath, Suppress Weakness.

Breath Weapon (Su): 100-ft. line, 9d6 fire, Reflex DC 30 half (or higher if heightened); or 50-ft. cone, sleep 1d6+9 rounds, Will DC 30 negates (or higher if heightened).

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned.

Endure Elements (Sp): 3/day—as endure elements, but 90-ft. radius. Caster level 13th.

Frightful Presence (Ex): 270-ft. radius, HD 27 or fewer, Will DC 28 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—control winds,suggestion. Caster level 13th; save DC 14 + spell level.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/6/4; save DC 14 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance; 1st—command, disguise self, magic missile, shield, shield of faith; 2nd—cat’s grace, enthrall, fog cloud, pyrotechnics, Tasha’s hideous laughter; 3rd—clairaudience/ clairvoyance, cure serious wounds, dispel magic, protection from energy; 4th—confusion, fire shield, freedom of movement, rainbow pattern; 5th—greater command, hold monster, mind fog; 6th—heal, Otiluke’s freezing sphere.

Ariikdasadakuundax Ancient Brass Dragon

Other good dragons worry about Ariikdasadakuundax, while evil dragons laugh at him. He is all too willing to part with his treasure, always making sizable donations to worthy causes. Every good-aligned temple within 100 miles of his lair has the name of Ariikdasadakuundax inscribed on a lintel or a cornerstone in honor of his generous gifts, and there are countless stories of people, once down on their luck, who have the dragon to thank for their present improved circumstances. The reason for his unusual generosity is as straightforward as it is tragic: in his youth, Ariikdasadakuundax was even more avaricious than most dragons. Through a complicated series of events his greed caused the death of his lifelong mate. In her memory, he

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now gives as much as he hoards, believing that somehow he can atone for his error in this way.

Ariikdasadakuundax: Male ancient brass dragon; CR 20; Huge dragon (fire); HD 31d12+186, hp 387; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 38, touch 8, flatfooted 38; Base Atk +40; Grp +50; Atk +40 melee (2d8+11, bite); Full Atk +40 melee (2d8+11, bite), +38 melee (2d6+5, 2 claws), +38 melee (1d8+5, 2 wings), +38 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 27, vulnerability to cold; AL CG; SV Fort +23, Ref +17, Will +23; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills and Feats: Bluff +33, Concentration +19, Diplomacy +37, Gather Information +35, Hide –2, Intimidate +19, Knowledge (arcana) +17, Knowledge (geography) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (the planes) +17, Knowledge (religion) +17, Listen +33, Search +24, Sense Motive +33, Spellcraft +20, Spot +33; Empower Spell, Enlarge Breath, Heighten Breath, Hover, Improved Initiative, Iron Will, Multiattack, Power Attack, Recover Breath, Shape Breath, Suppress Weakness.

Breath Weapon (Su): 100-ft. line (150-ft. line if enlarged, 50-ft. cone if shaped, 75-ft. cone if shaped and enlarged), 10d6 fire, Reflex DC 31 half (or higher if heightened); or 50ft. cone (75-ft. cone if enlarged, 100-ft. line if shaped, 150-ft. line if shaped and enlarged), sleep 1d6+10 rounds, Will DC 31 negates (or higher if heightened).

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned.

Endure Elements (Sp): 3/day—as endure elements, but 100ft. radius. Caster level 15th.

Frightful Presence (Ex): 300-ft. radius, HD 30 or fewer, Will DC 29 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—control weather, control winds,suggestion. Caster level 15th; save DC 14 + spell level.

Spells: As 15th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/6/6/4; save DC 14 + spell level): 0—cure minor wounds, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance; 1st—command, disguise self, divine favor, magic missile, shield; 2nd—cat’s grace, enthrall, fog cloud, pyrotechnics, Tasha’s hideous laughter; 3rd—clairaudience/clairvoyance, cure serious wounds, dispel magic, protection from energy; 4th—bestow curse, confusion, freedom of movement, good hope; 5th—greater command, hold monster, mirage arcana, telekinesis; 6th—animate objects, Bigby’s forceful hand, heal; 7th—insanity, holy word

Conjazmynabryte Wyrm Brass Dragon

In the center of a great desert, a narrow pillar rises impossibly high into the sky, a remnant of or monument to some long-lost civilization. High on its apex, Conjazmynabryte basks in the hot desert sun and bathes in the cool night air. Among nearby communities, legend holds that she will answer any question put to her by someone who climbs the pillar to reach her, but she attacks anyone who flies to the height.

She has lost much of the love of conversation she had in her youth, mainly because she is tired of answering insipid questions from idiots who happen to be strong enough to scale the pillar. She no longer couches unpleasant truths in soft language, instead being painfully blunt with advice and criticism, in an attempt to bring any conversation to a hasty end. The only thing known to have brought her down from her pillar-lair is the sight of a blue dragon entering her territory. Most blues know better.

Conjazmynabryte: Female wyrm brass dragon; CR 21; Gargantuan dragon (fire); HD 34d12+238, hp 459; Init +4; Spd 60 ft., burrow 30 ft., fly 250 ft. (poor); AC 39, touch 6, flat-footed 39; Base Atk +42; Grp +58; Atk +42 melee (4d6+12, bite); Full Atk +42 melee (4d6+12, bite), +37 melee (2d8+6, 2 claws), +37 melee (2d6+6, 2 wings), +37 melee (2d8+18, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 28, vulnerability to cold; AL CG; SV Fort +26, Ref +19, Will +26; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.

Skills and Feats: Bluff +41, Concentration +22, Diplomacy +45, Gather Information +43, Hide –5, Intimidate +22, Knowledge (arcana) +20, Knowledge (geography) +20, Knowledge (local) +20, Knowledge (nature) +20, Listen +41, Search +41, Sense Motive +41, Spellcraft +25, Spot +41, Survival +19; Empower Spell, Extend Spell, Heighten Breath, Hover, Improved Initiative, Improved Maneuverability, Iron Will, Overcome Weakness, Power Attack, Recover Breath, Shape Breath, Suppress Weakness.

Breath Weapon (Su): 120-ft. line (60-ft. cone if shaped), 11d6 fire, Reflex DC 34 half (or higher if heightened); or 60ft. cone (120-ft. line if shaped), sleep 1d6+11 rounds, Will DC 34 negates (or higher if heightened).

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 34 Reflex save or be pinned.

Endure Elements (Sp): 3/day—as endure elements, but 110ft. radius. Caster level 17th.

Frightful Presence (Ex): 330-ft. radius, HD 33 or fewer, Will DC 32 negates.

Spell-Like Abilities: At will—speak with animals; 1/day—control weather, control winds,suggestion. Caster level 17th; save DC 15 + spell level.

Spells: As 17th-level sorcerer.

Tail Sweep (Ex): Half-circle30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 34 half.

Sorcerer Spells Known (6/8/7/7/7/7/6/6/4; save DC 15 + spell level): 0—cure minor wounds, dancing lights, detect

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