SAMPLE DRAGONS
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Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half. Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 16 + spell level): 0—arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, ray of frost, read magic, resistance; 1st—alarm, command, protection from good, shield, shield of faith; 2nd—cat’s grace, cure moderate wounds, detect thoughts, touch of idiocy, whispering wind; 3rd—animate dead, deeper darkness, haste, suggestion; 4th—dimension door, cure critical wounds, freedom of movement, unholy blight; 5th—dominate person, greater command, prying eyes, symbol of pain; 6th—circle of death, create undead, greater dispel magic; 7th—blasphemy, destruction, prismatic spray; 8th—horrid wilting, whirlwind.
SAMPLE BRASS DRAGONS
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Listed below are twelve sample brass dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM will want to flesh out for his campaign, along with a set of statistics that make the dragon ready to play. Mychasi Wyrmling Brass Dragon Mychasi loves to talk—nonstop—about anything, but tends to steer any conversation toward topics he knows, even when doing so forces him into a non sequitur. When unable to converse with a sapient creature, Mychasi happily converses with passing animals, or simply talks to himself. Adventurers can often get useful information about local events from him, but only after engaging in an extended chat in which the little dragon relates a seemingly endless stream of superfluous details. Mychasi: Male wyrmling brass dragon; CR 3; Tiny dragon (fire); HD 4d12+4; hp 30; Init +0; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 15, touch 12, flat-footed 15; Base Atk +6; Grp –4; Atk +6 melee (1d4, bite); Full Atk +6 melee (1d4, bite), +1 melee (1d3, 2 claws); Space/Reach 21/2 ft./0 ft. (5 ft. with bite); SA breath weapon, spell-like abilities; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, vulnerability to cold; AL CG; SV Fort +5, Ref +4, Will +4; Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10. Skills and Feats: Hide +11, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +5, Listen +6, Search +6, Spot +6; Enlarge Breath, Flyby Attack. Breath Weapon (Su): 30-ft. line (45-ft. line if enlarged), 1d6 fire, Reflex DC 13 half; or 15-ft. cone (20-ft. cone if enlarged), sleep 1d6+1 rounds, Will DC 13 negates. Spell-Like Abilities: At will—speak with animals. Caster level 1st. Poccri Very Young Brass Dragon Poccri is a dragon on the run. Forced out of her lair by a marauding band of gnolls, she now finds herself hunted
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throughout her territory. Strangely, the gnolls seem protected against her frightful presence, uncowed by her combat prowess, and not satisfied by just taking over her lair and stealing her hoard. The reason behind this uncharacteristic behavior is a gnoll cleric who has taken Poccri’s destruction as a personal quest in honor of Erythnul. Poccri never stays in the same place for long, rarely curling up in the same crevice for more than one night. She expends all her energy fighting the gnolls where she can and seeking allies in the desolate land of her territory. Poccri: Female very young brass dragon; CR 4; Small dragon (fire); HD 7d12+7; hp 52; Init +4; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 17, touch 11, flat-footed 17; Base Atk +9; Grp +4; Atk +9 melee (1d6+1, bite); Full Atk +9 melee (1d6+1, bite), +4 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA breath weapon, spell-like abilities; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 7, vulnerability to cold; AL CG; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10. Skills and Feats: Bluff +8, Diplomacy +8, Hide +6, Intimidate +6, Knowledge (local) +8, Listen +8, Search +8, Sense Motive +8, Spot +8; Awaken Spell Resistance, Improved Initiative, Wingover. Breath Weapon (Su): 40-ft. line, 2d6 fire, Reflex DC 14 half; or 20-ft. cone, sleep 1d6+2 rounds, Will DC 14 negates. Spell-Like Abilities: At will—speak with animals. Caster level 2nd. Vultsubai Young Brass Dragon Unlike many of his kind, Vultsubai enjoys the fine art of conversation—not simply the sound of his own voice. He lairs near a large city, and his favorite topic of conversation is local gossip about the humans and dwarves who live in the city. He knows intimate secrets about people he has never met, simply finding their quirks, habits, and misadventures a source of endless fascination. He finds the dwarves especially interesting, since their personalities are generally so different from his own. He can eagerly listen to the most long-winded dwarf recite a lengthy clan history in Dwarven without showing a trace of boredom. Vultsubai: Male young brass dragon; CR 6; Medium dragon (fire); HD 10d12+20; hp 85; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor); AC 19, touch 10, flat-footed 19; Base Atk +12; Grp +2; Atk +12 melee (1d8+2, bite); Full Atk +12 melee (1d8+2, bite), +7 melee (1d6+1, 2 claws), +7 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA breath weapon, spell-like abilities, spells; SQ blindsense 60 ft., darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, lowlight vision, vulnerability to cold; AL CG; SV Fort +9, Ref +7, Will +8; Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12. Skills and Feats: Bluff +14, Diplomacy +11, Gather Information +8, Intimidate +8, Knowledge (local) +14, Listen +14, Search +13, Sense Motive +13, Spot +13; Heighten Breath, Hover, Improved Initiative, Power Attack.